Difference between revisions of "Dota 2 Workshop Tools/Scripting"

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* [[Dota 2 Workshop Tools/Scripting/Built-In Ability Names|Built-In Ability Names]]
 
* [[Dota 2 Workshop Tools/Scripting/Built-In Ability Names|Built-In Ability Names]]
 
* [[Dota 2 Workshop Tools/Scripting/Built-In Modifier Names|Built-In Modifier Names]]
 
* [[Dota 2 Workshop Tools/Scripting/Built-In Modifier Names|Built-In Modifier Names]]
 +
* [[Dota 2 Workshop Tools/Scripting/Heroes_internal_names|Heroes Internal Names]]
  
 
== Lua Resources ==
 
== Lua Resources ==

Revision as of 14:03, 11 August 2014

Scripting in dota2 is handled in Lua.Lua will be lanuched at run time when dota2 loading your addon and can manipulate most facets of game.Scripts can control the events that happen in game mode,game rules,abblities,how they interact with hero,creeps,AI,etc..

Getting Started

Scripting Abilities

Common Techniques

Reference

Lua Resources