Difference between revisions of "Dota 2 Workshop Tools/Scripting"
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− | Scripting in dota2 is handled in Lua.Lua will be lanuched at run time when dota2 loading your addon and can manipulate most facets of game.Scripts can control the events hapen in game mode,game rules,abblities,how interact with hero,creeps,AI,etc.. | + | Scripting in dota2 is handled in Lua.Lua will be lanuched at run time when dota2 loading your addon and can manipulate most facets of game.Scripts can control the events hapen in game mode,game rules,abblities,how they interact with hero,creeps,AI,etc.. |
== Getting Started == | == Getting Started == | ||
* [[Dota 2 Workshop Tools/Scripting/Getting Started|Getting Started]] | * [[Dota 2 Workshop Tools/Scripting/Getting Started|Getting Started]] |
Revision as of 18:02, 10 August 2014
Scripting in dota2 is handled in Lua.Lua will be lanuched at run time when dota2 loading your addon and can manipulate most facets of game.Scripts can control the events hapen in game mode,game rules,abblities,how they interact with hero,creeps,AI,etc..
Getting Started
Scripting Abilities
Common Techniques
Reference
- Dota 2 Scripting API
- Dota 2 Scripting Constants
- Built-In Engine Events
- Built-In Ability Names
- Built-In Modifier Names