Difference between revisions of "Dota 2 Workshop Tools/Scripting"

From Valve Developer Community
Jump to: navigation, search
m (1 revision: Dota 2 Workshop Tools docs)
m (Reference: Constants)
Line 14: Line 14:
  
 
== Reference ==
 
== Reference ==
* [[Dota 2 Workshop Tools/Scripting/API|DOTA 2 Scripting API]]
+
* [[Dota 2 Workshop Tools/Scripting/API|Dota 2 Scripting API]]
 +
* [[Dota 2 Workshop Tools/Scripting/Constants|Dota 2 Scripting Constants]]
 
* [[Dota 2 Workshop Tools/Scripting/Built-In Engine Events|Built-In Engine Events]]
 
* [[Dota 2 Workshop Tools/Scripting/Built-In Engine Events|Built-In Engine Events]]
  

Revision as of 23:41, 9 August 2014

Scripting in Dota 2 is handled in Lua. Lua scripts are launched at run time when loading an addon and can manipulate most facets of the game. Scripts can control events that happen in a game mode, game rules, abilities and how they interact with heroes, creeps, AI, etc.

Getting Started

Scripting Abilities

Common Techniques

Reference

Lua Resources