Difference between revisions of "Dota 2 Workshop Tools/Panorama/Javascript/API"

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(CScriptBindingPR_Game)
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NOTE: Currently, the command doesn't distinguish between methods declared on a class and methods it inherits from a base class. For example, every subclass of Panel2D lists 'SetHasClass' as a method.
 
NOTE: Currently, the command doesn't distinguish between methods declared on a class and methods it inherits from a base class. For example, every subclass of Panel2D lists 'SetHasClass' as a method.
  
Generated on 27 April 2016
+
Generated on 29 March 2017
  
=== CDOTA_PanoramaScript_GameEvents ===
+
=== CPanoramaScript_GameEvents ===
 
{| class="standard-table" style="width: 100%;"
 
{| class="standard-table" style="width: 100%;"
 
! Function
 
! Function
Line 14: Line 14:
 
|-  
 
|-  
 
| Subscribe
 
| Subscribe
| <code>GameEvents.Subscribe( cstring pEventName, js_value funcVal )</code>
+
| <code>"GameEvents".Subscribe( cstring pEventName, js_value funcVal )</code>
 
| Subscribe to a game event
 
| Subscribe to a game event
 
|-  
 
|-  
 
| Unsubscribe
 
| Unsubscribe
| <code>GameEvents.Unsubscribe( integer nCallbackHandle )</code>
+
| <code>"GameEvents".Unsubscribe( integer nCallbackHandle )</code>
 
| Unsubscribe from a game event
 
| Unsubscribe from a game event
 
|-  
 
|-  
 
| SendCustomGameEventToServer
 
| SendCustomGameEventToServer
| <code>GameEvents.SendCustomGameEventToServer( cstring pEventName, js_object jsObject )</code>
+
| <code>"GameEvents".SendCustomGameEventToServer( cstring pEventName, js_object jsObject )</code>
 
| Send a custom game event
 
| Send a custom game event
 
|-  
 
|-  
 
| SendEventClientSide
 
| SendEventClientSide
| <code>GameEvents.SendEventClientSide( cstring pEventName, js_object jsObject )</code>
+
| <code>"GameEvents".SendEventClientSide( cstring pEventName, js_object jsObject )</code>
 
| Send a client-side event using gameeventmanager (only useful for a few specific events)
 
| Send a client-side event using gameeventmanager (only useful for a few specific events)
 
|}
 
|}
  
  
=== CDOTA_PanoramaScript_GameUI ===
+
=== CPanoramaScript_CustomNetTables ===
{| class="standard-table" style="width: 100%;"
 
! Function
 
! Signature
 
! Description
 
|-
 
| SetDefaultUIEnabled
 
| <code>GameUI.SetDefaultUIEnabled( integer nElementType, boolean bVisible )</code>
 
| Control whether the default UI is enabled
 
|-
 
| CustomUIConfig
 
| <code>GameUI.CustomUIConfig( js_raw_args args )</code>
 
| Get the current UI configuration
 
|-
 
| PingMinimapAtLocation
 
| <code>GameUI.PingMinimapAtLocation( js_value vec3 )</code>
 
| Create a minimap ping at the given location
 
|-
 
| SetMouseCallback
 
| <code>GameUI.SetMouseCallback( js_value callbackFn )</code>
 
| Install a mouse input filter
 
|-
 
| EnableAliMode
 
| <code>GameUI.EnableAliMode( boolean bEnable, integer nPort, js_value offsetVal, integer nScale )</code>
 
|
 
|-
 
| GetCursorPosition
 
| <code>GameUI.GetCursorPosition( js_raw_args args )</code>
 
| Get the current mouse position.
 
|-
 
| FindScreenEntities
 
| <code>GameUI.FindScreenEntities( js_raw_args args )</code>
 
| Return the entity index of the entity under the given screen position.
 
|-
 
| GetScreenWorldPosition
 
| <code>GameUI.GetScreenWorldPosition( js_raw_args args )</code>
 
| Get the world position of the screen position, or null if the cursor is out of the world.
 
|-
 
| WasMousePressed
 
| <code>GameUI.WasMousePressed( integer nButtonNum )</code>
 
| Install a mouse input filter
 
|-
 
| WasMouseDoublePressed
 
| <code>GameUI.WasMouseDoublePressed( integer nButtonNum )</code>
 
| Install a mouse input filter
 
|-
 
| IsMouseDown
 
| <code>GameUI.IsMouseDown( integer nButtonNum )</code>
 
| Install a mouse input filter
 
|-
 
| IsShiftDown
 
| <code>GameUI.IsShiftDown()</code>
 
| Is the shift button pressed?
 
|-
 
| IsAltDown
 
| <code>GameUI.IsAltDown()</code>
 
| Is the alt button pressed?
 
|-
 
| IsControlDown
 
| <code>GameUI.IsControlDown()</code>
 
| Is the control button pressed?
 
|-
 
| GetClickBehaviors
 
| <code>GameUI.GetClickBehaviors()</code>
 
| Get the current UI click interaction mode.
 
|-
 
| SelectUnit
 
| <code>GameUI.SelectUnit( integer nEntityIndex, boolean bAddToGroup )</code>
 
| Select a unit, adding it to the group or replacing the current selection.
 
|-
 
| SetCameraPitchMin
 
| <code>GameUI.SetCameraPitchMin( float flPitchMin )</code>
 
| Set the minimum camera pitch angle.
 
|-
 
| SetCameraPitchMax
 
| <code>GameUI.SetCameraPitchMax( float flPitchMax )</code>
 
| Set the maximum camera pitch angle.
 
|-
 
| SetCameraYaw
 
| <code>GameUI.SetCameraYaw( float flCameraYaw )</code>
 
| Set the camera's yaw.
 
|-
 
| SetCameraLookAtPositionHeightOffset
 
| <code>GameUI.SetCameraLookAtPositionHeightOffset( float flCameraLookAtHeightOffset )</code>
 
| Offset the camera's look at point.
 
|-
 
| SetCameraDistance
 
| <code>GameUI.SetCameraDistance( float flDistance )</code>
 
| Set the camera distance from the look at point.
 
|-
 
| SetRenderBottomInsetOverride
 
| <code>GameUI.SetRenderBottomInsetOverride( integer nInset )</code>
 
| Set the gap between the bottom of the screen and the game rendering viewport. (Value expressed as pixels in a normalized 1024x768 viewport.)
 
|-
 
| SetRenderTopInsetOverride
 
| <code>GameUI.SetRenderTopInsetOverride( integer nInset )</code>
 
| Set the gap between the top of the screen and the game rendering viewport. (Value expressed as pixels in a normalized 1024x768 viewport.)
 
|-
 
| SetCameraTarget
 
| <code>GameUI.SetCameraTarget( integer nTargetEntIndex )</code>
 
| Set the camera target for the local player, or -1 to clear.
 
|}
 
 
 
 
 
=== CDOTA_PanoramaScript_CustomNetTables ===
 
 
{| class="standard-table" style="width: 100%;"
 
{| class="standard-table" style="width: 100%;"
 
! Function
 
! Function
Line 142: Line 38:
 
|-  
 
|-  
 
| GetTableValue
 
| GetTableValue
| <code>CustomNetTables.GetTableValue( cstring pTableName, cstring pKeyName )</code>
+
| <code>"CustomNetTables".GetTableValue( cstring pTableName, cstring pKeyName )</code>
 
| Get a key from a custom net table
 
| Get a key from a custom net table
 
|-  
 
|-  
 
| GetAllTableValues
 
| GetAllTableValues
| <code>CustomNetTables.GetAllTableValues( cstring pTableName )</code>
+
| <code>"CustomNetTables".GetAllTableValues( cstring pTableName )</code>
 
| Get all values from a custom net table
 
| Get all values from a custom net table
 
|-  
 
|-  
 
| SubscribeNetTableListener
 
| SubscribeNetTableListener
| <code>CustomNetTables.SubscribeNetTableListener( js_raw_args args )</code>
+
| <code>"CustomNetTables".SubscribeNetTableListener( js_raw_args args )</code>
 
| Register a callback when a particular custom net table changes
 
| Register a callback when a particular custom net table changes
 
|-  
 
|-  
 
| UnsubscribeNetTableListener
 
| UnsubscribeNetTableListener
| <code>CustomNetTables.UnsubscribeNetTableListener( integer nCallbackHandle )</code>
+
| <code>"CustomNetTables".UnsubscribeNetTableListener( integer nCallbackHandle )</code>
 
| Unsubscribe from a game event
 
| Unsubscribe from a game event
 
|}
 
|}
  
  
=== CScriptBindingPR_Players ===
+
=== $ ===
 
{| class="standard-table" style="width: 100%;"
 
{| class="standard-table" style="width: 100%;"
 
! Function
 
! Function
Line 165: Line 61:
 
! Description
 
! Description
 
|-  
 
|-  
| GetMaxPlayers
+
| Msg
| <code>Players.GetMaxPlayers()</code>
+
| <code>Msg( js_raw_args js_raw_args_1 )</code>
| Get the maximum number of players in the game.
+
| Log a message
 
|-  
 
|-  
| GetMaxTeamPlayers
+
| DispatchEvent
| <code>Players.GetMaxTeamPlayers()</code>
+
| <code>DispatchEvent( js_raw_args js_raw_args_1 )</code>
| Get the maximum number of players on teams.
+
| Dispatch an event
 
|-  
 
|-  
| GetLocalPlayer
+
| DispatchEventAsync
| <code>Players.GetLocalPlayer()</code>
+
| <code>DispatchEventAsync( js_raw_args js_raw_args_1 )</code>
| Get the local player ID.
+
| Dispatch an event to occur later
 
|-  
 
|-  
| IsValidPlayerID
+
| RegisterEventHandler
| <code>Players.IsValidPlayerID( integer iPlayerID )</code>
+
| <code>RegisterEventHandler( js_raw_args js_raw_args_1 )</code>
| Is the nth player a valid player?
+
| Register an event handler
 
|-  
 
|-  
| GetPlayerName
+
| RegisterForUnhandledEvent
| <code>Players.GetPlayerName( integer iPlayerID )</code>
+
| <code>RegisterForUnhandledEvent( js_raw_args js_raw_args_1 )</code>
| Return the name of a player.
+
| Register a handler for an event that is not otherwise handled
 
|-  
 
|-  
| GetPlayerHeroEntityIndex
+
| UnregisterForUnhandledEvent
| <code>Players.GetPlayerHeroEntityIndex( integer iPlayerID )</code>
+
| <code>UnregisterForUnhandledEvent( js_raw_args js_raw_args_1 )</code>
| Get the entity index of the hero controlled by this player.
+
| Remove an unhandled event handler
 
|-  
 
|-  
| GetSelectedEntities
+
| FindChildInContext
| <code>Players.GetSelectedEntities( integer iPlayerID )</code>
+
| <code>FindChildInContext( js_raw_args js_raw_args_1 )</code>
| Get the entities this player has selected.
+
| Find an element
 
|-  
 
|-  
| GetQueryUnit
+
| AsyncWebRequest
| <code>Players.GetQueryUnit( integer iPlayerID )</code>
+
| <code>AsyncWebRequest( js_raw_args js_raw_args_1 )</code>
| Get the entities this player is querying.
+
| Make a web request
 
|-  
 
|-  
| GetLocalPlayerPortraitUnit
+
| CreatePanel
| <code>Players.GetLocalPlayerPortraitUnit()</code>
+
| <code>CreatePanel( js_raw_args js_raw_args_1 )</code>
| Get local player current portrait unit. (ie. Player's hero or primary selected unit.)
+
| Create a new panel
 
|-  
 
|-  
| CanPlayerBuyback
+
| Localize
| <code>Players.CanPlayerBuyback( integer iPlayerID )</code>
+
| <code>Localize( js_raw_args js_raw_args_1 )</code>
| Can the player buy back?
+
| Localize a string
 
|-  
 
|-  
| HasCustomGameTicketForPlayerID
+
| Language
| <code>Players.HasCustomGameTicketForPlayerID( integer iPlayerID )</code>
+
| <code>Language( js_raw_args js_raw_args_1 )</code>
| Does this player have a custom game ticket?
+
| Get the current language
 
|-  
 
|-  
| GetAssists
+
| Schedule
| <code>Players.GetAssists( integer iPlayerID )</code>
+
| <code>Schedule( js_raw_args js_raw_args_1 )</code>
| The number of assists credited to a player.
+
| Schedule a function to be called later
 
|-  
 
|-  
| GetClaimedDenies
+
| CancelScheduled
| <code>Players.GetClaimedDenies( integer iPlayerID )</code>
+
| <code>CancelScheduled( js_raw_args js_raw_args_1 )</code>
|  
+
| Cancelse a scheduled function
 
|-  
 
|-  
| GetClaimedMisses
+
| GetContextPanel
| <code>Players.GetClaimedMisses( integer iPlayerID )</code>
+
| <code>GetContextPanel( js_raw_args js_raw_args_1 )</code>
|  
+
| Get the current panel context
 
|-  
 
|-  
| GetDeaths
+
| RegisterKeyBind
| <code>Players.GetDeaths( integer iPlayerID )</code>
+
| <code>RegisterKeyBind( js_raw_args js_raw_args_1 )</code>
| The number of deaths a player has suffered.
+
| Register a key binding
 
|-  
 
|-  
| GetDenies
+
| Each
| <code>Players.GetDenies( integer iPlayerID )</code>
+
| <code>Each( js_raw_args js_raw_args_1 )</code>
| The number of denies credited to a player.
+
| Call a function on each given item
 +
|}
 +
 
 +
 
 +
=== Panel ===
 +
{| class="standard-table" style="width: 100%;"
 +
! Function
 +
! Signature
 +
! Description
 
|-  
 
|-  
| GetGold
+
| visible
| <code>Players.GetGold( integer iPlayerID )</code>
+
| <code>Panel.visible( boolean boolean_1 )</code>
| The amount of gold a player has.
 
|-
 
| GetKills
 
| <code>Players.GetKills( integer iPlayerID )</code>
 
| The number of kills credited to a player.
 
|-
 
| GetLastBuybackTime
 
| <code>Players.GetLastBuybackTime( integer iPlayerID )</code>
 
 
|  
 
|  
 
|-  
 
|-  
| GetLastHitMultikill
+
| enabled
| <code>Players.GetLastHitMultikill( integer iPlayerID )</code>
+
| <code>Panel.enabled( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetLastHits
+
| checked
| <code>Players.GetLastHits( integer iPlayerID )</code>
+
| <code>Panel.checked( boolean boolean_1 )</code>
| The number of last hits credited to a player.
 
|-
 
| GetLastHitStreak
 
| <code>Players.GetLastHitStreak( integer iPlayerID )</code>
 
 
|  
 
|  
 
|-  
 
|-  
| GetLevel
+
| defaultfocus
| <code>Players.GetLevel( integer iPlayerID )</code>
+
| <code>Panel.defaultfocus( cstring cstring_1 )</code>
| The current level of a player.
 
|-
 
| GetMisses
 
| <code>Players.GetMisses( integer iPlayerID )</code>
 
 
|  
 
|  
 
|-  
 
|-  
| GetNearbyCreepDeaths
+
| inputnamespace
| <code>Players.GetNearbyCreepDeaths( integer iPlayerID )</code>
+
| <code>Panel.inputnamespace( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetReliableGold
+
| hittest
| <code>Players.GetReliableGold( integer iPlayerID )</code>
+
| <code>Panel.hittest( boolean boolean_1 )</code>
| Total reliable gold for this player.
 
|-
 
| GetRespawnSeconds
 
| <code>Players.GetRespawnSeconds( integer iPlayerID )</code>
 
 
|  
 
|  
 
|-  
 
|-  
| GetStreak
+
| hittestchildren
| <code>Players.GetStreak( integer iPlayerID )</code>
+
| <code>Panel.hittestchildren( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetTotalEarnedGold
+
| tabindex
| <code>Players.GetTotalEarnedGold( integer iPlayerID )</code>
+
| <code>Panel.tabindex( float float_1 )</code>
| Total gold earned in this game by this player.
 
|-
 
| GetTotalEarnedXP
 
| <code>Players.GetTotalEarnedXP( integer iPlayerID )</code>
 
| Total xp earned in this game by this player.
 
|-
 
| GetUnreliableGold
 
| <code>Players.GetUnreliableGold( integer iPlayerID )</code>
 
| Total unreliable gold for this player.
 
|-
 
| GetTeam
 
| <code>Players.GetTeam( integer iPlayerID )</code>
 
| Get the team this player is on.
 
|-
 
| GetGoldPerMin
 
| <code>Players.GetGoldPerMin( integer iPlayerID )</code>
 
| Average gold earned per minute for this player.
 
|-
 
| GetXPPerMin
 
| <code>Players.GetXPPerMin( integer iPlayerID )</code>
 
| Average xp earned per minute for this player.
 
|-
 
| GetPlayerSelectedHero
 
| <code>Players.GetPlayerSelectedHero( integer iPlayerID )</code>
 
| Return the name of the hero a player is controlling.
 
|-
 
| GetPlayerColor
 
| <code>Players.GetPlayerColor( integer iPlayerID )</code>
 
| Get the player color.
 
|-
 
| IsSpectator
 
| <code>Players.IsSpectator( integer iPlayerID )</code>
 
| Is this player a spectator.
 
|-
 
| PlayerPortraitClicked
 
| <code>Players.PlayerPortraitClicked( integer nClickedPlayerID, boolean bHoldingCtrl, boolean bHoldingAlt )</code>
 
| .
 
|-
 
| BuffClicked
 
| <code>Players.BuffClicked( integer nEntity, integer nBuffSerial, boolean bAlert )</code>
 
| .
 
|}
 
 
 
 
 
=== CScriptBindingPR_Entities ===
 
{| class="standard-table" style="width: 100%;"
 
! Function
 
! Signature
 
! Description
 
|-
 
| GetAbsOrigin
 
| <code>Entities.GetAbsOrigin( integer nEntityIndex )</code>
 
| Get the world origin of the entity.
 
|-
 
| GetForward
 
| <code>Entities.GetForward( integer nEntityIndex )</code>
 
| Get the forward vector of the entity.
 
|-
 
| GetRight
 
| <code>Entities.GetRight( integer nEntityIndex )</code>
 
| Get the right vector of the entity.
 
|-
 
| GetUp
 
| <code>Entities.GetUp( integer nEntityIndex )</code>
 
| Get the up vector of the entity.
 
|-
 
| GetAllBuildingEntities
 
| <code>Entities.GetAllBuildingEntities()</code>
 
| Get all the building entities.
 
|-
 
| GetAllHeroEntities
 
| <code>Entities.GetAllHeroEntities()</code>
 
| Get all the hero entities.
 
|-
 
| GetAllEntitiesByName
 
| <code>Entities.GetAllEntitiesByName( cstring pszName )</code>
 
| Get all the entities with a given name.
 
|-
 
| GetAllEntitiesByClassname
 
| <code>Entities.GetAllEntitiesByClassname( cstring pszName )</code>
 
| Get all the entities with a given classname.
 
|-
 
| GetAllCreatureEntities
 
| <code>Entities.GetAllCreatureEntities()</code>
 
| Get all the creature entities.
 
|-
 
| GetAllEntities
 
| <code>Entities.GetAllEntities()</code>
 
| Get all the entities.
 
|-
 
| CanBeDominated
 
| <code>Entities.CanBeDominated( integer nEntityIndex )</code>
 
 
|  
 
|  
 
|-  
 
|-  
| HasAttackCapability
+
| selectionpos_x
| <code>Entities.HasAttackCapability( integer nEntityIndex )</code>
+
| <code>Panel.selectionpos_x( float float_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| HasCastableAbilities
+
| selectionpos_y
| <code>Entities.HasCastableAbilities( integer nEntityIndex )</code>
+
| <code>Panel.selectionpos_y( float float_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| HasFlyingVision
+
| id
| <code>Entities.HasFlyingVision( integer nEntityIndex )</code>
+
| <code>Panel.id()</code>
 
|  
 
|  
 
|-  
 
|-  
| HasFlyMovementCapability
+
| layoutfile
| <code>Entities.HasFlyMovementCapability( integer nEntityIndex )</code>
+
| <code>Panel.layoutfile()</code>
 
|  
 
|  
 
|-  
 
|-  
| HasGroundMovementCapability
+
| contentwidth
| <code>Entities.HasGroundMovementCapability( integer nEntityIndex )</code>
+
| <code>Panel.contentwidth()</code>
 
|  
 
|  
 
|-  
 
|-  
| HasMovementCapability
+
| contentheight
| <code>Entities.HasMovementCapability( integer nEntityIndex )</code>
+
| <code>Panel.contentheight()</code>
 
|  
 
|  
 
|-  
 
|-  
| HasScepter
+
| desiredlayoutwidth
| <code>Entities.HasScepter( integer nEntityIndex )</code>
+
| <code>Panel.desiredlayoutwidth()</code>
 
|  
 
|  
 
|-  
 
|-  
| HasUpgradeableAbilities
+
| desiredlayoutheight
| <code>Entities.HasUpgradeableAbilities( integer nEntityIndex )</code>
+
| <code>Panel.desiredlayoutheight()</code>
 
|  
 
|  
 
|-  
 
|-  
| HasUpgradeableAbilitiesThatArentMaxed
+
| actuallayoutwidth
| <code>Entities.HasUpgradeableAbilitiesThatArentMaxed( integer nEntityIndex )</code>
+
| <code>Panel.actuallayoutwidth()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsAlive
+
| actuallayoutheight
| <code>Entities.IsAlive( integer nEntityIndex )</code>
+
| <code>Panel.actuallayoutheight()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsAncient
+
| actualxoffset
| <code>Entities.IsAncient( integer nEntityIndex )</code>
+
| <code>Panel.actualxoffset()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsAttackImmune
+
| actualyoffset
| <code>Entities.IsAttackImmune( integer nEntityIndex )</code>
+
| <code>Panel.actualyoffset()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsBarracks
+
| scrolloffset_y
| <code>Entities.IsBarracks( integer nEntityIndex )</code>
+
| <code>Panel.scrolloffset_y()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsBlind
+
| scrolloffset_x
| <code>Entities.IsBlind( integer nEntityIndex )</code>
+
| <code>Panel.scrolloffset_x()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsBoss
+
| style
| <code>Entities.IsBoss( integer nEntityIndex )</code>
+
| <code>Panel.style()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsRoshan
+
| AddClass
| <code>Entities.IsRoshan( integer nEntityIndex )</code>
+
| <code>Panel.AddClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsBuilding
+
| RemoveClass
| <code>Entities.IsBuilding( integer nEntityIndex )</code>
+
| <code>Panel.RemoveClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsCommandRestricted
+
| BHasClass
| <code>Entities.IsCommandRestricted( integer nEntityIndex )</code>
+
| <code>Panel.BHasClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsConsideredHero
+
| SetHasClass
| <code>Entities.IsConsideredHero( integer nEntityIndex )</code>
+
| <code>Panel.SetHasClass( cstring cstring_1, boolean boolean_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsControllableByAnyPlayer
+
| ToggleClass
| <code>Entities.IsControllableByAnyPlayer( integer nEntityIndex )</code>
+
| <code>Panel.ToggleClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsCourier
+
| SwitchClass
| <code>Entities.IsCourier( integer nEntityIndex )</code>
+
| <code>Panel.SwitchClass( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsCreature
+
| ClearPanelEvent
| <code>Entities.IsCreature( integer nEntityIndex )</code>
+
| <code>Panel.ClearPanelEvent( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsCreep
+
| SetDraggable
| <code>Entities.IsCreep( integer nEntityIndex )</code>
+
| <code>Panel.SetDraggable( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsCreepHero
+
| IsDraggable
| <code>Entities.IsCreepHero( integer nEntityIndex )</code>
+
| <code>Panel.IsDraggable()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsDeniable
+
| GetChildCount
| <code>Entities.IsDeniable( integer nEntityIndex )</code>
+
| <code>Panel.GetChildCount()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsDominated
+
| GetChild
| <code>Entities.IsDominated( integer nEntityIndex )</code>
+
| <code>Panel.GetChild( integer integer_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsEnemy
+
| GetChildIndex
| <code>Entities.IsEnemy( integer nEntityIndex )</code>
+
| <code>Panel.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsEvadeDisabled
+
| Children
| <code>Entities.IsEvadeDisabled( integer nEntityIndex )</code>
+
| <code>Panel.Children()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsFort
+
| FindChildrenWithClassTraverse
| <code>Entities.IsFort( integer nEntityIndex )</code>
+
| <code>Panel.FindChildrenWithClassTraverse( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsFrozen
+
| GetParent
| <code>Entities.IsFrozen( integer nEntityIndex )</code>
+
| <code>Panel.GetParent()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsGeneratedByEconItem
+
| SetParent
| <code>Entities.IsGeneratedByEconItem( integer nEntityIndex )</code>
+
| <code>Panel.SetParent( unknown_variant_type unknown_variant_type_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsHallofFame
+
| FindChild
| <code>Entities.IsHallofFame( integer nEntityIndex )</code>
+
| <code>Panel.FindChild( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsDisarmed
+
| FindChildTraverse
| <code>Entities.IsDisarmed( integer nEntityIndex )</code>
+
| <code>Panel.FindChildTraverse( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsHero
+
| FindChildInLayoutFile
| <code>Entities.IsHero( integer nEntityIndex )</code>
+
| <code>Panel.FindChildInLayoutFile( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsHexed
+
| RemoveAndDeleteChildren
| <code>Entities.IsHexed( integer nEntityIndex )</code>
+
| <code>Panel.RemoveAndDeleteChildren()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsIllusion
+
| MoveChildBefore
| <code>Entities.IsIllusion( integer nEntityIndex )</code>
+
| <code>Panel.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsInRangeOfFountain
+
| MoveChildAfter
| <code>Entities.IsInRangeOfFountain( integer nEntityIndex )</code>
+
| <code>Panel.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsInventoryEnabled
+
| GetPositionWithinWindow
| <code>Entities.IsInventoryEnabled( integer nEntityIndex )</code>
+
| <code>Panel.GetPositionWithinWindow()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsInvisible
+
| ApplyStyles
| <code>Entities.IsInvisible( integer nEntityIndex )</code>
+
| <code>Panel.ApplyStyles( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsInvulnerable
+
| ClearPropertyFromCode
| <code>Entities.IsInvulnerable( integer nEntityIndex )</code>
+
| <code>Panel.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsLaneCreep
+
| DeleteAsync
| <code>Entities.IsLaneCreep( integer nEntityIndex )</code>
+
| <code>Panel.DeleteAsync( float float_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsLowAttackPriority
+
| BIsTransparent
| <code>Entities.IsLowAttackPriority( integer nEntityIndex )</code>
+
| <code>Panel.BIsTransparent()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsMagicImmune
+
| BAcceptsInput
| <code>Entities.IsMagicImmune( integer nEntityIndex )</code>
+
| <code>Panel.BAcceptsInput()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsMechanical
+
| BAcceptsFocus
| <code>Entities.IsMechanical( integer nEntityIndex )</code>
+
| <code>Panel.BAcceptsFocus()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsMuted
+
| SetFocus
| <code>Entities.IsMuted( integer nEntityIndex )</code>
+
| <code>Panel.SetFocus()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsNeutralUnitType
+
| UpdateFocusInContext
| <code>Entities.IsNeutralUnitType( integer nEntityIndex )</code>
+
| <code>Panel.UpdateFocusInContext()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsNightmared
+
| BHasHoverStyle
| <code>Entities.IsNightmared( integer nEntityIndex )</code>
+
| <code>Panel.BHasHoverStyle()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsOther
+
| SetAcceptsFocus
| <code>Entities.IsOther( integer nEntityIndex )</code>
+
| <code>Panel.SetAcceptsFocus( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsOutOfGame
+
| SetDisableFocusOnMouseDown
| <code>Entities.IsOutOfGame( integer nEntityIndex )</code>
+
| <code>Panel.SetDisableFocusOnMouseDown( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsOwnedByAnyPlayer
+
| BHasKeyFocus
| <code>Entities.IsOwnedByAnyPlayer( integer nEntityIndex )</code>
+
| <code>Panel.BHasKeyFocus()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsPhantom
+
| SetScrollParentToFitWhenFocused
| <code>Entities.IsPhantom( integer nEntityIndex )</code>
+
| <code>Panel.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsRangedAttacker
+
| BScrollParentToFitWhenFocused
| <code>Entities.IsRangedAttacker( integer nEntityIndex )</code>
+
| <code>Panel.BScrollParentToFitWhenFocused()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsRealHero
+
| IsSelected
| <code>Entities.IsRealHero( integer nEntityIndex )</code>
+
| <code>Panel.IsSelected()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsRooted
+
| BHasDescendantKeyFocus
| <code>Entities.IsRooted( integer nEntityIndex )</code>
+
| <code>Panel.BHasDescendantKeyFocus()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsSelectable
+
| BLoadLayout
| <code>Entities.IsSelectable( integer nEntityIndex )</code>
+
| <code>Panel.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsShop
+
| BLoadLayoutFromString
| <code>Entities.IsShop( integer nEntityIndex )</code>
+
| <code>Panel.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsSilenced
+
| LoadLayoutFromStringAsync
| <code>Entities.IsSilenced( integer nEntityIndex )</code>
+
| <code>Panel.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsSpeciallyDeniable
+
| LoadLayoutAsync
| <code>Entities.IsSpeciallyDeniable( integer nEntityIndex )</code>
+
| <code>Panel.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsStunned
+
| BLoadLayoutSnippet
| <code>Entities.IsStunned( integer nEntityIndex )</code>
+
| <code>Panel.BLoadLayoutSnippet( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsSummoned
+
| BCreateChildren
| <code>Entities.IsSummoned( integer nEntityIndex )</code>
+
| <code>Panel.BCreateChildren( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsTower
+
| SetTopOfInputContext
| <code>Entities.IsTower( integer nEntityIndex )</code>
+
| <code>Panel.SetTopOfInputContext( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsUnselectable
+
| SetDialogVariable
| <code>Entities.IsUnselectable( integer nEntityIndex )</code>
+
| <code>Panel.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsWard
+
| SetDialogVariableInt
| <code>Entities.IsWard( integer nEntityIndex )</code>
+
| <code>Panel.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsZombie
+
| SetDialogVariableTime
| <code>Entities.IsZombie( integer nEntityIndex )</code>
+
| <code>Panel.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| NoHealthBar
+
| ScrollToTop
| <code>Entities.NoHealthBar( integer nEntityIndex )</code>
+
| <code>Panel.ScrollToTop()</code>
 
|  
 
|  
 
|-  
 
|-  
| NoTeamMoveTo
+
| ScrollToBottom
| <code>Entities.NoTeamMoveTo( integer nEntityIndex )</code>
+
| <code>Panel.ScrollToBottom()</code>
 
|  
 
|  
 
|-  
 
|-  
| NoTeamSelect
+
| ScrollToLeftEdge
| <code>Entities.NoTeamSelect( integer nEntityIndex )</code>
+
| <code>Panel.ScrollToLeftEdge()</code>
 
|  
 
|  
 
|-  
 
|-  
| NotOnMinimap
+
| ScrollToRightEdge
| <code>Entities.NotOnMinimap( integer nEntityIndex )</code>
+
| <code>Panel.ScrollToRightEdge()</code>
 
|  
 
|  
 
|-  
 
|-  
| NotOnMinimapForEnemies
+
| ScrollParentToMakePanelFit
| <code>Entities.NotOnMinimapForEnemies( integer nEntityIndex )</code>
+
| <code>Panel.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| NoUnitCollision
+
| BCanSeeInParentScroll
| <code>Entities.NoUnitCollision( integer nEntityIndex )</code>
+
| <code>Panel.BCanSeeInParentScroll()</code>
 
|  
 
|  
 
|-  
 
|-  
| PassivesDisabled
+
| GetAttributeInt
| <code>Entities.PassivesDisabled( integer nEntityIndex )</code>
+
| <code>Panel.GetAttributeInt( cstring cstring_1, integer integer_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ProvidesVision
+
| GetAttributeString
| <code>Entities.ProvidesVision( integer nEntityIndex )</code>
+
| <code>Panel.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| UsesHeroAbilityNumbers
+
| GetAttributeUInt32
| <code>Entities.UsesHeroAbilityNumbers( integer nEntityIndex )</code>
+
| <code>Panel.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAbilityCount
+
| SetAttributeInt
| <code>Entities.GetAbilityCount( integer nEntityIndex )</code>
+
| <code>Panel.SetAttributeInt( cstring cstring_1, integer integer_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetCombatClassAttack
+
| SetAttributeString
| <code>Entities.GetCombatClassAttack( integer nEntityIndex )</code>
+
| <code>Panel.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetCombatClassDefend
+
| SetAttributeUInt32
| <code>Entities.GetCombatClassDefend( integer nEntityIndex )</code>
+
| <code>Panel.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetCurrentVisionRange
+
| SetInputNamespace
| <code>Entities.GetCurrentVisionRange( integer nEntityIndex )</code>
+
| <code>Panel.SetInputNamespace( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetDamageBonus
+
| RegisterForReadyEvents
| <code>Entities.GetDamageBonus( integer nEntityIndex )</code>
+
| <code>Panel.RegisterForReadyEvents( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetDamageMax
+
| BReadyForDisplay
| <code>Entities.GetDamageMax( integer nEntityIndex )</code>
+
| <code>Panel.BReadyForDisplay()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetDamageMin
+
| SetReadyForDisplay
| <code>Entities.GetDamageMin( integer nEntityIndex )</code>
+
| <code>Panel.SetReadyForDisplay( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetDayTimeVisionRange
+
| SetPanelEvent
| <code>Entities.GetDayTimeVisionRange( integer nEntityIndex )</code>
+
| <code>Panel.SetPanelEvent( js_raw_args js_raw_args_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetHealth
+
| RunScriptInPanelContext
| <code>Entities.GetHealth( integer nEntityIndex )</code>
+
| <code>Panel.RunScriptInPanelContext( js_raw_args js_raw_args_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetHealthPercent
+
| rememberchildfocus
| <code>Entities.GetHealthPercent( integer nEntityIndex )</code>
+
| <code>Panel.rememberchildfocus( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetHealthThinkRegen
+
| paneltype
| <code>Entities.GetHealthThinkRegen( integer nEntityIndex )</code>
+
| <code>Panel.paneltype()</code>
 
|  
 
|  
 +
|}
 +
 +
 +
=== DOTACustomUIRoot ===
 +
{| class="standard-table" style="width: 100%;"
 +
! Function
 +
! Signature
 +
! Description
 
|-  
 
|-  
| GetLevel
+
| visible
| <code>Entities.GetLevel( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.visible( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetMaxHealth
+
| enabled
| <code>Entities.GetMaxHealth( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.enabled( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetNightTimeVisionRange
+
| checked
| <code>Entities.GetNightTimeVisionRange( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.checked( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetStates
+
| defaultfocus
| <code>Entities.GetStates( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.defaultfocus( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetTotalPurchasedUpgradeGoldCost
+
| inputnamespace
| <code>Entities.GetTotalPurchasedUpgradeGoldCost( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.inputnamespace( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetTeamNumber
+
| hittest
| <code>Entities.GetTeamNumber( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.hittest( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAttackRange
+
| hittestchildren
| <code>Entities.GetAttackRange( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.hittestchildren( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAttackSpeed
+
| tabindex
| <code>Entities.GetAttackSpeed( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.tabindex( float float_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAttacksPerSecond
+
| selectionpos_x
| <code>Entities.GetAttacksPerSecond( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.selectionpos_x( float float_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetBaseAttackTime
+
| selectionpos_y
| <code>Entities.GetBaseAttackTime( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.selectionpos_y( float float_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetBaseMagicalResistanceValue
+
| id
| <code>Entities.GetBaseMagicalResistanceValue( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.id()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetBaseMoveSpeed
+
| layoutfile
| <code>Entities.GetBaseMoveSpeed( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.layoutfile()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetBonusPhysicalArmor
+
| contentwidth
| <code>Entities.GetBonusPhysicalArmor( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.contentwidth()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetCollisionPadding
+
| contentheight
| <code>Entities.GetCollisionPadding( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.contentheight()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetEffectiveInvisibilityLevel
+
| desiredlayoutwidth
| <code>Entities.GetEffectiveInvisibilityLevel( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.desiredlayoutwidth()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetHasteFactor
+
| desiredlayoutheight
| <code>Entities.GetHasteFactor( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.desiredlayoutheight()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetHullRadius
+
| actuallayoutwidth
| <code>Entities.GetHullRadius( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.actuallayoutwidth()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetIdealSpeed
+
| actuallayoutheight
| <code>Entities.GetIdealSpeed( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.actuallayoutheight()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetIncreasedAttackSpeed
+
| actualxoffset
| <code>Entities.GetIncreasedAttackSpeed( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.actualxoffset()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetMana
+
| actualyoffset
| <code>Entities.GetMana( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.actualyoffset()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetManaThinkRegen
+
| scrolloffset_y
| <code>Entities.GetManaThinkRegen( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.scrolloffset_y()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetMaxMana
+
| scrolloffset_x
| <code>Entities.GetMaxMana( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.scrolloffset_x()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetMagicalArmorValue
+
| style
| <code>Entities.GetMagicalArmorValue( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.style()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetPaddedCollisionRadius
+
| AddClass
| <code>Entities.GetPaddedCollisionRadius( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.AddClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetPercentInvisible
+
| RemoveClass
| <code>Entities.GetPercentInvisible( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.RemoveClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetPhysicalArmorValue
+
| BHasClass
| <code>Entities.GetPhysicalArmorValue( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.BHasClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetProjectileCollisionSize
+
| SetHasClass
| <code>Entities.GetProjectileCollisionSize( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.SetHasClass( cstring cstring_1, boolean boolean_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetRingRadius
+
| ToggleClass
| <code>Entities.GetRingRadius( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.ToggleClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetSecondsPerAttack
+
| SwitchClass
| <code>Entities.GetSecondsPerAttack( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.SwitchClass( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ManaFraction
+
| ClearPanelEvent
| <code>Entities.ManaFraction( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.ClearPanelEvent( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetClassname
+
| SetDraggable
| <code>Entities.GetClassname( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.SetDraggable( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetDisplayedUnitName
+
| IsDraggable
| <code>Entities.GetDisplayedUnitName( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.IsDraggable()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetSelectionGroup
+
| GetChildCount
| <code>Entities.GetSelectionGroup( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.GetChildCount()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetSoundSet
+
| GetChild
| <code>Entities.GetSoundSet( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.GetChild( integer integer_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetUnitLabel
+
| GetChildIndex
| <code>Entities.GetUnitLabel( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetUnitName
+
| Children
| <code>Entities.GetUnitName( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.Children()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetTotalDamageTaken
+
| FindChildrenWithClassTraverse
| <code>Entities.GetTotalDamageTaken( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.FindChildrenWithClassTraverse( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsControllableByPlayer
+
| GetParent
| <code>Entities.IsControllableByPlayer( integer nEntityIndex, integer nPlayerIndex )</code>
+
| <code>DOTACustomUIRoot.GetParent()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetChosenTarget
+
| SetParent
| <code>Entities.GetChosenTarget( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.SetParent( unknown_variant_type unknown_variant_type_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| HasItemInInventory
+
| FindChild
| <code>Entities.HasItemInInventory( integer nEntityIndex, cstring pItemName )</code>
+
| <code>DOTACustomUIRoot.FindChild( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetRangeToUnit
+
| FindChildTraverse
| <code>Entities.GetRangeToUnit( integer nEntityIndex, integer nEntityIndex2 )</code>
+
| <code>DOTACustomUIRoot.FindChildTraverse( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsEntityInRange
+
| FindChildInLayoutFile
| <code>Entities.IsEntityInRange( integer nEntityIndex, integer nEntityIndex2, float flRange )</code>
+
| <code>DOTACustomUIRoot.FindChildInLayoutFile( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetMoveSpeedModifier
+
| RemoveAndDeleteChildren
| <code>Entities.GetMoveSpeedModifier( integer nEntityIndex, float flBaseSpeed )</code>
+
| <code>DOTACustomUIRoot.RemoveAndDeleteChildren()</code>
 
|  
 
|  
 
|-  
 
|-  
| CanAcceptTargetToAttack
+
| MoveChildBefore
| <code>Entities.CanAcceptTargetToAttack( integer nEntityIndex, integer nEntityIndex2 )</code>
+
| <code>DOTACustomUIRoot.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| InState
+
| MoveChildAfter
| <code>Entities.InState( integer nEntityIndex, integer nState )</code>
+
| <code>DOTACustomUIRoot.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetArmorForDamageType
+
| GetPositionWithinWindow
| <code>Entities.GetArmorForDamageType( integer nEntityIndex, integer iDamageType )</code>
+
| <code>DOTACustomUIRoot.GetPositionWithinWindow()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetArmorReductionForDamageType
+
| ApplyStyles
| <code>Entities.GetArmorReductionForDamageType( integer nEntityIndex, integer iDamageType )</code>
+
| <code>DOTACustomUIRoot.ApplyStyles( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsInRangeOfShop
+
| ClearPropertyFromCode
| <code>Entities.IsInRangeOfShop( integer nEntityIndex, integer iShopType, boolean bSpecific )</code>
+
| <code>DOTACustomUIRoot.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetNumItemsInStash
+
| DeleteAsync
| <code>Entities.GetNumItemsInStash( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.DeleteAsync( float float_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetNumItemsInInventory
+
| BIsTransparent
| <code>Entities.GetNumItemsInInventory( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.BIsTransparent()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetItemInSlot
+
| BAcceptsInput
| <code>Entities.GetItemInSlot( integer nEntityIndex, integer nSlotIndex )</code>
+
| <code>DOTACustomUIRoot.BAcceptsInput()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAbility
+
| BAcceptsFocus
| <code>Entities.GetAbility( integer nEntityIndex, integer nSlotIndex )</code>
+
| <code>DOTACustomUIRoot.BAcceptsFocus()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAbilityByName
+
| SetFocus
| <code>Entities.GetAbilityByName( integer nEntityIndex, cstring pszAbilityName )</code>
+
| <code>DOTACustomUIRoot.SetFocus()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetNumBuffs
+
| UpdateFocusInContext
| <code>Entities.GetNumBuffs( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.UpdateFocusInContext()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetBuff
+
| BHasHoverStyle
| <code>Entities.GetBuff( integer nEntityIndex, integer nBufIndex )</code>
+
| <code>DOTACustomUIRoot.BHasHoverStyle()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAbilityPoints
+
| SetAcceptsFocus
| <code>Entities.GetAbilityPoints( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.SetAcceptsFocus( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetCurrentXP
+
| SetDisableFocusOnMouseDown
| <code>Entities.GetCurrentXP( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.SetDisableFocusOnMouseDown( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetNeededXPToLevel
+
| BHasKeyFocus
| <code>Entities.GetNeededXPToLevel( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.BHasKeyFocus()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetSelectionEntities
+
| SetScrollParentToFitWhenFocused
| <code>Entities.GetSelectionEntities( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code>
| Get the currently selected entities
 
|-
 
| IsValidEntity
 
| <code>Entities.IsValidEntity( integer nEntityIndex )</code>
 
| Is this a valid entity index?
 
|-
 
| IsItemPhysical
 
| <code>Entities.IsItemPhysical( integer nEntityIndex )</code>
 
| Is this entity an item container in the world?
 
|-
 
| GetContainedItem
 
| <code>Entities.GetContainedItem( integer nEntityIndex )</code>
 
| Get the item contained in this physical item container.
 
|}
 
 
 
 
 
=== CScriptBindingPR_Abilities ===
 
{| class="standard-table" style="width: 100%;"
 
! Function
 
! Signature
 
! Description
 
|-
 
| GetAbilityName
 
| <code>Abilities.GetAbilityName( integer nEntityIndex )</code>
 
 
|  
 
|  
 
|-  
 
|-  
| GetAbilityTextureName
+
| BScrollParentToFitWhenFocused
| <code>Abilities.GetAbilityTextureName( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.BScrollParentToFitWhenFocused()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAssociatedPrimaryAbilities
+
| IsSelected
| <code>Abilities.GetAssociatedPrimaryAbilities( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.IsSelected()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAssociatedSecondaryAbilities
+
| BHasDescendantKeyFocus
| <code>Abilities.GetAssociatedSecondaryAbilities( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.BHasDescendantKeyFocus()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetHotkeyOverride
+
| BLoadLayout
| <code>Abilities.GetHotkeyOverride( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetIntrinsicModifierName
+
| BLoadLayoutFromString
| <code>Abilities.GetIntrinsicModifierName( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetSharedCooldownName
+
| LoadLayoutFromStringAsync
| <code>Abilities.GetSharedCooldownName( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
 
|  
 
|  
 
|-  
 
|-  
| AbilityReady
+
| LoadLayoutAsync
| <code>Abilities.AbilityReady( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
 
|  
 
|  
 
|-  
 
|-  
| CanAbilityBeUpgraded
+
| BLoadLayoutSnippet
| <code>Abilities.CanAbilityBeUpgraded( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.BLoadLayoutSnippet( cstring cstring_1 )</code>
| Returns an AbilityLearnResult_t
 
|-
 
| CanBeExecuted
 
| <code>Abilities.CanBeExecuted( integer nEntityIndex )</code>
 
 
|  
 
|  
 
|-  
 
|-  
| GetAbilityDamage
+
| BCreateChildren
| <code>Abilities.GetAbilityDamage( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.BCreateChildren( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAbilityDamageType
+
| SetTopOfInputContext
| <code>Abilities.GetAbilityDamageType( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.SetTopOfInputContext( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAbilityTargetFlags
+
| SetDialogVariable
| <code>Abilities.GetAbilityTargetFlags( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAbilityTargetTeam
+
| SetDialogVariableInt
| <code>Abilities.GetAbilityTargetTeam( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAbilityTargetType
+
| SetDialogVariableTime
| <code>Abilities.GetAbilityTargetType( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAbilityType
+
| ScrollToTop
| <code>Abilities.GetAbilityType( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.ScrollToTop()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetBehavior
+
| ScrollToBottom
| <code>Abilities.GetBehavior( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.ScrollToBottom()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetCastRange
+
| ScrollToLeftEdge
| <code>Abilities.GetCastRange( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.ScrollToLeftEdge()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetChannelledManaCostPerSecond
+
| ScrollToRightEdge
| <code>Abilities.GetChannelledManaCostPerSecond( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.ScrollToRightEdge()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetCurrentCharges
+
| ScrollParentToMakePanelFit
| <code>Abilities.GetCurrentCharges( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetEffectiveLevel
+
| BCanSeeInParentScroll
| <code>Abilities.GetEffectiveLevel( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.BCanSeeInParentScroll()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetHeroLevelRequiredToUpgrade
+
| GetAttributeInt
| <code>Abilities.GetHeroLevelRequiredToUpgrade( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.GetAttributeInt( cstring cstring_1, integer integer_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetLevel
+
| GetAttributeString
| <code>Abilities.GetLevel( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetManaCost
+
| GetAttributeUInt32
| <code>Abilities.GetManaCost( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetMaxLevel
+
| SetAttributeInt
| <code>Abilities.GetMaxLevel( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.SetAttributeInt( cstring cstring_1, integer integer_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| AttemptToUpgrade
+
| SetAttributeString
| <code>Abilities.AttemptToUpgrade( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| CanLearn
+
| SetAttributeUInt32
| <code>Abilities.CanLearn( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAutoCastState
+
| SetInputNamespace
| <code>Abilities.GetAutoCastState( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.SetInputNamespace( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetToggleState
+
| RegisterForReadyEvents
| <code>Abilities.GetToggleState( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.RegisterForReadyEvents( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| HasScepterUpgradeTooltip
+
| BReadyForDisplay
| <code>Abilities.HasScepterUpgradeTooltip( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.BReadyForDisplay()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsActivated
+
| SetReadyForDisplay
| <code>Abilities.IsActivated( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.SetReadyForDisplay( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsActivatedChanging
+
| SetPanelEvent
| <code>Abilities.IsActivatedChanging( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.SetPanelEvent( js_raw_args js_raw_args_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsAttributeBonus
+
| RunScriptInPanelContext
| <code>Abilities.IsAttributeBonus( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.RunScriptInPanelContext( js_raw_args js_raw_args_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsAutocast
+
| rememberchildfocus
| <code>Abilities.IsAutocast( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.rememberchildfocus( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsCooldownReady
+
| paneltype
| <code>Abilities.IsCooldownReady( integer nEntityIndex )</code>
+
| <code>DOTACustomUIRoot.paneltype()</code>
 
|  
 
|  
 +
|}
 +
 +
 +
=== DOTAHud ===
 +
{| class="standard-table" style="width: 100%;"
 +
! Function
 +
! Signature
 +
! Description
 
|-  
 
|-  
| IsDisplayedAbility
+
| visible
| <code>Abilities.IsDisplayedAbility( integer nEntityIndex )</code>
+
| <code>DOTAHud.visible( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsHidden
+
| enabled
| <code>Abilities.IsHidden( integer nEntityIndex )</code>
+
| <code>DOTAHud.enabled( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsHiddenWhenStolen
+
| checked
| <code>Abilities.IsHiddenWhenStolen( integer nEntityIndex )</code>
+
| <code>DOTAHud.checked( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsInAbilityPhase
+
| defaultfocus
| <code>Abilities.IsInAbilityPhase( integer nEntityIndex )</code>
+
| <code>DOTAHud.defaultfocus( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsItem
+
| inputnamespace
| <code>Abilities.IsItem( integer nEntityIndex )</code>
+
| <code>DOTAHud.inputnamespace( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsMarkedAsDirty
+
| hittest
| <code>Abilities.IsMarkedAsDirty( integer nEntityIndex )</code>
+
| <code>DOTAHud.hittest( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsMuted
+
| hittestchildren
| <code>Abilities.IsMuted( integer nEntityIndex )</code>
+
| <code>DOTAHud.hittestchildren( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsOnCastbar
+
| tabindex
| <code>Abilities.IsOnCastbar( integer nEntityIndex )</code>
+
| <code>DOTAHud.tabindex( float float_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsOnLearnbar
+
| selectionpos_x
| <code>Abilities.IsOnLearnbar( integer nEntityIndex )</code>
+
| <code>DOTAHud.selectionpos_x( float float_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsOwnersGoldEnough
+
| selectionpos_y
| <code>Abilities.IsOwnersGoldEnough( integer nEntityIndex )</code>
+
| <code>DOTAHud.selectionpos_y( float float_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsOwnersGoldEnoughForUpgrade
+
| id
| <code>Abilities.IsOwnersGoldEnoughForUpgrade( integer nEntityIndex )</code>
+
| <code>DOTAHud.id()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsOwnersManaEnough
+
| layoutfile
| <code>Abilities.IsOwnersManaEnough( integer nEntityIndex )</code>
+
| <code>DOTAHud.layoutfile()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsPassive
+
| contentwidth
| <code>Abilities.IsPassive( integer nEntityIndex )</code>
+
| <code>DOTAHud.contentwidth()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsRecipe
+
| contentheight
| <code>Abilities.IsRecipe( integer nEntityIndex )</code>
+
| <code>DOTAHud.contentheight()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsSharedWithTeammates
+
| desiredlayoutwidth
| <code>Abilities.IsSharedWithTeammates( integer nEntityIndex )</code>
+
| <code>DOTAHud.desiredlayoutwidth()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsStealable
+
| desiredlayoutheight
| <code>Abilities.IsStealable( integer nEntityIndex )</code>
+
| <code>DOTAHud.desiredlayoutheight()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsStolen
+
| actuallayoutwidth
| <code>Abilities.IsStolen( integer nEntityIndex )</code>
+
| <code>DOTAHud.actuallayoutwidth()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsToggle
+
| actuallayoutheight
| <code>Abilities.IsToggle( integer nEntityIndex )</code>
+
| <code>DOTAHud.actuallayoutheight()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAOERadius
+
| actualxoffset
| <code>Abilities.GetAOERadius( integer nEntityIndex )</code>
+
| <code>DOTAHud.actualxoffset()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetBackswingTime
+
| actualyoffset
| <code>Abilities.GetBackswingTime( integer nEntityIndex )</code>
+
| <code>DOTAHud.actualyoffset()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetCastPoint
+
| scrolloffset_y
| <code>Abilities.GetCastPoint( integer nEntityIndex )</code>
+
| <code>DOTAHud.scrolloffset_y()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetChannelStartTime
+
| scrolloffset_x
| <code>Abilities.GetChannelStartTime( integer nEntityIndex )</code>
+
| <code>DOTAHud.scrolloffset_x()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetChannelTime
+
| style
| <code>Abilities.GetChannelTime( integer nEntityIndex )</code>
+
| <code>DOTAHud.style()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetCooldown
+
| AddClass
| <code>Abilities.GetCooldown( integer nEntityIndex )</code>
+
| <code>DOTAHud.AddClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetCooldownLength
+
| RemoveClass
| <code>Abilities.GetCooldownLength( integer nEntityIndex )</code>
+
| <code>DOTAHud.RemoveClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetCooldownTime
+
| BHasClass
| <code>Abilities.GetCooldownTime( integer nEntityIndex )</code>
+
| <code>DOTAHud.BHasClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetCooldownTimeRemaining
+
| SetHasClass
| <code>Abilities.GetCooldownTimeRemaining( integer nEntityIndex )</code>
+
| <code>DOTAHud.SetHasClass( cstring cstring_1, boolean boolean_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetDuration
+
| ToggleClass
| <code>Abilities.GetDuration( integer nEntityIndex )</code>
+
| <code>DOTAHud.ToggleClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetUpgradeBlend
+
| SwitchClass
| <code>Abilities.GetUpgradeBlend( integer nEntityIndex )</code>
+
| <code>DOTAHud.SwitchClass( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetLocalPlayerActiveAbility
+
| ClearPanelEvent
| <code>Abilities.GetLocalPlayerActiveAbility()</code>
+
| <code>DOTAHud.ClearPanelEvent( cstring cstring_1 )</code>
| Get the local player's current active ability. (Pre-cast targetting state.)
+
|  
 
|-  
 
|-  
| GetCaster
+
| SetDraggable
| <code>Abilities.GetCaster( integer nAbilityIndex )</code>
+
| <code>DOTAHud.SetDraggable( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetCustomValueFor
+
| IsDraggable
| <code>Abilities.GetCustomValueFor( integer nAbilityIndex, cstring pszAbilityVarName )</code>
+
| <code>DOTAHud.IsDraggable()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetLevelSpecialValueFor
+
| GetChildCount
| <code>Abilities.GetLevelSpecialValueFor( integer nAbilityIndex, cstring szName, integer nLevel )</code>
+
| <code>DOTAHud.GetChildCount()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetSpecialValueFor
+
| GetChild
| <code>Abilities.GetSpecialValueFor( integer nAbilityIndex, cstring szName )</code>
+
| <code>DOTAHud.GetChild( integer integer_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsCosmetic
+
| GetChildIndex
| <code>Abilities.IsCosmetic( integer nAbilityIndex, integer nTargetEntityIndex )</code>
+
| <code>DOTAHud.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ExecuteAbility
+
| Children
| <code>Abilities.ExecuteAbility( integer nAbilityEntIndex, integer nCasterEntIndex, boolean bIsQuickCast )</code>
+
| <code>DOTAHud.Children()</code>
| Attempt to execute the specified ability (Equivalent to clicking the ability in the HUD action bar)
+
|  
 
|-  
 
|-  
| CreateDoubleTapCastOrder
+
| FindChildrenWithClassTraverse
| <code>Abilities.CreateDoubleTapCastOrder( integer nAbilityEntIndex, integer nCasterEntIndex )</code>
+
| <code>DOTAHud.FindChildrenWithClassTraverse( cstring cstring_1 )</code>
| Attempt to double-tap (self-cast) the specified ability (Equivalent to double-clicking the ability in the HUD action bar)
+
|  
 
|-  
 
|-  
| PingAbility
+
| GetParent
| <code>Abilities.PingAbility( integer nAbilityIndex )</code>
+
| <code>DOTAHud.GetParent()</code>
| Ping the specified ability (Equivalent to alt-clicking the ability in the HUD action bar)
+
|  
 
|-  
 
|-  
| GetKeybind
+
| SetParent
| <code>Abilities.GetKeybind( integer nAbilityEntIndex )</code>
+
| <code>DOTAHud.SetParent( unknown_variant_type unknown_variant_type_1 )</code>
| Returns the keybind (as a string) for the specified ability.
+
|  
|}
 
 
 
 
 
=== CScriptBindingPR_Items ===
 
{| class="standard-table" style="width: 100%;"
 
! Function
 
! Signature
 
! Description
 
 
|-  
 
|-  
| ShouldDisplayCharges
+
| FindChild
| <code>Items.ShouldDisplayCharges( integer nEntityIndex )</code>
+
| <code>DOTAHud.FindChild( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| AlwaysDisplayCharges
+
| FindChildTraverse
| <code>Items.AlwaysDisplayCharges( integer nEntityIndex )</code>
+
| <code>DOTAHud.FindChildTraverse( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ShowSecondaryCharges
+
| FindChildInLayoutFile
| <code>Items.ShowSecondaryCharges( integer nEntityIndex )</code>
+
| <code>DOTAHud.FindChildInLayoutFile( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| CanBeSoldByLocalPlayer
+
| RemoveAndDeleteChildren
| <code>Items.CanBeSoldByLocalPlayer( integer nEntityIndex )</code>
+
| <code>DOTAHud.RemoveAndDeleteChildren()</code>
 
|  
 
|  
 
|-  
 
|-  
| CanDoubleTapCast
+
| MoveChildBefore
| <code>Items.CanDoubleTapCast( integer nEntityIndex )</code>
+
| <code>DOTAHud.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ForceHideCharges
+
| MoveChildAfter
| <code>Items.ForceHideCharges( integer nEntityIndex )</code>
+
| <code>DOTAHud.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsAlertableItem
+
| GetPositionWithinWindow
| <code>Items.IsAlertableItem( integer nEntityIndex )</code>
+
| <code>DOTAHud.GetPositionWithinWindow()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsCastOnPickup
+
| ApplyStyles
| <code>Items.IsCastOnPickup( integer nEntityIndex )</code>
+
| <code>DOTAHud.ApplyStyles( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsDisassemblable
+
| ClearPropertyFromCode
| <code>Items.IsDisassemblable( integer nEntityIndex )</code>
+
| <code>DOTAHud.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsDroppable
+
| DeleteAsync
| <code>Items.IsDroppable( integer nEntityIndex )</code>
+
| <code>DOTAHud.DeleteAsync( float float_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsInnatelyDisassemblable
+
| BIsTransparent
| <code>Items.IsInnatelyDisassemblable( integer nEntityIndex )</code>
+
| <code>DOTAHud.BIsTransparent()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsKillable
+
| BAcceptsInput
| <code>Items.IsKillable( integer nEntityIndex )</code>
+
| <code>DOTAHud.BAcceptsInput()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsMuted
+
| BAcceptsFocus
| <code>Items.IsMuted( integer nEntityIndex )</code>
+
| <code>DOTAHud.BAcceptsFocus()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsPermanent
+
| SetFocus
| <code>Items.IsPermanent( integer nEntityIndex )</code>
+
| <code>DOTAHud.SetFocus()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsPurchasable
+
| UpdateFocusInContext
| <code>Items.IsPurchasable( integer nEntityIndex )</code>
+
| <code>DOTAHud.UpdateFocusInContext()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsRecipe
+
| BHasHoverStyle
| <code>Items.IsRecipe( integer nEntityIndex )</code>
+
| <code>DOTAHud.BHasHoverStyle()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsRecipeGenerated
+
| SetAcceptsFocus
| <code>Items.IsRecipeGenerated( integer nEntityIndex )</code>
+
| <code>DOTAHud.SetAcceptsFocus( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsSellable
+
| SetDisableFocusOnMouseDown
| <code>Items.IsSellable( integer nEntityIndex )</code>
+
| <code>DOTAHud.SetDisableFocusOnMouseDown( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsStackable
+
| BHasKeyFocus
| <code>Items.IsStackable( integer nEntityIndex )</code>
+
| <code>DOTAHud.BHasKeyFocus()</code>
 
|  
 
|  
 
|-  
 
|-  
| ProRatesChargesWhenSelling
+
| SetScrollParentToFitWhenFocused
| <code>Items.ProRatesChargesWhenSelling( integer nEntityIndex )</code>
+
| <code>DOTAHud.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| RequiresCharges
+
| BScrollParentToFitWhenFocused
| <code>Items.RequiresCharges( integer nEntityIndex )</code>
+
| <code>DOTAHud.BScrollParentToFitWhenFocused()</code>
 
|  
 
|  
 
|-  
 
|-  
| CanBeExecuted
+
| IsSelected
| <code>Items.CanBeExecuted( integer nEntityIndex )</code>
+
| <code>DOTAHud.IsSelected()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetCost
+
| BHasDescendantKeyFocus
| <code>Items.GetCost( integer nEntityIndex )</code>
+
| <code>DOTAHud.BHasDescendantKeyFocus()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetCurrentCharges
+
| BLoadLayout
| <code>Items.GetCurrentCharges( integer nEntityIndex )</code>
+
| <code>DOTAHud.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetSecondaryCharges
+
| BLoadLayoutFromString
| <code>Items.GetSecondaryCharges( integer nEntityIndex )</code>
+
| <code>DOTAHud.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetDisplayedCharges
+
| LoadLayoutFromStringAsync
| <code>Items.GetDisplayedCharges( integer nEntityIndex )</code>
+
| <code>DOTAHud.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetInitialCharges
+
| LoadLayoutAsync
| <code>Items.GetInitialCharges( integer nEntityIndex )</code>
+
| <code>DOTAHud.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetItemColor
+
| BLoadLayoutSnippet
| <code>Items.GetItemColor( integer nEntityIndex )</code>
+
| <code>DOTAHud.BLoadLayoutSnippet( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetShareability
+
| BCreateChildren
| <code>Items.GetShareability( integer nEntityIndex )</code>
+
| <code>DOTAHud.BCreateChildren( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAbilityTextureSF
+
| SetTopOfInputContext
| <code>Items.GetAbilityTextureSF( integer nEntityIndex )</code>
+
| <code>DOTAHud.SetTopOfInputContext( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAssembledTime
+
| SetDialogVariable
| <code>Items.GetAssembledTime( integer nEntityIndex )</code>
+
| <code>DOTAHud.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetPurchaseTime
+
| SetDialogVariableInt
| <code>Items.GetPurchaseTime( integer nEntityIndex )</code>
+
| <code>DOTAHud.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetPurchaser
+
| SetDialogVariableTime
| <code>Items.GetPurchaser( integer nItemID )</code>
+
| <code>DOTAHud.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| LocalPlayerDisassembleItem
+
| ScrollToTop
| <code>Items.LocalPlayerDisassembleItem( integer nItem )</code>
+
| <code>DOTAHud.ScrollToTop()</code>
| Attempt to have the local player disassemble the specified item. Returns false if the order wasn't issued.
+
|  
 
|-  
 
|-  
| LocalPlayerDropItemFromStash
+
| ScrollToBottom
| <code>Items.LocalPlayerDropItemFromStash( integer nItem )</code>
+
| <code>DOTAHud.ScrollToBottom()</code>
| Attempt to have the local player drop the specified item from its stash. Returns false if the order wasn't issued.
+
|  
 
|-  
 
|-  
| LocalPlayerItemAlertAllies
+
| ScrollToLeftEdge
| <code>Items.LocalPlayerItemAlertAllies( integer nItem )</code>
+
| <code>DOTAHud.ScrollToLeftEdge()</code>
| Attempt to have the local player alert allies about the specified item. Returns false if the order wasn't issued.
+
|  
 
|-  
 
|-  
| LocalPlayerMoveItemToStash
+
| ScrollToRightEdge
| <code>Items.LocalPlayerMoveItemToStash( integer nItem )</code>
+
| <code>DOTAHud.ScrollToRightEdge()</code>
| Attempt to have the local player move the specified item to its stash. Returns false if the order wasn't issued.
+
|  
 
|-  
 
|-  
| LocalPlayerSellItem
+
| ScrollParentToMakePanelFit
| <code>Items.LocalPlayerSellItem( integer nItem )</code>
+
| <code>DOTAHud.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code>
| Attempt to have the local player sell the specified item. Returns false if the order wasn't issued.
+
|  
|}
 
 
 
 
 
=== CScriptBindingPR_Game ===
 
{| class="standard-table" style="width: 100%;"
 
! Function
 
! Signature
 
! Description
 
 
|-  
 
|-  
| Time
+
| BCanSeeInParentScroll
| <code>Game.Time()</code>
+
| <code>DOTAHud.BCanSeeInParentScroll()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetGameTime
+
| GetAttributeInt
| <code>Game.GetGameTime()</code>
+
| <code>DOTAHud.GetAttributeInt( cstring cstring_1, integer integer_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetDOTATime
+
| GetAttributeString
| <code>Game.GetDOTATime( boolean bIncludePreGame, boolean bIncludeNegativeTime )</code>
+
| <code>DOTAHud.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetGameWinner
+
| GetAttributeUInt32
| <code>Game.GetGameWinner()</code>
+
| <code>DOTAHud.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
| Return the team id of the winning team.
+
|  
 
|-  
 
|-  
| GetStateTransitionTime
+
| SetAttributeInt
| <code>Game.GetStateTransitionTime()</code>
+
| <code>DOTAHud.SetAttributeInt( cstring cstring_1, integer integer_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetCustomGameDifficulty
+
| SetAttributeString
| <code>Game.GetCustomGameDifficulty()</code>
+
| <code>DOTAHud.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
| Get the difficulty setting of the game.
+
|  
 
|-  
 
|-  
| IsHUDFlipped
+
| SetAttributeUInt32
| <code>Game.IsHUDFlipped()</code>
+
| <code>DOTAHud.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
| Returns true if the user has enabled flipped HUD
+
|  
 
|-  
 
|-  
| GetScreenWidth
+
| SetInputNamespace
| <code>Game.GetScreenWidth()</code>
+
| <code>DOTAHud.SetInputNamespace( cstring cstring_1 )</code>
| Returns the width of the display.
+
|  
 
|-  
 
|-  
| GetScreenHeight
+
| RegisterForReadyEvents
| <code>Game.GetScreenHeight()</code>
+
| <code>DOTAHud.RegisterForReadyEvents( boolean boolean_1 )</code>
| Returns the height of the display.
+
|  
 
|-  
 
|-  
| WorldToScreenX
+
| BReadyForDisplay
| <code>Game.WorldToScreenX( float x, float y, float z )</code>
+
| <code>DOTAHud.BReadyForDisplay()</code>
| Converts the specified x,y,z world co-ordinate into an x screen coordinate. Returns -1 if behind the camera
+
|  
 
|-  
 
|-  
| WorldToScreenY
+
| SetReadyForDisplay
| <code>Game.WorldToScreenY( float x, float y, float z )</code>
+
| <code>DOTAHud.SetReadyForDisplay( boolean boolean_1 )</code>
| Converts the specified x,y,z world co-ordinate into a y screen coordinate. Returns -1 if behind the camera
+
|  
 
|-  
 
|-  
| ScreenXYToWorld
+
| SetPanelEvent
| <code>Game.ScreenXYToWorld( integer nX, integer nY )</code>
+
| <code>DOTAHud.SetPanelEvent( js_raw_args js_raw_args_1 )</code>
| Converts the specified x, y screen coordinates into a x, y, z world coordinates.
+
|  
 
|-  
 
|-  
| GetKeybindForAbility
+
| RunScriptInPanelContext
| <code>Game.GetKeybindForAbility( integer iSlot )</code>
+
| <code>DOTAHud.RunScriptInPanelContext( js_raw_args js_raw_args_1 )</code>
| Returns the keybind (as a string) for the requested ability slot.
+
|  
 
|-  
 
|-  
| GetNianFightTimeLeft
+
| rememberchildfocus
| <code>Game.GetNianFightTimeLeft()</code>
+
| <code>DOTAHud.rememberchildfocus( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetState
+
| paneltype
| <code>Game.GetState()</code>
+
| <code>DOTAHud.paneltype()</code>
 
|  
 
|  
 +
|}
 +
 +
 +
=== DOTARadarButton ===
 +
{| class="standard-table" style="width: 100%;"
 +
! Function
 +
! Signature
 +
! Description
 
|-  
 
|-  
| GameStateIs
+
| visible
| <code>Game.GameStateIs( integer nState )</code>
+
| <code>DOTARadarButton.visible( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GameStateIsBefore
+
| enabled
| <code>Game.GameStateIsBefore( integer nState )</code>
+
| <code>DOTARadarButton.enabled( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GameStateIsAfter
+
| checked
| <code>Game.GameStateIsAfter( integer nState )</code>
+
| <code>DOTARadarButton.checked( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| AddCommand
+
| defaultfocus
| <code>Game.AddCommand( cstring pszCommandName, js_value callback, cstring pszDescription, integer nFlags )</code>
+
| <code>DOTARadarButton.defaultfocus( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetLocalPlayerID
+
| inputnamespace
| <code>Game.GetLocalPlayerID()</code>
+
| <code>DOTARadarButton.inputnamespace( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| PlayerJoinTeam
+
| hittest
| <code>Game.PlayerJoinTeam( integer nTeamID )</code>
+
| <code>DOTARadarButton.hittest( boolean boolean_1 )</code>
| Assign the local player to the specified team
+
|  
 
|-  
 
|-  
| AutoAssignPlayersToTeams
+
| hittestchildren
| <code>Game.AutoAssignPlayersToTeams()</code>
+
| <code>DOTARadarButton.hittestchildren( boolean boolean_1 )</code>
| Assign the currently unassigned players to teams
+
|  
 
|-  
 
|-  
| ShufflePlayerTeamAssignments
+
| tabindex
| <code>Game.ShufflePlayerTeamAssignments()</code>
+
| <code>DOTARadarButton.tabindex( float float_1 )</code>
| Shuffle the team assignments of all of the players currently assigned to a team.
+
|  
 
|-  
 
|-  
| SetRemainingSetupTime
+
| selectionpos_x
| <code>Game.SetRemainingSetupTime( float flSeconds )</code>
+
| <code>DOTARadarButton.selectionpos_x( float float_1 )</code>
| Set the remaining seconds in team setup before the game starts. -1 to stop the countdown timer
+
|  
 
|-  
 
|-  
| SetAutoLaunchDelay
+
| selectionpos_y
| <code>Game.SetAutoLaunchDelay( float flSeconds )</code>
+
| <code>DOTARadarButton.selectionpos_y( float float_1 )</code>
| Set the amount of time in seconds that will be set as the remaining time when all players are assigned to a team.
+
|  
 
|-  
 
|-  
| SetAutoLaunchEnabled
+
| id
| <code>Game.SetAutoLaunchEnabled( boolean bEnable )</code>
+
| <code>DOTARadarButton.id()</code>
| Enable or disable automatically starting the game once all players are assigned to a team
+
|  
 
|-  
 
|-  
| GetAutoLaunchEnabled
+
| layoutfile
| <code>Game.GetAutoLaunchEnabled()</code>
+
| <code>DOTARadarButton.layoutfile()</code>
| Return true of false indicating if automatically starting the game is enabled.
+
|  
 
|-  
 
|-  
| SetTeamSelectionLocked
+
| contentwidth
| <code>Game.SetTeamSelectionLocked( boolean bLockTeams )</code>
+
| <code>DOTARadarButton.contentwidth()</code>
| Lock the team selection preventing players from swiching teams.
+
|  
 
|-  
 
|-  
| GetTeamSelectionLocked
+
| contentheight
| <code>Game.GetTeamSelectionLocked()</code>
+
| <code>DOTARadarButton.contentheight()</code>
| Returns true or false to indicate if team selection is locked
+
|  
 
|-  
 
|-  
| GetAllTeamIDs
+
| desiredlayoutwidth
| <code>Game.GetAllTeamIDs()</code>
+
| <code>DOTARadarButton.desiredlayoutwidth()</code>
| Get all team IDs
+
|  
 
|-  
 
|-  
| GetAllPlayerIDs
+
| desiredlayoutheight
| <code>Game.GetAllPlayerIDs()</code>
+
| <code>DOTARadarButton.desiredlayoutheight()</code>
| Get all player IDs
+
|  
 
|-  
 
|-  
| GetUnassignedPlayerIDs
+
| actuallayoutwidth
| <code>Game.GetUnassignedPlayerIDs()</code>
+
| <code>DOTARadarButton.actuallayoutwidth()</code>
| Get unassigned player IDs
+
|  
 
|-  
 
|-  
| GetPlayerUltimateStateOrTime
+
| actuallayoutheight
| <code>Game.GetPlayerUltimateStateOrTime( integer nPlayerID )</code>
+
| <code>DOTARadarButton.actuallayoutheight()</code>
| Get info about the player hero ultimate ability
+
|  
 
|-  
 
|-  
| IsPlayerMuted
+
| actualxoffset
| <code>Game.IsPlayerMuted( integer nPlayerID )</code>
+
| <code>DOTARadarButton.actualxoffset()</code>
| Whether the local player has muted text and voice chat for the specified player id
+
|  
 
|-  
 
|-  
| SetPlayerMuted
+
| actualyoffset
| <code>Game.SetPlayerMuted( integer nPlayerID, boolean bMuted )</code>
+
| <code>DOTARadarButton.actualyoffset()</code>
| Set whether the local player has muted text and voice chat for the specified player id
+
|  
 
|-  
 
|-  
| GetTeamDetails
+
| scrolloffset_y
| <code>Game.GetTeamDetails( integer nTeam )</code>
+
| <code>DOTARadarButton.scrolloffset_y()</code>
| Get detailed information for the given team
+
|  
 
|-  
 
|-  
| GetLocalPlayerInfo
+
| scrolloffset_x
| <code>Game.GetLocalPlayerInfo()</code>
+
| <code>DOTARadarButton.scrolloffset_x()</code>
| Get details for the local player
+
|  
 
|-  
 
|-  
| GetPlayerItems
+
| style
| <code>Game.GetPlayerItems( integer nPlayerID )</code>
+
| <code>DOTARadarButton.style()</code>
| Get info about the player items.
+
|  
 
|-  
 
|-  
| GetPlayerInfo
+
| AddClass
| <code>Game.GetPlayerInfo( integer nPlayerID )</code>
+
| <code>DOTARadarButton.AddClass( cstring cstring_1 )</code>
| Get info about the given player
+
|  
 
|-  
 
|-  
| GetPlayerIDsOnTeam
+
| RemoveClass
| <code>Game.GetPlayerIDsOnTeam( integer nTeam )</code>
+
| <code>DOTARadarButton.RemoveClass( cstring cstring_1 )</code>
| Get player IDs for the given team
+
|  
 
|-  
 
|-  
| ServerCmd
+
| BHasClass
| <code>Game.ServerCmd( cstring pMsg )</code>
+
| <code>DOTARadarButton.BHasClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| FinishGame
+
| SetHasClass
| <code>Game.FinishGame()</code>
+
| <code>DOTARadarButton.SetHasClass( cstring cstring_1, boolean boolean_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| EmitSound
+
| ToggleClass
| <code>Game.EmitSound( cstring pSoundEventName )</code>
+
| <code>DOTARadarButton.ToggleClass( cstring cstring_1 )</code>
| Emit a sound for the local player. Returns an integer handle that can be passed to StopSound. (Returns 0 on failure.)
+
|  
 
|-  
 
|-  
| StopSound
+
| SwitchClass
| <code>Game.StopSound( integer nHandle )</code>
+
| <code>DOTARadarButton.SwitchClass( cstring cstring_1, cstring cstring_2 )</code>
| Stop a current playing sound on the local player. Takes handle from a call to EmitSound.
+
|  
 
|-  
 
|-  
| GetMapInfo
+
| ClearPanelEvent
| <code>Game.GetMapInfo()</code>
+
| <code>DOTARadarButton.ClearPanelEvent( cstring cstring_1 )</code>
| Return information about the current map.
+
|  
 
|-  
 
|-  
| PrepareUnitOrders
+
| SetDraggable
| <code>Game.PrepareUnitOrders( js_raw_args args )</code>
+
| <code>DOTARadarButton.SetDraggable( boolean boolean_1 )</code>
| Orders from the local player - takes a single arguments object that supports: dotaunitorder_t OrderType, ent_index TargetIndex, vector Position, ent_index AbilityIndex, OrderIssuer_t OrderIssuer, ent_index UnitIndex, OrderQueueBehavior_t QueueBehavior, bool ShowEffects.
+
|  
 
|-  
 
|-  
| DropItemAtCursor
+
| IsDraggable
| <code>Game.DropItemAtCursor( integer nControlledUnitEnt, integer nItemEnt )</code>
+
| <code>DOTARadarButton.IsDraggable()</code>
| Order a unit to drop the specified item at the current cursor location.
+
|  
 
|-  
 
|-  
| EnterAbilityLearnMode
+
| GetChildCount
| <code>Game.EnterAbilityLearnMode()</code>
+
| <code>DOTARadarButton.GetChildCount()</code>
 
|  
 
|  
 
|-  
 
|-  
| EndAbilityLearnMode
+
| GetChild
| <code>Game.EndAbilityLearnMode()</code>
+
| <code>DOTARadarButton.GetChild( integer integer_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsInAbilityLearnMode
+
| GetChildIndex
| <code>Game.IsInAbilityLearnMode()</code>
+
| <code>DOTARadarButton.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsGamePaused
+
| Children
| <code>Game.IsGamePaused()</code>
+
| <code>DOTARadarButton.Children()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsInToolsMode
+
| FindChildrenWithClassTraverse
| <code>Game.IsInToolsMode()</code>
+
| <code>DOTARadarButton.FindChildrenWithClassTraverse( cstring cstring_1 )</code>
 +
|
 +
|-
 +
| GetParent
 +
| <code>DOTARadarButton.GetParent()</code>
 
|  
 
|  
|}
 
 
=== Particles ===
 
{| class="standard-table" style="width: 100%;"
 
! Function
 
! Signature
 
! Description
 
 
|-  
 
|-  
| CreateParticle
+
| SetParent
| <code>CreateParticle( string particleName, int particleAttach, int entityIndex )</code>
+
| <code>DOTARadarButton.SetParent( unknown_variant_type unknown_variant_type_1 )</code>
| Creates a new particle effect for local player
+
|  
 
|-  
 
|-  
| ReleaseParticleIndex
+
| FindChild
| <code>ReleaseParticleIndex( int particleId )</code>
+
| <code>DOTARadarButton.FindChild( cstring cstring_1 )</code>
| Frees the specified particle index
 
|-
 
| DestroyParticleEffect
 
| <code>DestroyParticleEffect( int particleID, bool immediately )</code>
 
| Destroys particle.
 
|-
 
| SetParticleControl
 
| <code>SetParticleControl( int particleId, int controlIndex, Vector controlData )</code>
 
| Set the control point data for a control on a particle effect
 
|-
 
| SetParticleControlEnt
 
| <code>SetParticleControlEnt( int particleId, int controlIndex, int entityIndex, int int_4, string attach_name, Vector Vector_6, bool bool_7 )</code>
 
| No Description Set
 
|-
 
| SetParticleControlForward
 
| <code>SetParticleControlForward( int particleId, int controlIndex, Vector Vector_3 )</code>
 
| (int nFXIndex, int nPoint, vForward)
 
|-
 
| SetParticleAlwaysSimulate
 
| <code>SetParticleAlwaysSimulate(int particleId)</code>
 
 
|  
 
|  
|}
 
 
=== $ ===
 
{| class="standard-table" style="width: 100%;"
 
! Function
 
! Signature
 
! Description
 
 
|-  
 
|-  
| Msg
+
| FindChildTraverse
| <code>Msg( js_raw_args js_raw_args_1 )</code>
+
| <code>DOTARadarButton.FindChildTraverse( cstring cstring_1 )</code>
| Log a message
+
|  
 
|-  
 
|-  
| DispatchEvent
+
| FindChildInLayoutFile
| <code>DispatchEvent( js_raw_args js_raw_args_1 )</code>
+
| <code>DOTARadarButton.FindChildInLayoutFile( cstring cstring_1 )</code>
| Dispatch an event
+
|  
 
|-  
 
|-  
| DispatchEventAsync
+
| RemoveAndDeleteChildren
| <code>DispatchEventAsync( js_raw_args js_raw_args_1 )</code>
+
| <code>DOTARadarButton.RemoveAndDeleteChildren()</code>
| Dispatch an event to occur later
+
|  
 
|-  
 
|-  
| RegisterEventHandler
+
| MoveChildBefore
| <code>RegisterEventHandler( js_raw_args js_raw_args_1 )</code>
+
| <code>DOTARadarButton.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
| Register an event handler
+
|  
 
|-  
 
|-  
| RegisterForUnhandledEvent
+
| MoveChildAfter
| <code>RegisterForUnhandledEvent( js_raw_args js_raw_args_1 )</code>
+
| <code>DOTARadarButton.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
| Register a handler for an event that is not otherwise handled
+
|  
 
|-  
 
|-  
| UnregisterForUnhandledEvent
+
| GetPositionWithinWindow
| <code>UnregisterForUnhandledEvent( js_raw_args js_raw_args_1 )</code>
+
| <code>DOTARadarButton.GetPositionWithinWindow()</code>
| Remove an unhandled event handler
+
|  
 
|-  
 
|-  
| FindChildInContext
+
| ApplyStyles
| <code>FindChildInContext( js_raw_args js_raw_args_1 )</code>
+
| <code>DOTARadarButton.ApplyStyles( boolean boolean_1 )</code>
| Find an element
+
|  
 
|-  
 
|-  
| AsyncWebRequest
+
| ClearPropertyFromCode
| <code>AsyncWebRequest( js_raw_args js_raw_args_1 )</code>
+
| <code>DOTARadarButton.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code>
| Make a web request
+
|  
 
|-  
 
|-  
| CreatePanel
+
| DeleteAsync
| <code>CreatePanel( js_raw_args js_raw_args_1 )</code>
+
| <code>DOTARadarButton.DeleteAsync( float float_1 )</code>
| Create a new panel
+
|  
 
|-  
 
|-  
| Localize
+
| BIsTransparent
| <code>Localize( js_raw_args js_raw_args_1 )</code>
+
| <code>DOTARadarButton.BIsTransparent()</code>
| Localize a string
+
|  
 
|-  
 
|-  
| Language
+
| BAcceptsInput
| <code>Language( js_raw_args js_raw_args_1 )</code>
+
| <code>DOTARadarButton.BAcceptsInput()</code>
| Get the current language
+
|  
 
|-  
 
|-  
| Schedule
+
| BAcceptsFocus
| <code>Schedule( js_raw_args js_raw_args_1 )</code>
+
| <code>DOTARadarButton.BAcceptsFocus()</code>
| Schedule a function to be called later
+
|  
 
|-  
 
|-  
| CancelScheduled
+
| SetFocus
| <code>CancelScheduled( js_raw_args js_raw_args_1 )</code>
+
| <code>DOTARadarButton.SetFocus()</code>
| Cancelse a scheduled function
+
|  
 
|-  
 
|-  
| GetContextPanel
+
| UpdateFocusInContext
| <code>GetContextPanel( js_raw_args js_raw_args_1 )</code>
+
| <code>DOTARadarButton.UpdateFocusInContext()</code>
| Get the current panel context
+
|  
 
|-  
 
|-  
| RegisterKeyBind
+
| BHasHoverStyle
| <code>RegisterKeyBind( js_raw_args js_raw_args_1 )</code>
+
| <code>DOTARadarButton.BHasHoverStyle()</code>
| Register a key binding
+
|  
 
|-  
 
|-  
| Each
+
| SetAcceptsFocus
| <code>Each( js_raw_args js_raw_args_1 )</code>
+
| <code>DOTARadarButton.SetAcceptsFocus( boolean boolean_1 )</code>
| Call a function on each given item
+
|  
|}
 
 
 
 
 
=== Panel ===
 
{| class="standard-table" style="width: 100%;"
 
! Function
 
! Signature
 
! Description
 
 
|-  
 
|-  
| visible
+
| SetDisableFocusOnMouseDown
| <code>Panel.visible( boolean boolean_1 )</code>
+
| <code>DOTARadarButton.SetDisableFocusOnMouseDown( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| enabled
+
| BHasKeyFocus
| <code>Panel.enabled( boolean boolean_1 )</code>
+
| <code>DOTARadarButton.BHasKeyFocus()</code>
 
|  
 
|  
 
|-  
 
|-  
| checked
+
| SetScrollParentToFitWhenFocused
| <code>Panel.checked( boolean boolean_1 )</code>
+
| <code>DOTARadarButton.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| defaultfocus
+
| BScrollParentToFitWhenFocused
| <code>Panel.defaultfocus( cstring cstring_1 )</code>
+
| <code>DOTARadarButton.BScrollParentToFitWhenFocused()</code>
 
|  
 
|  
 
|-  
 
|-  
| inputnamespace
+
| IsSelected
| <code>Panel.inputnamespace( cstring cstring_1 )</code>
+
| <code>DOTARadarButton.IsSelected()</code>
 
|  
 
|  
 
|-  
 
|-  
| hittest
+
| BHasDescendantKeyFocus
| <code>Panel.hittest( boolean boolean_1 )</code>
+
| <code>DOTARadarButton.BHasDescendantKeyFocus()</code>
 
|  
 
|  
 
|-  
 
|-  
| hittestchildren
+
| BLoadLayout
| <code>Panel.hittestchildren( boolean boolean_1 )</code>
+
| <code>DOTARadarButton.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
 
|  
 
|  
 
|-  
 
|-  
| tabindex
+
| BLoadLayoutFromString
| <code>Panel.tabindex( float float_1 )</code>
+
| <code>DOTARadarButton.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| selectionpos_x
+
| LoadLayoutFromStringAsync
| <code>Panel.selectionpos_x( float float_1 )</code>
+
| <code>DOTARadarButton.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
 
|  
 
|  
 
|-  
 
|-  
| selectionpos_y
+
| LoadLayoutAsync
| <code>Panel.selectionpos_y( float float_1 )</code>
+
| <code>DOTARadarButton.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
 
|  
 
|  
 
|-  
 
|-  
| id
+
| BLoadLayoutSnippet
| <code>Panel.id()</code>
+
| <code>DOTARadarButton.BLoadLayoutSnippet( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| layoutfile
+
| BCreateChildren
| <code>Panel.layoutfile()</code>
+
| <code>DOTARadarButton.BCreateChildren( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| contentwidth
+
| SetTopOfInputContext
| <code>Panel.contentwidth()</code>
+
| <code>DOTARadarButton.SetTopOfInputContext( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| contentheight
+
| SetDialogVariable
| <code>Panel.contentheight()</code>
+
| <code>DOTARadarButton.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| desiredlayoutwidth
+
| SetDialogVariableInt
| <code>Panel.desiredlayoutwidth()</code>
+
| <code>DOTARadarButton.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| desiredlayoutheight
+
| SetDialogVariableTime
| <code>Panel.desiredlayoutheight()</code>
+
| <code>DOTARadarButton.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| actuallayoutwidth
+
| ScrollToTop
| <code>Panel.actuallayoutwidth()</code>
+
| <code>DOTARadarButton.ScrollToTop()</code>
 
|  
 
|  
 
|-  
 
|-  
| actuallayoutheight
+
| ScrollToBottom
| <code>Panel.actuallayoutheight()</code>
+
| <code>DOTARadarButton.ScrollToBottom()</code>
 
|  
 
|  
 
|-  
 
|-  
| actualxoffset
+
| ScrollToLeftEdge
| <code>Panel.actualxoffset()</code>
+
| <code>DOTARadarButton.ScrollToLeftEdge()</code>
 
|  
 
|  
 
|-  
 
|-  
| actualyoffset
+
| ScrollToRightEdge
| <code>Panel.actualyoffset()</code>
+
| <code>DOTARadarButton.ScrollToRightEdge()</code>
 
|  
 
|  
 
|-  
 
|-  
| scrolloffset_y
+
| ScrollParentToMakePanelFit
| <code>Panel.scrolloffset_y()</code>
+
| <code>DOTARadarButton.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| scrolloffset_x
+
| BCanSeeInParentScroll
| <code>Panel.scrolloffset_x()</code>
+
| <code>DOTARadarButton.BCanSeeInParentScroll()</code>
 
|  
 
|  
 
|-  
 
|-  
| style
+
| GetAttributeInt
| <code>Panel.style()</code>
+
| <code>DOTARadarButton.GetAttributeInt( cstring cstring_1, integer integer_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| AddClass
+
| GetAttributeString
| <code>Panel.AddClass( cstring cstring_1 )</code>
+
| <code>DOTARadarButton.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| RemoveClass
+
| GetAttributeUInt32
| <code>Panel.RemoveClass( cstring cstring_1 )</code>
+
| <code>DOTARadarButton.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BHasClass
+
| SetAttributeInt
| <code>Panel.BHasClass( cstring cstring_1 )</code>
+
| <code>DOTARadarButton.SetAttributeInt( cstring cstring_1, integer integer_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetHasClass
+
| SetAttributeString
| <code>Panel.SetHasClass( cstring cstring_1, boolean boolean_2 )</code>
+
| <code>DOTARadarButton.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ToggleClass
+
| SetAttributeUInt32
| <code>Panel.ToggleClass( cstring cstring_1 )</code>
+
| <code>DOTARadarButton.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ClearPanelEvent
+
| SetInputNamespace
| <code>Panel.ClearPanelEvent( cstring cstring_1 )</code>
+
| <code>DOTARadarButton.SetInputNamespace( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetDraggable
+
| RegisterForReadyEvents
| <code>Panel.SetDraggable( boolean boolean_1 )</code>
+
| <code>DOTARadarButton.RegisterForReadyEvents( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsDraggable
+
| BReadyForDisplay
| <code>Panel.IsDraggable()</code>
+
| <code>DOTARadarButton.BReadyForDisplay()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetChildCount
+
| SetReadyForDisplay
| <code>Panel.GetChildCount()</code>
+
| <code>DOTARadarButton.SetReadyForDisplay( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetChild
+
| SetPanelEvent
| <code>Panel.GetChild( integer integer_1 )</code>
+
| <code>DOTARadarButton.SetPanelEvent( js_raw_args js_raw_args_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetChildIndex
+
| RunScriptInPanelContext
| <code>Panel.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code>
+
| <code>DOTARadarButton.RunScriptInPanelContext( js_raw_args js_raw_args_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| Children
+
| rememberchildfocus
| <code>Panel.Children()</code>
+
| <code>DOTARadarButton.rememberchildfocus( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| FindChildrenWithClassTraverse
+
| paneltype
| <code>Panel.FindChildrenWithClassTraverse( cstring cstring_1 )</code>
+
| <code>DOTARadarButton.paneltype()</code>
 
|  
 
|  
|-  
+
|}
| GetParent
+
 
| <code>Panel.GetParent()</code>
+
 
 +
=== DOTAAbilityList ===
 +
{| class="standard-table" style="width: 100%;"
 +
! Function
 +
! Signature
 +
! Description
 +
|-  
 +
| visible
 +
| <code>DOTAAbilityList.visible( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetParent
+
| enabled
| <code>Panel.SetParent( unknown_variant_type unknown_variant_type_1 )</code>
+
| <code>DOTAAbilityList.enabled( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| FindChild
+
| checked
| <code>Panel.FindChild( cstring cstring_1 )</code>
+
| <code>DOTAAbilityList.checked( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| FindChildTraverse
+
| defaultfocus
| <code>Panel.FindChildTraverse( cstring cstring_1 )</code>
+
| <code>DOTAAbilityList.defaultfocus( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| FindChildInLayoutFile
+
| inputnamespace
| <code>Panel.FindChildInLayoutFile( cstring cstring_1 )</code>
+
| <code>DOTAAbilityList.inputnamespace( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| RemoveAndDeleteChildren
+
| hittest
| <code>Panel.RemoveAndDeleteChildren()</code>
+
| <code>DOTAAbilityList.hittest( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| MoveChildBefore
+
| hittestchildren
| <code>Panel.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
+
| <code>DOTAAbilityList.hittestchildren( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| MoveChildAfter
+
| tabindex
| <code>Panel.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
+
| <code>DOTAAbilityList.tabindex( float float_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetPositionWithinWindow
+
| selectionpos_x
| <code>Panel.GetPositionWithinWindow()</code>
+
| <code>DOTAAbilityList.selectionpos_x( float float_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ApplyStyles
+
| selectionpos_y
| <code>Panel.ApplyStyles( boolean boolean_1 )</code>
+
| <code>DOTAAbilityList.selectionpos_y( float float_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ClearPropertyFromCode
+
| id
| <code>Panel.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code>
+
| <code>DOTAAbilityList.id()</code>
 
|  
 
|  
 
|-  
 
|-  
| DeleteAsync
+
| layoutfile
| <code>Panel.DeleteAsync( float float_1 )</code>
+
| <code>DOTAAbilityList.layoutfile()</code>
 
|  
 
|  
 
|-  
 
|-  
| BIsTransparent
+
| contentwidth
| <code>Panel.BIsTransparent()</code>
+
| <code>DOTAAbilityList.contentwidth()</code>
 
|  
 
|  
 
|-  
 
|-  
| BAcceptsInput
+
| contentheight
| <code>Panel.BAcceptsInput()</code>
+
| <code>DOTAAbilityList.contentheight()</code>
 
|  
 
|  
 
|-  
 
|-  
| BAcceptsFocus
+
| desiredlayoutwidth
| <code>Panel.BAcceptsFocus()</code>
+
| <code>DOTAAbilityList.desiredlayoutwidth()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetFocus
+
| desiredlayoutheight
| <code>Panel.SetFocus()</code>
+
| <code>DOTAAbilityList.desiredlayoutheight()</code>
 
|  
 
|  
 
|-  
 
|-  
| UpdateFocusInContext
+
| actuallayoutwidth
| <code>Panel.UpdateFocusInContext()</code>
+
| <code>DOTAAbilityList.actuallayoutwidth()</code>
 
|  
 
|  
 
|-  
 
|-  
| BHasHoverStyle
+
| actuallayoutheight
| <code>Panel.BHasHoverStyle()</code>
+
| <code>DOTAAbilityList.actuallayoutheight()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetAcceptsFocus
+
| actualxoffset
| <code>Panel.SetAcceptsFocus( boolean boolean_1 )</code>
+
| <code>DOTAAbilityList.actualxoffset()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetDisableFocusOnMouseDown
+
| actualyoffset
| <code>Panel.SetDisableFocusOnMouseDown( boolean boolean_1 )</code>
+
| <code>DOTAAbilityList.actualyoffset()</code>
 
|  
 
|  
 
|-  
 
|-  
| BHasKeyFocus
+
| scrolloffset_y
| <code>Panel.BHasKeyFocus()</code>
+
| <code>DOTAAbilityList.scrolloffset_y()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetScrollParentToFitWhenFocused
+
| scrolloffset_x
| <code>Panel.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code>
+
| <code>DOTAAbilityList.scrolloffset_x()</code>
 
|  
 
|  
 
|-  
 
|-  
| BScrollParentToFitWhenFocused
+
| style
| <code>Panel.BScrollParentToFitWhenFocused()</code>
+
| <code>DOTAAbilityList.style()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsSelected
+
| AddClass
| <code>Panel.IsSelected()</code>
+
| <code>DOTAAbilityList.AddClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BHasDescendantKeyFocus
+
| RemoveClass
| <code>Panel.BHasDescendantKeyFocus()</code>
+
| <code>DOTAAbilityList.RemoveClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BLoadLayout
+
| BHasClass
| <code>Panel.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
+
| <code>DOTAAbilityList.BHasClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BLoadLayoutFromString
+
| SetHasClass
| <code>Panel.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code>
+
| <code>DOTAAbilityList.SetHasClass( cstring cstring_1, boolean boolean_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| LoadLayoutFromStringAsync
+
| ToggleClass
| <code>Panel.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
+
| <code>DOTAAbilityList.ToggleClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| LoadLayoutAsync
+
| SwitchClass
| <code>Panel.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
+
| <code>DOTAAbilityList.SwitchClass( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BCreateChildren
+
| ClearPanelEvent
| <code>Panel.BCreateChildren( cstring cstring_1 )</code>
+
| <code>DOTAAbilityList.ClearPanelEvent( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetTopOfInputContext
+
| SetDraggable
| <code>Panel.SetTopOfInputContext( boolean boolean_1 )</code>
+
| <code>DOTAAbilityList.SetDraggable( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetDialogVariable
+
| IsDraggable
| <code>Panel.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code>
+
| <code>DOTAAbilityList.IsDraggable()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetDialogVariableInt
+
| GetChildCount
| <code>Panel.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code>
+
| <code>DOTAAbilityList.GetChildCount()</code>
 
|  
 
|  
 
|-  
 
|-  
| ScrollToTop
+
| GetChild
| <code>Panel.ScrollToTop()</code>
+
| <code>DOTAAbilityList.GetChild( integer integer_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ScrollToBottom
+
| GetChildIndex
| <code>Panel.ScrollToBottom()</code>
+
| <code>DOTAAbilityList.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ScrollToLeftEdge
+
| Children
| <code>Panel.ScrollToLeftEdge()</code>
+
| <code>DOTAAbilityList.Children()</code>
 +
|
 +
|-
 +
| FindChildrenWithClassTraverse
 +
| <code>DOTAAbilityList.FindChildrenWithClassTraverse( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ScrollToRightEdge
+
| GetParent
| <code>Panel.ScrollToRightEdge()</code>
+
| <code>DOTAAbilityList.GetParent()</code>
 
|  
 
|  
 
|-  
 
|-  
| ScrollParentToMakePanelFit
+
| SetParent
| <code>Panel.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code>
+
| <code>DOTAAbilityList.SetParent( unknown_variant_type unknown_variant_type_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BCanSeeInParentScroll
+
| FindChild
| <code>Panel.BCanSeeInParentScroll()</code>
+
| <code>DOTAAbilityList.FindChild( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAttributeInt
+
| FindChildTraverse
| <code>Panel.GetAttributeInt( cstring cstring_1, integer integer_2 )</code>
+
| <code>DOTAAbilityList.FindChildTraverse( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAttributeString
+
| FindChildInLayoutFile
| <code>Panel.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
+
| <code>DOTAAbilityList.FindChildInLayoutFile( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAttributeUInt32
+
| RemoveAndDeleteChildren
| <code>Panel.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
+
| <code>DOTAAbilityList.RemoveAndDeleteChildren()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetAttributeInt
+
| MoveChildBefore
| <code>Panel.SetAttributeInt( cstring cstring_1, integer integer_2 )</code>
+
| <code>DOTAAbilityList.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetAttributeString
+
| MoveChildAfter
| <code>Panel.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
+
| <code>DOTAAbilityList.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetAttributeUInt32
+
| GetPositionWithinWindow
| <code>Panel.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
+
| <code>DOTAAbilityList.GetPositionWithinWindow()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetInputNamespace
+
| ApplyStyles
| <code>Panel.SetInputNamespace( cstring cstring_1 )</code>
+
| <code>DOTAAbilityList.ApplyStyles( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| RegisterForReadyEvents
+
| ClearPropertyFromCode
| <code>Panel.RegisterForReadyEvents( boolean boolean_1 )</code>
+
| <code>DOTAAbilityList.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BReadyForDisplay
+
| DeleteAsync
| <code>Panel.BReadyForDisplay()</code>
+
| <code>DOTAAbilityList.DeleteAsync( float float_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetReadyForDisplay
+
| BIsTransparent
| <code>Panel.SetReadyForDisplay( boolean boolean_1 )</code>
+
| <code>DOTAAbilityList.BIsTransparent()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetPanelEvent
+
| BAcceptsInput
| <code>Panel.SetPanelEvent( js_raw_args js_raw_args_1 )</code>
+
| <code>DOTAAbilityList.BAcceptsInput()</code>
 
|  
 
|  
 
|-  
 
|-  
| rememberchildfocus
+
| BAcceptsFocus
| <code>Panel.rememberchildfocus( boolean boolean_1 )</code>
+
| <code>DOTAAbilityList.BAcceptsFocus()</code>
 
|  
 
|  
 
|-  
 
|-  
| paneltype
+
| SetFocus
| <code>Panel.paneltype()</code>
+
| <code>DOTAAbilityList.SetFocus()</code>
 
|  
 
|  
|}
 
 
 
 
=== Button ===
 
{| class="standard-table" style="width: 100%;"
 
! Function
 
! Signature
 
! Description
 
 
|-  
 
|-  
| visible
+
| UpdateFocusInContext
| <code>Button.visible( boolean boolean_1 )</code>
+
| <code>DOTAAbilityList.UpdateFocusInContext()</code>
 
|  
 
|  
 
|-  
 
|-  
| enabled
+
| BHasHoverStyle
| <code>Button.enabled( boolean boolean_1 )</code>
+
| <code>DOTAAbilityList.BHasHoverStyle()</code>
 
|  
 
|  
 
|-  
 
|-  
| checked
+
| SetAcceptsFocus
| <code>Button.checked( boolean boolean_1 )</code>
+
| <code>DOTAAbilityList.SetAcceptsFocus( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| defaultfocus
+
| SetDisableFocusOnMouseDown
| <code>Button.defaultfocus( cstring cstring_1 )</code>
+
| <code>DOTAAbilityList.SetDisableFocusOnMouseDown( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| inputnamespace
+
| BHasKeyFocus
| <code>Button.inputnamespace( cstring cstring_1 )</code>
+
| <code>DOTAAbilityList.BHasKeyFocus()</code>
 
|  
 
|  
 
|-  
 
|-  
| hittest
+
| SetScrollParentToFitWhenFocused
| <code>Button.hittest( boolean boolean_1 )</code>
+
| <code>DOTAAbilityList.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| hittestchildren
+
| BScrollParentToFitWhenFocused
| <code>Button.hittestchildren( boolean boolean_1 )</code>
+
| <code>DOTAAbilityList.BScrollParentToFitWhenFocused()</code>
 
|  
 
|  
 
|-  
 
|-  
| tabindex
+
| IsSelected
| <code>Button.tabindex( float float_1 )</code>
+
| <code>DOTAAbilityList.IsSelected()</code>
 
|  
 
|  
 
|-  
 
|-  
| selectionpos_x
+
| BHasDescendantKeyFocus
| <code>Button.selectionpos_x( float float_1 )</code>
+
| <code>DOTAAbilityList.BHasDescendantKeyFocus()</code>
 
|  
 
|  
 
|-  
 
|-  
| selectionpos_y
+
| BLoadLayout
| <code>Button.selectionpos_y( float float_1 )</code>
+
| <code>DOTAAbilityList.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
 
|  
 
|  
 
|-  
 
|-  
| id
+
| BLoadLayoutFromString
| <code>Button.id()</code>
+
| <code>DOTAAbilityList.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| layoutfile
+
| LoadLayoutFromStringAsync
| <code>Button.layoutfile()</code>
+
| <code>DOTAAbilityList.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
 
|  
 
|  
 
|-  
 
|-  
| contentwidth
+
| LoadLayoutAsync
| <code>Button.contentwidth()</code>
+
| <code>DOTAAbilityList.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
 
|  
 
|  
 
|-  
 
|-  
| contentheight
+
| BLoadLayoutSnippet
| <code>Button.contentheight()</code>
+
| <code>DOTAAbilityList.BLoadLayoutSnippet( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| desiredlayoutwidth
+
| BCreateChildren
| <code>Button.desiredlayoutwidth()</code>
+
| <code>DOTAAbilityList.BCreateChildren( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| desiredlayoutheight
+
| SetTopOfInputContext
| <code>Button.desiredlayoutheight()</code>
+
| <code>DOTAAbilityList.SetTopOfInputContext( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| actuallayoutwidth
+
| SetDialogVariable
| <code>Button.actuallayoutwidth()</code>
+
| <code>DOTAAbilityList.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| actuallayoutheight
+
| SetDialogVariableInt
| <code>Button.actuallayoutheight()</code>
+
| <code>DOTAAbilityList.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| actualxoffset
+
| SetDialogVariableTime
| <code>Button.actualxoffset()</code>
+
| <code>DOTAAbilityList.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| actualyoffset
+
| ScrollToTop
| <code>Button.actualyoffset()</code>
+
| <code>DOTAAbilityList.ScrollToTop()</code>
 
|  
 
|  
 
|-  
 
|-  
| scrolloffset_y
+
| ScrollToBottom
| <code>Button.scrolloffset_y()</code>
+
| <code>DOTAAbilityList.ScrollToBottom()</code>
 
|  
 
|  
 
|-  
 
|-  
| scrolloffset_x
+
| ScrollToLeftEdge
| <code>Button.scrolloffset_x()</code>
+
| <code>DOTAAbilityList.ScrollToLeftEdge()</code>
 
|  
 
|  
 
|-  
 
|-  
| style
+
| ScrollToRightEdge
| <code>Button.style()</code>
+
| <code>DOTAAbilityList.ScrollToRightEdge()</code>
 
|  
 
|  
 
|-  
 
|-  
| AddClass
+
| ScrollParentToMakePanelFit
| <code>Button.AddClass( cstring cstring_1 )</code>
+
| <code>DOTAAbilityList.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| RemoveClass
+
| BCanSeeInParentScroll
| <code>Button.RemoveClass( cstring cstring_1 )</code>
+
| <code>DOTAAbilityList.BCanSeeInParentScroll()</code>
 
|  
 
|  
 
|-  
 
|-  
| BHasClass
+
| GetAttributeInt
| <code>Button.BHasClass( cstring cstring_1 )</code>
+
| <code>DOTAAbilityList.GetAttributeInt( cstring cstring_1, integer integer_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetHasClass
+
| GetAttributeString
| <code>Button.SetHasClass( cstring cstring_1, boolean boolean_2 )</code>
+
| <code>DOTAAbilityList.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ToggleClass
+
| GetAttributeUInt32
| <code>Button.ToggleClass( cstring cstring_1 )</code>
+
| <code>DOTAAbilityList.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ClearPanelEvent
+
| SetAttributeInt
| <code>Button.ClearPanelEvent( cstring cstring_1 )</code>
+
| <code>DOTAAbilityList.SetAttributeInt( cstring cstring_1, integer integer_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetDraggable
+
| SetAttributeString
| <code>Button.SetDraggable( boolean boolean_1 )</code>
+
| <code>DOTAAbilityList.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsDraggable
+
| SetAttributeUInt32
| <code>Button.IsDraggable()</code>
+
| <code>DOTAAbilityList.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetChildCount
+
| SetInputNamespace
| <code>Button.GetChildCount()</code>
+
| <code>DOTAAbilityList.SetInputNamespace( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetChild
+
| RegisterForReadyEvents
| <code>Button.GetChild( integer integer_1 )</code>
+
| <code>DOTAAbilityList.RegisterForReadyEvents( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetChildIndex
+
| BReadyForDisplay
| <code>Button.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code>
+
| <code>DOTAAbilityList.BReadyForDisplay()</code>
 
|  
 
|  
 
|-  
 
|-  
| Children
+
| SetReadyForDisplay
| <code>Button.Children()</code>
+
| <code>DOTAAbilityList.SetReadyForDisplay( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| FindChildrenWithClassTraverse
+
| SetPanelEvent
| <code>Button.FindChildrenWithClassTraverse( cstring cstring_1 )</code>
+
| <code>DOTAAbilityList.SetPanelEvent( js_raw_args js_raw_args_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetParent
+
| RunScriptInPanelContext
| <code>Button.GetParent()</code>
+
| <code>DOTAAbilityList.RunScriptInPanelContext( js_raw_args js_raw_args_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetParent
+
| rememberchildfocus
| <code>Button.SetParent( unknown_variant_type unknown_variant_type_1 )</code>
+
| <code>DOTAAbilityList.rememberchildfocus( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| FindChild
+
| paneltype
| <code>Button.FindChild( cstring cstring_1 )</code>
+
| <code>DOTAAbilityList.paneltype()</code>
 
|  
 
|  
 +
|}
 +
 +
 +
=== Label ===
 +
{| class="standard-table" style="width: 100%;"
 +
! Function
 +
! Signature
 +
! Description
 
|-  
 
|-  
| FindChildTraverse
+
| visible
| <code>Button.FindChildTraverse( cstring cstring_1 )</code>
+
| <code>Label.visible( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| FindChildInLayoutFile
+
| enabled
| <code>Button.FindChildInLayoutFile( cstring cstring_1 )</code>
+
| <code>Label.enabled( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| RemoveAndDeleteChildren
+
| checked
| <code>Button.RemoveAndDeleteChildren()</code>
+
| <code>Label.checked( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| MoveChildBefore
+
| defaultfocus
| <code>Button.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
+
| <code>Label.defaultfocus( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| MoveChildAfter
+
| inputnamespace
| <code>Button.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
+
| <code>Label.inputnamespace( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetPositionWithinWindow
+
| hittest
| <code>Button.GetPositionWithinWindow()</code>
+
| <code>Label.hittest( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ApplyStyles
+
| hittestchildren
| <code>Button.ApplyStyles( boolean boolean_1 )</code>
+
| <code>Label.hittestchildren( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ClearPropertyFromCode
+
| tabindex
| <code>Button.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code>
+
| <code>Label.tabindex( float float_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| DeleteAsync
+
| selectionpos_x
| <code>Button.DeleteAsync( float float_1 )</code>
+
| <code>Label.selectionpos_x( float float_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BIsTransparent
+
| selectionpos_y
| <code>Button.BIsTransparent()</code>
+
| <code>Label.selectionpos_y( float float_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BAcceptsInput
+
| id
| <code>Button.BAcceptsInput()</code>
+
| <code>Label.id()</code>
 
|  
 
|  
 
|-  
 
|-  
| BAcceptsFocus
+
| layoutfile
| <code>Button.BAcceptsFocus()</code>
+
| <code>Label.layoutfile()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetFocus
+
| contentwidth
| <code>Button.SetFocus()</code>
+
| <code>Label.contentwidth()</code>
 
|  
 
|  
 
|-  
 
|-  
| UpdateFocusInContext
+
| contentheight
| <code>Button.UpdateFocusInContext()</code>
+
| <code>Label.contentheight()</code>
 
|  
 
|  
 
|-  
 
|-  
| BHasHoverStyle
+
| desiredlayoutwidth
| <code>Button.BHasHoverStyle()</code>
+
| <code>Label.desiredlayoutwidth()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetAcceptsFocus
+
| desiredlayoutheight
| <code>Button.SetAcceptsFocus( boolean boolean_1 )</code>
+
| <code>Label.desiredlayoutheight()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetDisableFocusOnMouseDown
+
| actuallayoutwidth
| <code>Button.SetDisableFocusOnMouseDown( boolean boolean_1 )</code>
+
| <code>Label.actuallayoutwidth()</code>
 
|  
 
|  
 
|-  
 
|-  
| BHasKeyFocus
+
| actuallayoutheight
| <code>Button.BHasKeyFocus()</code>
+
| <code>Label.actuallayoutheight()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetScrollParentToFitWhenFocused
+
| actualxoffset
| <code>Button.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code>
+
| <code>Label.actualxoffset()</code>
 
|  
 
|  
 
|-  
 
|-  
| BScrollParentToFitWhenFocused
+
| actualyoffset
| <code>Button.BScrollParentToFitWhenFocused()</code>
+
| <code>Label.actualyoffset()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsSelected
+
| scrolloffset_y
| <code>Button.IsSelected()</code>
+
| <code>Label.scrolloffset_y()</code>
 
|  
 
|  
 
|-  
 
|-  
| BHasDescendantKeyFocus
+
| scrolloffset_x
| <code>Button.BHasDescendantKeyFocus()</code>
+
| <code>Label.scrolloffset_x()</code>
 
|  
 
|  
 
|-  
 
|-  
| BLoadLayout
+
| style
| <code>Button.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
+
| <code>Label.style()</code>
 
|  
 
|  
 
|-  
 
|-  
| BLoadLayoutFromString
+
| AddClass
| <code>Button.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code>
+
| <code>Label.AddClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| LoadLayoutFromStringAsync
+
| RemoveClass
| <code>Button.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
+
| <code>Label.RemoveClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| LoadLayoutAsync
+
| BHasClass
| <code>Button.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
+
| <code>Label.BHasClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BCreateChildren
+
| SetHasClass
| <code>Button.BCreateChildren( cstring cstring_1 )</code>
+
| <code>Label.SetHasClass( cstring cstring_1, boolean boolean_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetTopOfInputContext
+
| ToggleClass
| <code>Button.SetTopOfInputContext( boolean boolean_1 )</code>
+
| <code>Label.ToggleClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetDialogVariable
+
| SwitchClass
| <code>Button.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code>
+
| <code>Label.SwitchClass( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetDialogVariableInt
+
| ClearPanelEvent
| <code>Button.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code>
+
| <code>Label.ClearPanelEvent( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ScrollToTop
+
| SetDraggable
| <code>Button.ScrollToTop()</code>
+
| <code>Label.SetDraggable( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ScrollToBottom
+
| IsDraggable
| <code>Button.ScrollToBottom()</code>
+
| <code>Label.IsDraggable()</code>
 
|  
 
|  
 
|-  
 
|-  
| ScrollToLeftEdge
+
| GetChildCount
| <code>Button.ScrollToLeftEdge()</code>
+
| <code>Label.GetChildCount()</code>
 
|  
 
|  
 
|-  
 
|-  
| ScrollToRightEdge
+
| GetChild
| <code>Button.ScrollToRightEdge()</code>
+
| <code>Label.GetChild( integer integer_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ScrollParentToMakePanelFit
+
| GetChildIndex
| <code>Button.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code>
+
| <code>Label.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BCanSeeInParentScroll
+
| Children
| <code>Button.BCanSeeInParentScroll()</code>
+
| <code>Label.Children()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAttributeInt
+
| FindChildrenWithClassTraverse
| <code>Button.GetAttributeInt( cstring cstring_1, integer integer_2 )</code>
+
| <code>Label.FindChildrenWithClassTraverse( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAttributeString
+
| GetParent
| <code>Button.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
+
| <code>Label.GetParent()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAttributeUInt32
+
| SetParent
| <code>Button.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
+
| <code>Label.SetParent( unknown_variant_type unknown_variant_type_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetAttributeInt
+
| FindChild
| <code>Button.SetAttributeInt( cstring cstring_1, integer integer_2 )</code>
+
| <code>Label.FindChild( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetAttributeString
+
| FindChildTraverse
| <code>Button.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
+
| <code>Label.FindChildTraverse( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetAttributeUInt32
+
| FindChildInLayoutFile
| <code>Button.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
+
| <code>Label.FindChildInLayoutFile( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetInputNamespace
+
| RemoveAndDeleteChildren
| <code>Button.SetInputNamespace( cstring cstring_1 )</code>
+
| <code>Label.RemoveAndDeleteChildren()</code>
 
|  
 
|  
 
|-  
 
|-  
| RegisterForReadyEvents
+
| MoveChildBefore
| <code>Button.RegisterForReadyEvents( boolean boolean_1 )</code>
+
| <code>Label.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BReadyForDisplay
+
| MoveChildAfter
| <code>Button.BReadyForDisplay()</code>
+
| <code>Label.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetReadyForDisplay
+
| GetPositionWithinWindow
| <code>Button.SetReadyForDisplay( boolean boolean_1 )</code>
+
| <code>Label.GetPositionWithinWindow()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetPanelEvent
+
| ApplyStyles
| <code>Button.SetPanelEvent( js_raw_args js_raw_args_1 )</code>
+
| <code>Label.ApplyStyles( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| rememberchildfocus
+
| ClearPropertyFromCode
| <code>Button.rememberchildfocus( boolean boolean_1 )</code>
+
| <code>Label.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| paneltype
+
| DeleteAsync
| <code>Button.paneltype()</code>
+
| <code>Label.DeleteAsync( float float_1 )</code>
 
|  
 
|  
|}
 
 
 
=== Label ===
 
{| class="standard-table" style="width: 100%;"
 
! Function
 
! Signature
 
! Description
 
 
|-  
 
|-  
| visible
+
| BIsTransparent
| <code>Label.visible( boolean boolean_1 )</code>
+
| <code>Label.BIsTransparent()</code>
 
|  
 
|  
 
|-  
 
|-  
| enabled
+
| BAcceptsInput
| <code>Label.enabled( boolean boolean_1 )</code>
+
| <code>Label.BAcceptsInput()</code>
 
|  
 
|  
 
|-  
 
|-  
| checked
+
| BAcceptsFocus
| <code>Label.checked( boolean boolean_1 )</code>
+
| <code>Label.BAcceptsFocus()</code>
 
|  
 
|  
 
|-  
 
|-  
| defaultfocus
+
| SetFocus
| <code>Label.defaultfocus( cstring cstring_1 )</code>
+
| <code>Label.SetFocus()</code>
 
|  
 
|  
 
|-  
 
|-  
| inputnamespace
+
| UpdateFocusInContext
| <code>Label.inputnamespace( cstring cstring_1 )</code>
+
| <code>Label.UpdateFocusInContext()</code>
 
|  
 
|  
 
|-  
 
|-  
| hittest
+
| BHasHoverStyle
| <code>Label.hittest( boolean boolean_1 )</code>
+
| <code>Label.BHasHoverStyle()</code>
 
|  
 
|  
 
|-  
 
|-  
| hittestchildren
+
| SetAcceptsFocus
| <code>Label.hittestchildren( boolean boolean_1 )</code>
+
| <code>Label.SetAcceptsFocus( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| tabindex
+
| SetDisableFocusOnMouseDown
| <code>Label.tabindex( float float_1 )</code>
+
| <code>Label.SetDisableFocusOnMouseDown( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| selectionpos_x
+
| BHasKeyFocus
| <code>Label.selectionpos_x( float float_1 )</code>
+
| <code>Label.BHasKeyFocus()</code>
 
|  
 
|  
 
|-  
 
|-  
| selectionpos_y
+
| SetScrollParentToFitWhenFocused
| <code>Label.selectionpos_y( float float_1 )</code>
+
| <code>Label.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| id
+
| BScrollParentToFitWhenFocused
| <code>Label.id()</code>
+
| <code>Label.BScrollParentToFitWhenFocused()</code>
 
|  
 
|  
 
|-  
 
|-  
| layoutfile
+
| IsSelected
| <code>Label.layoutfile()</code>
+
| <code>Label.IsSelected()</code>
 
|  
 
|  
 
|-  
 
|-  
| contentwidth
+
| BHasDescendantKeyFocus
| <code>Label.contentwidth()</code>
+
| <code>Label.BHasDescendantKeyFocus()</code>
 
|  
 
|  
 
|-  
 
|-  
| contentheight
+
| BLoadLayout
| <code>Label.contentheight()</code>
+
| <code>Label.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
 
|  
 
|  
 
|-  
 
|-  
| desiredlayoutwidth
+
| BLoadLayoutFromString
| <code>Label.desiredlayoutwidth()</code>
+
| <code>Label.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| desiredlayoutheight
+
| LoadLayoutFromStringAsync
| <code>Label.desiredlayoutheight()</code>
+
| <code>Label.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
 
|  
 
|  
 
|-  
 
|-  
| actuallayoutwidth
+
| LoadLayoutAsync
| <code>Label.actuallayoutwidth()</code>
+
| <code>Label.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
 
|  
 
|  
 
|-  
 
|-  
| actuallayoutheight
+
| BLoadLayoutSnippet
| <code>Label.actuallayoutheight()</code>
+
| <code>Label.BLoadLayoutSnippet( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| actualxoffset
+
| BCreateChildren
| <code>Label.actualxoffset()</code>
+
| <code>Label.BCreateChildren( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| actualyoffset
+
| SetTopOfInputContext
| <code>Label.actualyoffset()</code>
+
| <code>Label.SetTopOfInputContext( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| scrolloffset_y
+
| SetDialogVariable
| <code>Label.scrolloffset_y()</code>
+
| <code>Label.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| scrolloffset_x
+
| SetDialogVariableInt
| <code>Label.scrolloffset_x()</code>
+
| <code>Label.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| style
+
| SetDialogVariableTime
| <code>Label.style()</code>
+
| <code>Label.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| AddClass
+
| ScrollToTop
| <code>Label.AddClass( cstring cstring_1 )</code>
+
| <code>Label.ScrollToTop()</code>
 
|  
 
|  
 
|-  
 
|-  
| RemoveClass
+
| ScrollToBottom
| <code>Label.RemoveClass( cstring cstring_1 )</code>
+
| <code>Label.ScrollToBottom()</code>
 
|  
 
|  
 
|-  
 
|-  
| BHasClass
+
| ScrollToLeftEdge
| <code>Label.BHasClass( cstring cstring_1 )</code>
+
| <code>Label.ScrollToLeftEdge()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetHasClass
+
| ScrollToRightEdge
| <code>Label.SetHasClass( cstring cstring_1, boolean boolean_2 )</code>
+
| <code>Label.ScrollToRightEdge()</code>
 
|  
 
|  
 
|-  
 
|-  
| ToggleClass
+
| ScrollParentToMakePanelFit
| <code>Label.ToggleClass( cstring cstring_1 )</code>
+
| <code>Label.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ClearPanelEvent
+
| BCanSeeInParentScroll
| <code>Label.ClearPanelEvent( cstring cstring_1 )</code>
+
| <code>Label.BCanSeeInParentScroll()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetDraggable
+
| GetAttributeInt
| <code>Label.SetDraggable( boolean boolean_1 )</code>
+
| <code>Label.GetAttributeInt( cstring cstring_1, integer integer_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsDraggable
+
| GetAttributeString
| <code>Label.IsDraggable()</code>
+
| <code>Label.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetChildCount
+
| GetAttributeUInt32
| <code>Label.GetChildCount()</code>
+
| <code>Label.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetChild
+
| SetAttributeInt
| <code>Label.GetChild( integer integer_1 )</code>
+
| <code>Label.SetAttributeInt( cstring cstring_1, integer integer_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetChildIndex
+
| SetAttributeString
| <code>Label.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code>
+
| <code>Label.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| Children
+
| SetAttributeUInt32
| <code>Label.Children()</code>
+
| <code>Label.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| FindChildrenWithClassTraverse
+
| SetInputNamespace
| <code>Label.FindChildrenWithClassTraverse( cstring cstring_1 )</code>
+
| <code>Label.SetInputNamespace( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetParent
+
| RegisterForReadyEvents
| <code>Label.GetParent()</code>
+
| <code>Label.RegisterForReadyEvents( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetParent
+
| BReadyForDisplay
| <code>Label.SetParent( unknown_variant_type unknown_variant_type_1 )</code>
+
| <code>Label.BReadyForDisplay()</code>
 
|  
 
|  
 
|-  
 
|-  
| FindChild
+
| SetReadyForDisplay
| <code>Label.FindChild( cstring cstring_1 )</code>
+
| <code>Label.SetReadyForDisplay( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| FindChildTraverse
+
| text
| <code>Label.FindChildTraverse( cstring cstring_1 )</code>
+
| <code>Label.text( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| FindChildInLayoutFile
+
| html
| <code>Label.FindChildInLayoutFile( cstring cstring_1 )</code>
+
| <code>Label.html( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| RemoveAndDeleteChildren
+
| SetPanelEvent
| <code>Label.RemoveAndDeleteChildren()</code>
+
| <code>Label.SetPanelEvent( js_raw_args js_raw_args_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| MoveChildBefore
+
| RunScriptInPanelContext
| <code>Label.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
+
| <code>Label.RunScriptInPanelContext( js_raw_args js_raw_args_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| MoveChildAfter
+
| rememberchildfocus
| <code>Label.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
+
| <code>Label.rememberchildfocus( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetPositionWithinWindow
+
| paneltype
| <code>Label.GetPositionWithinWindow()</code>
+
| <code>Label.paneltype()</code>
 
|  
 
|  
 +
|}
 +
 +
 +
=== DOTAHUDShop ===
 +
{| class="standard-table" style="width: 100%;"
 +
! Function
 +
! Signature
 +
! Description
 
|-  
 
|-  
| ApplyStyles
+
| visible
| <code>Label.ApplyStyles( boolean boolean_1 )</code>
+
| <code>DOTAHUDShop.visible( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ClearPropertyFromCode
+
| enabled
| <code>Label.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code>
+
| <code>DOTAHUDShop.enabled( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| DeleteAsync
+
| checked
| <code>Label.DeleteAsync( float float_1 )</code>
+
| <code>DOTAHUDShop.checked( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BIsTransparent
+
| defaultfocus
| <code>Label.BIsTransparent()</code>
+
| <code>DOTAHUDShop.defaultfocus( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BAcceptsInput
+
| inputnamespace
| <code>Label.BAcceptsInput()</code>
+
| <code>DOTAHUDShop.inputnamespace( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BAcceptsFocus
+
| hittest
| <code>Label.BAcceptsFocus()</code>
+
| <code>DOTAHUDShop.hittest( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetFocus
+
| hittestchildren
| <code>Label.SetFocus()</code>
+
| <code>DOTAHUDShop.hittestchildren( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| UpdateFocusInContext
+
| tabindex
| <code>Label.UpdateFocusInContext()</code>
+
| <code>DOTAHUDShop.tabindex( float float_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BHasHoverStyle
+
| selectionpos_x
| <code>Label.BHasHoverStyle()</code>
+
| <code>DOTAHUDShop.selectionpos_x( float float_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetAcceptsFocus
+
| selectionpos_y
| <code>Label.SetAcceptsFocus( boolean boolean_1 )</code>
+
| <code>DOTAHUDShop.selectionpos_y( float float_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetDisableFocusOnMouseDown
+
| id
| <code>Label.SetDisableFocusOnMouseDown( boolean boolean_1 )</code>
+
| <code>DOTAHUDShop.id()</code>
 
|  
 
|  
 
|-  
 
|-  
| BHasKeyFocus
+
| layoutfile
| <code>Label.BHasKeyFocus()</code>
+
| <code>DOTAHUDShop.layoutfile()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetScrollParentToFitWhenFocused
+
| contentwidth
| <code>Label.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code>
+
| <code>DOTAHUDShop.contentwidth()</code>
 
|  
 
|  
 
|-  
 
|-  
| BScrollParentToFitWhenFocused
+
| contentheight
| <code>Label.BScrollParentToFitWhenFocused()</code>
+
| <code>DOTAHUDShop.contentheight()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsSelected
+
| desiredlayoutwidth
| <code>Label.IsSelected()</code>
+
| <code>DOTAHUDShop.desiredlayoutwidth()</code>
 
|  
 
|  
 
|-  
 
|-  
| BHasDescendantKeyFocus
+
| desiredlayoutheight
| <code>Label.BHasDescendantKeyFocus()</code>
+
| <code>DOTAHUDShop.desiredlayoutheight()</code>
 
|  
 
|  
 
|-  
 
|-  
| BLoadLayout
+
| actuallayoutwidth
| <code>Label.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
+
| <code>DOTAHUDShop.actuallayoutwidth()</code>
 
|  
 
|  
 
|-  
 
|-  
| BLoadLayoutFromString
+
| actuallayoutheight
| <code>Label.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code>
+
| <code>DOTAHUDShop.actuallayoutheight()</code>
 
|  
 
|  
 
|-  
 
|-  
| LoadLayoutFromStringAsync
+
| actualxoffset
| <code>Label.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
+
| <code>DOTAHUDShop.actualxoffset()</code>
 
|  
 
|  
 
|-  
 
|-  
| LoadLayoutAsync
+
| actualyoffset
| <code>Label.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
+
| <code>DOTAHUDShop.actualyoffset()</code>
 
|  
 
|  
 
|-  
 
|-  
| BCreateChildren
+
| scrolloffset_y
| <code>Label.BCreateChildren( cstring cstring_1 )</code>
+
| <code>DOTAHUDShop.scrolloffset_y()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetTopOfInputContext
+
| scrolloffset_x
| <code>Label.SetTopOfInputContext( boolean boolean_1 )</code>
+
| <code>DOTAHUDShop.scrolloffset_x()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetDialogVariable
+
| style
| <code>Label.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code>
+
| <code>DOTAHUDShop.style()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetDialogVariableInt
+
| AddClass
| <code>Label.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code>
+
| <code>DOTAHUDShop.AddClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ScrollToTop
+
| RemoveClass
| <code>Label.ScrollToTop()</code>
+
| <code>DOTAHUDShop.RemoveClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ScrollToBottom
+
| BHasClass
| <code>Label.ScrollToBottom()</code>
+
| <code>DOTAHUDShop.BHasClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ScrollToLeftEdge
+
| SetHasClass
| <code>Label.ScrollToLeftEdge()</code>
+
| <code>DOTAHUDShop.SetHasClass( cstring cstring_1, boolean boolean_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ScrollToRightEdge
+
| ToggleClass
| <code>Label.ScrollToRightEdge()</code>
+
| <code>DOTAHUDShop.ToggleClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ScrollParentToMakePanelFit
+
| SwitchClass
| <code>Label.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code>
+
| <code>DOTAHUDShop.SwitchClass( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BCanSeeInParentScroll
+
| ClearPanelEvent
| <code>Label.BCanSeeInParentScroll()</code>
+
| <code>DOTAHUDShop.ClearPanelEvent( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAttributeInt
+
| SetDraggable
| <code>Label.GetAttributeInt( cstring cstring_1, integer integer_2 )</code>
+
| <code>DOTAHUDShop.SetDraggable( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAttributeString
+
| IsDraggable
| <code>Label.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
+
| <code>DOTAHUDShop.IsDraggable()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAttributeUInt32
+
| GetChildCount
| <code>Label.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
+
| <code>DOTAHUDShop.GetChildCount()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetAttributeInt
+
| GetChild
| <code>Label.SetAttributeInt( cstring cstring_1, integer integer_2 )</code>
+
| <code>DOTAHUDShop.GetChild( integer integer_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetAttributeString
+
| GetChildIndex
| <code>Label.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
+
| <code>DOTAHUDShop.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetAttributeUInt32
+
| Children
| <code>Label.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
+
| <code>DOTAHUDShop.Children()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetInputNamespace
+
| FindChildrenWithClassTraverse
| <code>Label.SetInputNamespace( cstring cstring_1 )</code>
+
| <code>DOTAHUDShop.FindChildrenWithClassTraverse( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| RegisterForReadyEvents
+
| GetParent
| <code>Label.RegisterForReadyEvents( boolean boolean_1 )</code>
+
| <code>DOTAHUDShop.GetParent()</code>
 
|  
 
|  
 
|-  
 
|-  
| BReadyForDisplay
+
| SetParent
| <code>Label.BReadyForDisplay()</code>
+
| <code>DOTAHUDShop.SetParent( unknown_variant_type unknown_variant_type_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetReadyForDisplay
+
| FindChild
| <code>Label.SetReadyForDisplay( boolean boolean_1 )</code>
+
| <code>DOTAHUDShop.FindChild( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| text
+
| FindChildTraverse
| <code>Label.text( cstring cstring_1 )</code>
+
| <code>DOTAHUDShop.FindChildTraverse( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| html
+
| FindChildInLayoutFile
| <code>Label.html( boolean boolean_1 )</code>
+
| <code>DOTAHUDShop.FindChildInLayoutFile( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetPanelEvent
+
| RemoveAndDeleteChildren
| <code>Label.SetPanelEvent( js_raw_args js_raw_args_1 )</code>
+
| <code>DOTAHUDShop.RemoveAndDeleteChildren()</code>
 
|  
 
|  
 
|-  
 
|-  
| rememberchildfocus
+
| MoveChildBefore
| <code>Label.rememberchildfocus( boolean boolean_1 )</code>
+
| <code>DOTAHUDShop.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| paneltype
+
| MoveChildAfter
| <code>Label.paneltype()</code>
+
| <code>DOTAHUDShop.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
 
|  
 
|  
|}
 
 
 
=== DOTAAvatarImage ===
 
{| class="standard-table" style="width: 100%;"
 
! Function
 
! Signature
 
! Description
 
 
|-  
 
|-  
| visible
+
| GetPositionWithinWindow
| <code>DOTAAvatarImage.visible( boolean boolean_1 )</code>
+
| <code>DOTAHUDShop.GetPositionWithinWindow()</code>
 
|  
 
|  
 
|-  
 
|-  
| enabled
+
| ApplyStyles
| <code>DOTAAvatarImage.enabled( boolean boolean_1 )</code>
+
| <code>DOTAHUDShop.ApplyStyles( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| checked
+
| ClearPropertyFromCode
| <code>DOTAAvatarImage.checked( boolean boolean_1 )</code>
+
| <code>DOTAHUDShop.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| defaultfocus
+
| DeleteAsync
| <code>DOTAAvatarImage.defaultfocus( cstring cstring_1 )</code>
+
| <code>DOTAHUDShop.DeleteAsync( float float_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| inputnamespace
+
| BIsTransparent
| <code>DOTAAvatarImage.inputnamespace( cstring cstring_1 )</code>
+
| <code>DOTAHUDShop.BIsTransparent()</code>
 
|  
 
|  
 
|-  
 
|-  
| hittest
+
| BAcceptsInput
| <code>DOTAAvatarImage.hittest( boolean boolean_1 )</code>
+
| <code>DOTAHUDShop.BAcceptsInput()</code>
 
|  
 
|  
 
|-  
 
|-  
| hittestchildren
+
| BAcceptsFocus
| <code>DOTAAvatarImage.hittestchildren( boolean boolean_1 )</code>
+
| <code>DOTAHUDShop.BAcceptsFocus()</code>
 
|  
 
|  
 
|-  
 
|-  
| tabindex
+
| SetFocus
| <code>DOTAAvatarImage.tabindex( float float_1 )</code>
+
| <code>DOTAHUDShop.SetFocus()</code>
 
|  
 
|  
 
|-  
 
|-  
| selectionpos_x
+
| UpdateFocusInContext
| <code>DOTAAvatarImage.selectionpos_x( float float_1 )</code>
+
| <code>DOTAHUDShop.UpdateFocusInContext()</code>
 
|  
 
|  
 
|-  
 
|-  
| selectionpos_y
+
| BHasHoverStyle
| <code>DOTAAvatarImage.selectionpos_y( float float_1 )</code>
+
| <code>DOTAHUDShop.BHasHoverStyle()</code>
 
|  
 
|  
 
|-  
 
|-  
| id
+
| SetAcceptsFocus
| <code>DOTAAvatarImage.id()</code>
+
| <code>DOTAHUDShop.SetAcceptsFocus( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| layoutfile
+
| SetDisableFocusOnMouseDown
| <code>DOTAAvatarImage.layoutfile()</code>
+
| <code>DOTAHUDShop.SetDisableFocusOnMouseDown( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| contentwidth
+
| BHasKeyFocus
| <code>DOTAAvatarImage.contentwidth()</code>
+
| <code>DOTAHUDShop.BHasKeyFocus()</code>
 
|  
 
|  
 
|-  
 
|-  
| contentheight
+
| SetScrollParentToFitWhenFocused
| <code>DOTAAvatarImage.contentheight()</code>
+
| <code>DOTAHUDShop.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| desiredlayoutwidth
+
| BScrollParentToFitWhenFocused
| <code>DOTAAvatarImage.desiredlayoutwidth()</code>
+
| <code>DOTAHUDShop.BScrollParentToFitWhenFocused()</code>
 
|  
 
|  
 
|-  
 
|-  
| desiredlayoutheight
+
| IsSelected
| <code>DOTAAvatarImage.desiredlayoutheight()</code>
+
| <code>DOTAHUDShop.IsSelected()</code>
 
|  
 
|  
 
|-  
 
|-  
| actuallayoutwidth
+
| BHasDescendantKeyFocus
| <code>DOTAAvatarImage.actuallayoutwidth()</code>
+
| <code>DOTAHUDShop.BHasDescendantKeyFocus()</code>
 
|  
 
|  
 
|-  
 
|-  
| actuallayoutheight
+
| BLoadLayout
| <code>DOTAAvatarImage.actuallayoutheight()</code>
+
| <code>DOTAHUDShop.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
 
|  
 
|  
 
|-  
 
|-  
| actualxoffset
+
| BLoadLayoutFromString
| <code>DOTAAvatarImage.actualxoffset()</code>
+
| <code>DOTAHUDShop.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| actualyoffset
+
| LoadLayoutFromStringAsync
| <code>DOTAAvatarImage.actualyoffset()</code>
+
| <code>DOTAHUDShop.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
 
|  
 
|  
 
|-  
 
|-  
| scrolloffset_y
+
| LoadLayoutAsync
| <code>DOTAAvatarImage.scrolloffset_y()</code>
+
| <code>DOTAHUDShop.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
 
|  
 
|  
 
|-  
 
|-  
| scrolloffset_x
+
| BLoadLayoutSnippet
| <code>DOTAAvatarImage.scrolloffset_x()</code>
+
| <code>DOTAHUDShop.BLoadLayoutSnippet( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| style
+
| BCreateChildren
| <code>DOTAAvatarImage.style()</code>
+
| <code>DOTAHUDShop.BCreateChildren( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| AddClass
+
| SetTopOfInputContext
| <code>DOTAAvatarImage.AddClass( cstring cstring_1 )</code>
+
| <code>DOTAHUDShop.SetTopOfInputContext( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| RemoveClass
+
| SetDialogVariable
| <code>DOTAAvatarImage.RemoveClass( cstring cstring_1 )</code>
+
| <code>DOTAHUDShop.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BHasClass
+
| SetDialogVariableInt
| <code>DOTAAvatarImage.BHasClass( cstring cstring_1 )</code>
+
| <code>DOTAHUDShop.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetHasClass
+
| SetDialogVariableTime
| <code>DOTAAvatarImage.SetHasClass( cstring cstring_1, boolean boolean_2 )</code>
+
| <code>DOTAHUDShop.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ToggleClass
+
| ScrollToTop
| <code>DOTAAvatarImage.ToggleClass( cstring cstring_1 )</code>
+
| <code>DOTAHUDShop.ScrollToTop()</code>
 
|  
 
|  
 
|-  
 
|-  
| ClearPanelEvent
+
| ScrollToBottom
| <code>DOTAAvatarImage.ClearPanelEvent( cstring cstring_1 )</code>
+
| <code>DOTAHUDShop.ScrollToBottom()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetDraggable
+
| ScrollToLeftEdge
| <code>DOTAAvatarImage.SetDraggable( boolean boolean_1 )</code>
+
| <code>DOTAHUDShop.ScrollToLeftEdge()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsDraggable
+
| ScrollToRightEdge
| <code>DOTAAvatarImage.IsDraggable()</code>
+
| <code>DOTAHUDShop.ScrollToRightEdge()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetChildCount
+
| ScrollParentToMakePanelFit
| <code>DOTAAvatarImage.GetChildCount()</code>
+
| <code>DOTAHUDShop.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetChild
+
| BCanSeeInParentScroll
| <code>DOTAAvatarImage.GetChild( integer integer_1 )</code>
+
| <code>DOTAHUDShop.BCanSeeInParentScroll()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetChildIndex
+
| GetAttributeInt
| <code>DOTAAvatarImage.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code>
+
| <code>DOTAHUDShop.GetAttributeInt( cstring cstring_1, integer integer_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| Children
+
| GetAttributeString
| <code>DOTAAvatarImage.Children()</code>
+
| <code>DOTAHUDShop.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| FindChildrenWithClassTraverse
+
| GetAttributeUInt32
| <code>DOTAAvatarImage.FindChildrenWithClassTraverse( cstring cstring_1 )</code>
+
| <code>DOTAHUDShop.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetParent
+
| SetAttributeInt
| <code>DOTAAvatarImage.GetParent()</code>
+
| <code>DOTAHUDShop.SetAttributeInt( cstring cstring_1, integer integer_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetParent
+
| SetAttributeString
| <code>DOTAAvatarImage.SetParent( unknown_variant_type unknown_variant_type_1 )</code>
+
| <code>DOTAHUDShop.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| FindChild
+
| SetAttributeUInt32
| <code>DOTAAvatarImage.FindChild( cstring cstring_1 )</code>
+
| <code>DOTAHUDShop.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| FindChildTraverse
+
| SetInputNamespace
| <code>DOTAAvatarImage.FindChildTraverse( cstring cstring_1 )</code>
+
| <code>DOTAHUDShop.SetInputNamespace( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| FindChildInLayoutFile
+
| RegisterForReadyEvents
| <code>DOTAAvatarImage.FindChildInLayoutFile( cstring cstring_1 )</code>
+
| <code>DOTAHUDShop.RegisterForReadyEvents( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| RemoveAndDeleteChildren
+
| BReadyForDisplay
| <code>DOTAAvatarImage.RemoveAndDeleteChildren()</code>
+
| <code>DOTAHUDShop.BReadyForDisplay()</code>
 
|  
 
|  
 
|-  
 
|-  
| MoveChildBefore
+
| SetReadyForDisplay
| <code>DOTAAvatarImage.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
+
| <code>DOTAHUDShop.SetReadyForDisplay( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| MoveChildAfter
+
| SetPanelEvent
| <code>DOTAAvatarImage.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
+
| <code>DOTAHUDShop.SetPanelEvent( js_raw_args js_raw_args_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetPositionWithinWindow
+
| RunScriptInPanelContext
| <code>DOTAAvatarImage.GetPositionWithinWindow()</code>
+
| <code>DOTAHUDShop.RunScriptInPanelContext( js_raw_args js_raw_args_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ApplyStyles
+
| rememberchildfocus
| <code>DOTAAvatarImage.ApplyStyles( boolean boolean_1 )</code>
+
| <code>DOTAHUDShop.rememberchildfocus( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ClearPropertyFromCode
+
| paneltype
| <code>DOTAAvatarImage.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code>
+
| <code>DOTAHUDShop.paneltype()</code>
 
|  
 
|  
 +
|}
 +
 +
 +
=== DOTAAvatarImage ===
 +
{| class="standard-table" style="width: 100%;"
 +
! Function
 +
! Signature
 +
! Description
 
|-  
 
|-  
| DeleteAsync
+
| visible
| <code>DOTAAvatarImage.DeleteAsync( float float_1 )</code>
+
| <code>DOTAAvatarImage.visible( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BIsTransparent
+
| enabled
| <code>DOTAAvatarImage.BIsTransparent()</code>
+
| <code>DOTAAvatarImage.enabled( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BAcceptsInput
+
| checked
| <code>DOTAAvatarImage.BAcceptsInput()</code>
+
| <code>DOTAAvatarImage.checked( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BAcceptsFocus
+
| defaultfocus
| <code>DOTAAvatarImage.BAcceptsFocus()</code>
+
| <code>DOTAAvatarImage.defaultfocus( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetFocus
+
| inputnamespace
| <code>DOTAAvatarImage.SetFocus()</code>
+
| <code>DOTAAvatarImage.inputnamespace( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| UpdateFocusInContext
+
| hittest
| <code>DOTAAvatarImage.UpdateFocusInContext()</code>
+
| <code>DOTAAvatarImage.hittest( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BHasHoverStyle
+
| hittestchildren
| <code>DOTAAvatarImage.BHasHoverStyle()</code>
+
| <code>DOTAAvatarImage.hittestchildren( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetAcceptsFocus
+
| tabindex
| <code>DOTAAvatarImage.SetAcceptsFocus( boolean boolean_1 )</code>
+
| <code>DOTAAvatarImage.tabindex( float float_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetDisableFocusOnMouseDown
+
| selectionpos_x
| <code>DOTAAvatarImage.SetDisableFocusOnMouseDown( boolean boolean_1 )</code>
+
| <code>DOTAAvatarImage.selectionpos_x( float float_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BHasKeyFocus
+
| selectionpos_y
| <code>DOTAAvatarImage.BHasKeyFocus()</code>
+
| <code>DOTAAvatarImage.selectionpos_y( float float_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetScrollParentToFitWhenFocused
+
| id
| <code>DOTAAvatarImage.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code>
+
| <code>DOTAAvatarImage.id()</code>
 
|  
 
|  
 
|-  
 
|-  
| BScrollParentToFitWhenFocused
+
| layoutfile
| <code>DOTAAvatarImage.BScrollParentToFitWhenFocused()</code>
+
| <code>DOTAAvatarImage.layoutfile()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsSelected
+
| contentwidth
| <code>DOTAAvatarImage.IsSelected()</code>
+
| <code>DOTAAvatarImage.contentwidth()</code>
 
|  
 
|  
 
|-  
 
|-  
| BHasDescendantKeyFocus
+
| contentheight
| <code>DOTAAvatarImage.BHasDescendantKeyFocus()</code>
+
| <code>DOTAAvatarImage.contentheight()</code>
 
|  
 
|  
 
|-  
 
|-  
| BLoadLayout
+
| desiredlayoutwidth
| <code>DOTAAvatarImage.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
+
| <code>DOTAAvatarImage.desiredlayoutwidth()</code>
 
|  
 
|  
 
|-  
 
|-  
| BLoadLayoutFromString
+
| desiredlayoutheight
| <code>DOTAAvatarImage.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code>
+
| <code>DOTAAvatarImage.desiredlayoutheight()</code>
 
|  
 
|  
 
|-  
 
|-  
| LoadLayoutFromStringAsync
+
| actuallayoutwidth
| <code>DOTAAvatarImage.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
+
| <code>DOTAAvatarImage.actuallayoutwidth()</code>
 
|  
 
|  
 
|-  
 
|-  
| LoadLayoutAsync
+
| actuallayoutheight
| <code>DOTAAvatarImage.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
+
| <code>DOTAAvatarImage.actuallayoutheight()</code>
 
|  
 
|  
 
|-  
 
|-  
| BCreateChildren
+
| actualxoffset
| <code>DOTAAvatarImage.BCreateChildren( cstring cstring_1 )</code>
+
| <code>DOTAAvatarImage.actualxoffset()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetTopOfInputContext
+
| actualyoffset
| <code>DOTAAvatarImage.SetTopOfInputContext( boolean boolean_1 )</code>
+
| <code>DOTAAvatarImage.actualyoffset()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetDialogVariable
+
| scrolloffset_y
| <code>DOTAAvatarImage.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code>
+
| <code>DOTAAvatarImage.scrolloffset_y()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetDialogVariableInt
+
| scrolloffset_x
| <code>DOTAAvatarImage.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code>
+
| <code>DOTAAvatarImage.scrolloffset_x()</code>
 
|  
 
|  
 
|-  
 
|-  
| ScrollToTop
+
| style
| <code>DOTAAvatarImage.ScrollToTop()</code>
+
| <code>DOTAAvatarImage.style()</code>
 
|  
 
|  
 
|-  
 
|-  
| ScrollToBottom
+
| AddClass
| <code>DOTAAvatarImage.ScrollToBottom()</code>
+
| <code>DOTAAvatarImage.AddClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ScrollToLeftEdge
+
| RemoveClass
| <code>DOTAAvatarImage.ScrollToLeftEdge()</code>
+
| <code>DOTAAvatarImage.RemoveClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ScrollToRightEdge
+
| BHasClass
| <code>DOTAAvatarImage.ScrollToRightEdge()</code>
+
| <code>DOTAAvatarImage.BHasClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ScrollParentToMakePanelFit
+
| SetHasClass
| <code>DOTAAvatarImage.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code>
+
| <code>DOTAAvatarImage.SetHasClass( cstring cstring_1, boolean boolean_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BCanSeeInParentScroll
+
| ToggleClass
| <code>DOTAAvatarImage.BCanSeeInParentScroll()</code>
+
| <code>DOTAAvatarImage.ToggleClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAttributeInt
+
| SwitchClass
| <code>DOTAAvatarImage.GetAttributeInt( cstring cstring_1, integer integer_2 )</code>
+
| <code>DOTAAvatarImage.SwitchClass( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAttributeString
+
| ClearPanelEvent
| <code>DOTAAvatarImage.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
+
| <code>DOTAAvatarImage.ClearPanelEvent( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAttributeUInt32
+
| SetDraggable
| <code>DOTAAvatarImage.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
+
| <code>DOTAAvatarImage.SetDraggable( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetAttributeInt
+
| IsDraggable
| <code>DOTAAvatarImage.SetAttributeInt( cstring cstring_1, integer integer_2 )</code>
+
| <code>DOTAAvatarImage.IsDraggable()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetAttributeString
+
| GetChildCount
| <code>DOTAAvatarImage.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
+
| <code>DOTAAvatarImage.GetChildCount()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetAttributeUInt32
+
| GetChild
| <code>DOTAAvatarImage.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
+
| <code>DOTAAvatarImage.GetChild( integer integer_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetInputNamespace
+
| GetChildIndex
| <code>DOTAAvatarImage.SetInputNamespace( cstring cstring_1 )</code>
+
| <code>DOTAAvatarImage.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| RegisterForReadyEvents
+
| Children
| <code>DOTAAvatarImage.RegisterForReadyEvents( boolean boolean_1 )</code>
+
| <code>DOTAAvatarImage.Children()</code>
 
|  
 
|  
 
|-  
 
|-  
| BReadyForDisplay
+
| FindChildrenWithClassTraverse
| <code>DOTAAvatarImage.BReadyForDisplay()</code>
+
| <code>DOTAAvatarImage.FindChildrenWithClassTraverse( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetReadyForDisplay
+
| GetParent
| <code>DOTAAvatarImage.SetReadyForDisplay( boolean boolean_1 )</code>
+
| <code>DOTAAvatarImage.GetParent()</code>
 
|  
 
|  
 
|-  
 
|-  
| steamid
+
| SetParent
| <code>DOTAAvatarImage.steamid( cstring cstring_1 )</code>
+
| <code>DOTAAvatarImage.SetParent( unknown_variant_type unknown_variant_type_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| accountid
+
| FindChild
| <code>DOTAAvatarImage.accountid( cstring cstring_1 )</code>
+
| <code>DOTAAvatarImage.FindChild( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetPanelEvent
+
| FindChildTraverse
| <code>DOTAAvatarImage.SetPanelEvent( js_raw_args js_raw_args_1 )</code>
+
| <code>DOTAAvatarImage.FindChildTraverse( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| rememberchildfocus
+
| FindChildInLayoutFile
| <code>DOTAAvatarImage.rememberchildfocus( boolean boolean_1 )</code>
+
| <code>DOTAAvatarImage.FindChildInLayoutFile( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| paneltype
+
| RemoveAndDeleteChildren
| <code>DOTAAvatarImage.paneltype()</code>
+
| <code>DOTAAvatarImage.RemoveAndDeleteChildren()</code>
 
|  
 
|  
|}
 
 
 
=== CustomUIElement ===
 
{| class="standard-table" style="width: 100%;"
 
! Function
 
! Signature
 
! Description
 
 
|-  
 
|-  
| visible
+
| MoveChildBefore
| <code>CustomUIElement.visible( boolean boolean_1 )</code>
+
| <code>DOTAAvatarImage.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| enabled
+
| MoveChildAfter
| <code>CustomUIElement.enabled( boolean boolean_1 )</code>
+
| <code>DOTAAvatarImage.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| checked
+
| GetPositionWithinWindow
| <code>CustomUIElement.checked( boolean boolean_1 )</code>
+
| <code>DOTAAvatarImage.GetPositionWithinWindow()</code>
 
|  
 
|  
 
|-  
 
|-  
| defaultfocus
+
| ApplyStyles
| <code>CustomUIElement.defaultfocus( cstring cstring_1 )</code>
+
| <code>DOTAAvatarImage.ApplyStyles( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| inputnamespace
+
| ClearPropertyFromCode
| <code>CustomUIElement.inputnamespace( cstring cstring_1 )</code>
+
| <code>DOTAAvatarImage.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| hittest
+
| DeleteAsync
| <code>CustomUIElement.hittest( boolean boolean_1 )</code>
+
| <code>DOTAAvatarImage.DeleteAsync( float float_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| hittestchildren
+
| BIsTransparent
| <code>CustomUIElement.hittestchildren( boolean boolean_1 )</code>
+
| <code>DOTAAvatarImage.BIsTransparent()</code>
 
|  
 
|  
 
|-  
 
|-  
| tabindex
+
| BAcceptsInput
| <code>CustomUIElement.tabindex( float float_1 )</code>
+
| <code>DOTAAvatarImage.BAcceptsInput()</code>
 
|  
 
|  
 
|-  
 
|-  
| selectionpos_x
+
| BAcceptsFocus
| <code>CustomUIElement.selectionpos_x( float float_1 )</code>
+
| <code>DOTAAvatarImage.BAcceptsFocus()</code>
 
|  
 
|  
 
|-  
 
|-  
| selectionpos_y
+
| SetFocus
| <code>CustomUIElement.selectionpos_y( float float_1 )</code>
+
| <code>DOTAAvatarImage.SetFocus()</code>
 
|  
 
|  
 
|-  
 
|-  
| id
+
| UpdateFocusInContext
| <code>CustomUIElement.id()</code>
+
| <code>DOTAAvatarImage.UpdateFocusInContext()</code>
 
|  
 
|  
 
|-  
 
|-  
| layoutfile
+
| BHasHoverStyle
| <code>CustomUIElement.layoutfile()</code>
+
| <code>DOTAAvatarImage.BHasHoverStyle()</code>
 
|  
 
|  
 
|-  
 
|-  
| contentwidth
+
| SetAcceptsFocus
| <code>CustomUIElement.contentwidth()</code>
+
| <code>DOTAAvatarImage.SetAcceptsFocus( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| contentheight
+
| SetDisableFocusOnMouseDown
| <code>CustomUIElement.contentheight()</code>
+
| <code>DOTAAvatarImage.SetDisableFocusOnMouseDown( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| desiredlayoutwidth
+
| BHasKeyFocus
| <code>CustomUIElement.desiredlayoutwidth()</code>
+
| <code>DOTAAvatarImage.BHasKeyFocus()</code>
 
|  
 
|  
 
|-  
 
|-  
| desiredlayoutheight
+
| SetScrollParentToFitWhenFocused
| <code>CustomUIElement.desiredlayoutheight()</code>
+
| <code>DOTAAvatarImage.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| actuallayoutwidth
+
| BScrollParentToFitWhenFocused
| <code>CustomUIElement.actuallayoutwidth()</code>
+
| <code>DOTAAvatarImage.BScrollParentToFitWhenFocused()</code>
 
|  
 
|  
 
|-  
 
|-  
| actuallayoutheight
+
| IsSelected
| <code>CustomUIElement.actuallayoutheight()</code>
+
| <code>DOTAAvatarImage.IsSelected()</code>
 
|  
 
|  
 
|-  
 
|-  
| actualxoffset
+
| BHasDescendantKeyFocus
| <code>CustomUIElement.actualxoffset()</code>
+
| <code>DOTAAvatarImage.BHasDescendantKeyFocus()</code>
 
|  
 
|  
 
|-  
 
|-  
| actualyoffset
+
| BLoadLayout
| <code>CustomUIElement.actualyoffset()</code>
+
| <code>DOTAAvatarImage.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
 
|  
 
|  
 
|-  
 
|-  
| scrolloffset_y
+
| BLoadLayoutFromString
| <code>CustomUIElement.scrolloffset_y()</code>
+
| <code>DOTAAvatarImage.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| scrolloffset_x
+
| LoadLayoutFromStringAsync
| <code>CustomUIElement.scrolloffset_x()</code>
+
| <code>DOTAAvatarImage.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
 
|  
 
|  
 
|-  
 
|-  
| style
+
| LoadLayoutAsync
| <code>CustomUIElement.style()</code>
+
| <code>DOTAAvatarImage.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
 
|  
 
|  
 
|-  
 
|-  
| AddClass
+
| BLoadLayoutSnippet
| <code>CustomUIElement.AddClass( cstring cstring_1 )</code>
+
| <code>DOTAAvatarImage.BLoadLayoutSnippet( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| RemoveClass
+
| BCreateChildren
| <code>CustomUIElement.RemoveClass( cstring cstring_1 )</code>
+
| <code>DOTAAvatarImage.BCreateChildren( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BHasClass
+
| SetTopOfInputContext
| <code>CustomUIElement.BHasClass( cstring cstring_1 )</code>
+
| <code>DOTAAvatarImage.SetTopOfInputContext( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetHasClass
+
| SetDialogVariable
| <code>CustomUIElement.SetHasClass( cstring cstring_1, boolean boolean_2 )</code>
+
| <code>DOTAAvatarImage.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ToggleClass
+
| SetDialogVariableInt
| <code>CustomUIElement.ToggleClass( cstring cstring_1 )</code>
+
| <code>DOTAAvatarImage.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ClearPanelEvent
+
| SetDialogVariableTime
| <code>CustomUIElement.ClearPanelEvent( cstring cstring_1 )</code>
+
| <code>DOTAAvatarImage.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetDraggable
+
| ScrollToTop
| <code>CustomUIElement.SetDraggable( boolean boolean_1 )</code>
+
| <code>DOTAAvatarImage.ScrollToTop()</code>
 
|  
 
|  
 
|-  
 
|-  
| IsDraggable
+
| ScrollToBottom
| <code>CustomUIElement.IsDraggable()</code>
+
| <code>DOTAAvatarImage.ScrollToBottom()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetChildCount
+
| ScrollToLeftEdge
| <code>CustomUIElement.GetChildCount()</code>
+
| <code>DOTAAvatarImage.ScrollToLeftEdge()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetChild
+
| ScrollToRightEdge
| <code>CustomUIElement.GetChild( integer integer_1 )</code>
+
| <code>DOTAAvatarImage.ScrollToRightEdge()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetChildIndex
+
| ScrollParentToMakePanelFit
| <code>CustomUIElement.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code>
+
| <code>DOTAAvatarImage.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| Children
+
| BCanSeeInParentScroll
| <code>CustomUIElement.Children()</code>
+
| <code>DOTAAvatarImage.BCanSeeInParentScroll()</code>
 
|  
 
|  
 
|-  
 
|-  
| FindChildrenWithClassTraverse
+
| GetAttributeInt
| <code>CustomUIElement.FindChildrenWithClassTraverse( cstring cstring_1 )</code>
+
| <code>DOTAAvatarImage.GetAttributeInt( cstring cstring_1, integer integer_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetParent
+
| GetAttributeString
| <code>CustomUIElement.GetParent()</code>
+
| <code>DOTAAvatarImage.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetParent
+
| GetAttributeUInt32
| <code>CustomUIElement.SetParent( unknown_variant_type unknown_variant_type_1 )</code>
+
| <code>DOTAAvatarImage.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| FindChild
+
| SetAttributeInt
| <code>CustomUIElement.FindChild( cstring cstring_1 )</code>
+
| <code>DOTAAvatarImage.SetAttributeInt( cstring cstring_1, integer integer_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| FindChildTraverse
+
| SetAttributeString
| <code>CustomUIElement.FindChildTraverse( cstring cstring_1 )</code>
+
| <code>DOTAAvatarImage.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| FindChildInLayoutFile
+
| SetAttributeUInt32
| <code>CustomUIElement.FindChildInLayoutFile( cstring cstring_1 )</code>
+
| <code>DOTAAvatarImage.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| RemoveAndDeleteChildren
+
| SetInputNamespace
| <code>CustomUIElement.RemoveAndDeleteChildren()</code>
+
| <code>DOTAAvatarImage.SetInputNamespace( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| MoveChildBefore
+
| RegisterForReadyEvents
| <code>CustomUIElement.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
+
| <code>DOTAAvatarImage.RegisterForReadyEvents( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| MoveChildAfter
+
| BReadyForDisplay
| <code>CustomUIElement.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
+
| <code>DOTAAvatarImage.BReadyForDisplay()</code>
 
|  
 
|  
 
|-  
 
|-  
| GetPositionWithinWindow
+
| SetReadyForDisplay
| <code>CustomUIElement.GetPositionWithinWindow()</code>
+
| <code>DOTAAvatarImage.SetReadyForDisplay( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ApplyStyles
+
| steamid
| <code>CustomUIElement.ApplyStyles( boolean boolean_1 )</code>
+
| <code>DOTAAvatarImage.steamid( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| ClearPropertyFromCode
+
| accountid
| <code>CustomUIElement.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code>
+
| <code>DOTAAvatarImage.accountid( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| DeleteAsync
+
| SetPanelEvent
| <code>CustomUIElement.DeleteAsync( float float_1 )</code>
+
| <code>DOTAAvatarImage.SetPanelEvent( js_raw_args js_raw_args_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BIsTransparent
+
| RunScriptInPanelContext
| <code>CustomUIElement.BIsTransparent()</code>
+
| <code>DOTAAvatarImage.RunScriptInPanelContext( js_raw_args js_raw_args_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BAcceptsInput
+
| rememberchildfocus
| <code>CustomUIElement.BAcceptsInput()</code>
+
| <code>DOTAAvatarImage.rememberchildfocus( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BAcceptsFocus
+
| paneltype
| <code>CustomUIElement.BAcceptsFocus()</code>
+
| <code>DOTAAvatarImage.paneltype()</code>
 
|  
 
|  
 +
|}
 +
 +
 +
=== CustomUIElement ===
 +
{| class="standard-table" style="width: 100%;"
 +
! Function
 +
! Signature
 +
! Description
 
|-  
 
|-  
| SetFocus
+
| visible
| <code>CustomUIElement.SetFocus()</code>
+
| <code>CustomUIElement.visible( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| UpdateFocusInContext
+
| enabled
| <code>CustomUIElement.UpdateFocusInContext()</code>
+
| <code>CustomUIElement.enabled( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BHasHoverStyle
+
| checked
| <code>CustomUIElement.BHasHoverStyle()</code>
+
| <code>CustomUIElement.checked( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetAcceptsFocus
+
| defaultfocus
| <code>CustomUIElement.SetAcceptsFocus( boolean boolean_1 )</code>
+
| <code>CustomUIElement.defaultfocus( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetDisableFocusOnMouseDown
+
| inputnamespace
| <code>CustomUIElement.SetDisableFocusOnMouseDown( boolean boolean_1 )</code>
+
| <code>CustomUIElement.inputnamespace( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BHasKeyFocus
+
| hittest
| <code>CustomUIElement.BHasKeyFocus()</code>
+
| <code>CustomUIElement.hittest( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetScrollParentToFitWhenFocused
+
| hittestchildren
| <code>CustomUIElement.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code>
+
| <code>CustomUIElement.hittestchildren( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BScrollParentToFitWhenFocused
+
| tabindex
| <code>CustomUIElement.BScrollParentToFitWhenFocused()</code>
+
| <code>CustomUIElement.tabindex( float float_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| IsSelected
+
| selectionpos_x
| <code>CustomUIElement.IsSelected()</code>
+
| <code>CustomUIElement.selectionpos_x( float float_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BHasDescendantKeyFocus
+
| selectionpos_y
| <code>CustomUIElement.BHasDescendantKeyFocus()</code>
+
| <code>CustomUIElement.selectionpos_y( float float_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| BLoadLayout
+
| id
| <code>CustomUIElement.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
+
| <code>CustomUIElement.id()</code>
 
|  
 
|  
 
|-  
 
|-  
| BLoadLayoutFromString
+
| layoutfile
| <code>CustomUIElement.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code>
+
| <code>CustomUIElement.layoutfile()</code>
 
|  
 
|  
 
|-  
 
|-  
| LoadLayoutFromStringAsync
+
| contentwidth
| <code>CustomUIElement.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
+
| <code>CustomUIElement.contentwidth()</code>
 
|  
 
|  
 
|-  
 
|-  
| LoadLayoutAsync
+
| contentheight
| <code>CustomUIElement.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
+
| <code>CustomUIElement.contentheight()</code>
 
|  
 
|  
 
|-  
 
|-  
| BCreateChildren
+
| desiredlayoutwidth
| <code>CustomUIElement.BCreateChildren( cstring cstring_1 )</code>
+
| <code>CustomUIElement.desiredlayoutwidth()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetTopOfInputContext
+
| desiredlayoutheight
| <code>CustomUIElement.SetTopOfInputContext( boolean boolean_1 )</code>
+
| <code>CustomUIElement.desiredlayoutheight()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetDialogVariable
+
| actuallayoutwidth
| <code>CustomUIElement.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code>
+
| <code>CustomUIElement.actuallayoutwidth()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetDialogVariableInt
+
| actuallayoutheight
| <code>CustomUIElement.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code>
+
| <code>CustomUIElement.actuallayoutheight()</code>
 
|  
 
|  
 
|-  
 
|-  
| ScrollToTop
+
| actualxoffset
| <code>CustomUIElement.ScrollToTop()</code>
+
| <code>CustomUIElement.actualxoffset()</code>
 
|  
 
|  
 
|-  
 
|-  
| ScrollToBottom
+
| actualyoffset
| <code>CustomUIElement.ScrollToBottom()</code>
+
| <code>CustomUIElement.actualyoffset()</code>
 
|  
 
|  
 
|-  
 
|-  
| ScrollToLeftEdge
+
| scrolloffset_y
| <code>CustomUIElement.ScrollToLeftEdge()</code>
+
| <code>CustomUIElement.scrolloffset_y()</code>
 
|  
 
|  
 
|-  
 
|-  
| ScrollToRightEdge
+
| scrolloffset_x
| <code>CustomUIElement.ScrollToRightEdge()</code>
+
| <code>CustomUIElement.scrolloffset_x()</code>
 
|  
 
|  
 
|-  
 
|-  
| ScrollParentToMakePanelFit
+
| style
| <code>CustomUIElement.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code>
+
| <code>CustomUIElement.style()</code>
 
|  
 
|  
 
|-  
 
|-  
| BCanSeeInParentScroll
+
| AddClass
| <code>CustomUIElement.BCanSeeInParentScroll()</code>
+
| <code>CustomUIElement.AddClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAttributeInt
+
| RemoveClass
| <code>CustomUIElement.GetAttributeInt( cstring cstring_1, integer integer_2 )</code>
+
| <code>CustomUIElement.RemoveClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAttributeString
+
| BHasClass
| <code>CustomUIElement.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
+
| <code>CustomUIElement.BHasClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| GetAttributeUInt32
+
| SetHasClass
| <code>CustomUIElement.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
+
| <code>CustomUIElement.SetHasClass( cstring cstring_1, boolean boolean_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetAttributeInt
+
| ToggleClass
| <code>CustomUIElement.SetAttributeInt( cstring cstring_1, integer integer_2 )</code>
+
| <code>CustomUIElement.ToggleClass( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetAttributeString
+
| SwitchClass
| <code>CustomUIElement.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
+
| <code>CustomUIElement.SwitchClass( cstring cstring_1, cstring cstring_2 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetAttributeUInt32
+
| ClearPanelEvent
| <code>CustomUIElement.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
+
| <code>CustomUIElement.ClearPanelEvent( cstring cstring_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetInputNamespace
+
| SetDraggable
| <code>CustomUIElement.SetInputNamespace( cstring cstring_1 )</code>
+
| <code>CustomUIElement.SetDraggable( boolean boolean_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| RegisterForReadyEvents
+
| IsDraggable
| <code>CustomUIElement.RegisterForReadyEvents( boolean boolean_1 )</code>
+
| <code>CustomUIElement.IsDraggable()</code>
 
|  
 
|  
 
|-  
 
|-  
| BReadyForDisplay
+
| GetChildCount
| <code>CustomUIElement.BReadyForDisplay()</code>
+
| <code>CustomUIElement.GetChildCount()</code>
 
|  
 
|  
 
|-  
 
|-  
| SetReadyForDisplay
+
| GetChild
| <code>CustomUIElement.SetReadyForDisplay( boolean boolean_1 )</code>
+
| <code>CustomUIElement.GetChild( integer integer_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| SetPanelEvent
+
| GetChildIndex
| <code>CustomUIElement.SetPanelEvent( js_raw_args js_raw_args_1 )</code>
+
| <code>CustomUIElement.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code>
 
|  
 
|  
 
|-  
 
|-  
| rememberchildfocus
+
| Children
| <code>CustomUIElement.rememberchildfocus( boolean boolean_1 )</code>
+
| <code>CustomUIElement.Children()</code>
 
|  
 
|  
 
|-  
 
|-  
| paneltype
+
| FindChildrenWithClassTraverse
| <code>CustomUIElement.paneltype()</code>
+
| <code>CustomUIElement.FindChildrenWithClassTraverse( cstring cstring_1 )</code>
 
|  
 
|  
|}
 
 
 
=== DOTAAbilityImage ===
 
{| class="standard-table" style="width: 100%;"
 
! Function
 
! Signature
 
! Description
 
 
|-  
 
|-  
| visible
+
| GetParent
| <code>DOTAAbilityImage.visible( boolean boolean_1 )</code>
+
| <code>CustomUIElement.GetParent()</code>
 
|  
 
|  
 
|-  
 
|-  
| enabled
+
| SetParent
| <code>DOTAAbilityImage.enabled( boolean boolean_1 )</code>
+
| <code>CustomUIElement.SetParent( unknown_variant_type unknown_variant_type_1 )</code>
 
|  
 
|  
 
|-  
 
|-