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− | This is automatic documentation generated using 'cl_panorama_script_help_2' console command and requires updating.
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− | NOTE: Currently, the command only describes panel types that have actually been accessed from JavaScript during that session. (So run a custom game that exercises Panorama to get documentation.)
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− |
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− | NOTE: Currently, the command doesn't distinguish between methods declared on a class and methods it inherits from a base class. For example, every subclass of Panel2D lists 'SetHasClass' as a method.
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− |
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− | Generated on 27 April 2016
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− |
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− | === CDOTA_PanoramaScript_GameEvents ===
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− | {| class="standard-table" style="width: 100%;"
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− | ! Function
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− | ! Signature
| |
− | ! Description
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− | |-
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− | | Subscribe
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− | | <code>GameEvents.Subscribe( cstring pEventName, js_value funcVal )</code>
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− | | Subscribe to a game event
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− | |-
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− | | Unsubscribe
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− | | <code>GameEvents.Unsubscribe( integer nCallbackHandle )</code>
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− | | Unsubscribe from a game event
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− | |-
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− | | SendCustomGameEventToServer
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− | | <code>GameEvents.SendCustomGameEventToServer( cstring pEventName, js_object jsObject )</code>
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− | | Send a custom game event
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− | |-
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− | | SendEventClientSide
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− | | <code>GameEvents.SendEventClientSide( cstring pEventName, js_object jsObject )</code>
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− | | Send a client-side event using gameeventmanager (only useful for a few specific events)
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− | |}
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− |
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− |
| |
− | === CDOTA_PanoramaScript_GameUI ===
| |
− | {| class="standard-table" style="width: 100%;"
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− | ! Function
| |
− | ! Signature
| |
− | ! Description
| |
− | |-
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− | | SetDefaultUIEnabled
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− | | <code>GameUI.SetDefaultUIEnabled( integer nElementType, boolean bVisible )</code>
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− | | Control whether the default UI is enabled
| |
− | |-
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− | | CustomUIConfig
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− | | <code>GameUI.CustomUIConfig( js_raw_args args )</code>
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− | | Get the current UI configuration
| |
− | |-
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− | | PingMinimapAtLocation
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− | | <code>GameUI.PingMinimapAtLocation( js_value vec3 )</code>
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− | | Create a minimap ping at the given location
| |
− | |-
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− | | SetMouseCallback
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− | | <code>GameUI.SetMouseCallback( js_value callbackFn )</code>
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− | | Install a mouse input filter
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− | |-
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− | | EnableAliMode
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− | | <code>GameUI.EnableAliMode( boolean bEnable, integer nPort, js_value offsetVal, integer nScale )</code>
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− | |
| |
− | |-
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− | | GetCursorPosition
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− | | <code>GameUI.GetCursorPosition( js_raw_args args )</code>
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− | | Get the current mouse position.
| |
− | |-
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− | | FindScreenEntities
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− | | <code>GameUI.FindScreenEntities( js_raw_args args )</code>
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− | | Return the entity index of the entity under the given screen position.
| |
− | |-
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− | | GetScreenWorldPosition
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− | | <code>GameUI.GetScreenWorldPosition( js_raw_args args )</code>
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− | | Get the world position of the screen position, or null if the cursor is out of the world.
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− | |-
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− | | WasMousePressed
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− | | <code>GameUI.WasMousePressed( integer nButtonNum )</code>
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− | | Install a mouse input filter
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− | |-
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− | | WasMouseDoublePressed
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− | | <code>GameUI.WasMouseDoublePressed( integer nButtonNum )</code>
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− | | Install a mouse input filter
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− | |-
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− | | IsMouseDown
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− | | <code>GameUI.IsMouseDown( integer nButtonNum )</code>
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− | | Install a mouse input filter
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− | |-
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− | | IsShiftDown
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− | | <code>GameUI.IsShiftDown()</code>
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− | | Is the shift button pressed?
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− | |-
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− | | IsAltDown
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− | | <code>GameUI.IsAltDown()</code>
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− | | Is the alt button pressed?
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− | |-
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− | | IsControlDown
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− | | <code>GameUI.IsControlDown()</code>
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− | | Is the control button pressed?
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− | |-
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− | | GetClickBehaviors
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− | | <code>GameUI.GetClickBehaviors()</code>
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− | | Get the current UI click interaction mode.
| |
− | |-
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− | | SelectUnit
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− | | <code>GameUI.SelectUnit( integer nEntityIndex, boolean bAddToGroup )</code>
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− | | Select a unit, adding it to the group or replacing the current selection.
| |
− | |-
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− | | SetCameraPitchMin
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− | | <code>GameUI.SetCameraPitchMin( float flPitchMin )</code>
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− | | Set the minimum camera pitch angle.
| |
− | |-
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− | | SetCameraPitchMax
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− | | <code>GameUI.SetCameraPitchMax( float flPitchMax )</code>
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− | | Set the maximum camera pitch angle.
| |
− | |-
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− | | SetCameraYaw
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− | | <code>GameUI.SetCameraYaw( float flCameraYaw )</code>
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− | | Set the camera's yaw.
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− | |-
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− | | SetCameraLookAtPositionHeightOffset
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− | | <code>GameUI.SetCameraLookAtPositionHeightOffset( float flCameraLookAtHeightOffset )</code>
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− | | Offset the camera's look at point.
| |
− | |-
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− | | SetCameraDistance
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− | | <code>GameUI.SetCameraDistance( float flDistance )</code>
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− | | Set the camera distance from the look at point.
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− | |-
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− | | SetRenderBottomInsetOverride
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− | | <code>GameUI.SetRenderBottomInsetOverride( integer nInset )</code>
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− | | Set the gap between the bottom of the screen and the game rendering viewport. (Value expressed as pixels in a normalized 1024x768 viewport.)
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− | |-
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− | | SetRenderTopInsetOverride
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− | | <code>GameUI.SetRenderTopInsetOverride( integer nInset )</code>
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− | | Set the gap between the top of the screen and the game rendering viewport. (Value expressed as pixels in a normalized 1024x768 viewport.)
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− | |-
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− | | SetCameraTarget
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− | | <code>GameUI.SetCameraTarget( integer nTargetEntIndex )</code>
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− | | Set the camera target for the local player, or -1 to clear.
| |
− | |}
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− |
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− |
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− | === CDOTA_PanoramaScript_CustomNetTables ===
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− | {| class="standard-table" style="width: 100%;"
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− | ! Function
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− | ! Signature
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− | ! Description
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− | |-
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− | | GetTableValue
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− | | <code>CustomNetTables.GetTableValue( cstring pTableName, cstring pKeyName )</code>
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− | | Get a key from a custom net table
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− | |-
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− | | GetAllTableValues
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− | | <code>CustomNetTables.GetAllTableValues( cstring pTableName )</code>
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− | | Get all values from a custom net table
| |
− | |-
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− | | SubscribeNetTableListener
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− | | <code>CustomNetTables.SubscribeNetTableListener( js_raw_args args )</code>
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− | | Register a callback when a particular custom net table changes
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− | |-
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− | | UnsubscribeNetTableListener
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− | | <code>CustomNetTables.UnsubscribeNetTableListener( integer nCallbackHandle )</code>
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− | | Unsubscribe from a game event
| |
− | |}
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− |
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− |
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− | === CScriptBindingPR_Players ===
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− | {| class="standard-table" style="width: 100%;"
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− | ! Function
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− | ! Signature
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− | ! Description
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− | |-
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− | | GetMaxPlayers
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− | | <code>Players.GetMaxPlayers()</code>
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− | | Get the maximum number of players in the game.
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− | |-
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− | | GetMaxTeamPlayers
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− | | <code>Players.GetMaxTeamPlayers()</code>
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− | | Get the maximum number of players on teams.
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− | |-
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− | | GetLocalPlayer
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− | | <code>Players.GetLocalPlayer()</code>
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− | | Get the local player ID.
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− | |-
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− | | IsValidPlayerID
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− | | <code>Players.IsValidPlayerID( integer iPlayerID )</code>
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− | | Is the nth player a valid player?
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− | |-
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− | | GetPlayerName
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− | | <code>Players.GetPlayerName( integer iPlayerID )</code>
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− | | Return the name of a player.
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− | |-
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− | | GetPlayerHeroEntityIndex
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− | | <code>Players.GetPlayerHeroEntityIndex( integer iPlayerID )</code>
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− | | Get the entity index of the hero controlled by this player.
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− | |-
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− | | GetSelectedEntities
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− | | <code>Players.GetSelectedEntities( integer iPlayerID )</code>
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− | | Get the entities this player has selected.
| |
− | |-
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− | | GetQueryUnit
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− | | <code>Players.GetQueryUnit( integer iPlayerID )</code>
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− | | Get the entities this player is querying.
| |
− | |-
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− | | GetLocalPlayerPortraitUnit
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− | | <code>Players.GetLocalPlayerPortraitUnit()</code>
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− | | Get local player current portrait unit. (ie. Player's hero or primary selected unit.)
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− | |-
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− | | CanPlayerBuyback
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− | | <code>Players.CanPlayerBuyback( integer iPlayerID )</code>
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− | | Can the player buy back?
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− | |-
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− | | HasCustomGameTicketForPlayerID
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− | | <code>Players.HasCustomGameTicketForPlayerID( integer iPlayerID )</code>
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− | | Does this player have a custom game ticket?
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− | |-
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− | | GetAssists
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− | | <code>Players.GetAssists( integer iPlayerID )</code>
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− | | The number of assists credited to a player.
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− | |-
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− | | GetClaimedDenies
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− | | <code>Players.GetClaimedDenies( integer iPlayerID )</code>
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− | |
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− | |-
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− | | GetClaimedMisses
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− | | <code>Players.GetClaimedMisses( integer iPlayerID )</code>
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− | |
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− | |-
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− | | GetDeaths
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− | | <code>Players.GetDeaths( integer iPlayerID )</code>
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− | | The number of deaths a player has suffered.
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− | |-
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− | | GetDenies
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− | | <code>Players.GetDenies( integer iPlayerID )</code>
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− | | The number of denies credited to a player.
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− | |-
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− | | GetGold
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− | | <code>Players.GetGold( integer iPlayerID )</code>
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− | | The amount of gold a player has.
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− | |-
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− | | GetKills
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− | | <code>Players.GetKills( integer iPlayerID )</code>
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− | | The number of kills credited to a player.
| |
− | |-
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− | | GetLastBuybackTime
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− | | <code>Players.GetLastBuybackTime( integer iPlayerID )</code>
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− | |
| |
− | |-
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− | | GetLastHitMultikill
| |
− | | <code>Players.GetLastHitMultikill( integer iPlayerID )</code>
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− | |
| |
− | |-
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− | | GetLastHits
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− | | <code>Players.GetLastHits( integer iPlayerID )</code>
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− | | The number of last hits credited to a player.
| |
− | |-
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− | | GetLastHitStreak
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− | | <code>Players.GetLastHitStreak( integer iPlayerID )</code>
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− | |
| |
− | |-
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− | | GetLevel
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− | | <code>Players.GetLevel( integer iPlayerID )</code>
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− | | The current level of a player.
| |
− | |-
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− | | GetMisses
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− | | <code>Players.GetMisses( integer iPlayerID )</code>
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− | |
| |
− | |-
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− | | GetNearbyCreepDeaths
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− | | <code>Players.GetNearbyCreepDeaths( integer iPlayerID )</code>
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− | |
| |
− | |-
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− | | GetReliableGold
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− | | <code>Players.GetReliableGold( integer iPlayerID )</code>
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− | | Total reliable gold for this player.
| |
− | |-
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− | | GetRespawnSeconds
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− | | <code>Players.GetRespawnSeconds( integer iPlayerID )</code>
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− | |
| |
− | |-
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− | | GetStreak
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− | | <code>Players.GetStreak( integer iPlayerID )</code>
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− | |
| |
− | |-
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− | | GetTotalEarnedGold
| |
− | | <code>Players.GetTotalEarnedGold( integer iPlayerID )</code>
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− | | Total gold earned in this game by this player.
| |
− | |-
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− | | GetTotalEarnedXP
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− | | <code>Players.GetTotalEarnedXP( integer iPlayerID )</code>
| |
− | | Total xp earned in this game by this player.
| |
− | |-
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− | | GetUnreliableGold
| |
− | | <code>Players.GetUnreliableGold( integer iPlayerID )</code>
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− | | Total unreliable gold for this player.
| |
− | |-
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− | | GetTeam
| |
− | | <code>Players.GetTeam( integer iPlayerID )</code>
| |
− | | Get the team this player is on.
| |
− | |-
| |
− | | GetGoldPerMin
| |
− | | <code>Players.GetGoldPerMin( integer iPlayerID )</code>
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− | | Average gold earned per minute for this player.
| |
− | |-
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− | | GetXPPerMin
| |
− | | <code>Players.GetXPPerMin( integer iPlayerID )</code>
| |
− | | Average xp earned per minute for this player.
| |
− | |-
| |
− | | GetPlayerSelectedHero
| |
− | | <code>Players.GetPlayerSelectedHero( integer iPlayerID )</code>
| |
− | | Return the name of the hero a player is controlling.
| |
− | |-
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− | | GetPlayerColor
| |
− | | <code>Players.GetPlayerColor( integer iPlayerID )</code>
| |
− | | Get the player color.
| |
− | |-
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− | | IsSpectator
| |
− | | <code>Players.IsSpectator( integer iPlayerID )</code>
| |
− | | Is this player a spectator.
| |
− | |-
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− | | PlayerPortraitClicked
| |
− | | <code>Players.PlayerPortraitClicked( integer nClickedPlayerID, boolean bHoldingCtrl, boolean bHoldingAlt )</code>
| |
− | | .
| |
− | |-
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− | | BuffClicked
| |
− | | <code>Players.BuffClicked( integer nEntity, integer nBuffSerial, boolean bAlert )</code>
| |
− | | .
| |
− | |}
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− |
| |
− |
| |
− | === CScriptBindingPR_Entities ===
| |
− | {| class="standard-table" style="width: 100%;"
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− | ! Function
| |
− | ! Signature
| |
− | ! Description
| |
− | |-
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− | | GetAbsOrigin
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− | | <code>Entities.GetAbsOrigin( integer nEntityIndex )</code>
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− | | Get the world origin of the entity.
| |
− | |-
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− | | GetForward
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− | | <code>Entities.GetForward( integer nEntityIndex )</code>
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− | | Get the forward vector of the entity.
| |
− | |-
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− | | GetRight
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− | | <code>Entities.GetRight( integer nEntityIndex )</code>
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− | | Get the right vector of the entity.
| |
− | |-
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− | | GetUp
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− | | <code>Entities.GetUp( integer nEntityIndex )</code>
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− | | Get the up vector of the entity.
| |
− | |-
| |
− | | GetAllBuildingEntities
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− | | <code>Entities.GetAllBuildingEntities()</code>
| |
− | | Get all the building entities.
| |
− | |-
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− | | GetAllHeroEntities
| |
− | | <code>Entities.GetAllHeroEntities()</code>
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− | | Get all the hero entities.
| |
− | |-
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− | | GetAllEntitiesByName
| |
− | | <code>Entities.GetAllEntitiesByName( cstring pszName )</code>
| |
− | | Get all the entities with a given name.
| |
− | |-
| |
− | | GetAllEntitiesByClassname
| |
− | | <code>Entities.GetAllEntitiesByClassname( cstring pszName )</code>
| |
− | | Get all the entities with a given classname.
| |
− | |-
| |
− | | GetAllCreatureEntities
| |
− | | <code>Entities.GetAllCreatureEntities()</code>
| |
− | | Get all the creature entities.
| |
− | |-
| |
− | | GetAllEntities
| |
− | | <code>Entities.GetAllEntities()</code>
| |
− | | Get all the entities.
| |
− | |-
| |
− | | CanBeDominated
| |
− | | <code>Entities.CanBeDominated( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | HasAttackCapability
| |
− | | <code>Entities.HasAttackCapability( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | HasCastableAbilities
| |
− | | <code>Entities.HasCastableAbilities( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | HasFlyingVision
| |
− | | <code>Entities.HasFlyingVision( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | HasFlyMovementCapability
| |
− | | <code>Entities.HasFlyMovementCapability( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | HasGroundMovementCapability
| |
− | | <code>Entities.HasGroundMovementCapability( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | HasMovementCapability
| |
− | | <code>Entities.HasMovementCapability( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | HasScepter
| |
− | | <code>Entities.HasScepter( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | HasUpgradeableAbilities
| |
− | | <code>Entities.HasUpgradeableAbilities( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | HasUpgradeableAbilitiesThatArentMaxed
| |
− | | <code>Entities.HasUpgradeableAbilitiesThatArentMaxed( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsAlive
| |
− | | <code>Entities.IsAlive( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsAncient
| |
− | | <code>Entities.IsAncient( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsAttackImmune
| |
− | | <code>Entities.IsAttackImmune( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsBarracks
| |
− | | <code>Entities.IsBarracks( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsBlind
| |
− | | <code>Entities.IsBlind( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsBoss
| |
− | | <code>Entities.IsBoss( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsRoshan
| |
− | | <code>Entities.IsRoshan( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsBuilding
| |
− | | <code>Entities.IsBuilding( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsCommandRestricted
| |
− | | <code>Entities.IsCommandRestricted( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsConsideredHero
| |
− | | <code>Entities.IsConsideredHero( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsControllableByAnyPlayer
| |
− | | <code>Entities.IsControllableByAnyPlayer( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsCourier
| |
− | | <code>Entities.IsCourier( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsCreature
| |
− | | <code>Entities.IsCreature( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsCreep
| |
− | | <code>Entities.IsCreep( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsCreepHero
| |
− | | <code>Entities.IsCreepHero( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsDeniable
| |
− | | <code>Entities.IsDeniable( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsDominated
| |
− | | <code>Entities.IsDominated( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsEnemy
| |
− | | <code>Entities.IsEnemy( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsEvadeDisabled
| |
− | | <code>Entities.IsEvadeDisabled( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsFort
| |
− | | <code>Entities.IsFort( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsFrozen
| |
− | | <code>Entities.IsFrozen( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsGeneratedByEconItem
| |
− | | <code>Entities.IsGeneratedByEconItem( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsHallofFame
| |
− | | <code>Entities.IsHallofFame( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsDisarmed
| |
− | | <code>Entities.IsDisarmed( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsHero
| |
− | | <code>Entities.IsHero( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsHexed
| |
− | | <code>Entities.IsHexed( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsIllusion
| |
− | | <code>Entities.IsIllusion( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsInRangeOfFountain
| |
− | | <code>Entities.IsInRangeOfFountain( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsInventoryEnabled
| |
− | | <code>Entities.IsInventoryEnabled( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsInvisible
| |
− | | <code>Entities.IsInvisible( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsInvulnerable
| |
− | | <code>Entities.IsInvulnerable( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsLaneCreep
| |
− | | <code>Entities.IsLaneCreep( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsLowAttackPriority
| |
− | | <code>Entities.IsLowAttackPriority( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsMagicImmune
| |
− | | <code>Entities.IsMagicImmune( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsMechanical
| |
− | | <code>Entities.IsMechanical( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsMuted
| |
− | | <code>Entities.IsMuted( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsNeutralUnitType
| |
− | | <code>Entities.IsNeutralUnitType( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsNightmared
| |
− | | <code>Entities.IsNightmared( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsOther
| |
− | | <code>Entities.IsOther( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsOutOfGame
| |
− | | <code>Entities.IsOutOfGame( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsOwnedByAnyPlayer
| |
− | | <code>Entities.IsOwnedByAnyPlayer( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsPhantom
| |
− | | <code>Entities.IsPhantom( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsRangedAttacker
| |
− | | <code>Entities.IsRangedAttacker( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsRealHero
| |
− | | <code>Entities.IsRealHero( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsRooted
| |
− | | <code>Entities.IsRooted( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsSelectable
| |
− | | <code>Entities.IsSelectable( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsShop
| |
− | | <code>Entities.IsShop( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsSilenced
| |
− | | <code>Entities.IsSilenced( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsSpeciallyDeniable
| |
− | | <code>Entities.IsSpeciallyDeniable( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsStunned
| |
− | | <code>Entities.IsStunned( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsSummoned
| |
− | | <code>Entities.IsSummoned( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsTower
| |
− | | <code>Entities.IsTower( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsUnselectable
| |
− | | <code>Entities.IsUnselectable( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsWard
| |
− | | <code>Entities.IsWard( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsZombie
| |
− | | <code>Entities.IsZombie( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | NoHealthBar
| |
− | | <code>Entities.NoHealthBar( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | NoTeamMoveTo
| |
− | | <code>Entities.NoTeamMoveTo( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | NoTeamSelect
| |
− | | <code>Entities.NoTeamSelect( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | NotOnMinimap
| |
− | | <code>Entities.NotOnMinimap( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | NotOnMinimapForEnemies
| |
− | | <code>Entities.NotOnMinimapForEnemies( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | NoUnitCollision
| |
− | | <code>Entities.NoUnitCollision( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | PassivesDisabled
| |
− | | <code>Entities.PassivesDisabled( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | ProvidesVision
| |
− | | <code>Entities.ProvidesVision( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | UsesHeroAbilityNumbers
| |
− | | <code>Entities.UsesHeroAbilityNumbers( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetAbilityCount
| |
− | | <code>Entities.GetAbilityCount( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetCombatClassAttack
| |
− | | <code>Entities.GetCombatClassAttack( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetCombatClassDefend
| |
− | | <code>Entities.GetCombatClassDefend( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetCurrentVisionRange
| |
− | | <code>Entities.GetCurrentVisionRange( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetDamageBonus
| |
− | | <code>Entities.GetDamageBonus( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetDamageMax
| |
− | | <code>Entities.GetDamageMax( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetDamageMin
| |
− | | <code>Entities.GetDamageMin( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetDayTimeVisionRange
| |
− | | <code>Entities.GetDayTimeVisionRange( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetHealth
| |
− | | <code>Entities.GetHealth( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetHealthPercent
| |
− | | <code>Entities.GetHealthPercent( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetHealthThinkRegen
| |
− | | <code>Entities.GetHealthThinkRegen( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetLevel
| |
− | | <code>Entities.GetLevel( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetMaxHealth
| |
− | | <code>Entities.GetMaxHealth( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetNightTimeVisionRange
| |
− | | <code>Entities.GetNightTimeVisionRange( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetStates
| |
− | | <code>Entities.GetStates( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetTotalPurchasedUpgradeGoldCost
| |
− | | <code>Entities.GetTotalPurchasedUpgradeGoldCost( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetTeamNumber
| |
− | | <code>Entities.GetTeamNumber( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetAttackRange
| |
− | | <code>Entities.GetAttackRange( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetAttackSpeed
| |
− | | <code>Entities.GetAttackSpeed( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetAttacksPerSecond
| |
− | | <code>Entities.GetAttacksPerSecond( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetBaseAttackTime
| |
− | | <code>Entities.GetBaseAttackTime( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetBaseMagicalResistanceValue
| |
− | | <code>Entities.GetBaseMagicalResistanceValue( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetBaseMoveSpeed
| |
− | | <code>Entities.GetBaseMoveSpeed( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetBonusPhysicalArmor
| |
− | | <code>Entities.GetBonusPhysicalArmor( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetCollisionPadding
| |
− | | <code>Entities.GetCollisionPadding( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetEffectiveInvisibilityLevel
| |
− | | <code>Entities.GetEffectiveInvisibilityLevel( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetHasteFactor
| |
− | | <code>Entities.GetHasteFactor( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetHullRadius
| |
− | | <code>Entities.GetHullRadius( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetIdealSpeed
| |
− | | <code>Entities.GetIdealSpeed( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetIncreasedAttackSpeed
| |
− | | <code>Entities.GetIncreasedAttackSpeed( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetMana
| |
− | | <code>Entities.GetMana( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetManaThinkRegen
| |
− | | <code>Entities.GetManaThinkRegen( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetMaxMana
| |
− | | <code>Entities.GetMaxMana( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetMagicalArmorValue
| |
− | | <code>Entities.GetMagicalArmorValue( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetPaddedCollisionRadius
| |
− | | <code>Entities.GetPaddedCollisionRadius( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetPercentInvisible
| |
− | | <code>Entities.GetPercentInvisible( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetPhysicalArmorValue
| |
− | | <code>Entities.GetPhysicalArmorValue( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetProjectileCollisionSize
| |
− | | <code>Entities.GetProjectileCollisionSize( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetRingRadius
| |
− | | <code>Entities.GetRingRadius( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetSecondsPerAttack
| |
− | | <code>Entities.GetSecondsPerAttack( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | ManaFraction
| |
− | | <code>Entities.ManaFraction( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetClassname
| |
− | | <code>Entities.GetClassname( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetDisplayedUnitName
| |
− | | <code>Entities.GetDisplayedUnitName( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetSelectionGroup
| |
− | | <code>Entities.GetSelectionGroup( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetSoundSet
| |
− | | <code>Entities.GetSoundSet( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetUnitLabel
| |
− | | <code>Entities.GetUnitLabel( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetUnitName
| |
− | | <code>Entities.GetUnitName( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetTotalDamageTaken
| |
− | | <code>Entities.GetTotalDamageTaken( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsControllableByPlayer
| |
− | | <code>Entities.IsControllableByPlayer( integer nEntityIndex, integer nPlayerIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetChosenTarget
| |
− | | <code>Entities.GetChosenTarget( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | HasItemInInventory
| |
− | | <code>Entities.HasItemInInventory( integer nEntityIndex, cstring pItemName )</code>
| |
− | |
| |
− | |-
| |
− | | GetRangeToUnit
| |
− | | <code>Entities.GetRangeToUnit( integer nEntityIndex, integer nEntityIndex2 )</code>
| |
− | |
| |
− | |-
| |
− | | IsEntityInRange
| |
− | | <code>Entities.IsEntityInRange( integer nEntityIndex, integer nEntityIndex2, float flRange )</code>
| |
− | |
| |
− | |-
| |
− | | GetMoveSpeedModifier
| |
− | | <code>Entities.GetMoveSpeedModifier( integer nEntityIndex, float flBaseSpeed )</code>
| |
− | |
| |
− | |-
| |
− | | CanAcceptTargetToAttack
| |
− | | <code>Entities.CanAcceptTargetToAttack( integer nEntityIndex, integer nEntityIndex2 )</code>
| |
− | |
| |
− | |-
| |
− | | InState
| |
− | | <code>Entities.InState( integer nEntityIndex, integer nState )</code>
| |
− | |
| |
− | |-
| |
− | | GetArmorForDamageType
| |
− | | <code>Entities.GetArmorForDamageType( integer nEntityIndex, integer iDamageType )</code>
| |
− | |
| |
− | |-
| |
− | | GetArmorReductionForDamageType
| |
− | | <code>Entities.GetArmorReductionForDamageType( integer nEntityIndex, integer iDamageType )</code>
| |
− | |
| |
− | |-
| |
− | | IsInRangeOfShop
| |
− | | <code>Entities.IsInRangeOfShop( integer nEntityIndex, integer iShopType, boolean bSpecific )</code>
| |
− | |
| |
− | |-
| |
− | | GetNumItemsInStash
| |
− | | <code>Entities.GetNumItemsInStash( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetNumItemsInInventory
| |
− | | <code>Entities.GetNumItemsInInventory( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetItemInSlot
| |
− | | <code>Entities.GetItemInSlot( integer nEntityIndex, integer nSlotIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetAbility
| |
− | | <code>Entities.GetAbility( integer nEntityIndex, integer nSlotIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetAbilityByName
| |
− | | <code>Entities.GetAbilityByName( integer nEntityIndex, cstring pszAbilityName )</code>
| |
− | |
| |
− | |-
| |
− | | GetNumBuffs
| |
− | | <code>Entities.GetNumBuffs( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetBuff
| |
− | | <code>Entities.GetBuff( integer nEntityIndex, integer nBufIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetAbilityPoints
| |
− | | <code>Entities.GetAbilityPoints( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetCurrentXP
| |
− | | <code>Entities.GetCurrentXP( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetNeededXPToLevel
| |
− | | <code>Entities.GetNeededXPToLevel( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetSelectionEntities
| |
− | | <code>Entities.GetSelectionEntities( integer nEntityIndex )</code>
| |
− | | Get the currently selected entities
| |
− | |-
| |
− | | IsValidEntity
| |
− | | <code>Entities.IsValidEntity( integer nEntityIndex )</code>
| |
− | | Is this a valid entity index?
| |
− | |-
| |
− | | IsItemPhysical
| |
− | | <code>Entities.IsItemPhysical( integer nEntityIndex )</code>
| |
− | | Is this entity an item container in the world?
| |
− | |-
| |
− | | GetContainedItem
| |
− | | <code>Entities.GetContainedItem( integer nEntityIndex )</code>
| |
− | | Get the item contained in this physical item container.
| |
− | |}
| |
− |
| |
− |
| |
− | === CScriptBindingPR_Abilities ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Function
| |
− | ! Signature
| |
− | ! Description
| |
− | |-
| |
− | | GetAbilityName
| |
− | | <code>Abilities.GetAbilityName( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetAbilityTextureName
| |
− | | <code>Abilities.GetAbilityTextureName( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetAssociatedPrimaryAbilities
| |
− | | <code>Abilities.GetAssociatedPrimaryAbilities( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetAssociatedSecondaryAbilities
| |
− | | <code>Abilities.GetAssociatedSecondaryAbilities( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetHotkeyOverride
| |
− | | <code>Abilities.GetHotkeyOverride( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetIntrinsicModifierName
| |
− | | <code>Abilities.GetIntrinsicModifierName( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetSharedCooldownName
| |
− | | <code>Abilities.GetSharedCooldownName( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | AbilityReady
| |
− | | <code>Abilities.AbilityReady( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | CanAbilityBeUpgraded
| |
− | | <code>Abilities.CanAbilityBeUpgraded( integer nEntityIndex )</code>
| |
− | | Returns an AbilityLearnResult_t
| |
− | |-
| |
− | | CanBeExecuted
| |
− | | <code>Abilities.CanBeExecuted( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetAbilityDamage
| |
− | | <code>Abilities.GetAbilityDamage( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetAbilityDamageType
| |
− | | <code>Abilities.GetAbilityDamageType( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetAbilityTargetFlags
| |
− | | <code>Abilities.GetAbilityTargetFlags( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetAbilityTargetTeam
| |
− | | <code>Abilities.GetAbilityTargetTeam( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetAbilityTargetType
| |
− | | <code>Abilities.GetAbilityTargetType( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetAbilityType
| |
− | | <code>Abilities.GetAbilityType( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetBehavior
| |
− | | <code>Abilities.GetBehavior( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetCastRange
| |
− | | <code>Abilities.GetCastRange( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetChannelledManaCostPerSecond
| |
− | | <code>Abilities.GetChannelledManaCostPerSecond( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetCurrentCharges
| |
− | | <code>Abilities.GetCurrentCharges( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetEffectiveLevel
| |
− | | <code>Abilities.GetEffectiveLevel( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetHeroLevelRequiredToUpgrade
| |
− | | <code>Abilities.GetHeroLevelRequiredToUpgrade( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetLevel
| |
− | | <code>Abilities.GetLevel( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetManaCost
| |
− | | <code>Abilities.GetManaCost( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetMaxLevel
| |
− | | <code>Abilities.GetMaxLevel( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | AttemptToUpgrade
| |
− | | <code>Abilities.AttemptToUpgrade( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | CanLearn
| |
− | | <code>Abilities.CanLearn( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetAutoCastState
| |
− | | <code>Abilities.GetAutoCastState( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetToggleState
| |
− | | <code>Abilities.GetToggleState( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | HasScepterUpgradeTooltip
| |
− | | <code>Abilities.HasScepterUpgradeTooltip( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsActivated
| |
− | | <code>Abilities.IsActivated( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsActivatedChanging
| |
− | | <code>Abilities.IsActivatedChanging( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsAttributeBonus
| |
− | | <code>Abilities.IsAttributeBonus( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsAutocast
| |
− | | <code>Abilities.IsAutocast( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsCooldownReady
| |
− | | <code>Abilities.IsCooldownReady( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsDisplayedAbility
| |
− | | <code>Abilities.IsDisplayedAbility( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsHidden
| |
− | | <code>Abilities.IsHidden( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsHiddenWhenStolen
| |
− | | <code>Abilities.IsHiddenWhenStolen( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsInAbilityPhase
| |
− | | <code>Abilities.IsInAbilityPhase( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsItem
| |
− | | <code>Abilities.IsItem( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsMarkedAsDirty
| |
− | | <code>Abilities.IsMarkedAsDirty( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsMuted
| |
− | | <code>Abilities.IsMuted( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsOnCastbar
| |
− | | <code>Abilities.IsOnCastbar( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsOnLearnbar
| |
− | | <code>Abilities.IsOnLearnbar( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsOwnersGoldEnough
| |
− | | <code>Abilities.IsOwnersGoldEnough( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsOwnersGoldEnoughForUpgrade
| |
− | | <code>Abilities.IsOwnersGoldEnoughForUpgrade( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsOwnersManaEnough
| |
− | | <code>Abilities.IsOwnersManaEnough( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsPassive
| |
− | | <code>Abilities.IsPassive( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsRecipe
| |
− | | <code>Abilities.IsRecipe( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsSharedWithTeammates
| |
− | | <code>Abilities.IsSharedWithTeammates( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsStealable
| |
− | | <code>Abilities.IsStealable( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsStolen
| |
− | | <code>Abilities.IsStolen( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsToggle
| |
− | | <code>Abilities.IsToggle( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetAOERadius
| |
− | | <code>Abilities.GetAOERadius( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetBackswingTime
| |
− | | <code>Abilities.GetBackswingTime( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetCastPoint
| |
− | | <code>Abilities.GetCastPoint( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetChannelStartTime
| |
− | | <code>Abilities.GetChannelStartTime( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetChannelTime
| |
− | | <code>Abilities.GetChannelTime( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetCooldown
| |
− | | <code>Abilities.GetCooldown( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetCooldownLength
| |
− | | <code>Abilities.GetCooldownLength( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetCooldownTime
| |
− | | <code>Abilities.GetCooldownTime( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetCooldownTimeRemaining
| |
− | | <code>Abilities.GetCooldownTimeRemaining( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetDuration
| |
− | | <code>Abilities.GetDuration( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetUpgradeBlend
| |
− | | <code>Abilities.GetUpgradeBlend( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetLocalPlayerActiveAbility
| |
− | | <code>Abilities.GetLocalPlayerActiveAbility()</code>
| |
− | | Get the local player's current active ability. (Pre-cast targetting state.)
| |
− | |-
| |
− | | GetCaster
| |
− | | <code>Abilities.GetCaster( integer nAbilityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetCustomValueFor
| |
− | | <code>Abilities.GetCustomValueFor( integer nAbilityIndex, cstring pszAbilityVarName )</code>
| |
− | |
| |
− | |-
| |
− | | GetLevelSpecialValueFor
| |
− | | <code>Abilities.GetLevelSpecialValueFor( integer nAbilityIndex, cstring szName, integer nLevel )</code>
| |
− | |
| |
− | |-
| |
− | | GetSpecialValueFor
| |
− | | <code>Abilities.GetSpecialValueFor( integer nAbilityIndex, cstring szName )</code>
| |
− | |
| |
− | |-
| |
− | | IsCosmetic
| |
− | | <code>Abilities.IsCosmetic( integer nAbilityIndex, integer nTargetEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | ExecuteAbility
| |
− | | <code>Abilities.ExecuteAbility( integer nAbilityEntIndex, integer nCasterEntIndex, boolean bIsQuickCast )</code>
| |
− | | Attempt to execute the specified ability (Equivalent to clicking the ability in the HUD action bar)
| |
− | |-
| |
− | | CreateDoubleTapCastOrder
| |
− | | <code>Abilities.CreateDoubleTapCastOrder( integer nAbilityEntIndex, integer nCasterEntIndex )</code>
| |
− | | Attempt to double-tap (self-cast) the specified ability (Equivalent to double-clicking the ability in the HUD action bar)
| |
− | |-
| |
− | | PingAbility
| |
− | | <code>Abilities.PingAbility( integer nAbilityIndex )</code>
| |
− | | Ping the specified ability (Equivalent to alt-clicking the ability in the HUD action bar)
| |
− | |-
| |
− | | GetKeybind
| |
− | | <code>Abilities.GetKeybind( integer nAbilityEntIndex )</code>
| |
− | | Returns the keybind (as a string) for the specified ability.
| |
− | |}
| |
− |
| |
− |
| |
− | === CScriptBindingPR_Items ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Function
| |
− | ! Signature
| |
− | ! Description
| |
− | |-
| |
− | | ShouldDisplayCharges
| |
− | | <code>Items.ShouldDisplayCharges( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | AlwaysDisplayCharges
| |
− | | <code>Items.AlwaysDisplayCharges( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | ShowSecondaryCharges
| |
− | | <code>Items.ShowSecondaryCharges( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | CanBeSoldByLocalPlayer
| |
− | | <code>Items.CanBeSoldByLocalPlayer( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | CanDoubleTapCast
| |
− | | <code>Items.CanDoubleTapCast( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | ForceHideCharges
| |
− | | <code>Items.ForceHideCharges( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsAlertableItem
| |
− | | <code>Items.IsAlertableItem( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsCastOnPickup
| |
− | | <code>Items.IsCastOnPickup( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsDisassemblable
| |
− | | <code>Items.IsDisassemblable( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsDroppable
| |
− | | <code>Items.IsDroppable( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsInnatelyDisassemblable
| |
− | | <code>Items.IsInnatelyDisassemblable( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsKillable
| |
− | | <code>Items.IsKillable( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsMuted
| |
− | | <code>Items.IsMuted( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsPermanent
| |
− | | <code>Items.IsPermanent( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsPurchasable
| |
− | | <code>Items.IsPurchasable( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsRecipe
| |
− | | <code>Items.IsRecipe( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsRecipeGenerated
| |
− | | <code>Items.IsRecipeGenerated( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsSellable
| |
− | | <code>Items.IsSellable( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | IsStackable
| |
− | | <code>Items.IsStackable( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | ProRatesChargesWhenSelling
| |
− | | <code>Items.ProRatesChargesWhenSelling( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | RequiresCharges
| |
− | | <code>Items.RequiresCharges( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | CanBeExecuted
| |
− | | <code>Items.CanBeExecuted( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetCost
| |
− | | <code>Items.GetCost( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetCurrentCharges
| |
− | | <code>Items.GetCurrentCharges( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetSecondaryCharges
| |
− | | <code>Items.GetSecondaryCharges( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetDisplayedCharges
| |
− | | <code>Items.GetDisplayedCharges( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetInitialCharges
| |
− | | <code>Items.GetInitialCharges( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetItemColor
| |
− | | <code>Items.GetItemColor( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetShareability
| |
− | | <code>Items.GetShareability( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetAbilityTextureSF
| |
− | | <code>Items.GetAbilityTextureSF( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetAssembledTime
| |
− | | <code>Items.GetAssembledTime( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetPurchaseTime
| |
− | | <code>Items.GetPurchaseTime( integer nEntityIndex )</code>
| |
− | |
| |
− | |-
| |
− | | GetPurchaser
| |
− | | <code>Items.GetPurchaser( integer nItemID )</code>
| |
− | |
| |
− | |-
| |
− | | LocalPlayerDisassembleItem
| |
− | | <code>Items.LocalPlayerDisassembleItem( integer nItem )</code>
| |
− | | Attempt to have the local player disassemble the specified item. Returns false if the order wasn't issued.
| |
− | |-
| |
− | | LocalPlayerDropItemFromStash
| |
− | | <code>Items.LocalPlayerDropItemFromStash( integer nItem )</code>
| |
− | | Attempt to have the local player drop the specified item from its stash. Returns false if the order wasn't issued.
| |
− | |-
| |
− | | LocalPlayerItemAlertAllies
| |
− | | <code>Items.LocalPlayerItemAlertAllies( integer nItem )</code>
| |
− | | Attempt to have the local player alert allies about the specified item. Returns false if the order wasn't issued.
| |
− | |-
| |
− | | LocalPlayerMoveItemToStash
| |
− | | <code>Items.LocalPlayerMoveItemToStash( integer nItem )</code>
| |
− | | Attempt to have the local player move the specified item to its stash. Returns false if the order wasn't issued.
| |
− | |-
| |
− | | LocalPlayerSellItem
| |
− | | <code>Items.LocalPlayerSellItem( integer nItem )</code>
| |
− | | Attempt to have the local player sell the specified item. Returns false if the order wasn't issued.
| |
− | |}
| |
− |
| |
− |
| |
− | === CScriptBindingPR_Game ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Function
| |
− | ! Signature
| |
− | ! Description
| |
− | |-
| |
− | | Time
| |
− | | <code>Game.Time()</code>
| |
− | |
| |
− | |-
| |
− | | GetGameTime
| |
− | | <code>Game.GetGameTime()</code>
| |
− | |
| |
− | |-
| |
− | | GetDOTATime
| |
− | | <code>Game.GetDOTATime( boolean bIncludePreGame, boolean bIncludeNegativeTime )</code>
| |
− | |
| |
− | |-
| |
− | | GetGameWinner
| |
− | | <code>Game.GetGameWinner()</code>
| |
− | | Return the team id of the winning team.
| |
− | |-
| |
− | | GetStateTransitionTime
| |
− | | <code>Game.GetStateTransitionTime()</code>
| |
− | |
| |
− | |-
| |
− | | GetCustomGameDifficulty
| |
− | | <code>Game.GetCustomGameDifficulty()</code>
| |
− | | Get the difficulty setting of the game.
| |
− | |-
| |
− | | IsHUDFlipped
| |
− | | <code>Game.IsHUDFlipped()</code>
| |
− | | Returns true if the user has enabled flipped HUD
| |
− | |-
| |
− | | GetScreenWidth
| |
− | | <code>Game.GetScreenWidth()</code>
| |
− | | Returns the width of the display.
| |
− | |-
| |
− | | GetScreenHeight
| |
− | | <code>Game.GetScreenHeight()</code>
| |
− | | Returns the height of the display.
| |
− | |-
| |
− | | WorldToScreenX
| |
− | | <code>Game.WorldToScreenX( float x, float y, float z )</code>
| |
− | | Converts the specified x,y,z world co-ordinate into an x screen coordinate. Returns -1 if behind the camera
| |
− | |-
| |
− | | WorldToScreenY
| |
− | | <code>Game.WorldToScreenY( float x, float y, float z )</code>
| |
− | | Converts the specified x,y,z world co-ordinate into a y screen coordinate. Returns -1 if behind the camera
| |
− | |-
| |
− | | ScreenXYToWorld
| |
− | | <code>Game.ScreenXYToWorld( integer nX, integer nY )</code>
| |
− | | Converts the specified x, y screen coordinates into a x, y, z world coordinates.
| |
− | |-
| |
− | | GetKeybindForAbility
| |
− | | <code>Game.GetKeybindForAbility( integer iSlot )</code>
| |
− | | Returns the keybind (as a string) for the requested ability slot.
| |
− | |-
| |
− | | GetNianFightTimeLeft
| |
− | | <code>Game.GetNianFightTimeLeft()</code>
| |
− | |
| |
− | |-
| |
− | | GetState
| |
− | | <code>Game.GetState()</code>
| |
− | |
| |
− | |-
| |
− | | GameStateIs
| |
− | | <code>Game.GameStateIs( integer nState )</code>
| |
− | |
| |
− | |-
| |
− | | GameStateIsBefore
| |
− | | <code>Game.GameStateIsBefore( integer nState )</code>
| |
− | |
| |
− | |-
| |
− | | GameStateIsAfter
| |
− | | <code>Game.GameStateIsAfter( integer nState )</code>
| |
− | |
| |
− | |-
| |
− | | AddCommand
| |
− | | <code>Game.AddCommand( cstring pszCommandName, js_value callback, cstring pszDescription, integer nFlags )</code>
| |
− | |
| |
− | |-
| |
− | | GetLocalPlayerID
| |
− | | <code>Game.GetLocalPlayerID()</code>
| |
− | |
| |
− | |-
| |
− | | PlayerJoinTeam
| |
− | | <code>Game.PlayerJoinTeam( integer nTeamID )</code>
| |
− | | Assign the local player to the specified team
| |
− | |-
| |
− | | AutoAssignPlayersToTeams
| |
− | | <code>Game.AutoAssignPlayersToTeams()</code>
| |
− | | Assign the currently unassigned players to teams
| |
− | |-
| |
− | | ShufflePlayerTeamAssignments
| |
− | | <code>Game.ShufflePlayerTeamAssignments()</code>
| |
− | | Shuffle the team assignments of all of the players currently assigned to a team.
| |
− | |-
| |
− | | SetRemainingSetupTime
| |
− | | <code>Game.SetRemainingSetupTime( float flSeconds )</code>
| |
− | | Set the remaining seconds in team setup before the game starts. -1 to stop the countdown timer
| |
− | |-
| |
− | | SetAutoLaunchDelay
| |
− | | <code>Game.SetAutoLaunchDelay( float flSeconds )</code>
| |
− | | Set the amount of time in seconds that will be set as the remaining time when all players are assigned to a team.
| |
− | |-
| |
− | | SetAutoLaunchEnabled
| |
− | | <code>Game.SetAutoLaunchEnabled( boolean bEnable )</code>
| |
− | | Enable or disable automatically starting the game once all players are assigned to a team
| |
− | |-
| |
− | | GetAutoLaunchEnabled
| |
− | | <code>Game.GetAutoLaunchEnabled()</code>
| |
− | | Return true of false indicating if automatically starting the game is enabled.
| |
− | |-
| |
− | | SetTeamSelectionLocked
| |
− | | <code>Game.SetTeamSelectionLocked( boolean bLockTeams )</code>
| |
− | | Lock the team selection preventing players from swiching teams.
| |
− | |-
| |
− | | GetTeamSelectionLocked
| |
− | | <code>Game.GetTeamSelectionLocked()</code>
| |
− | | Returns true or false to indicate if team selection is locked
| |
− | |-
| |
− | | GetAllTeamIDs
| |
− | | <code>Game.GetAllTeamIDs()</code>
| |
− | | Get all team IDs
| |
− | |-
| |
− | | GetAllPlayerIDs
| |
− | | <code>Game.GetAllPlayerIDs()</code>
| |
− | | Get all player IDs
| |
− | |-
| |
− | | GetUnassignedPlayerIDs
| |
− | | <code>Game.GetUnassignedPlayerIDs()</code>
| |
− | | Get unassigned player IDs
| |
− | |-
| |
− | | GetPlayerUltimateStateOrTime
| |
− | | <code>Game.GetPlayerUltimateStateOrTime( integer nPlayerID )</code>
| |
− | | Get info about the player hero ultimate ability
| |
− | |-
| |
− | | IsPlayerMuted
| |
− | | <code>Game.IsPlayerMuted( integer nPlayerID )</code>
| |
− | | Whether the local player has muted text and voice chat for the specified player id
| |
− | |-
| |
− | | SetPlayerMuted
| |
− | | <code>Game.SetPlayerMuted( integer nPlayerID, boolean bMuted )</code>
| |
− | | Set whether the local player has muted text and voice chat for the specified player id
| |
− | |-
| |
− | | GetTeamDetails
| |
− | | <code>Game.GetTeamDetails( integer nTeam )</code>
| |
− | | Get detailed information for the given team
| |
− | |-
| |
− | | GetLocalPlayerInfo
| |
− | | <code>Game.GetLocalPlayerInfo()</code>
| |
− | | Get details for the local player
| |
− | |-
| |
− | | GetPlayerItems
| |
− | | <code>Game.GetPlayerItems( integer nPlayerID )</code>
| |
− | | Get info about the player items.
| |
− | |-
| |
− | | GetPlayerInfo
| |
− | | <code>Game.GetPlayerInfo( integer nPlayerID )</code>
| |
− | | Get info about the given player
| |
− | |-
| |
− | | GetPlayerIDsOnTeam
| |
− | | <code>Game.GetPlayerIDsOnTeam( integer nTeam )</code>
| |
− | | Get player IDs for the given team
| |
− | |-
| |
− | | ServerCmd
| |
− | | <code>Game.ServerCmd( cstring pMsg )</code>
| |
− | |
| |
− | |-
| |
− | | FinishGame
| |
− | | <code>Game.FinishGame()</code>
| |
− | |
| |
− | |-
| |
− | | EmitSound
| |
− | | <code>Game.EmitSound( cstring pSoundEventName )</code>
| |
− | | Emit a sound for the local player. Returns an integer handle that can be passed to StopSound. (Returns 0 on failure.)
| |
− | |-
| |
− | | StopSound
| |
− | | <code>Game.StopSound( integer nHandle )</code>
| |
− | | Stop a current playing sound on the local player. Takes handle from a call to EmitSound.
| |
− | |-
| |
− | | GetMapInfo
| |
− | | <code>Game.GetMapInfo()</code>
| |
− | | Return information about the current map.
| |
− | |-
| |
− | | PrepareUnitOrders
| |
− | | <code>Game.PrepareUnitOrders( js_raw_args args )</code>
| |
− | | Orders from the local player - takes a single arguments object that supports: dotaunitorder_t OrderType, ent_index TargetIndex, vector Position, ent_index AbilityIndex, OrderIssuer_t OrderIssuer, ent_index UnitIndex, OrderQueueBehavior_t QueueBehavior, bool ShowEffects.
| |
− | |-
| |
− | | DropItemAtCursor
| |
− | | <code>Game.DropItemAtCursor( integer nControlledUnitEnt, integer nItemEnt )</code>
| |
− | | Order a unit to drop the specified item at the current cursor location.
| |
− | |-
| |
− | | EnterAbilityLearnMode
| |
− | | <code>Game.EnterAbilityLearnMode()</code>
| |
− | |
| |
− | |-
| |
− | | EndAbilityLearnMode
| |
− | | <code>Game.EndAbilityLearnMode()</code>
| |
− | |
| |
− | |-
| |
− | | IsInAbilityLearnMode
| |
− | | <code>Game.IsInAbilityLearnMode()</code>
| |
− | |
| |
− | |-
| |
− | | IsGamePaused
| |
− | | <code>Game.IsGamePaused()</code>
| |
− | |
| |
− | |-
| |
− | | IsInToolsMode
| |
− | | <code>Game.IsInToolsMode()</code>
| |
− | |
| |
− | |}
| |
− |
| |
− | === Particles ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Function
| |
− | ! Signature
| |
− | ! Description
| |
− | |-
| |
− | | CreateParticle
| |
− | | <code>CreateParticle( string particleName, int particleAttach, int entityIndex )</code>
| |
− | | Creates a new particle effect for local player
| |
− | |-
| |
− | | ReleaseParticleIndex
| |
− | | <code>ReleaseParticleIndex( int particleId )</code>
| |
− | | Frees the specified particle index
| |
− | |-
| |
− | | DestroyParticleEffect
| |
− | | <code>DestroyParticleEffect( int particleID, bool immediately )</code>
| |
− | | Destroys particle.
| |
− | |-
| |
− | | SetParticleControl
| |
− | | <code>SetParticleControl( int particleId, int controlIndex, Vector controlData )</code>
| |
− | | Set the control point data for a control on a particle effect
| |
− | |-
| |
− | | SetParticleControlEnt
| |
− | | <code>SetParticleControlEnt( int particleId, int controlIndex, int entityIndex, int int_4, string attach_name, Vector Vector_6, bool bool_7 )</code>
| |
− | | No Description Set
| |
− | |-
| |
− | | SetParticleControlForward
| |
− | | <code>SetParticleControlForward( int particleId, int controlIndex, Vector Vector_3 )</code>
| |
− | | (int nFXIndex, int nPoint, vForward)
| |
− | |-
| |
− | | SetParticleAlwaysSimulate
| |
− | | <code>SetParticleAlwaysSimulate(int particleId)</code>
| |
− | |
| |
− | |}
| |
− |
| |
− | === $ ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Function
| |
− | ! Signature
| |
− | ! Description
| |
− | |-
| |
− | | Msg
| |
− | | <code>Msg( js_raw_args js_raw_args_1 )</code>
| |
− | | Log a message
| |
− | |-
| |
− | | DispatchEvent
| |
− | | <code>DispatchEvent( js_raw_args js_raw_args_1 )</code>
| |
− | | Dispatch an event
| |
− | |-
| |
− | | DispatchEventAsync
| |
− | | <code>DispatchEventAsync( js_raw_args js_raw_args_1 )</code>
| |
− | | Dispatch an event to occur later
| |
− | |-
| |
− | | RegisterEventHandler
| |
− | | <code>RegisterEventHandler( js_raw_args js_raw_args_1 )</code>
| |
− | | Register an event handler
| |
− | |-
| |
− | | RegisterForUnhandledEvent
| |
− | | <code>RegisterForUnhandledEvent( js_raw_args js_raw_args_1 )</code>
| |
− | | Register a handler for an event that is not otherwise handled
| |
− | |-
| |
− | | UnregisterForUnhandledEvent
| |
− | | <code>UnregisterForUnhandledEvent( js_raw_args js_raw_args_1 )</code>
| |
− | | Remove an unhandled event handler
| |
− | |-
| |
− | | FindChildInContext
| |
− | | <code>FindChildInContext( js_raw_args js_raw_args_1 )</code>
| |
− | | Find an element
| |
− | |-
| |
− | | AsyncWebRequest
| |
− | | <code>AsyncWebRequest( js_raw_args js_raw_args_1 )</code>
| |
− | | Make a web request
| |
− | |-
| |
− | | CreatePanel
| |
− | | <code>CreatePanel( js_raw_args js_raw_args_1 )</code>
| |
− | | Create a new panel
| |
− | |-
| |
− | | Localize
| |
− | | <code>Localize( js_raw_args js_raw_args_1 )</code>
| |
− | | Localize a string
| |
− | |-
| |
− | | Language
| |
− | | <code>Language( js_raw_args js_raw_args_1 )</code>
| |
− | | Get the current language
| |
− | |-
| |
− | | Schedule
| |
− | | <code>Schedule( js_raw_args js_raw_args_1 )</code>
| |
− | | Schedule a function to be called later
| |
− | |-
| |
− | | CancelScheduled
| |
− | | <code>CancelScheduled( js_raw_args js_raw_args_1 )</code>
| |
− | | Cancelse a scheduled function
| |
− | |-
| |
− | | GetContextPanel
| |
− | | <code>GetContextPanel( js_raw_args js_raw_args_1 )</code>
| |
− | | Get the current panel context
| |
− | |-
| |
− | | RegisterKeyBind
| |
− | | <code>RegisterKeyBind( js_raw_args js_raw_args_1 )</code>
| |
− | | Register a key binding
| |
− | |-
| |
− | | Each
| |
− | | <code>Each( js_raw_args js_raw_args_1 )</code>
| |
− | | Call a function on each given item
| |
− | |}
| |
− |
| |
− |
| |
− | === Panel ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Function
| |
− | ! Signature
| |
− | ! Description
| |
− | |-
| |
− | | visible
| |
− | | <code>Panel.visible( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | enabled
| |
− | | <code>Panel.enabled( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | checked
| |
− | | <code>Panel.checked( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | defaultfocus
| |
− | | <code>Panel.defaultfocus( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | inputnamespace
| |
− | | <code>Panel.inputnamespace( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | hittest
| |
− | | <code>Panel.hittest( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | hittestchildren
| |
− | | <code>Panel.hittestchildren( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | tabindex
| |
− | | <code>Panel.tabindex( float float_1 )</code>
| |
− | |
| |
− | |-
| |
− | | selectionpos_x
| |
− | | <code>Panel.selectionpos_x( float float_1 )</code>
| |
− | |
| |
− | |-
| |
− | | selectionpos_y
| |
− | | <code>Panel.selectionpos_y( float float_1 )</code>
| |
− | |
| |
− | |-
| |
− | | id
| |
− | | <code>Panel.id()</code>
| |
− | |
| |
− | |-
| |
− | | layoutfile
| |
− | | <code>Panel.layoutfile()</code>
| |
− | |
| |
− | |-
| |
− | | contentwidth
| |
− | | <code>Panel.contentwidth()</code>
| |
− | |
| |
− | |-
| |
− | | contentheight
| |
− | | <code>Panel.contentheight()</code>
| |
− | |
| |
− | |-
| |
− | | desiredlayoutwidth
| |
− | | <code>Panel.desiredlayoutwidth()</code>
| |
− | |
| |
− | |-
| |
− | | desiredlayoutheight
| |
− | | <code>Panel.desiredlayoutheight()</code>
| |
− | |
| |
− | |-
| |
− | | actuallayoutwidth
| |
− | | <code>Panel.actuallayoutwidth()</code>
| |
− | |
| |
− | |-
| |
− | | actuallayoutheight
| |
− | | <code>Panel.actuallayoutheight()</code>
| |
− | |
| |
− | |-
| |
− | | actualxoffset
| |
− | | <code>Panel.actualxoffset()</code>
| |
− | |
| |
− | |-
| |
− | | actualyoffset
| |
− | | <code>Panel.actualyoffset()</code>
| |
− | |
| |
− | |-
| |
− | | scrolloffset_y
| |
− | | <code>Panel.scrolloffset_y()</code>
| |
− | |
| |
− | |-
| |
− | | scrolloffset_x
| |
− | | <code>Panel.scrolloffset_x()</code>
| |
− | |
| |
− | |-
| |
− | | style
| |
− | | <code>Panel.style()</code>
| |
− | |
| |
− | |-
| |
− | | AddClass
| |
− | | <code>Panel.AddClass( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | RemoveClass
| |
− | | <code>Panel.RemoveClass( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | BHasClass
| |
− | | <code>Panel.BHasClass( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetHasClass
| |
− | | <code>Panel.SetHasClass( cstring cstring_1, boolean boolean_2 )</code>
| |
− | |
| |
− | |-
| |
− | | ToggleClass
| |
− | | <code>Panel.ToggleClass( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | ClearPanelEvent
| |
− | | <code>Panel.ClearPanelEvent( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetDraggable
| |
− | | <code>Panel.SetDraggable( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | IsDraggable
| |
− | | <code>Panel.IsDraggable()</code>
| |
− | |
| |
− | |-
| |
− | | GetChildCount
| |
− | | <code>Panel.GetChildCount()</code>
| |
− | |
| |
− | |-
| |
− | | GetChild
| |
− | | <code>Panel.GetChild( integer integer_1 )</code>
| |
− | |
| |
− | |-
| |
− | | GetChildIndex
| |
− | | <code>Panel.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code>
| |
− | |
| |
− | |-
| |
− | | Children
| |
− | | <code>Panel.Children()</code>
| |
− | |
| |
− | |-
| |
− | | FindChildrenWithClassTraverse
| |
− | | <code>Panel.FindChildrenWithClassTraverse( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | GetParent
| |
− | | <code>Panel.GetParent()</code>
| |
− | |
| |
− | |-
| |
− | | SetParent
| |
− | | <code>Panel.SetParent( unknown_variant_type unknown_variant_type_1 )</code>
| |
− | |
| |
− | |-
| |
− | | FindChild
| |
− | | <code>Panel.FindChild( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | FindChildTraverse
| |
− | | <code>Panel.FindChildTraverse( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | FindChildInLayoutFile
| |
− | | <code>Panel.FindChildInLayoutFile( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | RemoveAndDeleteChildren
| |
− | | <code>Panel.RemoveAndDeleteChildren()</code>
| |
− | |
| |
− | |-
| |
− | | MoveChildBefore
| |
− | | <code>Panel.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
| |
− | |
| |
− | |-
| |
− | | MoveChildAfter
| |
− | | <code>Panel.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
| |
− | |
| |
− | |-
| |
− | | GetPositionWithinWindow
| |
− | | <code>Panel.GetPositionWithinWindow()</code>
| |
− | |
| |
− | |-
| |
− | | ApplyStyles
| |
− | | <code>Panel.ApplyStyles( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | ClearPropertyFromCode
| |
− | | <code>Panel.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code>
| |
− | |
| |
− | |-
| |
− | | DeleteAsync
| |
− | | <code>Panel.DeleteAsync( float float_1 )</code>
| |
− | |
| |
− | |-
| |
− | | BIsTransparent
| |
− | | <code>Panel.BIsTransparent()</code>
| |
− | |
| |
− | |-
| |
− | | BAcceptsInput
| |
− | | <code>Panel.BAcceptsInput()</code>
| |
− | |
| |
− | |-
| |
− | | BAcceptsFocus
| |
− | | <code>Panel.BAcceptsFocus()</code>
| |
− | |
| |
− | |-
| |
− | | SetFocus
| |
− | | <code>Panel.SetFocus()</code>
| |
− | |
| |
− | |-
| |
− | | UpdateFocusInContext
| |
− | | <code>Panel.UpdateFocusInContext()</code>
| |
− | |
| |
− | |-
| |
− | | BHasHoverStyle
| |
− | | <code>Panel.BHasHoverStyle()</code>
| |
− | |
| |
− | |-
| |
− | | SetAcceptsFocus
| |
− | | <code>Panel.SetAcceptsFocus( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetDisableFocusOnMouseDown
| |
− | | <code>Panel.SetDisableFocusOnMouseDown( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | BHasKeyFocus
| |
− | | <code>Panel.BHasKeyFocus()</code>
| |
− | |
| |
− | |-
| |
− | | SetScrollParentToFitWhenFocused
| |
− | | <code>Panel.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | BScrollParentToFitWhenFocused
| |
− | | <code>Panel.BScrollParentToFitWhenFocused()</code>
| |
− | |
| |
− | |-
| |
− | | IsSelected
| |
− | | <code>Panel.IsSelected()</code>
| |
− | |
| |
− | |-
| |
− | | BHasDescendantKeyFocus
| |
− | | <code>Panel.BHasDescendantKeyFocus()</code>
| |
− | |
| |
− | |-
| |
− | | BLoadLayout
| |
− | | <code>Panel.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
| |
− | |
| |
− | |-
| |
− | | BLoadLayoutFromString
| |
− | | <code>Panel.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code>
| |
− | |
| |
− | |-
| |
− | | LoadLayoutFromStringAsync
| |
− | | <code>Panel.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
| |
− | |
| |
− | |-
| |
− | | LoadLayoutAsync
| |
− | | <code>Panel.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
| |
− | |
| |
− | |-
| |
− | | BCreateChildren
| |
− | | <code>Panel.BCreateChildren( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetTopOfInputContext
| |
− | | <code>Panel.SetTopOfInputContext( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetDialogVariable
| |
− | | <code>Panel.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code>
| |
− | |
| |
− | |-
| |
− | | SetDialogVariableInt
| |
− | | <code>Panel.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code>
| |
− | |
| |
− | |-
| |
− | | ScrollToTop
| |
− | | <code>Panel.ScrollToTop()</code>
| |
− | |
| |
− | |-
| |
− | | ScrollToBottom
| |
− | | <code>Panel.ScrollToBottom()</code>
| |
− | |
| |
− | |-
| |
− | | ScrollToLeftEdge
| |
− | | <code>Panel.ScrollToLeftEdge()</code>
| |
− | |
| |
− | |-
| |
− | | ScrollToRightEdge
| |
− | | <code>Panel.ScrollToRightEdge()</code>
| |
− | |
| |
− | |-
| |
− | | ScrollParentToMakePanelFit
| |
− | | <code>Panel.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code>
| |
− | |
| |
− | |-
| |
− | | BCanSeeInParentScroll
| |
− | | <code>Panel.BCanSeeInParentScroll()</code>
| |
− | |
| |
− | |-
| |
− | | GetAttributeInt
| |
− | | <code>Panel.GetAttributeInt( cstring cstring_1, integer integer_2 )</code>
| |
− | |
| |
− | |-
| |
− | | GetAttributeString
| |
− | | <code>Panel.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
| |
− | |
| |
− | |-
| |
− | | GetAttributeUInt32
| |
− | | <code>Panel.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
| |
− | |
| |
− | |-
| |
− | | SetAttributeInt
| |
− | | <code>Panel.SetAttributeInt( cstring cstring_1, integer integer_2 )</code>
| |
− | |
| |
− | |-
| |
− | | SetAttributeString
| |
− | | <code>Panel.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
| |
− | |
| |
− | |-
| |
− | | SetAttributeUInt32
| |
− | | <code>Panel.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
| |
− | |
| |
− | |-
| |
− | | SetInputNamespace
| |
− | | <code>Panel.SetInputNamespace( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | RegisterForReadyEvents
| |
− | | <code>Panel.RegisterForReadyEvents( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | BReadyForDisplay
| |
− | | <code>Panel.BReadyForDisplay()</code>
| |
− | |
| |
− | |-
| |
− | | SetReadyForDisplay
| |
− | | <code>Panel.SetReadyForDisplay( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetPanelEvent
| |
− | | <code>Panel.SetPanelEvent( js_raw_args js_raw_args_1 )</code>
| |
− | |
| |
− | |-
| |
− | | rememberchildfocus
| |
− | | <code>Panel.rememberchildfocus( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | paneltype
| |
− | | <code>Panel.paneltype()</code>
| |
− | |
| |
− | |}
| |
− |
| |
− |
| |
− |
| |
− | === Button ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Function
| |
− | ! Signature
| |
− | ! Description
| |
− | |-
| |
− | | visible
| |
− | | <code>Button.visible( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | enabled
| |
− | | <code>Button.enabled( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | checked
| |
− | | <code>Button.checked( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | defaultfocus
| |
− | | <code>Button.defaultfocus( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | inputnamespace
| |
− | | <code>Button.inputnamespace( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | hittest
| |
− | | <code>Button.hittest( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | hittestchildren
| |
− | | <code>Button.hittestchildren( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | tabindex
| |
− | | <code>Button.tabindex( float float_1 )</code>
| |
− | |
| |
− | |-
| |
− | | selectionpos_x
| |
− | | <code>Button.selectionpos_x( float float_1 )</code>
| |
− | |
| |
− | |-
| |
− | | selectionpos_y
| |
− | | <code>Button.selectionpos_y( float float_1 )</code>
| |
− | |
| |
− | |-
| |
− | | id
| |
− | | <code>Button.id()</code>
| |
− | |
| |
− | |-
| |
− | | layoutfile
| |
− | | <code>Button.layoutfile()</code>
| |
− | |
| |
− | |-
| |
− | | contentwidth
| |
− | | <code>Button.contentwidth()</code>
| |
− | |
| |
− | |-
| |
− | | contentheight
| |
− | | <code>Button.contentheight()</code>
| |
− | |
| |
− | |-
| |
− | | desiredlayoutwidth
| |
− | | <code>Button.desiredlayoutwidth()</code>
| |
− | |
| |
− | |-
| |
− | | desiredlayoutheight
| |
− | | <code>Button.desiredlayoutheight()</code>
| |
− | |
| |
− | |-
| |
− | | actuallayoutwidth
| |
− | | <code>Button.actuallayoutwidth()</code>
| |
− | |
| |
− | |-
| |
− | | actuallayoutheight
| |
− | | <code>Button.actuallayoutheight()</code>
| |
− | |
| |
− | |-
| |
− | | actualxoffset
| |
− | | <code>Button.actualxoffset()</code>
| |
− | |
| |
− | |-
| |
− | | actualyoffset
| |
− | | <code>Button.actualyoffset()</code>
| |
− | |
| |
− | |-
| |
− | | scrolloffset_y
| |
− | | <code>Button.scrolloffset_y()</code>
| |
− | |
| |
− | |-
| |
− | | scrolloffset_x
| |
− | | <code>Button.scrolloffset_x()</code>
| |
− | |
| |
− | |-
| |
− | | style
| |
− | | <code>Button.style()</code>
| |
− | |
| |
− | |-
| |
− | | AddClass
| |
− | | <code>Button.AddClass( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | RemoveClass
| |
− | | <code>Button.RemoveClass( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | BHasClass
| |
− | | <code>Button.BHasClass( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetHasClass
| |
− | | <code>Button.SetHasClass( cstring cstring_1, boolean boolean_2 )</code>
| |
− | |
| |
− | |-
| |
− | | ToggleClass
| |
− | | <code>Button.ToggleClass( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | ClearPanelEvent
| |
− | | <code>Button.ClearPanelEvent( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetDraggable
| |
− | | <code>Button.SetDraggable( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | IsDraggable
| |
− | | <code>Button.IsDraggable()</code>
| |
− | |
| |
− | |-
| |
− | | GetChildCount
| |
− | | <code>Button.GetChildCount()</code>
| |
− | |
| |
− | |-
| |
− | | GetChild
| |
− | | <code>Button.GetChild( integer integer_1 )</code>
| |
− | |
| |
− | |-
| |
− | | GetChildIndex
| |
− | | <code>Button.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code>
| |
− | |
| |
− | |-
| |
− | | Children
| |
− | | <code>Button.Children()</code>
| |
− | |
| |
− | |-
| |
− | | FindChildrenWithClassTraverse
| |
− | | <code>Button.FindChildrenWithClassTraverse( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | GetParent
| |
− | | <code>Button.GetParent()</code>
| |
− | |
| |
− | |-
| |
− | | SetParent
| |
− | | <code>Button.SetParent( unknown_variant_type unknown_variant_type_1 )</code>
| |
− | |
| |
− | |-
| |
− | | FindChild
| |
− | | <code>Button.FindChild( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | FindChildTraverse
| |
− | | <code>Button.FindChildTraverse( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | FindChildInLayoutFile
| |
− | | <code>Button.FindChildInLayoutFile( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | RemoveAndDeleteChildren
| |
− | | <code>Button.RemoveAndDeleteChildren()</code>
| |
− | |
| |
− | |-
| |
− | | MoveChildBefore
| |
− | | <code>Button.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
| |
− | |
| |
− | |-
| |
− | | MoveChildAfter
| |
− | | <code>Button.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
| |
− | |
| |
− | |-
| |
− | | GetPositionWithinWindow
| |
− | | <code>Button.GetPositionWithinWindow()</code>
| |
− | |
| |
− | |-
| |
− | | ApplyStyles
| |
− | | <code>Button.ApplyStyles( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | ClearPropertyFromCode
| |
− | | <code>Button.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code>
| |
− | |
| |
− | |-
| |
− | | DeleteAsync
| |
− | | <code>Button.DeleteAsync( float float_1 )</code>
| |
− | |
| |
− | |-
| |
− | | BIsTransparent
| |
− | | <code>Button.BIsTransparent()</code>
| |
− | |
| |
− | |-
| |
− | | BAcceptsInput
| |
− | | <code>Button.BAcceptsInput()</code>
| |
− | |
| |
− | |-
| |
− | | BAcceptsFocus
| |
− | | <code>Button.BAcceptsFocus()</code>
| |
− | |
| |
− | |-
| |
− | | SetFocus
| |
− | | <code>Button.SetFocus()</code>
| |
− | |
| |
− | |-
| |
− | | UpdateFocusInContext
| |
− | | <code>Button.UpdateFocusInContext()</code>
| |
− | |
| |
− | |-
| |
− | | BHasHoverStyle
| |
− | | <code>Button.BHasHoverStyle()</code>
| |
− | |
| |
− | |-
| |
− | | SetAcceptsFocus
| |
− | | <code>Button.SetAcceptsFocus( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetDisableFocusOnMouseDown
| |
− | | <code>Button.SetDisableFocusOnMouseDown( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | BHasKeyFocus
| |
− | | <code>Button.BHasKeyFocus()</code>
| |
− | |
| |
− | |-
| |
− | | SetScrollParentToFitWhenFocused
| |
− | | <code>Button.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | BScrollParentToFitWhenFocused
| |
− | | <code>Button.BScrollParentToFitWhenFocused()</code>
| |
− | |
| |
− | |-
| |
− | | IsSelected
| |
− | | <code>Button.IsSelected()</code>
| |
− | |
| |
− | |-
| |
− | | BHasDescendantKeyFocus
| |
− | | <code>Button.BHasDescendantKeyFocus()</code>
| |
− | |
| |
− | |-
| |
− | | BLoadLayout
| |
− | | <code>Button.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
| |
− | |
| |
− | |-
| |
− | | BLoadLayoutFromString
| |
− | | <code>Button.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code>
| |
− | |
| |
− | |-
| |
− | | LoadLayoutFromStringAsync
| |
− | | <code>Button.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
| |
− | |
| |
− | |-
| |
− | | LoadLayoutAsync
| |
− | | <code>Button.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
| |
− | |
| |
− | |-
| |
− | | BCreateChildren
| |
− | | <code>Button.BCreateChildren( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetTopOfInputContext
| |
− | | <code>Button.SetTopOfInputContext( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetDialogVariable
| |
− | | <code>Button.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code>
| |
− | |
| |
− | |-
| |
− | | SetDialogVariableInt
| |
− | | <code>Button.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code>
| |
− | |
| |
− | |-
| |
− | | ScrollToTop
| |
− | | <code>Button.ScrollToTop()</code>
| |
− | |
| |
− | |-
| |
− | | ScrollToBottom
| |
− | | <code>Button.ScrollToBottom()</code>
| |
− | |
| |
− | |-
| |
− | | ScrollToLeftEdge
| |
− | | <code>Button.ScrollToLeftEdge()</code>
| |
− | |
| |
− | |-
| |
− | | ScrollToRightEdge
| |
− | | <code>Button.ScrollToRightEdge()</code>
| |
− | |
| |
− | |-
| |
− | | ScrollParentToMakePanelFit
| |
− | | <code>Button.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code>
| |
− | |
| |
− | |-
| |
− | | BCanSeeInParentScroll
| |
− | | <code>Button.BCanSeeInParentScroll()</code>
| |
− | |
| |
− | |-
| |
− | | GetAttributeInt
| |
− | | <code>Button.GetAttributeInt( cstring cstring_1, integer integer_2 )</code>
| |
− | |
| |
− | |-
| |
− | | GetAttributeString
| |
− | | <code>Button.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
| |
− | |
| |
− | |-
| |
− | | GetAttributeUInt32
| |
− | | <code>Button.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
| |
− | |
| |
− | |-
| |
− | | SetAttributeInt
| |
− | | <code>Button.SetAttributeInt( cstring cstring_1, integer integer_2 )</code>
| |
− | |
| |
− | |-
| |
− | | SetAttributeString
| |
− | | <code>Button.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
| |
− | |
| |
− | |-
| |
− | | SetAttributeUInt32
| |
− | | <code>Button.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
| |
− | |
| |
− | |-
| |
− | | SetInputNamespace
| |
− | | <code>Button.SetInputNamespace( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | RegisterForReadyEvents
| |
− | | <code>Button.RegisterForReadyEvents( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | BReadyForDisplay
| |
− | | <code>Button.BReadyForDisplay()</code>
| |
− | |
| |
− | |-
| |
− | | SetReadyForDisplay
| |
− | | <code>Button.SetReadyForDisplay( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetPanelEvent
| |
− | | <code>Button.SetPanelEvent( js_raw_args js_raw_args_1 )</code>
| |
− | |
| |
− | |-
| |
− | | rememberchildfocus
| |
− | | <code>Button.rememberchildfocus( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | paneltype
| |
− | | <code>Button.paneltype()</code>
| |
− | |
| |
− | |}
| |
− |
| |
− |
| |
− | === Label ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Function
| |
− | ! Signature
| |
− | ! Description
| |
− | |-
| |
− | | visible
| |
− | | <code>Label.visible( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | enabled
| |
− | | <code>Label.enabled( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | checked
| |
− | | <code>Label.checked( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | defaultfocus
| |
− | | <code>Label.defaultfocus( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | inputnamespace
| |
− | | <code>Label.inputnamespace( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | hittest
| |
− | | <code>Label.hittest( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | hittestchildren
| |
− | | <code>Label.hittestchildren( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | tabindex
| |
− | | <code>Label.tabindex( float float_1 )</code>
| |
− | |
| |
− | |-
| |
− | | selectionpos_x
| |
− | | <code>Label.selectionpos_x( float float_1 )</code>
| |
− | |
| |
− | |-
| |
− | | selectionpos_y
| |
− | | <code>Label.selectionpos_y( float float_1 )</code>
| |
− | |
| |
− | |-
| |
− | | id
| |
− | | <code>Label.id()</code>
| |
− | |
| |
− | |-
| |
− | | layoutfile
| |
− | | <code>Label.layoutfile()</code>
| |
− | |
| |
− | |-
| |
− | | contentwidth
| |
− | | <code>Label.contentwidth()</code>
| |
− | |
| |
− | |-
| |
− | | contentheight
| |
− | | <code>Label.contentheight()</code>
| |
− | |
| |
− | |-
| |
− | | desiredlayoutwidth
| |
− | | <code>Label.desiredlayoutwidth()</code>
| |
− | |
| |
− | |-
| |
− | | desiredlayoutheight
| |
− | | <code>Label.desiredlayoutheight()</code>
| |
− | |
| |
− | |-
| |
− | | actuallayoutwidth
| |
− | | <code>Label.actuallayoutwidth()</code>
| |
− | |
| |
− | |-
| |
− | | actuallayoutheight
| |
− | | <code>Label.actuallayoutheight()</code>
| |
− | |
| |
− | |-
| |
− | | actualxoffset
| |
− | | <code>Label.actualxoffset()</code>
| |
− | |
| |
− | |-
| |
− | | actualyoffset
| |
− | | <code>Label.actualyoffset()</code>
| |
− | |
| |
− | |-
| |
− | | scrolloffset_y
| |
− | | <code>Label.scrolloffset_y()</code>
| |
− | |
| |
− | |-
| |
− | | scrolloffset_x
| |
− | | <code>Label.scrolloffset_x()</code>
| |
− | |
| |
− | |-
| |
− | | style
| |
− | | <code>Label.style()</code>
| |
− | |
| |
− | |-
| |
− | | AddClass
| |
− | | <code>Label.AddClass( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | RemoveClass
| |
− | | <code>Label.RemoveClass( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | BHasClass
| |
− | | <code>Label.BHasClass( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetHasClass
| |
− | | <code>Label.SetHasClass( cstring cstring_1, boolean boolean_2 )</code>
| |
− | |
| |
− | |-
| |
− | | ToggleClass
| |
− | | <code>Label.ToggleClass( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | ClearPanelEvent
| |
− | | <code>Label.ClearPanelEvent( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetDraggable
| |
− | | <code>Label.SetDraggable( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | IsDraggable
| |
− | | <code>Label.IsDraggable()</code>
| |
− | |
| |
− | |-
| |
− | | GetChildCount
| |
− | | <code>Label.GetChildCount()</code>
| |
− | |
| |
− | |-
| |
− | | GetChild
| |
− | | <code>Label.GetChild( integer integer_1 )</code>
| |
− | |
| |
− | |-
| |
− | | GetChildIndex
| |
− | | <code>Label.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code>
| |
− | |
| |
− | |-
| |
− | | Children
| |
− | | <code>Label.Children()</code>
| |
− | |
| |
− | |-
| |
− | | FindChildrenWithClassTraverse
| |
− | | <code>Label.FindChildrenWithClassTraverse( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | GetParent
| |
− | | <code>Label.GetParent()</code>
| |
− | |
| |
− | |-
| |
− | | SetParent
| |
− | | <code>Label.SetParent( unknown_variant_type unknown_variant_type_1 )</code>
| |
− | |
| |
− | |-
| |
− | | FindChild
| |
− | | <code>Label.FindChild( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | FindChildTraverse
| |
− | | <code>Label.FindChildTraverse( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | FindChildInLayoutFile
| |
− | | <code>Label.FindChildInLayoutFile( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | RemoveAndDeleteChildren
| |
− | | <code>Label.RemoveAndDeleteChildren()</code>
| |
− | |
| |
− | |-
| |
− | | MoveChildBefore
| |
− | | <code>Label.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
| |
− | |
| |
− | |-
| |
− | | MoveChildAfter
| |
− | | <code>Label.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
| |
− | |
| |
− | |-
| |
− | | GetPositionWithinWindow
| |
− | | <code>Label.GetPositionWithinWindow()</code>
| |
− | |
| |
− | |-
| |
− | | ApplyStyles
| |
− | | <code>Label.ApplyStyles( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | ClearPropertyFromCode
| |
− | | <code>Label.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code>
| |
− | |
| |
− | |-
| |
− | | DeleteAsync
| |
− | | <code>Label.DeleteAsync( float float_1 )</code>
| |
− | |
| |
− | |-
| |
− | | BIsTransparent
| |
− | | <code>Label.BIsTransparent()</code>
| |
− | |
| |
− | |-
| |
− | | BAcceptsInput
| |
− | | <code>Label.BAcceptsInput()</code>
| |
− | |
| |
− | |-
| |
− | | BAcceptsFocus
| |
− | | <code>Label.BAcceptsFocus()</code>
| |
− | |
| |
− | |-
| |
− | | SetFocus
| |
− | | <code>Label.SetFocus()</code>
| |
− | |
| |
− | |-
| |
− | | UpdateFocusInContext
| |
− | | <code>Label.UpdateFocusInContext()</code>
| |
− | |
| |
− | |-
| |
− | | BHasHoverStyle
| |
− | | <code>Label.BHasHoverStyle()</code>
| |
− | |
| |
− | |-
| |
− | | SetAcceptsFocus
| |
− | | <code>Label.SetAcceptsFocus( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetDisableFocusOnMouseDown
| |
− | | <code>Label.SetDisableFocusOnMouseDown( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | BHasKeyFocus
| |
− | | <code>Label.BHasKeyFocus()</code>
| |
− | |
| |
− | |-
| |
− | | SetScrollParentToFitWhenFocused
| |
− | | <code>Label.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | BScrollParentToFitWhenFocused
| |
− | | <code>Label.BScrollParentToFitWhenFocused()</code>
| |
− | |
| |
− | |-
| |
− | | IsSelected
| |
− | | <code>Label.IsSelected()</code>
| |
− | |
| |
− | |-
| |
− | | BHasDescendantKeyFocus
| |
− | | <code>Label.BHasDescendantKeyFocus()</code>
| |
− | |
| |
− | |-
| |
− | | BLoadLayout
| |
− | | <code>Label.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
| |
− | |
| |
− | |-
| |
− | | BLoadLayoutFromString
| |
− | | <code>Label.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code>
| |
− | |
| |
− | |-
| |
− | | LoadLayoutFromStringAsync
| |
− | | <code>Label.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
| |
− | |
| |
− | |-
| |
− | | LoadLayoutAsync
| |
− | | <code>Label.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
| |
− | |
| |
− | |-
| |
− | | BCreateChildren
| |
− | | <code>Label.BCreateChildren( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetTopOfInputContext
| |
− | | <code>Label.SetTopOfInputContext( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetDialogVariable
| |
− | | <code>Label.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code>
| |
− | |
| |
− | |-
| |
− | | SetDialogVariableInt
| |
− | | <code>Label.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code>
| |
− | |
| |
− | |-
| |
− | | ScrollToTop
| |
− | | <code>Label.ScrollToTop()</code>
| |
− | |
| |
− | |-
| |
− | | ScrollToBottom
| |
− | | <code>Label.ScrollToBottom()</code>
| |
− | |
| |
− | |-
| |
− | | ScrollToLeftEdge
| |
− | | <code>Label.ScrollToLeftEdge()</code>
| |
− | |
| |
− | |-
| |
− | | ScrollToRightEdge
| |
− | | <code>Label.ScrollToRightEdge()</code>
| |
− | |
| |
− | |-
| |
− | | ScrollParentToMakePanelFit
| |
− | | <code>Label.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code>
| |
− | |
| |
− | |-
| |
− | | BCanSeeInParentScroll
| |
− | | <code>Label.BCanSeeInParentScroll()</code>
| |
− | |
| |
− | |-
| |
− | | GetAttributeInt
| |
− | | <code>Label.GetAttributeInt( cstring cstring_1, integer integer_2 )</code>
| |
− | |
| |
− | |-
| |
− | | GetAttributeString
| |
− | | <code>Label.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
| |
− | |
| |
− | |-
| |
− | | GetAttributeUInt32
| |
− | | <code>Label.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
| |
− | |
| |
− | |-
| |
− | | SetAttributeInt
| |
− | | <code>Label.SetAttributeInt( cstring cstring_1, integer integer_2 )</code>
| |
− | |
| |
− | |-
| |
− | | SetAttributeString
| |
− | | <code>Label.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
| |
− | |
| |
− | |-
| |
− | | SetAttributeUInt32
| |
− | | <code>Label.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
| |
− | |
| |
− | |-
| |
− | | SetInputNamespace
| |
− | | <code>Label.SetInputNamespace( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | RegisterForReadyEvents
| |
− | | <code>Label.RegisterForReadyEvents( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | BReadyForDisplay
| |
− | | <code>Label.BReadyForDisplay()</code>
| |
− | |
| |
− | |-
| |
− | | SetReadyForDisplay
| |
− | | <code>Label.SetReadyForDisplay( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | text
| |
− | | <code>Label.text( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | html
| |
− | | <code>Label.html( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetPanelEvent
| |
− | | <code>Label.SetPanelEvent( js_raw_args js_raw_args_1 )</code>
| |
− | |
| |
− | |-
| |
− | | rememberchildfocus
| |
− | | <code>Label.rememberchildfocus( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | paneltype
| |
− | | <code>Label.paneltype()</code>
| |
− | |
| |
− | |}
| |
− |
| |
− |
| |
− | === DOTAAvatarImage ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Function
| |
− | ! Signature
| |
− | ! Description
| |
− | |-
| |
− | | visible
| |
− | | <code>DOTAAvatarImage.visible( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | enabled
| |
− | | <code>DOTAAvatarImage.enabled( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | checked
| |
− | | <code>DOTAAvatarImage.checked( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | defaultfocus
| |
− | | <code>DOTAAvatarImage.defaultfocus( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | inputnamespace
| |
− | | <code>DOTAAvatarImage.inputnamespace( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | hittest
| |
− | | <code>DOTAAvatarImage.hittest( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | hittestchildren
| |
− | | <code>DOTAAvatarImage.hittestchildren( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | tabindex
| |
− | | <code>DOTAAvatarImage.tabindex( float float_1 )</code>
| |
− | |
| |
− | |-
| |
− | | selectionpos_x
| |
− | | <code>DOTAAvatarImage.selectionpos_x( float float_1 )</code>
| |
− | |
| |
− | |-
| |
− | | selectionpos_y
| |
− | | <code>DOTAAvatarImage.selectionpos_y( float float_1 )</code>
| |
− | |
| |
− | |-
| |
− | | id
| |
− | | <code>DOTAAvatarImage.id()</code>
| |
− | |
| |
− | |-
| |
− | | layoutfile
| |
− | | <code>DOTAAvatarImage.layoutfile()</code>
| |
− | |
| |
− | |-
| |
− | | contentwidth
| |
− | | <code>DOTAAvatarImage.contentwidth()</code>
| |
− | |
| |
− | |-
| |
− | | contentheight
| |
− | | <code>DOTAAvatarImage.contentheight()</code>
| |
− | |
| |
− | |-
| |
− | | desiredlayoutwidth
| |
− | | <code>DOTAAvatarImage.desiredlayoutwidth()</code>
| |
− | |
| |
− | |-
| |
− | | desiredlayoutheight
| |
− | | <code>DOTAAvatarImage.desiredlayoutheight()</code>
| |
− | |
| |
− | |-
| |
− | | actuallayoutwidth
| |
− | | <code>DOTAAvatarImage.actuallayoutwidth()</code>
| |
− | |
| |
− | |-
| |
− | | actuallayoutheight
| |
− | | <code>DOTAAvatarImage.actuallayoutheight()</code>
| |
− | |
| |
− | |-
| |
− | | actualxoffset
| |
− | | <code>DOTAAvatarImage.actualxoffset()</code>
| |
− | |
| |
− | |-
| |
− | | actualyoffset
| |
− | | <code>DOTAAvatarImage.actualyoffset()</code>
| |
− | |
| |
− | |-
| |
− | | scrolloffset_y
| |
− | | <code>DOTAAvatarImage.scrolloffset_y()</code>
| |
− | |
| |
− | |-
| |
− | | scrolloffset_x
| |
− | | <code>DOTAAvatarImage.scrolloffset_x()</code>
| |
− | |
| |
− | |-
| |
− | | style
| |
− | | <code>DOTAAvatarImage.style()</code>
| |
− | |
| |
− | |-
| |
− | | AddClass
| |
− | | <code>DOTAAvatarImage.AddClass( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | RemoveClass
| |
− | | <code>DOTAAvatarImage.RemoveClass( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | BHasClass
| |
− | | <code>DOTAAvatarImage.BHasClass( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetHasClass
| |
− | | <code>DOTAAvatarImage.SetHasClass( cstring cstring_1, boolean boolean_2 )</code>
| |
− | |
| |
− | |-
| |
− | | ToggleClass
| |
− | | <code>DOTAAvatarImage.ToggleClass( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | ClearPanelEvent
| |
− | | <code>DOTAAvatarImage.ClearPanelEvent( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetDraggable
| |
− | | <code>DOTAAvatarImage.SetDraggable( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | IsDraggable
| |
− | | <code>DOTAAvatarImage.IsDraggable()</code>
| |
− | |
| |
− | |-
| |
− | | GetChildCount
| |
− | | <code>DOTAAvatarImage.GetChildCount()</code>
| |
− | |
| |
− | |-
| |
− | | GetChild
| |
− | | <code>DOTAAvatarImage.GetChild( integer integer_1 )</code>
| |
− | |
| |
− | |-
| |
− | | GetChildIndex
| |
− | | <code>DOTAAvatarImage.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code>
| |
− | |
| |
− | |-
| |
− | | Children
| |
− | | <code>DOTAAvatarImage.Children()</code>
| |
− | |
| |
− | |-
| |
− | | FindChildrenWithClassTraverse
| |
− | | <code>DOTAAvatarImage.FindChildrenWithClassTraverse( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | GetParent
| |
− | | <code>DOTAAvatarImage.GetParent()</code>
| |
− | |
| |
− | |-
| |
− | | SetParent
| |
− | | <code>DOTAAvatarImage.SetParent( unknown_variant_type unknown_variant_type_1 )</code>
| |
− | |
| |
− | |-
| |
− | | FindChild
| |
− | | <code>DOTAAvatarImage.FindChild( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | FindChildTraverse
| |
− | | <code>DOTAAvatarImage.FindChildTraverse( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | FindChildInLayoutFile
| |
− | | <code>DOTAAvatarImage.FindChildInLayoutFile( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | RemoveAndDeleteChildren
| |
− | | <code>DOTAAvatarImage.RemoveAndDeleteChildren()</code>
| |
− | |
| |
− | |-
| |
− | | MoveChildBefore
| |
− | | <code>DOTAAvatarImage.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
| |
− | |
| |
− | |-
| |
− | | MoveChildAfter
| |
− | | <code>DOTAAvatarImage.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
| |
− | |
| |
− | |-
| |
− | | GetPositionWithinWindow
| |
− | | <code>DOTAAvatarImage.GetPositionWithinWindow()</code>
| |
− | |
| |
− | |-
| |
− | | ApplyStyles
| |
− | | <code>DOTAAvatarImage.ApplyStyles( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | ClearPropertyFromCode
| |
− | | <code>DOTAAvatarImage.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code>
| |
− | |
| |
− | |-
| |
− | | DeleteAsync
| |
− | | <code>DOTAAvatarImage.DeleteAsync( float float_1 )</code>
| |
− | |
| |
− | |-
| |
− | | BIsTransparent
| |
− | | <code>DOTAAvatarImage.BIsTransparent()</code>
| |
− | |
| |
− | |-
| |
− | | BAcceptsInput
| |
− | | <code>DOTAAvatarImage.BAcceptsInput()</code>
| |
− | |
| |
− | |-
| |
− | | BAcceptsFocus
| |
− | | <code>DOTAAvatarImage.BAcceptsFocus()</code>
| |
− | |
| |
− | |-
| |
− | | SetFocus
| |
− | | <code>DOTAAvatarImage.SetFocus()</code>
| |
− | |
| |
− | |-
| |
− | | UpdateFocusInContext
| |
− | | <code>DOTAAvatarImage.UpdateFocusInContext()</code>
| |
− | |
| |
− | |-
| |
− | | BHasHoverStyle
| |
− | | <code>DOTAAvatarImage.BHasHoverStyle()</code>
| |
− | |
| |
− | |-
| |
− | | SetAcceptsFocus
| |
− | | <code>DOTAAvatarImage.SetAcceptsFocus( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetDisableFocusOnMouseDown
| |
− | | <code>DOTAAvatarImage.SetDisableFocusOnMouseDown( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | BHasKeyFocus
| |
− | | <code>DOTAAvatarImage.BHasKeyFocus()</code>
| |
− | |
| |
− | |-
| |
− | | SetScrollParentToFitWhenFocused
| |
− | | <code>DOTAAvatarImage.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | BScrollParentToFitWhenFocused
| |
− | | <code>DOTAAvatarImage.BScrollParentToFitWhenFocused()</code>
| |
− | |
| |
− | |-
| |
− | | IsSelected
| |
− | | <code>DOTAAvatarImage.IsSelected()</code>
| |
− | |
| |
− | |-
| |
− | | BHasDescendantKeyFocus
| |
− | | <code>DOTAAvatarImage.BHasDescendantKeyFocus()</code>
| |
− | |
| |
− | |-
| |
− | | BLoadLayout
| |
− | | <code>DOTAAvatarImage.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
| |
− | |
| |
− | |-
| |
− | | BLoadLayoutFromString
| |
− | | <code>DOTAAvatarImage.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code>
| |
− | |
| |
− | |-
| |
− | | LoadLayoutFromStringAsync
| |
− | | <code>DOTAAvatarImage.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
| |
− | |
| |
− | |-
| |
− | | LoadLayoutAsync
| |
− | | <code>DOTAAvatarImage.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
| |
− | |
| |
− | |-
| |
− | | BCreateChildren
| |
− | | <code>DOTAAvatarImage.BCreateChildren( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetTopOfInputContext
| |
− | | <code>DOTAAvatarImage.SetTopOfInputContext( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetDialogVariable
| |
− | | <code>DOTAAvatarImage.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code>
| |
− | |
| |
− | |-
| |
− | | SetDialogVariableInt
| |
− | | <code>DOTAAvatarImage.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code>
| |
− | |
| |
− | |-
| |
− | | ScrollToTop
| |
− | | <code>DOTAAvatarImage.ScrollToTop()</code>
| |
− | |
| |
− | |-
| |
− | | ScrollToBottom
| |
− | | <code>DOTAAvatarImage.ScrollToBottom()</code>
| |
− | |
| |
− | |-
| |
− | | ScrollToLeftEdge
| |
− | | <code>DOTAAvatarImage.ScrollToLeftEdge()</code>
| |
− | |
| |
− | |-
| |
− | | ScrollToRightEdge
| |
− | | <code>DOTAAvatarImage.ScrollToRightEdge()</code>
| |
− | |
| |
− | |-
| |
− | | ScrollParentToMakePanelFit
| |
− | | <code>DOTAAvatarImage.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code>
| |
− | |
| |
− | |-
| |
− | | BCanSeeInParentScroll
| |
− | | <code>DOTAAvatarImage.BCanSeeInParentScroll()</code>
| |
− | |
| |
− | |-
| |
− | | GetAttributeInt
| |
− | | <code>DOTAAvatarImage.GetAttributeInt( cstring cstring_1, integer integer_2 )</code>
| |
− | |
| |
− | |-
| |
− | | GetAttributeString
| |
− | | <code>DOTAAvatarImage.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
| |
− | |
| |
− | |-
| |
− | | GetAttributeUInt32
| |
− | | <code>DOTAAvatarImage.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
| |
− | |
| |
− | |-
| |
− | | SetAttributeInt
| |
− | | <code>DOTAAvatarImage.SetAttributeInt( cstring cstring_1, integer integer_2 )</code>
| |
− | |
| |
− | |-
| |
− | | SetAttributeString
| |
− | | <code>DOTAAvatarImage.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
| |
− | |
| |
− | |-
| |
− | | SetAttributeUInt32
| |
− | | <code>DOTAAvatarImage.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
| |
− | |
| |
− | |-
| |
− | | SetInputNamespace
| |
− | | <code>DOTAAvatarImage.SetInputNamespace( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | RegisterForReadyEvents
| |
− | | <code>DOTAAvatarImage.RegisterForReadyEvents( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | BReadyForDisplay
| |
− | | <code>DOTAAvatarImage.BReadyForDisplay()</code>
| |
− | |
| |
− | |-
| |
− | | SetReadyForDisplay
| |
− | | <code>DOTAAvatarImage.SetReadyForDisplay( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | steamid
| |
− | | <code>DOTAAvatarImage.steamid( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | accountid
| |
− | | <code>DOTAAvatarImage.accountid( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetPanelEvent
| |
− | | <code>DOTAAvatarImage.SetPanelEvent( js_raw_args js_raw_args_1 )</code>
| |
− | |
| |
− | |-
| |
− | | rememberchildfocus
| |
− | | <code>DOTAAvatarImage.rememberchildfocus( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | paneltype
| |
− | | <code>DOTAAvatarImage.paneltype()</code>
| |
− | |
| |
− | |}
| |
− |
| |
− |
| |
− | === CustomUIElement ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Function
| |
− | ! Signature
| |
− | ! Description
| |
− | |-
| |
− | | visible
| |
− | | <code>CustomUIElement.visible( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | enabled
| |
− | | <code>CustomUIElement.enabled( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | checked
| |
− | | <code>CustomUIElement.checked( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | defaultfocus
| |
− | | <code>CustomUIElement.defaultfocus( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | inputnamespace
| |
− | | <code>CustomUIElement.inputnamespace( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | hittest
| |
− | | <code>CustomUIElement.hittest( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | hittestchildren
| |
− | | <code>CustomUIElement.hittestchildren( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | tabindex
| |
− | | <code>CustomUIElement.tabindex( float float_1 )</code>
| |
− | |
| |
− | |-
| |
− | | selectionpos_x
| |
− | | <code>CustomUIElement.selectionpos_x( float float_1 )</code>
| |
− | |
| |
− | |-
| |
− | | selectionpos_y
| |
− | | <code>CustomUIElement.selectionpos_y( float float_1 )</code>
| |
− | |
| |
− | |-
| |
− | | id
| |
− | | <code>CustomUIElement.id()</code>
| |
− | |
| |
− | |-
| |
− | | layoutfile
| |
− | | <code>CustomUIElement.layoutfile()</code>
| |
− | |
| |
− | |-
| |
− | | contentwidth
| |
− | | <code>CustomUIElement.contentwidth()</code>
| |
− | |
| |
− | |-
| |
− | | contentheight
| |
− | | <code>CustomUIElement.contentheight()</code>
| |
− | |
| |
− | |-
| |
− | | desiredlayoutwidth
| |
− | | <code>CustomUIElement.desiredlayoutwidth()</code>
| |
− | |
| |
− | |-
| |
− | | desiredlayoutheight
| |
− | | <code>CustomUIElement.desiredlayoutheight()</code>
| |
− | |
| |
− | |-
| |
− | | actuallayoutwidth
| |
− | | <code>CustomUIElement.actuallayoutwidth()</code>
| |
− | |
| |
− | |-
| |
− | | actuallayoutheight
| |
− | | <code>CustomUIElement.actuallayoutheight()</code>
| |
− | |
| |
− | |-
| |
− | | actualxoffset
| |
− | | <code>CustomUIElement.actualxoffset()</code>
| |
− | |
| |
− | |-
| |
− | | actualyoffset
| |
− | | <code>CustomUIElement.actualyoffset()</code>
| |
− | |
| |
− | |-
| |
− | | scrolloffset_y
| |
− | | <code>CustomUIElement.scrolloffset_y()</code>
| |
− | |
| |
− | |-
| |
− | | scrolloffset_x
| |
− | | <code>CustomUIElement.scrolloffset_x()</code>
| |
− | |
| |
− | |-
| |
− | | style
| |
− | | <code>CustomUIElement.style()</code>
| |
− | |
| |
− | |-
| |
− | | AddClass
| |
− | | <code>CustomUIElement.AddClass( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | RemoveClass
| |
− | | <code>CustomUIElement.RemoveClass( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | BHasClass
| |
− | | <code>CustomUIElement.BHasClass( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetHasClass
| |
− | | <code>CustomUIElement.SetHasClass( cstring cstring_1, boolean boolean_2 )</code>
| |
− | |
| |
− | |-
| |
− | | ToggleClass
| |
− | | <code>CustomUIElement.ToggleClass( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | ClearPanelEvent
| |
− | | <code>CustomUIElement.ClearPanelEvent( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetDraggable
| |
− | | <code>CustomUIElement.SetDraggable( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | IsDraggable
| |
− | | <code>CustomUIElement.IsDraggable()</code>
| |
− | |
| |
− | |-
| |
− | | GetChildCount
| |
− | | <code>CustomUIElement.GetChildCount()</code>
| |
− | |
| |
− | |-
| |
− | | GetChild
| |
− | | <code>CustomUIElement.GetChild( integer integer_1 )</code>
| |
− | |
| |
− | |-
| |
− | | GetChildIndex
| |
− | | <code>CustomUIElement.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code>
| |
− | |
| |
− | |-
| |
− | | Children
| |
− | | <code>CustomUIElement.Children()</code>
| |
− | |
| |
− | |-
| |
− | | FindChildrenWithClassTraverse
| |
− | | <code>CustomUIElement.FindChildrenWithClassTraverse( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | GetParent
| |
− | | <code>CustomUIElement.GetParent()</code>
| |
− | |
| |
− | |-
| |
− | | SetParent
| |
− | | <code>CustomUIElement.SetParent( unknown_variant_type unknown_variant_type_1 )</code>
| |
− | |
| |
− | |-
| |
− | | FindChild
| |
− | | <code>CustomUIElement.FindChild( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | FindChildTraverse
| |
− | | <code>CustomUIElement.FindChildTraverse( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | FindChildInLayoutFile
| |
− | | <code>CustomUIElement.FindChildInLayoutFile( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | RemoveAndDeleteChildren
| |
− | | <code>CustomUIElement.RemoveAndDeleteChildren()</code>
| |
− | |
| |
− | |-
| |
− | | MoveChildBefore
| |
− | | <code>CustomUIElement.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
| |
− | |
| |
− | |-
| |
− | | MoveChildAfter
| |
− | | <code>CustomUIElement.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
| |
− | |
| |
− | |-
| |
− | | GetPositionWithinWindow
| |
− | | <code>CustomUIElement.GetPositionWithinWindow()</code>
| |
− | |
| |
− | |-
| |
− | | ApplyStyles
| |
− | | <code>CustomUIElement.ApplyStyles( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | ClearPropertyFromCode
| |
− | | <code>CustomUIElement.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code>
| |
− | |
| |
− | |-
| |
− | | DeleteAsync
| |
− | | <code>CustomUIElement.DeleteAsync( float float_1 )</code>
| |
− | |
| |
− | |-
| |
− | | BIsTransparent
| |
− | | <code>CustomUIElement.BIsTransparent()</code>
| |
− | |
| |
− | |-
| |
− | | BAcceptsInput
| |
− | | <code>CustomUIElement.BAcceptsInput()</code>
| |
− | |
| |
− | |-
| |
− | | BAcceptsFocus
| |
− | | <code>CustomUIElement.BAcceptsFocus()</code>
| |
− | |
| |
− | |-
| |
− | | SetFocus
| |
− | | <code>CustomUIElement.SetFocus()</code>
| |
− | |
| |
− | |-
| |
− | | UpdateFocusInContext
| |
− | | <code>CustomUIElement.UpdateFocusInContext()</code>
| |
− | |
| |
− | |-
| |
− | | BHasHoverStyle
| |
− | | <code>CustomUIElement.BHasHoverStyle()</code>
| |
− | |
| |
− | |-
| |
− | | SetAcceptsFocus
| |
− | | <code>CustomUIElement.SetAcceptsFocus( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetDisableFocusOnMouseDown
| |
− | | <code>CustomUIElement.SetDisableFocusOnMouseDown( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | BHasKeyFocus
| |
− | | <code>CustomUIElement.BHasKeyFocus()</code>
| |
− | |
| |
− | |-
| |
− | | SetScrollParentToFitWhenFocused
| |
− | | <code>CustomUIElement.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | BScrollParentToFitWhenFocused
| |
− | | <code>CustomUIElement.BScrollParentToFitWhenFocused()</code>
| |
− | |
| |
− | |-
| |
− | | IsSelected
| |
− | | <code>CustomUIElement.IsSelected()</code>
| |
− | |
| |
− | |-
| |
− | | BHasDescendantKeyFocus
| |
− | | <code>CustomUIElement.BHasDescendantKeyFocus()</code>
| |
− | |
| |
− | |-
| |
− | | BLoadLayout
| |
− | | <code>CustomUIElement.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
| |
− | |
| |
− | |-
| |
− | | BLoadLayoutFromString
| |
− | | <code>CustomUIElement.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code>
| |
− | |
| |
− | |-
| |
− | | LoadLayoutFromStringAsync
| |
− | | <code>CustomUIElement.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
| |
− | |
| |
− | |-
| |
− | | LoadLayoutAsync
| |
− | | <code>CustomUIElement.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
| |
− | |
| |
− | |-
| |
− | | BCreateChildren
| |
− | | <code>CustomUIElement.BCreateChildren( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetTopOfInputContext
| |
− | | <code>CustomUIElement.SetTopOfInputContext( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetDialogVariable
| |
− | | <code>CustomUIElement.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code>
| |
− | |
| |
− | |-
| |
− | | SetDialogVariableInt
| |
− | | <code>CustomUIElement.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code>
| |
− | |
| |
− | |-
| |
− | | ScrollToTop
| |
− | | <code>CustomUIElement.ScrollToTop()</code>
| |
− | |
| |
− | |-
| |
− | | ScrollToBottom
| |
− | | <code>CustomUIElement.ScrollToBottom()</code>
| |
− | |
| |
− | |-
| |
− | | ScrollToLeftEdge
| |
− | | <code>CustomUIElement.ScrollToLeftEdge()</code>
| |
− | |
| |
− | |-
| |
− | | ScrollToRightEdge
| |
− | | <code>CustomUIElement.ScrollToRightEdge()</code>
| |
− | |
| |
− | |-
| |
− | | ScrollParentToMakePanelFit
| |
− | | <code>CustomUIElement.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code>
| |
− | |
| |
− | |-
| |
− | | BCanSeeInParentScroll
| |
− | | <code>CustomUIElement.BCanSeeInParentScroll()</code>
| |
− | |
| |
− | |-
| |
− | | GetAttributeInt
| |
− | | <code>CustomUIElement.GetAttributeInt( cstring cstring_1, integer integer_2 )</code>
| |
− | |
| |
− | |-
| |
− | | GetAttributeString
| |
− | | <code>CustomUIElement.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
| |
− | |
| |
− | |-
| |
− | | GetAttributeUInt32
| |
− | | <code>CustomUIElement.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
| |
− | |
| |
− | |-
| |
− | | SetAttributeInt
| |
− | | <code>CustomUIElement.SetAttributeInt( cstring cstring_1, integer integer_2 )</code>
| |
− | |
| |
− | |-
| |
− | | SetAttributeString
| |
− | | <code>CustomUIElement.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
| |
− | |
| |
− | |-
| |
− | | SetAttributeUInt32
| |
− | | <code>CustomUIElement.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
| |
− | |
| |
− | |-
| |
− | | SetInputNamespace
| |
− | | <code>CustomUIElement.SetInputNamespace( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | RegisterForReadyEvents
| |
− | | <code>CustomUIElement.RegisterForReadyEvents( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | BReadyForDisplay
| |
− | | <code>CustomUIElement.BReadyForDisplay()</code>
| |
− | |
| |
− | |-
| |
− | | SetReadyForDisplay
| |
− | | <code>CustomUIElement.SetReadyForDisplay( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetPanelEvent
| |
− | | <code>CustomUIElement.SetPanelEvent( js_raw_args js_raw_args_1 )</code>
| |
− | |
| |
− | |-
| |
− | | rememberchildfocus
| |
− | | <code>CustomUIElement.rememberchildfocus( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | paneltype
| |
− | | <code>CustomUIElement.paneltype()</code>
| |
− | |
| |
− | |}
| |
− |
| |
− |
| |
− | === DOTAAbilityImage ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Function
| |
− | ! Signature
| |
− | ! Description
| |
− | |-
| |
− | | visible
| |
− | | <code>DOTAAbilityImage.visible( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | enabled
| |
− | | <code>DOTAAbilityImage.enabled( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | checked
| |
− | | <code>DOTAAbilityImage.checked( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | defaultfocus
| |
− | | <code>DOTAAbilityImage.defaultfocus( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | inputnamespace
| |
− | | <code>DOTAAbilityImage.inputnamespace( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | hittest
| |
− | | <code>DOTAAbilityImage.hittest( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | hittestchildren
| |
− | | <code>DOTAAbilityImage.hittestchildren( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | tabindex
| |
− | | <code>DOTAAbilityImage.tabindex( float float_1 )</code>
| |
− | |
| |
− | |-
| |
− | | selectionpos_x
| |
− | | <code>DOTAAbilityImage.selectionpos_x( float float_1 )</code>
| |
− | |
| |
− | |-
| |
− | | selectionpos_y
| |
− | | <code>DOTAAbilityImage.selectionpos_y( float float_1 )</code>
| |
− | |
| |
− | |-
| |
− | | id
| |
− | | <code>DOTAAbilityImage.id()</code>
| |
− | |
| |
− | |-
| |
− | | layoutfile
| |
− | | <code>DOTAAbilityImage.layoutfile()</code>
| |
− | |
| |
− | |-
| |
− | | contentwidth
| |
− | | <code>DOTAAbilityImage.contentwidth()</code>
| |
− | |
| |
− | |-
| |
− | | contentheight
| |
− | | <code>DOTAAbilityImage.contentheight()</code>
| |
− | |
| |
− | |-
| |
− | | desiredlayoutwidth
| |
− | | <code>DOTAAbilityImage.desiredlayoutwidth()</code>
| |
− | |
| |
− | |-
| |
− | | desiredlayoutheight
| |
− | | <code>DOTAAbilityImage.desiredlayoutheight()</code>
| |
− | |
| |
− | |-
| |
− | | actuallayoutwidth
| |
− | | <code>DOTAAbilityImage.actuallayoutwidth()</code>
| |
− | |
| |
− | |-
| |
− | | actuallayoutheight
| |
− | | <code>DOTAAbilityImage.actuallayoutheight()</code>
| |
− | |
| |
− | |-
| |
− | | actualxoffset
| |
− | | <code>DOTAAbilityImage.actualxoffset()</code>
| |
− | |
| |
− | |-
| |
− | | actualyoffset
| |
− | | <code>DOTAAbilityImage.actualyoffset()</code>
| |
− | |
| |
− | |-
| |
− | | scrolloffset_y
| |
− | | <code>DOTAAbilityImage.scrolloffset_y()</code>
| |
− | |
| |
− | |-
| |
− | | scrolloffset_x
| |
− | | <code>DOTAAbilityImage.scrolloffset_x()</code>
| |
− | |
| |
− | |-
| |
− | | style
| |
− | | <code>DOTAAbilityImage.style()</code>
| |
− | |
| |
− | |-
| |
− | | AddClass
| |
− | | <code>DOTAAbilityImage.AddClass( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | RemoveClass
| |
− | | <code>DOTAAbilityImage.RemoveClass( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | BHasClass
| |
− | | <code>DOTAAbilityImage.BHasClass( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetHasClass
| |
− | | <code>DOTAAbilityImage.SetHasClass( cstring cstring_1, boolean boolean_2 )</code>
| |
− | |
| |
− | |-
| |
− | | ToggleClass
| |
− | | <code>DOTAAbilityImage.ToggleClass( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | ClearPanelEvent
| |
− | | <code>DOTAAbilityImage.ClearPanelEvent( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetDraggable
| |
− | | <code>DOTAAbilityImage.SetDraggable( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | IsDraggable
| |
− | | <code>DOTAAbilityImage.IsDraggable()</code>
| |
− | |
| |
− | |-
| |
− | | GetChildCount
| |
− | | <code>DOTAAbilityImage.GetChildCount()</code>
| |
− | |
| |
− | |-
| |
− | | GetChild
| |
− | | <code>DOTAAbilityImage.GetChild( integer integer_1 )</code>
| |
− | |
| |
− | |-
| |
− | | GetChildIndex
| |
− | | <code>DOTAAbilityImage.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code>
| |
− | |
| |
− | |-
| |
− | | Children
| |
− | | <code>DOTAAbilityImage.Children()</code>
| |
− | |
| |
− | |-
| |
− | | FindChildrenWithClassTraverse
| |
− | | <code>DOTAAbilityImage.FindChildrenWithClassTraverse( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | GetParent
| |
− | | <code>DOTAAbilityImage.GetParent()</code>
| |
− | |
| |
− | |-
| |
− | | SetParent
| |
− | | <code>DOTAAbilityImage.SetParent( unknown_variant_type unknown_variant_type_1 )</code>
| |
− | |
| |
− | |-
| |
− | | FindChild
| |
− | | <code>DOTAAbilityImage.FindChild( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | FindChildTraverse
| |
− | | <code>DOTAAbilityImage.FindChildTraverse( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | FindChildInLayoutFile
| |
− | | <code>DOTAAbilityImage.FindChildInLayoutFile( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | RemoveAndDeleteChildren
| |
− | | <code>DOTAAbilityImage.RemoveAndDeleteChildren()</code>
| |
− | |
| |
− | |-
| |
− | | MoveChildBefore
| |
− | | <code>DOTAAbilityImage.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
| |
− | |
| |
− | |-
| |
− | | MoveChildAfter
| |
− | | <code>DOTAAbilityImage.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
| |
− | |
| |
− | |-
| |
− | | GetPositionWithinWindow
| |
− | | <code>DOTAAbilityImage.GetPositionWithinWindow()</code>
| |
− | |
| |
− | |-
| |
− | | ApplyStyles
| |
− | | <code>DOTAAbilityImage.ApplyStyles( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | ClearPropertyFromCode
| |
− | | <code>DOTAAbilityImage.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code>
| |
− | |
| |
− | |-
| |
− | | DeleteAsync
| |
− | | <code>DOTAAbilityImage.DeleteAsync( float float_1 )</code>
| |
− | |
| |
− | |-
| |
− | | BIsTransparent
| |
− | | <code>DOTAAbilityImage.BIsTransparent()</code>
| |
− | |
| |
− | |-
| |
− | | BAcceptsInput
| |
− | | <code>DOTAAbilityImage.BAcceptsInput()</code>
| |
− | |
| |
− | |-
| |
− | | BAcceptsFocus
| |
− | | <code>DOTAAbilityImage.BAcceptsFocus()</code>
| |
− | |
| |
− | |-
| |
− | | SetFocus
| |
− | | <code>DOTAAbilityImage.SetFocus()</code>
| |
− | |
| |
− | |-
| |
− | | UpdateFocusInContext
| |
− | | <code>DOTAAbilityImage.UpdateFocusInContext()</code>
| |
− | |
| |
− | |-
| |
− | | BHasHoverStyle
| |
− | | <code>DOTAAbilityImage.BHasHoverStyle()</code>
| |
− | |
| |
− | |-
| |
− | | SetAcceptsFocus
| |
− | | <code>DOTAAbilityImage.SetAcceptsFocus( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetDisableFocusOnMouseDown
| |
− | | <code>DOTAAbilityImage.SetDisableFocusOnMouseDown( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | BHasKeyFocus
| |
− | | <code>DOTAAbilityImage.BHasKeyFocus()</code>
| |
− | |
| |
− | |-
| |
− | | SetScrollParentToFitWhenFocused
| |
− | | <code>DOTAAbilityImage.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | BScrollParentToFitWhenFocused
| |
− | | <code>DOTAAbilityImage.BScrollParentToFitWhenFocused()</code>
| |
− | |
| |
− | |-
| |
− | | IsSelected
| |
− | | <code>DOTAAbilityImage.IsSelected()</code>
| |
− | |
| |
− | |-
| |
− | | BHasDescendantKeyFocus
| |
− | | <code>DOTAAbilityImage.BHasDescendantKeyFocus()</code>
| |
− | |
| |
− | |-
| |
− | | BLoadLayout
| |
− | | <code>DOTAAbilityImage.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
| |
− | |
| |
− | |-
| |
− | | BLoadLayoutFromString
| |
− | | <code>DOTAAbilityImage.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code>
| |
− | |
| |
− | |-
| |
− | | LoadLayoutFromStringAsync
| |
− | | <code>DOTAAbilityImage.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
| |
− | |
| |
− | |-
| |
− | | LoadLayoutAsync
| |
− | | <code>DOTAAbilityImage.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
| |
− | |
| |
− | |-
| |
− | | BCreateChildren
| |
− | | <code>DOTAAbilityImage.BCreateChildren( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetTopOfInputContext
| |
− | | <code>DOTAAbilityImage.SetTopOfInputContext( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetDialogVariable
| |
− | | <code>DOTAAbilityImage.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code>
| |
− | |
| |
− | |-
| |
− | | SetDialogVariableInt
| |
− | | <code>DOTAAbilityImage.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code>
| |
− | |
| |
− | |-
| |
− | | ScrollToTop
| |
− | | <code>DOTAAbilityImage.ScrollToTop()</code>
| |
− | |
| |
− | |-
| |
− | | ScrollToBottom
| |
− | | <code>DOTAAbilityImage.ScrollToBottom()</code>
| |
− | |
| |
− | |-
| |
− | | ScrollToLeftEdge
| |
− | | <code>DOTAAbilityImage.ScrollToLeftEdge()</code>
| |
− | |
| |
− | |-
| |
− | | ScrollToRightEdge
| |
− | | <code>DOTAAbilityImage.ScrollToRightEdge()</code>
| |
− | |
| |
− | |-
| |
− | | ScrollParentToMakePanelFit
| |
− | | <code>DOTAAbilityImage.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code>
| |
− | |
| |
− | |-
| |
− | | BCanSeeInParentScroll
| |
− | | <code>DOTAAbilityImage.BCanSeeInParentScroll()</code>
| |
− | |
| |
− | |-
| |
− | | GetAttributeInt
| |
− | | <code>DOTAAbilityImage.GetAttributeInt( cstring cstring_1, integer integer_2 )</code>
| |
− | |
| |
− | |-
| |
− | | GetAttributeString
| |
− | | <code>DOTAAbilityImage.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
| |
− | |
| |
− | |-
| |
− | | GetAttributeUInt32
| |
− | | <code>DOTAAbilityImage.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
| |
− | |
| |
− | |-
| |
− | | SetAttributeInt
| |
− | | <code>DOTAAbilityImage.SetAttributeInt( cstring cstring_1, integer integer_2 )</code>
| |
− | |
| |
− | |-
| |
− | | SetAttributeString
| |
− | | <code>DOTAAbilityImage.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
| |
− | |
| |
− | |-
| |
− | | SetAttributeUInt32
| |
− | | <code>DOTAAbilityImage.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
| |
− | |
| |
− | |-
| |
− | | SetInputNamespace
| |
− | | <code>DOTAAbilityImage.SetInputNamespace( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | RegisterForReadyEvents
| |
− | | <code>DOTAAbilityImage.RegisterForReadyEvents( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | BReadyForDisplay
| |
− | | <code>DOTAAbilityImage.BReadyForDisplay()</code>
| |
− | |
| |
− | |-
| |
− | | SetReadyForDisplay
| |
− | | <code>DOTAAbilityImage.SetReadyForDisplay( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetImage
| |
− | | <code>DOTAAbilityImage.SetImage( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetScaling
| |
− | | <code>DOTAAbilityImage.SetScaling( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | abilityname
| |
− | | <code>DOTAAbilityImage.abilityname( cstring cstring_1 )</code>
| |
− | |
| |
− | |-
| |
− | | contextEntityIndex
| |
− | | <code>DOTAAbilityImage.contextEntityIndex( integer integer_1 )</code>
| |
− | |
| |
− | |-
| |
− | | SetPanelEvent
| |
− | | <code>DOTAAbilityImage.SetPanelEvent( js_raw_args js_raw_args_1 )</code>
| |
− | |
| |
− | |-
| |
− | | rememberchildfocus
| |
− | | <code>DOTAAbilityImage.rememberchildfocus( boolean boolean_1 )</code>
| |
− | |
| |
− | |-
| |
− | | paneltype
| |
− | | <code>DOTAAbilityImage.paneltype()</code>
| |
− | |
| |
− | |}
| |
− |
| |
− | === DOTA_GameState ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Enumerator
| |
− | ! Value
| |
− | ! Description
| |
− | |-
| |
− | | DOTA_GameState.DOTA_GAMERULES_STATE_INIT
| |
− | | 0
| |
− | |
| |
− | |-
| |
− | | DOTA_GameState.DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD
| |
− | | 1
| |
− | |
| |
− | |-
| |
− | | DOTA_GameState.DOTA_GAMERULES_STATE_HERO_SELECTION
| |
− | | 3
| |
− | |
| |
− | |-
| |
− | | DOTA_GameState.DOTA_GAMERULES_STATE_STRATEGY_TIME
| |
− | | 4
| |
− | |
| |
− | |-
| |
− | | DOTA_GameState.DOTA_GAMERULES_STATE_PRE_GAME
| |
− | | 6
| |
− | |
| |
− | |-
| |
− | | DOTA_GameState.DOTA_GAMERULES_STATE_GAME_IN_PROGRESS
| |
− | | 7
| |
− | |
| |
− | |-
| |
− | | DOTA_GameState.DOTA_GAMERULES_STATE_POST_GAME
| |
− | | 8
| |
− | |
| |
− | |-
| |
− | | DOTA_GameState.DOTA_GAMERULES_STATE_DISCONNECT
| |
− | | 9
| |
− | |
| |
− | |-
| |
− | | DOTA_GameState.DOTA_GAMERULES_STATE_TEAM_SHOWCASE
| |
− | | 5
| |
− | |
| |
− | |-
| |
− | | DOTA_GameState.DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP
| |
− | | 2
| |
− | |
| |
− | |-
| |
− | | DOTA_GameState.DOTA_GAMERULES_STATE_LAST
| |
− | | 0
| |
− | |
| |
− | |}
| |
− |
| |
− | === DOTA_GC_TEAM ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Enumerator
| |
− | ! Value
| |
− | ! Description
| |
− | |-
| |
− | | DOTA_GC_TEAM.DOTA_GC_TEAM_GOOD_GUYS
| |
− | | 0
| |
− | |
| |
− | |-
| |
− | | DOTA_GC_TEAM.DOTA_GC_TEAM_BAD_GUYS
| |
− | | 1
| |
− | |
| |
− | |-
| |
− | | DOTA_GC_TEAM.DOTA_GC_TEAM_BROADCASTER
| |
− | | 2
| |
− | |
| |
− | |-
| |
− | | DOTA_GC_TEAM.DOTA_GC_TEAM_SPECTATOR
| |
− | | 3
| |
− | |
| |
− | |-
| |
− | | DOTA_GC_TEAM.DOTA_GC_TEAM_PLAYER_POOL
| |
− | | 4
| |
− | |
| |
− | |-
| |
− | | DOTA_GC_TEAM.DOTA_GC_TEAM_NOTEAM
| |
− | | 5
| |
− | |
| |
− | |}
| |
− |
| |
− | === DOTAConnectionState_t ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Enumerator
| |
− | ! Value
| |
− | ! Description
| |
− | |-
| |
− | | DOTAConnectionState_t.DOTA_CONNECTION_STATE_UNKNOWN
| |
− | | 0
| |
− | |
| |
− | |-
| |
− | | DOTAConnectionState_t.DOTA_CONNECTION_STATE_NOT_YET_CONNECTED
| |
− | | 1
| |
− | |
| |
− | |-
| |
− | | DOTAConnectionState_t.DOTA_CONNECTION_STATE_CONNECTED
| |
− | | 2
| |
− | |
| |
− | |-
| |
− | | DOTAConnectionState_t.DOTA_CONNECTION_STATE_DISCONNECTED
| |
− | | 3
| |
− | |
| |
− | |-
| |
− | | DOTAConnectionState_t.DOTA_CONNECTION_STATE_ABANDONED
| |
− | | 4
| |
− | |
| |
− | |-
| |
− | | DOTAConnectionState_t.DOTA_CONNECTION_STATE_LOADING
| |
− | | 5
| |
− | |
| |
− | |-
| |
− | | DOTAConnectionState_t.DOTA_CONNECTION_STATE_FAILED
| |
− | | 6
| |
− | |
| |
− | |}
| |
− |
| |
− | === dotaunitorder_t ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Enumerator
| |
− | ! Value
| |
− | ! Description
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_NONE
| |
− | | 0
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_MOVE_TO_POSITION
| |
− | | 1
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_MOVE_TO_TARGET
| |
− | | 2
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_ATTACK_MOVE
| |
− | | 3
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_ATTACK_TARGET
| |
− | | 4
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_CAST_POSITION
| |
− | | 5
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_CAST_TARGET
| |
− | | 6
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_CAST_TARGET_TREE
| |
− | | 7
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_CAST_NO_TARGET
| |
− | | 8
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_CAST_TOGGLE
| |
− | | 9
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_HOLD_POSITION
| |
− | | 10
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_TRAIN_ABILITY
| |
− | | 11
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_DROP_ITEM
| |
− | | 12
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_GIVE_ITEM
| |
− | | 13
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_PICKUP_ITEM
| |
− | | 14
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_PICKUP_RUNE
| |
− | | 15
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_PURCHASE_ITEM
| |
− | | 16
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_SELL_ITEM
| |
− | | 17
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_DISASSEMBLE_ITEM
| |
− | | 18
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_MOVE_ITEM
| |
− | | 19
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_CAST_TOGGLE_AUTO
| |
− | | 20
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_STOP
| |
− | | 21
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_TAUNT
| |
− | | 22
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_BUYBACK
| |
− | | 23
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_GLYPH
| |
− | | 24
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_EJECT_ITEM_FROM_STASH
| |
− | | 25
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_CAST_RUNE
| |
− | | 26
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_PING_ABILITY
| |
− | | 27
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_MOVE_TO_DIRECTION
| |
− | | 28
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_PATROL
| |
− | | 29
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_VECTOR_TARGET_POSITION
| |
− | | 30
| |
− | |
| |
− | |-
| |
− | | dotaunitorder_t.DOTA_UNIT_ORDER_RADAR
| |
− | | 31
| |
− | |
| |
− | |}
| |
− |
| |
− | === DOTA_OVERHEAD_ALERT ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Enumerator
| |
− | ! Value
| |
− | ! Description
| |
− | |-
| |
− | | DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_GOLD
| |
− | | 0
| |
− | |
| |
− | |-
| |
− | | DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_DENY
| |
− | | 1
| |
− | |
| |
− | |-
| |
− | | DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_CRITICAL
| |
− | | 2
| |
− | |
| |
− | |-
| |
− | | DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_XP
| |
− | | 3
| |
− | |
| |
− | |-
| |
− | | DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_BONUS_SPELL_DAMAGE
| |
− | | 4
| |
− | |
| |
− | |-
| |
− | | DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_MISS
| |
− | | 5
| |
− | |
| |
− | |-
| |
− | | DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_DAMAGE
| |
− | | 6
| |
− | |
| |
− | |-
| |
− | | DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_EVADE
| |
− | | 7
| |
− | |
| |
− | |-
| |
− | | DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_BLOCK
| |
− | | 8
| |
− | |
| |
− | |-
| |
− | | DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_BONUS_POISON_DAMAGE
| |
− | | 9
| |
− | |
| |
− | |-
| |
− | | DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_HEAL
| |
− | | 10
| |
− | |
| |
− | |-
| |
− | | DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_MANA_ADD
| |
− | | 11
| |
− | |
| |
− | |-
| |
− | | DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_MANA_LOSS
| |
− | | 12
| |
− | |
| |
− | |-
| |
− | | DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_LAST_HIT_EARLY
| |
− | | 13
| |
− | |
| |
− | |-
| |
− | | DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_LAST_HIT_CLOSE
| |
− | | 14
| |
− | |
| |
− | |-
| |
− | | DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_LAST_HIT_MISS
| |
− | | 15
| |
− | |
| |
− | |-
| |
− | | DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_MAGICAL_BLOCK
| |
− | | 16
| |
− | |
| |
− | |}
| |
− |
| |
− | === DOTA_HeroPickState ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Enumerator
| |
− | ! Value
| |
− | ! Description
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_NONE
| |
− | | 0
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_AP_SELECT
| |
− | | 1
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_SD_SELECT
| |
− | | 2
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_INTRO_SELECT
| |
− | | 3
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_RD_SELECT
| |
− | | 4
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_INTRO
| |
− | | 5
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_CAPTAINPICK
| |
− | | 6
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN1
| |
− | | 7
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN2
| |
− | | 8
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN3
| |
− | | 9
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN4
| |
− | | 10
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN5
| |
− | | 11
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN6
| |
− | | 12
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN7
| |
− | | 13
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN8
| |
− | | 14
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN9
| |
− | | 15
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN10
| |
− | | 16
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT1
| |
− | | 17
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT2
| |
− | | 18
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT3
| |
− | | 19
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT4
| |
− | | 20
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT5
| |
− | | 21
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT6
| |
− | | 22
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT7
| |
− | | 23
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT8
| |
− | | 24
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT9
| |
− | | 25
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT10
| |
− | | 26
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_PICK
| |
− | | 27
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_AR_SELECT
| |
− | | 28
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_MO_SELECT
| |
− | | 29
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_FH_SELECT
| |
− | | 30
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_INTRO
| |
− | | 31
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_CAPTAINPICK
| |
− | | 32
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN1
| |
− | | 33
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN2
| |
− | | 34
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN3
| |
− | | 35
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN4
| |
− | | 36
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN5
| |
− | | 37
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN6
| |
− | | 38
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT1
| |
− | | 39
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT2
| |
− | | 40
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT3
| |
− | | 41
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT4
| |
− | | 42
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT5
| |
− | | 43
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT6
| |
− | | 44
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT7
| |
− | | 45
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT8
| |
− | | 46
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT9
| |
− | | 47
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT10
| |
− | | 48
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_PICK
| |
− | | 49
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_BD_SELECT
| |
− | | 50
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HERO_PICK_STATE_ABILITY_DRAFT_SELECT
| |
− | | 51
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HERO_PICK_STATE_ARDM_SELECT
| |
− | | 52
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_ALL_DRAFT_SELECT
| |
− | | 53
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HERO_PICK_STATE_CUSTOMGAME_SELECT
| |
− | | 54
| |
− | |
| |
− | |-
| |
− | | DOTA_HeroPickState.DOTA_HEROPICK_STATE_COUNT
| |
− | | 55
| |
− | |
| |
− | |}
| |
− |
| |
− | === DOTATeam_t ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Enumerator
| |
− | ! Value
| |
− | ! Description
| |
− | |-
| |
− | | DOTATeam_t.DOTA_TEAM_FIRST
| |
− | | 2
| |
− | |
| |
− | |-
| |
− | | DOTATeam_t.DOTA_TEAM_GOODGUYS
| |
− | | 2
| |
− | |
| |
− | |-
| |
− | | DOTATeam_t.DOTA_TEAM_BADGUYS
| |
− | | 3
| |
− | |
| |
− | |-
| |
− | | DOTATeam_t.DOTA_TEAM_NEUTRALS
| |
− | | 4
| |
− | |
| |
− | |-
| |
− | | DOTATeam_t.DOTA_TEAM_NOTEAM
| |
− | | 5
| |
− | |
| |
− | |-
| |
− | | DOTATeam_t.DOTA_TEAM_CUSTOM_1
| |
− | | 6
| |
− | |
| |
− | |-
| |
− | | DOTATeam_t.DOTA_TEAM_CUSTOM_2
| |
− | | 7
| |
− | |
| |
− | |-
| |
− | | DOTATeam_t.DOTA_TEAM_CUSTOM_3
| |
− | | 8
| |
− | |
| |
− | |-
| |
− | | DOTATeam_t.DOTA_TEAM_CUSTOM_4
| |
− | | 9
| |
− | |
| |
− | |-
| |
− | | DOTATeam_t.DOTA_TEAM_CUSTOM_5
| |
− | | 10
| |
− | |
| |
− | |-
| |
− | | DOTATeam_t.DOTA_TEAM_CUSTOM_6
| |
− | | 11
| |
− | |
| |
− | |-
| |
− | | DOTATeam_t.DOTA_TEAM_CUSTOM_7
| |
− | | 12
| |
− | |
| |
− | |-
| |
− | | DOTATeam_t.DOTA_TEAM_CUSTOM_8
| |
− | | 13
| |
− | |
| |
− | |-
| |
− | | DOTATeam_t.DOTA_TEAM_COUNT
| |
− | | 14
| |
− | |
| |
− | |-
| |
− | | DOTATeam_t.DOTA_TEAM_CUSTOM_MIN
| |
− | | 6
| |
− | |
| |
− | |-
| |
− | | DOTATeam_t.DOTA_TEAM_CUSTOM_MAX
| |
− | | 13
| |
− | |
| |
− | |-
| |
− | | DOTATeam_t.DOTA_TEAM_CUSTOM_COUNT
| |
− | | 8
| |
− | |
| |
− | |}
| |
− |
| |
− | === DOTA_RUNES ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Enumerator
| |
− | ! Value
| |
− | ! Description
| |
− | |-
| |
− | | DOTA_RUNES.DOTA_RUNE_INVALID
| |
− | | -1
| |
− | |
| |
− | |-
| |
− | | DOTA_RUNES.DOTA_RUNE_DOUBLEDAMAGE
| |
− | | 0
| |
− | |
| |
− | |-
| |
− | | DOTA_RUNES.DOTA_RUNE_HASTE
| |
− | | 1
| |
− | |
| |
− | |-
| |
− | | DOTA_RUNES.DOTA_RUNE_ILLUSION
| |
− | | 2
| |
− | |
| |
− | |-
| |
− | | DOTA_RUNES.DOTA_RUNE_INVISIBILITY
| |
− | | 3
| |
− | |
| |
− | |-
| |
− | | DOTA_RUNES.DOTA_RUNE_REGENERATION
| |
− | | 4
| |
− | |
| |
− | |-
| |
− | | DOTA_RUNES.DOTA_RUNE_BOUNTY
| |
− | | 5
| |
− | |
| |
− | |-
| |
− | | DOTA_RUNES.DOTA_RUNE_ARCANE
| |
− | | 6
| |
− | |
| |
− | |-
| |
− | | DOTA_RUNES.DOTA_RUNE_COUNT
| |
− | | 7
| |
− | |
| |
− | |}
| |
− |
| |
− | === DOTA_UNIT_TARGET_TEAM ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Enumerator
| |
− | ! Value
| |
− | ! Description
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_TEAM.DOTA_UNIT_TARGET_TEAM_NONE
| |
− | | 0
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_TEAM.DOTA_UNIT_TARGET_TEAM_FRIENDLY
| |
− | | 1
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_TEAM.DOTA_UNIT_TARGET_TEAM_ENEMY
| |
− | | 2
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_TEAM.DOTA_UNIT_TARGET_TEAM_CUSTOM
| |
− | | 4
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_TEAM.DOTA_UNIT_TARGET_TEAM_BOTH
| |
− | | 3
| |
− | |
| |
− | |}
| |
− |
| |
− | === DOTA_UNIT_TARGET_TYPE ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Enumerator
| |
− | ! Value
| |
− | ! Description
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_NONE
| |
− | | 0
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_HERO
| |
− | | 1
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_CREEP
| |
− | | 2
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_BUILDING
| |
− | | 4
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_MECHANICAL
| |
− | | 8
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_COURIER
| |
− | | 16
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_OTHER
| |
− | | 32
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_TREE
| |
− | | 64
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_CUSTOM
| |
− | | 128
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_BASIC
| |
− | | 18
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_ALL
| |
− | | 63
| |
− | |
| |
− | |}
| |
− |
| |
− | === DOTA_UNIT_TARGET_FLAGS ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Enumerator
| |
− | ! Value
| |
− | ! Description
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NONE
| |
− | | 0
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_RANGED_ONLY
| |
− | | 2
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_MELEE_ONLY
| |
− | | 4
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_DEAD
| |
− | | 8
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES
| |
− | | 16
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES
| |
− | | 32
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_INVULNERABLE
| |
− | | 64
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE
| |
− | | 128
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NO_INVIS
| |
− | | 256
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_ANCIENTS
| |
− | | 512
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_PLAYER_CONTROLLED
| |
− | | 1024
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_DOMINATED
| |
− | | 2048
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_SUMMONED
| |
− | | 4096
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_ILLUSIONS
| |
− | | 8192
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE
| |
− | | 16384
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_MANA_ONLY
| |
− | | 32768
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_CHECK_DISABLE_HELP
| |
− | | 65536
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO
| |
− | | 131072
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_OUT_OF_WORLD
| |
− | | 262144
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_NIGHTMARED
| |
− | | 524288
| |
− | |
| |
− | |-
| |
− | | DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_PREFER_ENEMIES
| |
− | | 1048576
| |
− | |
| |
− | |}
| |
− |
| |
− | === DOTALimits_t ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Enumerator
| |
− | ! Value
| |
− | ! Description
| |
− | |-
| |
− | | DOTALimits_t.DOTA_MAX_PLAYERS
| |
− | | 64
| |
− | | Max number of players connected to the server including spectators.
| |
− | |-
| |
− | | DOTALimits_t.DOTA_MAX_TEAM
| |
− | | 24
| |
− | | Max number of players per team.
| |
− | |-
| |
− | | DOTALimits_t.DOTA_MAX_PLAYER_TEAMS
| |
− | | 10
| |
− | | Max number of player teams supported.
| |
− | |-
| |
− | | DOTALimits_t.DOTA_MAX_TEAM_PLAYERS
| |
− | | 24
| |
− | | Max number of non-spectator players supported.
| |
− | |-
| |
− | | DOTALimits_t.DOTA_MAX_SPECTATOR_TEAM_SIZE
| |
− | | 40
| |
− | | How many spectators can watch.
| |
− | |-
| |
− | | DOTALimits_t.DOTA_DEFAULT_MAX_TEAM
| |
− | | 5
| |
− | | Default number of players per team.
| |
− | |-
| |
− | | DOTALimits_t.DOTA_DEFAULT_MAX_TEAM_PLAYERS
| |
− | | 10
| |
− | | Default number of non-spectator players supported.
| |
− | |}
| |
− |
| |
− | === DOTAInventoryFlags_t ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Enumerator
| |
− | ! Value
| |
− | ! Description
| |
− | |-
| |
− | | DOTAInventoryFlags_t.DOTA_INVENTORY_ALLOW_NONE
| |
− | | 0
| |
− | |
| |
− | |-
| |
− | | DOTAInventoryFlags_t.DOTA_INVENTORY_ALLOW_MAIN
| |
− | | 1
| |
− | |
| |
− | |-
| |
− | | DOTAInventoryFlags_t.DOTA_INVENTORY_ALLOW_STASH
| |
− | | 2
| |
− | |
| |
− | |-
| |
− | | DOTAInventoryFlags_t.DOTA_INVENTORY_ALLOW_DROP_ON_GROUND
| |
− | | 4
| |
− | |
| |
− | |-
| |
− | | DOTAInventoryFlags_t.DOTA_INVENTORY_ALLOW_DROP_AT_FOUNTAIN
| |
− | | 8
| |
− | |
| |
− | |-
| |
− | | DOTAInventoryFlags_t.DOTA_INVENTORY_LIMIT_DROP_ON_GROUND
| |
− | | 16
| |
− | |
| |
− | |-
| |
− | | DOTAInventoryFlags_t.DOTA_INVENTORY_ALL_ACCESS
| |
− | | 3
| |
− | |
| |
− | |}
| |
− |
| |
− | === EDOTA_ModifyGold_Reason ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Enumerator
| |
− | ! Value
| |
− | ! Description
| |
− | |-
| |
− | | EDOTA_ModifyGold_Reason.DOTA_ModifyGold_Unspecified
| |
− | | 0
| |
− | |
| |
− | |-
| |
− | | EDOTA_ModifyGold_Reason.DOTA_ModifyGold_Death
| |
− | | 1
| |
− | |
| |
− | |-
| |
− | | EDOTA_ModifyGold_Reason.DOTA_ModifyGold_Buyback
| |
− | | 2
| |
− | |
| |
− | |-
| |
− | | EDOTA_ModifyGold_Reason.DOTA_ModifyGold_PurchaseConsumable
| |
− | | 3
| |
− | |
| |
− | |-
| |
− | | EDOTA_ModifyGold_Reason.DOTA_ModifyGold_PurchaseItem
| |
− | | 4
| |
− | |
| |
− | |-
| |
− | | EDOTA_ModifyGold_Reason.DOTA_ModifyGold_AbandonedRedistribute
| |
− | | 5
| |
− | |
| |
− | |-
| |
− | | EDOTA_ModifyGold_Reason.DOTA_ModifyGold_SellItem
| |
− | | 6
| |
− | |
| |
− | |-
| |
− | | EDOTA_ModifyGold_Reason.DOTA_ModifyGold_AbilityCost
| |
− | | 7
| |
− | |
| |
− | |-
| |
− | | EDOTA_ModifyGold_Reason.DOTA_ModifyGold_CheatCommand
| |
− | | 8
| |
− | |
| |
− | |-
| |
− | | EDOTA_ModifyGold_Reason.DOTA_ModifyGold_SelectionPenalty
| |
− | | 9
| |
− | |
| |
− | |-
| |
− | | EDOTA_ModifyGold_Reason.DOTA_ModifyGold_GameTick
| |
− | | 10
| |
− | |
| |
− | |-
| |
− | | EDOTA_ModifyGold_Reason.DOTA_ModifyGold_Building
| |
− | | 11
| |
− | |
| |
− | |-
| |
− | | EDOTA_ModifyGold_Reason.DOTA_ModifyGold_HeroKill
| |
− | | 12
| |
− | |
| |
− | |-
| |
− | | EDOTA_ModifyGold_Reason.DOTA_ModifyGold_CreepKill
| |
− | | 13
| |
− | |
| |
− | |-
| |
− | | EDOTA_ModifyGold_Reason.DOTA_ModifyGold_RoshanKill
| |
− | | 14
| |
− | |
| |
− | |-
| |
− | | EDOTA_ModifyGold_Reason.DOTA_ModifyGold_CourierKill
| |
− | | 15
| |
− | |
| |
− | |-
| |
− | | EDOTA_ModifyGold_Reason.DOTA_ModifyGold_SharedGold
| |
− | | 16
| |
− | |
| |
− | |}
| |
− |
| |
− | === DOTAUnitAttackCapability_t ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Enumerator
| |
− | ! Value
| |
− | ! Description
| |
− | |-
| |
− | | DOTAUnitAttackCapability_t.DOTA_UNIT_CAP_NO_ATTACK
| |
− | | 0
| |
− | |
| |
− | |-
| |
− | | DOTAUnitAttackCapability_t.DOTA_UNIT_CAP_MELEE_ATTACK
| |
− | | 1
| |
− | |
| |
− | |-
| |
− | | DOTAUnitAttackCapability_t.DOTA_UNIT_CAP_RANGED_ATTACK
| |
− | | 2
| |
− | |
| |
− | |}
| |
− |
| |
− | === DOTAUnitMoveCapability_t ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Enumerator
| |
− | ! Value
| |
− | ! Description
| |
− | |-
| |
− | | DOTAUnitMoveCapability_t.DOTA_UNIT_CAP_MOVE_NONE
| |
− | | 0
| |
− | |
| |
− | |-
| |
− | | DOTAUnitMoveCapability_t.DOTA_UNIT_CAP_MOVE_GROUND
| |
− | | 1
| |
− | |
| |
− | |-
| |
− | | DOTAUnitMoveCapability_t.DOTA_UNIT_CAP_MOVE_FLY
| |
− | | 2
| |
− | |
| |
− | |}
| |
− |
| |
− | === EShareAbility ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Enumerator
| |
− | ! Value
| |
− | ! Description
| |
− | |-
| |
− | | EShareAbility.ITEM_FULLY_SHAREABLE
| |
− | | 0
| |
− | |
| |
− | |-
| |
− | | EShareAbility.ITEM_PARTIALLY_SHAREABLE
| |
− | | 1
| |
− | |
| |
− | |-
| |
− | | EShareAbility.ITEM_NOT_SHAREABLE
| |
− | | 2
| |
− | |
| |
− | |}
| |
− |
| |
− | === DOTAMusicStatus_t ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Enumerator
| |
− | ! Value
| |
− | ! Description
| |
− | |-
| |
− | | DOTAMusicStatus_t.DOTA_MUSIC_STATUS_NONE
| |
− | | 0
| |
− | |
| |
− | |-
| |
− | | DOTAMusicStatus_t.DOTA_MUSIC_STATUS_EXPLORATION
| |
− | | 1
| |
− | |
| |
− | |-
| |
− | | DOTAMusicStatus_t.DOTA_MUSIC_STATUS_BATTLE
| |
− | | 2
| |
− | |
| |
− | |-
| |
− | | DOTAMusicStatus_t.DOTA_MUSIC_STATUS_PRE_GAME_EXPLORATION
| |
− | | 3
| |
− | |
| |
− | |-
| |
− | | DOTAMusicStatus_t.DOTA_MUSIC_STATUS_DEAD
| |
− | | 4
| |
− | |
| |
− | |-
| |
− | | DOTAMusicStatus_t.DOTA_MUSIC_STATUS_LAST
| |
− | | 5
| |
− | |
| |
− | |}
| |
− |
| |
− | === DOTA_ABILITY_BEHAVIOR ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Enumerator
| |
− | ! Value
| |
− | ! Description
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_NONE
| |
− | | 0
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_HIDDEN
| |
− | | 1
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_PASSIVE
| |
− | | 2
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_NO_TARGET
| |
− | | 4
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_UNIT_TARGET
| |
− | | 8
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_POINT
| |
− | | 16
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_AOE
| |
− | | 32
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE
| |
− | | 64
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_CHANNELLED
| |
− | | 128
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_ITEM
| |
− | | 256
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_TOGGLE
| |
− | | 512
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DIRECTIONAL
| |
− | | 1024
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_IMMEDIATE
| |
− | | 2048
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_AUTOCAST
| |
− | | 4096
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_OPTIONAL_UNIT_TARGET
| |
− | | 8192
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_OPTIONAL_POINT
| |
− | | 16384
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_OPTIONAL_NO_TARGET
| |
− | | 32768
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_AURA
| |
− | | 65536
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_ATTACK
| |
− | | 131072
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT
| |
− | | 262144
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES
| |
− | | 524288
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_UNRESTRICTED
| |
− | | 1048576
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE
| |
− | | 2097152
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL
| |
− | | 4194304
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_MOVEMENT
| |
− | | 8388608
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DONT_ALERT_TARGET
| |
− | | 16777216
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK
| |
− | | 33554432
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN
| |
− | | 67108864
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING
| |
− | | 134217728
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_RUNE_TARGET
| |
− | | 268435456
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_CHANNEL
| |
− | | 536870912
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING
| |
− | | 1073741824
| |
− | |
| |
− | |-
| |
− | | DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_LAST_BEHAVIOR
| |
− | | 1073741824
| |
− | |
| |
− | |}
| |
− |
| |
− | === DAMAGE_TYPES ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Enumerator
| |
− | ! Value
| |
− | ! Description
| |
− | |-
| |
− | | DAMAGE_TYPES.DAMAGE_TYPE_NONE
| |
− | | 0
| |
− | |
| |
− | |-
| |
− | | DAMAGE_TYPES.DAMAGE_TYPE_PHYSICAL
| |
− | | 1
| |
− | |
| |
− | |-
| |
− | | DAMAGE_TYPES.DAMAGE_TYPE_MAGICAL
| |
− | | 2
| |
− | |
| |
− | |-
| |
− | | DAMAGE_TYPES.DAMAGE_TYPE_PURE
| |
− | | 4
| |
− | |
| |
− | |-
| |
− | | DAMAGE_TYPES.DAMAGE_TYPE_HP_REMOVAL
| |
− | | 8
| |
− | |
| |
− | |-
| |
− | | DAMAGE_TYPES.DAMAGE_TYPE_ALL
| |
− | | 7
| |
− | |
| |
− | |}
| |
− |
| |
− | === ABILITY_TYPES ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Enumerator
| |
− | ! Value
| |
− | ! Description
| |
− | |-
| |
− | | ABILITY_TYPES.ABILITY_TYPE_BASIC
| |
− | | 0
| |
− | |
| |
− | |-
| |
− | | ABILITY_TYPES.ABILITY_TYPE_ULTIMATE
| |
− | | 1
| |
− | |
| |
− | |-
| |
− | | ABILITY_TYPES.ABILITY_TYPE_ATTRIBUTES
| |
− | | 2
| |
− | |
| |
− | |-
| |
− | | ABILITY_TYPES.ABILITY_TYPE_HIDDEN
| |
− | | 3
| |
− | |
| |
− | |}
| |
− |
| |
− | === SPELL_IMMUNITY_TYPES ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Enumerator
| |
− | ! Value
| |
− | ! Description
| |
− | |-
| |
− | | SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_NONE
| |
− | | 0
| |
− | |
| |
− | |-
| |
− | | SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_ALLIES_YES
| |
− | | 1
| |
− | |
| |
− | |-
| |
− | | SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_ALLIES_NO
| |
− | | 2
| |
− | |
| |
− | |-
| |
− | | SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_ENEMIES_YES
| |
− | | 3
| |
− | |
| |
− | |-
| |
− | | SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_ENEMIES_NO
| |
− | | 4
| |
− | |
| |
− | |}
| |
− |
| |
− | === DOTADamageFlag_t ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Enumerator
| |
− | ! Value
| |
− | ! Description
| |
− | |-
| |
− | | DOTADamageFlag_t.DOTA_DAMAGE_FLAG_NONE
| |
− | | 0
| |
− | |
| |
− | |-
| |
− | | DOTADamageFlag_t.DOTA_DAMAGE_FLAG_IGNORES_MAGIC_ARMOR
| |
− | | 1
| |
− | |
| |
− | |-
| |
− | | DOTADamageFlag_t.DOTA_DAMAGE_FLAG_IGNORES_PHYSICAL_ARMOR
| |
− | | 2
| |
− | |
| |
− | |-
| |
− | | DOTADamageFlag_t.DOTA_DAMAGE_FLAG_BYPASSES_INVULNERABILITY
| |
− | | 4
| |
− | |
| |
− | |-
| |
− | | DOTADamageFlag_t.DOTA_DAMAGE_FLAG_BYPASSES_BLOCK
| |
− | | 8
| |
− | |
| |
− | |-
| |
− | | DOTADamageFlag_t.DOTA_DAMAGE_FLAG_REFLECTION
| |
− | | 16
| |
− | |
| |
− | |-
| |
− | | DOTADamageFlag_t.DOTA_DAMAGE_FLAG_HPLOSS
| |
− | | 32
| |
− | |
| |
− | |-
| |
− | | DOTADamageFlag_t.DOTA_DAMAGE_FLAG_NO_DIRECTOR_EVENT
| |
− | | 64
| |
− | |
| |
− | |-
| |
− | | DOTADamageFlag_t.DOTA_DAMAGE_FLAG_NON_LETHAL
| |
− | | 128
| |
− | |
| |
− | |-
| |
− | | DOTADamageFlag_t.DOTA_DAMAGE_FLAG_USE_COMBAT_PROFICIENCY
| |
− | | 256
| |
− | |
| |
− | |-
| |
− | | DOTADamageFlag_t.DOTA_DAMAGE_FLAG_NO_DAMAGE_MULTIPLIERS
| |
− | | 512
| |
− | |
| |
− | |}
| |
− |
| |
− | === EDOTA_ModifyXP_Reason ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Enumerator
| |
− | ! Value
| |
− | ! Description
| |
− | |-
| |
− | | EDOTA_ModifyXP_Reason.DOTA_ModifyXP_Unspecified
| |
− | | 0
| |
− | |
| |
− | |-
| |
− | | EDOTA_ModifyXP_Reason.DOTA_ModifyXP_HeroKill
| |
− | | 1
| |
− | |
| |
− | |-
| |
− | | EDOTA_ModifyXP_Reason.DOTA_ModifyXP_CreepKill
| |
− | | 2
| |
− | |
| |
− | |-
| |
− | | EDOTA_ModifyXP_Reason.DOTA_ModifyXP_RoshanKill
| |
− | | 3
| |
− | |
| |
− | |}
| |
− |
| |
− | === GameActivity_t ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Enumerator
| |
− | ! Value
| |
− | ! Description
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_IDLE
| |
− | | 1500
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_IDLE_RARE
| |
− | | 1501
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_RUN
| |
− | | 1502
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_ATTACK
| |
− | | 1503
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_ATTACK2
| |
− | | 1504
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_ATTACK_EVENT
| |
− | | 1505
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_DIE
| |
− | | 1506
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_FLINCH
| |
− | | 1507
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_FLAIL
| |
− | | 1508
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_DISABLED
| |
− | | 1509
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_ABILITY_1
| |
− | | 1510
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_ABILITY_2
| |
− | | 1511
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_ABILITY_3
| |
− | | 1512
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_ABILITY_4
| |
− | | 1513
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_ABILITY_5
| |
− | | 1514
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_ABILITY_6
| |
− | | 1515
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_OVERRIDE_ABILITY_1
| |
− | | 1516
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_OVERRIDE_ABILITY_2
| |
− | | 1517
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_OVERRIDE_ABILITY_3
| |
− | | 1518
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_OVERRIDE_ABILITY_4
| |
− | | 1519
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_1
| |
− | | 1520
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_2
| |
− | | 1521
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_3
| |
− | | 1522
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_4
| |
− | | 1523
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_5
| |
− | | 1524
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_6
| |
− | | 1525
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_1
| |
− | | 1526
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_2
| |
− | | 1527
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_3
| |
− | | 1528
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_4
| |
− | | 1529
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_5
| |
− | | 1530
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_6
| |
− | | 1531
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CONSTANT_LAYER
| |
− | | 1532
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAPTURE
| |
− | | 1533
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_SPAWN
| |
− | | 1534
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_KILLTAUNT
| |
− | | 1535
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_TAUNT
| |
− | | 1536
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_THIRST
| |
− | | 1537
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_DRAGONBREATH
| |
− | | 1538
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_ECHO_SLAM
| |
− | | 1539
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_ABILITY_1_END
| |
− | | 1540
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_ABILITY_2_END
| |
− | | 1541
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_ABILITY_3_END
| |
− | | 1542
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_ABILITY_4_END
| |
− | | 1543
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_MIRANA_LEAP_END
| |
− | | 1544
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_WAVEFORM_START
| |
− | | 1545
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_WAVEFORM_END
| |
− | | 1546
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_ABILITY_ROT
| |
− | | 1547
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_DIE_SPECIAL
| |
− | | 1548
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_RATTLETRAP_BATTERYASSAULT
| |
− | | 1549
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_RATTLETRAP_POWERCOGS
| |
− | | 1550
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_RATTLETRAP_HOOKSHOT_START
| |
− | | 1551
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP
| |
− | | 1552
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_RATTLETRAP_HOOKSHOT_END
| |
− | | 1553
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE
| |
− | | 1554
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_TINKER_REARM1
| |
− | | 1555
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_TINKER_REARM2
| |
− | | 1556
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_TINKER_REARM3
| |
− | | 1557
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_TINY_AVALANCHE
| |
− | | 1558
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_TINY_TOSS
| |
− | | 1559
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_TINY_GROWL
| |
− | | 1560
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_WEAVERBUG_ATTACH
| |
− | | 1561
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_WILD_AXES_END
| |
− | | 1562
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_LIFE_BREAK_START
| |
− | | 1563
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_LIFE_BREAK_END
| |
− | | 1564
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_NIGHTSTALKER_TRANSITION
| |
− | | 1565
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_LIFESTEALER_RAGE
| |
− | | 1566
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_LIFESTEALER_OPEN_WOUNDS
| |
− | | 1567
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_SAND_KING_BURROW_IN
| |
− | | 1568
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_SAND_KING_BURROW_OUT
| |
− | | 1569
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK
| |
− | | 1570
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_WHEEL_LAYER
| |
− | | 1571
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START
| |
− | | 1572
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_ALCHEMIST_CONCOCTION
| |
− | | 1573
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_JAKIRO_LIQUIDFIRE_START
| |
− | | 1574
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_JAKIRO_LIQUIDFIRE_LOOP
| |
− | | 1575
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_LIFESTEALER_INFEST
| |
− | | 1576
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_LIFESTEALER_INFEST_END
| |
− | | 1577
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_LASSO_LOOP
| |
− | | 1578
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_ALCHEMIST_CONCOCTION_THROW
| |
− | | 1579
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END
| |
− | | 1580
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_COLD_SNAP
| |
− | | 1581
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_GHOST_WALK
| |
− | | 1582
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_TORNADO
| |
− | | 1583
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_EMP
| |
− | | 1584
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_ALACRITY
| |
− | | 1585
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_CHAOS_METEOR
| |
− | | 1586
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_SUN_STRIKE
| |
− | | 1587
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_FORGE_SPIRIT
| |
− | | 1588
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_ICE_WALL
| |
− | | 1589
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_DEAFENING_BLAST
| |
− | | 1590
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_VICTORY
| |
− | | 1591
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_DEFEAT
| |
− | | 1592
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE
| |
− | | 1593
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_SPIRIT_BREAKER_CHARGE_END
| |
− | | 1594
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_TELEPORT
| |
− | | 1595
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_TELEPORT_END
| |
− | | 1596
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_REFRACTION
| |
− | | 1597
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_ABILITY_7
| |
− | | 1598
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CANCEL_SIREN_SONG
| |
− | | 1599
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_7
| |
− | | 1600
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_LOADOUT
| |
− | | 1601
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_FORCESTAFF_END
| |
− | | 1602
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_POOF_END
| |
− | | 1603
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_SLARK_POUNCE
| |
− | | 1604
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_MAGNUS_SKEWER_START
| |
− | | 1605
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_MAGNUS_SKEWER_END
| |
− | | 1606
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_MEDUSA_STONE_GAZE
| |
− | | 1607
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_RELAX_START
| |
− | | 1608
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_RELAX_LOOP
| |
− | | 1609
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_RELAX_END
| |
− | | 1610
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CENTAUR_STAMPEDE
| |
− | | 1611
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_BELLYACHE_START
| |
− | | 1612
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_BELLYACHE_LOOP
| |
− | | 1613
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_BELLYACHE_END
| |
− | | 1614
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_ROQUELAIRE_LAND
| |
− | | 1615
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_ROQUELAIRE_LAND_IDLE
| |
− | | 1616
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_GREEVIL_CAST
| |
− | | 1617
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_GREEVIL_OVERRIDE_ABILITY
| |
− | | 1618
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_GREEVIL_HOOK_START
| |
− | | 1619
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_GREEVIL_HOOK_END
| |
− | | 1620
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_GREEVIL_BLINK_BONE
| |
− | | 1621
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_IDLE_SLEEPING
| |
− | | 1622
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_INTRO
| |
− | | 1623
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_GESTURE_POINT
| |
− | | 1624
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_GESTURE_ACCENT
| |
− | | 1625
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_SLEEPING_END
| |
− | | 1626
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_AMBUSH
| |
− | | 1627
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_ITEM_LOOK
| |
− | | 1628
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_STARTLE
| |
− | | 1629
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_FRUSTRATION
| |
− | | 1630
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_TELEPORT_REACT
| |
− | | 1631
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_TELEPORT_END_REACT
| |
− | | 1632
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_SHRUG
| |
− | | 1633
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_RELAX_LOOP_END
| |
− | | 1634
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_PRESENT_ITEM
| |
− | | 1635
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_IDLE_IMPATIENT
| |
− | | 1636
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_SHARPEN_WEAPON
| |
− | | 1637
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_SHARPEN_WEAPON_OUT
| |
− | | 1638
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_IDLE_SLEEPING_END
| |
− | | 1639
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_BRIDGE_DESTROY
| |
− | | 1640
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_TAUNT_SNIPER
| |
− | | 1641
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_DEATH_BY_SNIPER
| |
− | | 1642
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_LOOK_AROUND
| |
− | | 1643
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAGED_CREEP_RAGE
| |
− | | 1644
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAGED_CREEP_RAGE_OUT
| |
− | | 1645
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAGED_CREEP_SMASH
| |
− | | 1646
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAGED_CREEP_SMASH_OUT
| |
− | | 1647
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_IDLE_IMPATIENT_SWORD_TAP
| |
− | | 1648
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_INTRO_LOOP
| |
− | | 1649
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_BRIDGE_THREAT
| |
− | | 1650
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_DAGON
| |
− | | 1651
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_ABILITY_2_ES_ROLL_START
| |
− | | 1652
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_ABILITY_2_ES_ROLL
| |
− | | 1653
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_ABILITY_2_ES_ROLL_END
| |
− | | 1654
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_NIAN_PIN_START
| |
− | | 1655
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_NIAN_PIN_LOOP
| |
− | | 1656
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_NIAN_PIN_END
| |
− | | 1657
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_LEAP_STUN
| |
− | | 1658
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_LEAP_SWIPE
| |
− | | 1659
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_NIAN_INTRO_LEAP
| |
− | | 1660
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_AREA_DENY
| |
− | | 1661
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_NIAN_PIN_TO_STUN
| |
− | | 1662
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_RAZE_1
| |
− | | 1663
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_RAZE_2
| |
− | | 1664
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_RAZE_3
| |
− | | 1665
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_UNDYING_DECAY
| |
− | | 1666
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_UNDYING_SOUL_RIP
| |
− | | 1667
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_UNDYING_TOMBSTONE
| |
− | | 1668
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_WHIRLING_AXES_RANGED
| |
− | | 1669
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_SHALLOW_GRAVE
| |
− | | 1670
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_COLD_FEET
| |
− | | 1671
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_ICE_VORTEX
| |
− | | 1672
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CHILLING_TOUCH
| |
− | | 1673
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_ENFEEBLE
| |
− | | 1674
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_FATAL_BONDS
| |
− | | 1675
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_MIDNIGHT_PULSE
| |
− | | 1676
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_ANCESTRAL_SPIRIT
| |
− | | 1677
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_THUNDER_STRIKE
| |
− | | 1678
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_KINETIC_FIELD
| |
− | | 1679
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_STATIC_STORM
| |
− | | 1680
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_MINI_TAUNT
| |
− | | 1681
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_ARCTIC_BURN_END
| |
− | | 1682
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_LOADOUT_RARE
| |
− | | 1683
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_SWIM
| |
− | | 1684
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_FLEE
| |
− | | 1685
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_TROT
| |
− | | 1686
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_SHAKE
| |
− | | 1687
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_SWIM_IDLE
| |
− | | 1688
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_WAIT_IDLE
| |
− | | 1689
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_GREET
| |
− | | 1690
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_TELEPORT_COOP_START
| |
− | | 1691
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_TELEPORT_COOP_WAIT
| |
− | | 1692
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_TELEPORT_COOP_END
| |
− | | 1693
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_TELEPORT_COOP_EXIT
| |
− | | 1694
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_SHOPKEEPER_PET_INTERACT
| |
− | | 1695
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_ITEM_PICKUP
| |
− | | 1696
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_ITEM_DROP
| |
− | | 1697
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAPTURE_PET
| |
− | | 1698
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_PET_WARD_OBSERVER
| |
− | | 1699
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_PET_WARD_SENTRY
| |
− | | 1700
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_PET_LEVEL
| |
− | | 1701
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_BURROW_END
| |
− | | 1702
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_LIFESTEALER_ASSIMILATE
| |
− | | 1703
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_LIFESTEALER_EJECT
| |
− | | 1704
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_ATTACK_EVENT_BASH
| |
− | | 1705
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAPTURE_RARE
| |
− | | 1706
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_AW_MAGNETIC_FIELD
| |
− | | 1707
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_CAST_GHOST_SHIP
| |
− | | 1708
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_FXANIM
| |
− | | 1709
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_VICTORY_START
| |
− | | 1710
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_DEFEAT_START
| |
− | | 1711
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_DP_SPIRIT_SIPHON
| |
− | | 1712
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_TRICKS_END
| |
− | | 1713
| |
− | |
| |
− | |-
| |
− | | GameActivity_t.ACT_DOTA_ES_STONE_CALLER
| |
− | | 1714
| |
− | |
| |
− | |}
| |
− |
| |
− | === DOTAMinimapEvent_t ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Enumerator
| |
− | ! Value
| |
− | ! Description
| |
− | |-
| |
− | | DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_ANCIENT_UNDER_ATTACK
| |
− | | 2
| |
− | |
| |
− | |-
| |
− | | DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_BASE_UNDER_ATTACK
| |
− | | 4
| |
− | |
| |
− | |-
| |
− | | DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_BASE_GLYPHED
| |
− | | 8
| |
− | |
| |
− | |-
| |
− | | DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_TEAMMATE_UNDER_ATTACK
| |
− | | 16
| |
− | |
| |
− | |-
| |
− | | DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_TEAMMATE_TELEPORTING
| |
− | | 32
| |
− | |
| |
− | |-
| |
− | | DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_TEAMMATE_DIED
| |
− | | 64
| |
− | |
| |
− | |-
| |
− | | DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_TUTORIAL_TASK_ACTIVE
| |
− | | 128
| |
− | |
| |
− | |-
| |
− | | DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_TUTORIAL_TASK_FINISHED
| |
− | | 256
| |
− | |
| |
− | |-
| |
− | | DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_HINT_LOCATION
| |
− | | 512
| |
− | |
| |
− | |-
| |
− | | DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_ENEMY_TELEPORTING
| |
− | | 1024
| |
− | |
| |
− | |-
| |
− | | DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_CANCEL_TELEPORTING
| |
− | | 2048
| |
− | |
| |
− | |-
| |
− | | DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_RADAR
| |
− | | 4096
| |
− | |
| |
− | |-
| |
− | | DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_RADAR_TARGET
| |
− | | 8192
| |
− | |
| |
− | |}
| |
− |
| |
− | === DOTASlotType_t ===
| |
− | {| class="standard-table" style="width: 100%;"
| |
− | ! Enumerator
| |
− | ! Value
| |
− | ! Description
| |
− | |-
| |
− | | DOTASlotType_t.DOTA_LOADOUT_TYPE_INVALID
| |
− | | -1
| |
− | |
| |
− | |-
| |
− | | DOTASlotType_t.DOTA_LOADOUT_TYPE_WEAPON
| |
− | | 0
| |
− | |
| |
− | |-
| |
− | | DOTASlotType_t.DOTA_LOADOUT_TYPE_OFFHAND_WEAPON
| |
− | | 1
| |
− | |
| |
− | |-
| |
− | | DOTASlotType_t.DOTA_LOADOUT_TYPE_WEAPON2
| |
− | | 2
| |
− | |
| |
− | |-
| |
− | | DOTASlotType_t.DOTA_LOADOUT_TYPE_OFFHAND_WEAPON2
| |
− | | 3
| |
− | |
| |
− | |-
| |
− | | DOTASlotType_t.DOTA_LOADOUT_TYPE_HEAD
| |
− | | 4
| |
− | |
| |
− | |-
| |
− | | DOTASlotType_t.DOTA_LOADOUT_TYPE_SHOULDER
| |
− | | 5
| |
− | |
| |
− | |-
| |
− | | DOTASlotType_t.DOTA_LOADOUT_TYPE_ARMS
| |
− | | 6
| |
− | |
| |
− | |-
| |
− | | DOTASlotType_t.DOTA_LOADOUT_TYPE_ARMOR
| |
− | | 7
| |
− | |
| |
− | |-
| |
− | | DOTASlotType_t.DOTA_LOADOUT_TYPE_BELT
| |
− | | 8
| |
− | |
| |
− | |-
| |
− | | DOTASlotType_t.DOTA_LOADOUT_TYPE_NECK
| |
− | | 9
| |
− | |
| |
− | |-
| |
− | | DOTASlotType_t.DOTA_LOADOUT_TYPE_BACK
| |
− | | 10
| |
− | |
| |
− | |-
| |
− | | DOTASlotType_t.DOTA_LOADOUT_TYPE_LEGS
| |
− | | 11
| |
− | |
| |
− | |-
| |
− | | DOTASlotType_t.DOTA_LOADOUT_TYPE_GLOVES
| |
− | | 12
| |
− | |
| |
− | |-
| |
− | | DOTASlotType_t.DOTA_LOADOUT_TYPE_TAIL
| |
− | | 13
| |
− | |
| |
|