Difference between revisions of "Dota 2"

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'''Dota 2''' is an official follow-up to the Warcraft III custom map ''Defense of the Ancients''. It is an "Action RTS" where players control a Hero unit and engage enemy players using their Heroes' unique abilities. Valve is collaborating with one of the primary contributors of the original DotA series.
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{{Dota2}} '''Dota 2''' is the official follow-up to the Warcraft III custom map ''[[Wikipedia:Defense of the Ancients|Defense of the Ancients]]''. It is an "Action RTS" where players control a Hero unit and engage enemy players using their Heroes' unique abilities. Valve is collaborating with one of the primary contributors of the original DotA series.
  
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While Dota 2 was originally developed in the [[Source]] engine, it was ported to [[Source 2]] in 2015.
  
 
== Features ==
 
== Features ==
  
 
; Cloth simulation
 
; Cloth simulation
: Real-time cloth simulation is one of two new features introduced to Source.
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: Real-time cloth simulation (i.e. soft-body physics) will be introduced to Source.
 
; Global lighting
 
; Global lighting
: An improved lighting system which (probably) allows for more vibrant, realistic lighting in the game world.
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: The world is lit and shadowed dynamically with [[env_global_light]] (in addition to pre-compiled light).
 
; Steamworks integration
 
; Steamworks integration
 
: Building upon community-driven features from Team Fortress 2, players will be able to share strategy guides and coach newer players through Steamworks.
 
: Building upon community-driven features from Team Fortress 2, players will be able to share strategy guides and coach newer players through Steamworks.
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; MultiBlend Textures
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: 4-way texture blending, upgrading/replacing [[WorldVertexTransition]]
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; Screen-space Anti-aliasing
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: Anti-aliasing for use with deferred shading
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; Screen Space Ambient Occlusion
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: [[Ssao]] post-process shader
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; Published demo file format
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: [[Dota 2 Demo Format]] contains a link and instructions for parsing the Dota 2 demo files
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; Custom Addon Support
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: See the [[Dota_2_Workshop_Tools|Dota 2 Workshop Tools]] for more details.
  
 
== Maps ==
 
== Maps ==
* <code>dota</code> - played by Valve, possibly remake of the first DotA.
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* <code>dota</code>
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== See Also ==
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[[Dota_2_Addon_Portal|Dota 2 Addon Portal]] - Documentation for the old Source engine release.
  
 
[[Category:Valve Games]]
 
[[Category:Valve Games]]
 
[[Category:Steamworks games]]
 
[[Category:Steamworks games]]

Latest revision as of 09:47, 10 October 2017

<Dota 2> Dota 2 is the official follow-up to the Warcraft III custom map Defense of the Ancients. It is an "Action RTS" where players control a Hero unit and engage enemy players using their Heroes' unique abilities. Valve is collaborating with one of the primary contributors of the original DotA series.

While Dota 2 was originally developed in the Source engine, it was ported to Source 2 in 2015.

Features

Cloth simulation
Real-time cloth simulation (i.e. soft-body physics) will be introduced to Source.
Global lighting
The world is lit and shadowed dynamically with env_global_light (in addition to pre-compiled light).
Steamworks integration
Building upon community-driven features from Team Fortress 2, players will be able to share strategy guides and coach newer players through Steamworks.
MultiBlend Textures
4-way texture blending, upgrading/replacing WorldVertexTransition
Screen-space Anti-aliasing
Anti-aliasing for use with deferred shading
Screen Space Ambient Occlusion
Ssao post-process shader
Published demo file format
Dota 2 Demo Format contains a link and instructions for parsing the Dota 2 demo files
Custom Addon Support
See the Dota 2 Workshop Tools for more details.

Maps

  • dota

See Also

Dota 2 Addon Portal - Documentation for the old Source engine release.