Displacement Luxel Density

From Valve Developer Community
Revision as of 21:16, 16 January 2009 by JeffLane (talk | contribs) (revert vandalism)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

This is not a bug. Displacements have a maximum luxel density based on the size of the displacement. If you make very large displacements, you'll find that you cannot make small luxel sizes on the displacement. One solution is to split any large displacements into multiple smaller ones and then sew them together.

See Displacement for more information on how to create, edit, clip and sew displacements.