DirectX Versions

From Valve Developer Community
Revision as of 15:46, 7 July 2005 by Mungo (talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

This is a description of what each version of DirectX is capable of, for reference when creating fallback materials. Under each heading are features not available in previous versions of DirectX.

DirectX 6

DirectX 7

  • Blob shadows
  • Transparency
  • Fog

DirectX 8.0

  • Refractions with the use of a du/dv map
  • Dynamic shadows
  • Bump-mapped shading
  • Cubed specular maps

DirectX 8.1

  • Soft edge dynamic shadows

DirectX 9

  • Refractions with the use of a bump map
  • Distance fog
  • True reflection for water
  • Softer edge dynamic shadows