DirectX Versions

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This is a description of what each version of DirectX is capable of, for reference when creating fallback materials. Under each heading are features not available in previous versions of DirectX.

DirectX 6

DirectX 7

  • Blob shadows
  • Transparency
  • Fog

DirectX 8.0

  • Refractions with the use of a du/dv map
  • Dynamic shadows
  • Bump-mapped shading
  • Cubed specular maps

DirectX 8.1

  • Soft edge dynamic shadows

DirectX 9

  • Refractions with the use of a bump map
  • Distance fog
  • True reflection for water
  • Softer edge dynamic shadows