Difference between revisions of "Dimensions in L4D2"

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m (Dimensions: Made slightly neater.)
m (Updated article to have most information needed.)
 
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The following numbers are dimension differences compared to [[Half-Life 2]]. Any missing dimensions are currently [[Dimensions|assumed to be the same]].<br>
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{{l4d}}{{l4d2}} The following numbers are the known dimensions for [[Left 4 Dead]] and [[Left 4 Dead 2]]. Any missing dimensions [[Dimensions|can be found here.]]<br>
{{todo|Collect any info online, test, make massive corrections from the starting data coming from original Dimensions article. It may be less confusing to readers if all the information for Dimensions in L4D2 are available instead of making them switch between two articles to compare. Will be starting with differences for now.}}
 
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===Dimensions===
 
===Dimensions===
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   Small Door              = 48x104 units
 
   Small Door              = 48x104 units
 
   Big Door                = 56x104 units
 
   Big Door                = 56x104 units
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  Normal Corridor Height  = 128 units
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  Normal Corridor Width  = 64 units
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Left 4 Dead 2 contains the [[Half-Life 2]] dev_measure textures, some of which are not correct for Left 4 Dead 2. You can get Left 4 Dead 2 specific measurements from [https://steamcommunity.com/sharedfiles/filedetails/?id=1377002719 this workshop submission.]
 
Left 4 Dead 2 contains the [[Half-Life 2]] dev_measure textures, some of which are not correct for Left 4 Dead 2. You can get Left 4 Dead 2 specific measurements from [https://steamcommunity.com/sharedfiles/filedetails/?id=1377002719 this workshop submission.]
 
 
 
  
 
[[Category:Level Design]]
 
[[Category:Level Design]]
 
[[Category:Left 4 Dead 2]]
 
[[Category:Left 4 Dead 2]]

Latest revision as of 10:30, 2 November 2019

<Left 4 Dead><Left 4 Dead 2> The following numbers are the known dimensions for Left 4 Dead and Left 4 Dead 2. Any missing dimensions can be found here.

Dimensions

Player Specific

 Player Height Standing  = 72 units
 Player Height Crouching = 56 units
 Player Width:           = 33 units
 Player Jump Height      = 56 units
 __________________________________
 
 Eye Height Standing     = 62 units
 Eye Height Crouching    = 44 units


Note.png Note: Left 4 Dead 2 makes no difference between default jump and the "crouch jump" which usually gives you a higher jump height, Valve decided to make the default jump height the crouch jump height.

Miscellaneous

 Max Obstacle Height     = 18 units
 CI Max Jump Height      = 180 units (Only works for CI when a navmesh connects two areas. SI require Infected-only Ladders.)
 Small Door              = 48x104 units
 Big Door                = 56x104 units
 Normal Corridor Height  = 128 units
 Normal Corridor Width   = 64 units

Left 4 Dead 2 contains the Half-Life 2 dev_measure textures, some of which are not correct for Left 4 Dead 2. You can get Left 4 Dead 2 specific measurements from this workshop submission.