Difference between revisions of "Dimensions in L4D2"
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− | The following numbers are | + | {{l4d}}{{l4d2}} The following numbers are the known dimensions for [[Left 4 Dead]] and [[Left 4 Dead 2]]. Any missing dimensions [[Dimensions|can be found here.]]<br> |
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===Dimensions=== | ===Dimensions=== | ||
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Small Door = 48x104 units | Small Door = 48x104 units | ||
Big Door = 56x104 units | Big Door = 56x104 units | ||
+ | Normal Corridor Height = 128 units | ||
+ | Normal Corridor Width = 64 units | ||
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Left 4 Dead 2 contains the [[Half-Life 2]] dev_measure textures, some of which are not correct for Left 4 Dead 2. You can get Left 4 Dead 2 specific measurements from [https://steamcommunity.com/sharedfiles/filedetails/?id=1377002719 this workshop submission.] | Left 4 Dead 2 contains the [[Half-Life 2]] dev_measure textures, some of which are not correct for Left 4 Dead 2. You can get Left 4 Dead 2 specific measurements from [https://steamcommunity.com/sharedfiles/filedetails/?id=1377002719 this workshop submission.] | ||
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[[Category:Level Design]] | [[Category:Level Design]] | ||
[[Category:Left 4 Dead 2]] | [[Category:Left 4 Dead 2]] |
Latest revision as of 10:30, 2 November 2019
The following numbers are the known dimensions for Left 4 Dead and Left 4 Dead 2. Any missing dimensions can be found here.
Dimensions
Player Specific
Player Height Standing = 72 units Player Height Crouching = 56 units Player Width: = 33 units Player Jump Height = 56 units __________________________________ Eye Height Standing = 62 units Eye Height Crouching = 44 units

Miscellaneous
Max Obstacle Height = 18 units CI Max Jump Height = 180 units (Only works for CI when a navmesh connects two areas. SI require Infected-only Ladders.) Small Door = 48x104 units Big Door = 56x104 units Normal Corridor Height = 128 units Normal Corridor Width = 64 units
Left 4 Dead 2 contains the Half-Life 2 dev_measure textures, some of which are not correct for Left 4 Dead 2. You can get Left 4 Dead 2 specific measurements from this workshop submission.