Difference between revisions of "Dimensions in L4D2"

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(Dimensions)
m (Dimensions: Made slightly neater.)
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===Dimensions===
 
===Dimensions===
 
Player Specific
 
Player Specific
   Player height standing = 72 units
+
   Player Height Standing = 72 units
   Player Height crouching = 56 units
+
   Player Height Crouching = 56 units
   Player width:          = 33 units
+
   Player Width:          = 33 units
   Player Jump height     = 56 units
+
   Player Jump Height     = 56 units
 
   __________________________________
 
   __________________________________
 
    
 
    
   Eye height Standing    = 62 units
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   Eye Height Standing    = 62 units
   Eye height Crouching    = 44 units
+
   Eye Height Crouching    = 44 units
  
  
{{note|Left 4 Dead 2 makes no difference between default jump and the "crouch jump" which usually gives you a highter jump height. Valve decided to make the default jump height the crough jump height}}
+
{{note|Left 4 Dead 2 makes no difference between default jump and the "crouch jump" which usually gives you a higher jump height, Valve decided to make the default jump height the crouch jump height.}}
 
Miscellaneous
 
Miscellaneous
   Max obstacle height     = 18 units
+
   Max Obstacle Height     = 18 units
   CI max jump height     = 180 units (Only works for CI when a navmesh connects two areas. SI require a [[L4D_Level_Design/Versus_Maps#Making Infected Ladders Visible|Infected-only Ladders]])
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   CI Max Jump Height     = 180 units (Only works for CI when a navmesh connects two areas. SI require [[L4D_Level_Design/Versus_Maps#Making Infected Ladders Visible|Infected-only Ladders.]])
 
   Small Door              = 48x104 units
 
   Small Door              = 48x104 units
   Big door               = 56x104 units
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   Big Door               = 56x104 units
Left 4 dead 2 contains the [[Half-Life 2]] dev_measure textures, some of which are not correct for Left 4 Dead 2. You can get Left 4 Dead 2 specific measurements from [https://steamcommunity.com/sharedfiles/filedetails/?id=1377002719 this workshop submission]
+
Left 4 Dead 2 contains the [[Half-Life 2]] dev_measure textures, some of which are not correct for Left 4 Dead 2. You can get Left 4 Dead 2 specific measurements from [https://steamcommunity.com/sharedfiles/filedetails/?id=1377002719 this workshop submission.]
  
  

Revision as of 10:22, 2 November 2019

The following numbers are dimension differences compared to Half-Life 2. Any missing dimensions are currently assumed to be the same.
To do: Collect any info online, test, make massive corrections from the starting data coming from original Dimensions article. It may be less confusing to readers if all the information for Dimensions in L4D2 are available instead of making them switch between two articles to compare. Will be starting with differences for now.

Dimensions

Player Specific

 Player Height Standing  = 72 units
 Player Height Crouching = 56 units
 Player Width:           = 33 units
 Player Jump Height      = 56 units
 __________________________________
 
 Eye Height Standing     = 62 units
 Eye Height Crouching    = 44 units


Note.png Note: Left 4 Dead 2 makes no difference between default jump and the "crouch jump" which usually gives you a higher jump height, Valve decided to make the default jump height the crouch jump height.

Miscellaneous

 Max Obstacle Height     = 18 units
 CI Max Jump Height      = 180 units (Only works for CI when a navmesh connects two areas. SI require Infected-only Ladders.)
 Small Door              = 48x104 units
 Big Door                = 56x104 units

Left 4 Dead 2 contains the Half-Life 2 dev_measure textures, some of which are not correct for Left 4 Dead 2. You can get Left 4 Dead 2 specific measurements from this workshop submission.