Difference between revisions of "Dimensions in L4D2"

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(added basic dimensions specific for L4D2)
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The following numbers are dimension differences compared to [[Half-Life 2]]. Any missing dimensions are currently [[Dimensions|assumed to be the same]].
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The following numbers are dimension differences compared to [[Half-Life 2]]. Any missing dimensions are currently [[Dimensions|assumed to be the same]].<br>
 
{{todo|Collect any info online, test, make massive corrections from the starting data coming from original Dimensions article. It may be less confusing to readers if all the information for Dimensions in L4D2 are available instead of making them switch between two articles to compare. Will be starting with differences for now.}}
 
{{todo|Collect any info online, test, make massive corrections from the starting data coming from original Dimensions article. It may be less confusing to readers if all the information for Dimensions in L4D2 are available instead of making them switch between two articles to compare. Will be starting with differences for now.}}
Max jumping distance for Enemy bots is 180 units. {{todo|confirm in test map}}
 
 
{{stub}}
 
{{stub}}
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===Dimensions===
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Player Specific
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  Player height standing  = 72 units
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  Player Height crouching = 56 units
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  Player width:          = 33 units
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  Player Jump height      = 56 units
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  Eye height              = 72 units
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{{note|Left 4 Dead 2 makes no difference between default jump and the "crouch jump" which usually gives you a highter jump height. Valve decided to make the default jump height the crough jump height}}
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Miscellaneous
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  Max obstacle height    = 18 units
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  CI max jump height      = 180 units (Only works for CI when a navmesh connects two areas. SI require a [[L4D_Level_Design/Versus_Maps#Making Infected Ladders Visible|Infected-only Ladders]])
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  Small Door              = 48x104 units
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  Big door                = 56x104 units
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Left 4 dead 2 contains the [[Half-Life 2]] dev_measure textures, some of which are not correct for Left 4 Dead 2. You can get Left 4 Dead 2 specific measurements from [https://steamcommunity.com/sharedfiles/filedetails/?id=1377002719 this workshop submission]
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[[Category:Level Design]]
 
[[Category:Level Design]]
 
[[Category:Left 4 Dead 2]]
 
[[Category:Left 4 Dead 2]]

Revision as of 16:06, 21 October 2018

The following numbers are dimension differences compared to Half-Life 2. Any missing dimensions are currently assumed to be the same.
To do: Collect any info online, test, make massive corrections from the starting data coming from original Dimensions article. It may be less confusing to readers if all the information for Dimensions in L4D2 are available instead of making them switch between two articles to compare. Will be starting with differences for now.

Dimensions

Player Specific

 Player height standing  = 72 units
 Player Height crouching = 56 units
 Player width:           = 33 units
 Player Jump height      = 56 units
 Eye height              = 72 units
Note:Left 4 Dead 2 makes no difference between default jump and the "crouch jump" which usually gives you a highter jump height. Valve decided to make the default jump height the crough jump height

Miscellaneous

 Max obstacle height     = 18 units
 CI max jump height      = 180 units (Only works for CI when a navmesh connects two areas. SI require a Infected-only Ladders)
 Small Door              = 48x104 units
 Big door                = 56x104 units

Left 4 dead 2 contains the Half-Life 2 dev_measure textures, some of which are not correct for Left 4 Dead 2. You can get Left 4 Dead 2 specific measurements from this workshop submission