Detail props
Detail Shapes / Sprites
Detail Shapes are a new way for the engine to place auto-emitted detail props on a surface, as specified by the detail.vbsp file. Introduced in the Day of Defeat: Source release, "Detail Shapes" allow normal sprites to be placed in a variety of shapes, as well as adding both a swaying motion and displacement (so that sprites move out the way when touched by a player).
Type of Detail Shapes
Detail Shape | Comment |
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cross "cross" |
This makes a criss-cross shape.
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triangle "tri" |
This makes a detail in the exploded prism shape .
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Refining Detail Shapes
There are several propeties for the detail.vbsp file which refine the shape of the detail sprites, as well as enhacing their aesthetic quality (such as the sway).
Propety | Comment |
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"sway" |
Percentage of cl_detail_max_sway ( default 5 ).
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"shape_angle" |
Specific to "tri" shape. Degrees to angle out each of the leaves .
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"shape_size" |
Specific to "tri" shape. Percentage of sprite width to separate each leaf. near 0 for a triangle shape, near 1 for a closer, criss-cross shape .
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