Difference between revisions of "Decompiling BSP maps with File Packing"

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{{back | Counter-Strike: Global Offensive Level Creation}}
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If you want decompile cs_agency or de_dust2 in [[Counter-Strike: Global Offensive]] maybe you haven't any materials and have error models. It's because materials and models are packing in [[BSP]] maps.
 
If you want decompile cs_agency or de_dust2 in [[Counter-Strike: Global Offensive]] maybe you haven't any materials and have error models. It's because materials and models are packing in [[BSP]] maps.
  
 
== How to edit maps with File Packing ==
 
== How to edit maps with File Packing ==
 
Use [[BSPSource]] in the tab "other" set tick in in "Extract embedded files". Then put downloaded files and folders in game derictory. Done.
 
Use [[BSPSource]] in the tab "other" set tick in in "Extract embedded files". Then put downloaded files and folders in game derictory. Done.
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[[Category:Level Design]]
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[[Category:Counter-Strike: Global Offensive]]

Revision as of 03:44, 24 May 2020

Counter-Strike: Global Offensive Level Creation

If you want decompile cs_agency or de_dust2 in Counter-Strike: Global Offensive maybe you haven't any materials and have error models. It's because materials and models are packing in BSP maps.

How to edit maps with File Packing

Use BSPSource in the tab "other" set tick in in "Extract embedded files". Then put downloaded files and folders in game derictory. Done.