A filter that filters the marble (player).
- The name that other entities refer to this entity by.
- Filter mode
- If set to Allow, only entities who match the criteria will pass the filter. If set to Disallow, only entities who do NOT match the criteria will pass the filter.
Note: This entity automatically knows the marble so there's no need to have a filter name.
- Tests the entity that called the input (the
!activator) against the filter, and fires either the
Bug: Calling this input will cause the server to crash if the
!activatorentity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as the
OnEndTouchoutput of a trigger.
- One of these will fire when
TestActivatorinput is sent, depending on if the activator is allowed by the filter or not.