Difference between revisions of "DSP"

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[[Category:Glossary]]
 
[[Category:Glossary]]

Revision as of 03:49, 27 April 2021

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In the context of Half-Life 2 and other Source games, DSP, or Digital Signal Processor, refers to the audio effects such as echoes, reverberation and similar which can be applied to currently playing sounds. DSP effects are automatically handled depending on the materials around the player, and can be overridden with soundscapes (env_soundscape).

DSP Effects

This list contains DSP presets available in all Source Engine games (except for CS:GO with the introduction of HRTF audio algorithms).

Number Name Description
0 Normal (off) Disables DSP
1 Generic Default, automatically calculates and chooses from below.
2 Metal Small
3 Metal Medium
4 Metal Large
5 Tunnel Small
6 Tunnel Medium
7 Tunnel Large
8 Chamber Small
9 Chamber Medium
10 Chamber Large
11 Bright Small
12 Bright Medium
13 Bright Large
14 Water 1
15 Water 2
16 Water 3
17 Concrete Small
18 Concrete Medium
19 Concrete Large
20 Big 1
21 Big 2
22 Big 3
23 Cavern Small
24 Cavern Medium
25 Cavern Large
26 Weirdo 1
27 Weirdo 2
28 Weirdo 3
29 Weirdo 4