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Template:WrongtitleThis is a point entity available in all Source games.

Entity Description

An entity used to display a model for testing purposes. Shooting it will cycle through the model's animations.


  • skin
<integer> Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin instead of the default.
  • sequence
<integer> Default animation sequence for the model to be playing after spawning.


  • 1 : Not Solid


Sets the cycler's sequence.
  • Alpha <integer>
Sets the cycler's alpha value.