Garry's Mod v9 Released
28 Oct 2005: The long awaited Garry's Mod version 9 by Garry has finally been released. This mod features integrated LUA scripting, so any server or map can contain new and exciting gamemodes. Garry recommends downloading it from the Coral Network cache here or through Bittorrent here.
Half-Life 2: Lost Coast Now Available
27 Oct 2005: Valve's long-awaited release of The Lost Coast is now available to all owners of Half-Life 2. There are high system spec recommendations of a 2.2Ghz processor, 1GB of RAM, and a DX9 compatible video card, but everyone should be able to play.
Mike Dunkle Presents at the Asian Game Developer Summit
26 Oct 2005: Back on the 11th of Oct Valve's Director of Cafe Operations, Mike Dunkle, presented a session at the AGDS event in Kuala Lumpur, focusing on Valve's Steam distribution system. You can read an overview of his session in this article over on GameDev.net and grab a copy of his slides. Robert "Fuzzy" Crouch also presented a session about Team Dystopia's experiences working with Valve's SDK, a wrap up of this session is also available from GameDev.net
Chinese translation of Source SDK Documentation underway
23 Oct 2005: Chinese developers started to translate SDK Documentation into Chinese with it's largest HL & HL2 Community MODChina.com.
DATED18 Oct 2005: Robin Walker will speak at DIEC2005 (Digital Interactive Entertainment Conference) in Kyoto. Other speakers include Shigeru Miyamoto (Nintendo), Hideo Kojima (Konami, MGS series), Toru Iwatani (Namco, Pac-man), and Nolan Bushnell (Atari founder).
Gamasutra English Article :Japanese Conference Gets Miyamoto, Kojima, Iwatani
18 Oct 2005: Softimage Japan (and its ex-intern) hosted two seminars that introduce the concept of "MOD", XSI|Mod Tool, and HL2 modding to Japanese audiences — educators, game press, professional developers, hardcore&future modders. Pictures here (famitsu.com article).
Half-Life 2 XBox to PC
15 Oct 2005: Valve have revealed their intention to port even more of their Half-Life 2 XBox code to the PC version of the Source engine. In an e-mail posted on HalfLife2.net, Robin Walker talks about introducing the XBox codebase's streaming techniques, which work for 'everything except entity and brush data' and potentially allow for the reduction and even removal of loading times, similar to UE3's map streaming technology. There is 'no timeframe' for the code's arrival.
10 Oct 2005: Household DEATH!, an HL1 Mod, v1.2 has been re-released.
Dreamscape: Pin Point Blank
1 Oct 2005: The Dreamscape: Pin Point Blank mod has released some brand new media to look at!
Steam visual overhaul
11 Oct 2005: The new Steam UI is officially released.
6 Oct 2005: A beta trial of the new Steam look is underway. See UIBugs for details.
29 Sep 2005: A major 'visual overhaul' has been announced for Steam. Among the changes are improvements to the level of promotion given to mods, and looking ahead a 'distribution system that will work for free content...that should be pretty useful for MOD developers'. More details on the Steam Forums, hlcoders and The Steam Review.
Day of Defeat: Source released!
28 Sept 2005: Day of Defeat: Source is out!
Gabe speaks: Gabe Newell Steamed
Team Dystopia have updated their site with photos and a brief report from Microsoft's TechEd convention. They were invited to demonstrate what can be achieved with the Source SDK and Microsoft development tools, demonstrating to a large audience and running their mod on top of the line Alienware computers!
Microsoft has released a new site dedicated to modding for the SDK on their Microsoft Developer Network. It's lacking content at the moment, but does confirm that Valve and Microsoft are working together to get Visual Studio 2005 Express Edition to properly compile the SDK.
Valve has now released the Steam-compatible version of the High-Definition pack for Half-Life 1. If you want more detailed, more realistic models for the classic Half-Life game and Opposing Force and Blue Shift expansions, click away! Install/Uninstall Links added to The steam:// browser protocol page.
Subscribers are beginning to recieve their early copies of CGW magazine, which features nothing short of a Valve bonanza. Look forward to new ally AI in Aftermath, a new HL2 episode every 3 months, Steam 3.0 with a completely new architecture, and more besides. Get all the details here!
- Additional coverage on 1UP.com, for those of you with a paper allergy...
Valve is hiring! If you think you've got what it takes, follow the link and see if you can help out.
Valve have signed a distribution deal with Electronic Arts. A distribution deal means EA handle the physical media while Valve retain full IP control - they are essentially self-publishing with EA's retail muscle timing in where they can't.
http://www.valvesoftware.com has been updated with a whole new style and up-to-date information. Go and have a look!
SiN 2 has been announced! It will use Steam and Source to become the first episodic, publisherless, AAA title ever made. More information.
GameSpot has several new screens and a new Q&A session with Robin Walker on Half-Life 2: Aftermath, the first post-Half-Life 2 episode. Contains spoilers.