Difference between revisions of "Current events"

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   When something is no long current, remove it.
 
   When something is no long current, remove it.
 
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   Comments go on the talk page.
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{{messagebox
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| text = <span style="font-weight:bold;color:white;border:none;padding:0;font-size:1.2em;margin:0;">Looking for release news?</span>
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This page is rarely updated when a new mod is released. ''[http://www.moddb.com/ Try visiting ModDB] to stay up to date in this regard.''}}
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== Blackmesa Released! ==
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[[Image:Logo-trans.png|right|300px]]
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''September 14, 2012:'' The [[Black_Mesa_(Source)|Blackmesa]] Mod is finally released!
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== Portal 2 Released ==
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[[Image:Portal2_logo.jpg|right|50px]]
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''April 19, 2011:'' [[Portal 2]], the follow-up to [[Portal]] was Released by [[Valve]].
 +
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== Left 4 Dead 2 Released ==
 +
''November 17, 2009:'' [[Left 4 Dead 2]], the follow-up to [[Left 4 Dead]] by [[Valve]] was released!
  
=='''ZHLT and CST Updates Avaliable'''==
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Хорошая Графика Советую
[[User:Amckern|Amckern]], the developer of ZHLT and CST, has informed us that he has released ZHLT 3.4 Final as well as CST 1.1. Zoner's Half Life Tools ([[ZHLT]]) are custom map compiling tools for Half-Life that increase quality, speed up map compiles, and give you better overall results, [[Custom Source Tools]] (CST) do the same but for the Source Engine. If you're a level designer, then you know these tools are a must have. The updated files are available for download [http://ammahls.com/index.php?page=downloadcat&cat=tools here.]
 
  
== '''Valve at Game Developers Conference 2006''' ==
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== Softimage Mod Tool 7.5 ==
''20th Feb:'' Valve is taking part in four lectures at the upcoming [http://www.gdconf.com/ GDC2006] industry event.
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[[Image:Softimagemodtool-logo.jpg|right|100px]]
  
*'''Valve's Design Process for Creating Half-Life 2''' [http://www.cmpevents.com/GD06/a.asp?option=C&V=11&SessID=1633]
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''April 19, 2009:'' An update to the [[Softimage Mod Tool]] (formerly XSI Mod Tool) has been released. Download it from [http://www.softimage.com/products/modtool/ Softimage] or [http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75 ModDB].
**Brian Jacobson
 
**David Speyrer
 
*'''Physical Gameplay in Half-Life 2''' [http://www.cmpevents.com/GD06/a.asp?option=C&V=11&SessID=2677]
 
**Jay Stelly
 
*'''What's Next in Digital Distribution & Mainstream Games''' [http://www.cmpevents.com/GD06/a.asp?option=C&V=11&SessID=2518]
 
**Gabe Newell
 
**Greg Zeschuk (Bioware)
 
**Ray Muzyka (Bioware)
 
**Greg Canessa (Xbox Live!)
 
**Lars Brubaker (Reflexive Entertainment)
 
**Thomas Arundel (Introversion)
 
*'''The Art of Munging AI''' [http://www.cmpevents.com/GD06/a.asp?option=C&V=11&SessID=2308]
 
**Tom Leonard (Valve)
 
**Jessica Bayliss (University professor or something)
 
**John O'Brien (Red Storm)
 
  
== [[wikipedia:Twilight War: After the Fall|Twilight War: After the Fall]] Resurrected! ==
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== XSI Mod Tool 6.01 ==
''17 Feb 2006:'' The MMORPG Twilight War, cancelled in December of last year, has been brought back to life with new investment, following a deal in which the concept was licenced to IT company ''General Computers'' along with a sub-licence of the Source engine. The Twilight War forums remain closed, but original developers ''Smiling Gator'' promise to keep supporters informed.
 
  
== Friends 3.0 beta released ==
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[[Image:Xsimodtool-logo.jpg|right|100px]]
''31 Jan 2006:'' The instant messaging feature of Steam is back in action. Check the [[Friends_Beta|beta page]] for more information.
 
  
== New category headers ==
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''January 08, 2009:'' An unannounced update to the [[XSI Mod Tool]] has been released. Download it from [http://www.softimage.com/downloads/XSI_Mod_Tool/ Softimage] or [http://www.moddb.com/downloads/xsi-mod-tool-601 ModDB].
We are testing out a [[User:Zozart/category_test|new version]] of the [[:Category:Level Design|Source documentation category headers]]. Please [[User_talk:Zozart/category_test|leave your comments]]! --[[user:TomEdwards|TomEdwards]] 12:29, 21 Jan 2006 (PST)
 
  
== [[Dystopia]] Update 4 Released ==
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== Neotokyo returns! ==
[[Image:Dys_silo_control_resize.jpg|thumb|300px|dys_Silo's missile launch control room]]''11 Jan 2006:'' Update 4 for the [http://dystopia-game.com Dystopia] demo has been released. The update includes 2 new levels, dys_Silo and dys_Fortress along with a huge number of changes. You can find a long list of mirrors on the [http://dystopia-game.com/downloads/ downloads page of the Dystopia website].
 
  
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[[Image:Nt map ujiwa wide.jpg|thumb]]
  
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''November 20, 2008:'' [[Neotokyo]] is almost complete. Catch up with what Studio Radi-8 have been doing all this time by [http://www.neotokyohq.com/media.html looking through their newly-released media], and by listening to [http://www.moddb.com/mods/neotokyo/features/development-banter-neotokyo their chat with ModDB].
  
See also:
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== Half-Life Turns 10 ==
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''November 19, 2008:'' [[Half-Life]], Valve's first commercial release and critically acclaimed winner of over 50 Game of the Year awards, celebrates it's 10th anniversary today.
  
*[http://dystopia-game.com/plans/coding/ Full Update 4 Changelog]
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== Left 4 Dead Released ==
*[http://dystopia-game.com/newplayerguide/ New Player Guide]
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''November 18, 2008:'' [[Left 4 Dead]], the cooperative survival horror, has been released on Steam! 
*[http://dystopia-game.com/media/main.php?g2_view=core:ShowItem&g2_itemId=2172 Update 4 Screenshots]
 
*[http://dystopia-game.com/forum/ Dystopia Forums]
 
*[http://dystopia-stats.com/ Dystopia Player Statistics]
 
  
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== Mods get Steamworks ==
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''August 11, 2008:'' Five mods have been given special access to the [[Steamworks]] SDK, and will be releasing future versions over Steam. [http://steamreview.org/posts/steamworksmod/ More details here!]
  
== HL2: [[Aftermath]] Dated: April 24th on Steam and at retail ==
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== Added tools: Particle Editor etc. Released ==
Doug Lombardi via [http://www.modhq.com ModHQ]:
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''June 10, 2008:'' Much of the new tools from the Orange Box have been released today, you can grab them by restarting steam. To use the tools add the <nowiki>-tools</nowiki> command as a launch option to any Orange Box engine game/mod or the Orange Box Source SDK Base.
<blockquote>"We're currently targeting April 24th for the release of both Aftermath and
 
Platinum.
 
  
Platinum will include HL2, HL2 DM, CS: Source, DoD: Source, and Aftermath."</blockquote>
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If you have any problems, visit the [[OB Editor Known Issues]] page.
  
== HL2: Substance v1.2 Gold Released ==
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== Reissues (HL1 mod) released! ==
''03 Jan 2006:'' A new version of HL2: Substance has been released. Go down to: [http://halflife2.filefront.com/file/HalfLife_2_Substance_Gold_Final;54131 halflife2.filefront.com] to download it. [http://halflife2.filefront.com/info/SubstanceInfo Changelist].
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''May 26, 2008:'' [[Reissues]], a single player [[:Half-Life|Half-Life 1]] mod created by various designers in the community, has now been released! Enjoy.
  
== New version of [[Battle Grounds 2]] released==
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== SourceU educational licensing opens ==
''01 Jan 2006:'' A new version of [[Battle Grounds 2]] called BG2 v0.15 has been released
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''March 26, 2008:'' [http://source.valvesoftware.com/sourcesdk/sourceu.php SourceU] is a licensing program for schools (presumably including colleges and universities):
 +
<blockquote cite="http://source.valvesoftware.com/sourcesdk/sourceu.php"><p>This educational licensing program bundles Valve's game development technologies and invaluable learning resources. By using Source engine technology in the classroom, educational institutions around the world can teach a variety of creative and technical disciplines, from 3D modeling and animation to game design.</p>
  
==[[RDKF]] Demo==
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<p>The educational program is available to public or private schools starting with the 2008-2009 school year.</p>
''24 Dec 2005:'' A demo for [[Rag Doll Kung Fu]] has been released
 
  
Available Now: 64-Bit Half-Life® 2 and Lost Coast™
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<p>To find out how you can join the program, email us at [mailto:sourceu@valvesoftware.com?subject=SourceU%20inquiry sourceu@valvesoftware.com].</p></blockquote>
==[[Mistake Of Pythagoras]] Released==
 
''22 Dec 2005:'' A surprise gift from the author of [http://www2d.biglobe.ne.jp/~ks_wca/shlhtm/shl_fm_e.htm Sweet Half-Life], the Half-life 2 Singleplayer mod [[Mistake Of Pythagoras]] was released after 9 months development. You can download it from {{moddb|6422}}.
 
  
==Wikipedia page==
+
== DIPRIP demo released ==
  
Added a page in the Wikipedia for the [[Wikipedia:Valve Developer Community|Valve Developer Community]]. Why hadn't anybody done this already?
+
[[Image:Diprip-menu.jpg|right|200px|D.I.P.R.I.P. menu art]]
==CAD fans rejoice==
 
''17th Dec 2005:'' It isn't every day one of the mist well-known comic artists in the gaming world offer to make textures for a mod. Which is probably why anyone who remembers the classic '''Rocket Jockey''' should right now be jumping to attention:
 
<blockquote cite="http://www.ctrlaltdel-online.com/news.php?i=938">"In fact, now that I think about it, if some independant mod team out there were to tackle this project, were to bring an updated Rocket Jockey to the scene using, say, the HL2 engine, well... I'd have to volunteer to help do the texture work." [http://www.ctrlaltdel-online.com/news.php?i=938]</blockquote>
 
Only one question now: any takers?
 
  
==[[Combine Destiny]] Released!==
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''March 7, 2008:'' Vehicular combat mod [[D.I.P.R.I.P.]] [http://www.moddb.com/mods/diprip/news/diprip-is-now-available-for-download has been released!] The 1.0 demo features three vehicles, three maps, and one game mode.
''4 Dec 2005'': The Half-life 2 Singleplayer mod [[Combine Destiny]] is released! Grab the mod at their [http://cd.bounced.de site]
 
  
==''Scaling the Cabal: Valve's Design Process for Creating Half-Life 2''==
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== Valve's GDC presentations available ==
''4 Dec 2005'': Last month Valve wrote a piece for Game Developer Magazine, ''Scaling the Cabal'' [http://www.gdmag.com/archive/nov05.htm]. The article covers their unusual system of several tight-knit 'cabal' groups each concentrating on their chunk of the game, rather than the standard system of each developer working on a wide area over the course of development. It also describes the ways in which they overcome the problems cabals present, and how the system changed from Half-Life 1 to 2. A fascinating read, especially having used the Source mod tools.
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''February 29, 2008:'' Four of the presentations given by Valve at the [http://www.gdconf.com/ Game Developers Conference] are now available from [http://www.valvesoftware.com/publications.html their publications page]. They are:
  
[http://www.gdmag.com/archive/nov05.htm GDM November 2005]
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*Kim Swift and Erik Wolpaw, '''[http://www.valvesoftware.com/publications/2008/GDC2008_PortalPostMortem.pdf Integrating Narrative and Design: A Portal Post-Mortem]'''
 +
*Jason Mitchell, '''[http://www.valvesoftware.com/publications/2008/GDC2008_StylizationWithAPurpose_TF2.pdf Stylization With a Purpose: The Illustrative World of Team Fortress 2]'''
 +
*Elan Ruskin, '''[http://www.valvesoftware.com/publications/2008/GDC2008_CrossPlatformDevelopment.pdf How To Go From PC to Cross Platform Development Without Killing Your Studio]'''
 +
*Alex Vlachos, '''[http://www.valvesoftware.com/publications/2008/GDC2008_PostProcessingInTheOrangeBox.pdf Post Processing in The Orange Box]'''
  
==Robin Walker's presentation "Making Mods with Source" available for download==
+
== [[SDK_Base|Source SDK Base - Orange Box]] available ==
''4 Dec 2005'': [[User:Robin_Walker|Robin Walker]] spoke about Mod Development at a seminar hosted by IGDA Kansai ([http://www.igda.org/ IGDA] chapter for Kyoto and Osaka, held in LED ZONE Kyoto ([http://csneo.com/csdata/movie.html Counter-Strike NEO] Arcade center). You can download his slides [http://www.igda.jp/modules/mydownloads/visit.php?cid=2&lid=42 here (igda.jp)]. It's a must-read along with [[Making a MOD]].
+
''February 23, 2008:'' The Source 2007 version of SDK Base from which Source mods can run for cross-game compatibility is available now. To use it, assuming your code has been updated of course, simply change your mod's AppID to <code>218</code>.
  
Press coverages(all in Japanese):[http://www.watch.impress.co.jp/game/docs/20051205/igda.htm GameWatch],[http://plusd.itmedia.co.jp/games/articles/0512/05/news080.html IT media +D Games],[http://www.igda.jp/modules/xfsection/article.php?articleid=65 Robin Walker interview by igda.jp]
+
SDK Base Orange is only a 10MB download on top of the old SDK Base. Unfortunately it doesn't yet provide access to Episode Two content, but that's likely to change soon.
  
Additional mirror of the presentation at http://oregonstate.edu/~holtt/ModPresentation_Robin_Walker.ppt
+
== Source website updated ==
 +
''February 23, 2008:'' There's a stylish new Source website: [http://source.valvesoftware.com/ source.valvesoftware.com]. Thank god they updated those screenshots!
  
==Warren Spector is ''also'' coming to Steam!==
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==[[Valve]] Unveils Steamworks==
Oh my.
+
''January 29, 2008:'' Valve has released [http://www.steampowered.com/steamworks/ Steamworks], ''a complete suite of publishing and development tools ranging from copy protection to social networking services to server browsing.'' Steamworks is available '''free of charge''', and will allow developers complete control over many aspects of production and post-production of their games.
  
[http://www.junctionpoint.com/ Junction Point Studios]!
+
''Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today's market (...) Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing.'' &mdash; [[Gabe Newell]].
  
__NOTOC__
+
* Read the press release for more information: [http://www.steampowered.com/v/index.php?area=news&id=1423 Valve Unveils Steamworks]

Latest revision as of 05:09, 25 December 2012


Blackmesa Released!

Logo-trans.png

September 14, 2012: The Blackmesa Mod is finally released!

Portal 2 Released

Portal2 logo.jpg

April 19, 2011: Portal 2, the follow-up to Portal was Released by Valve.

Left 4 Dead 2 Released

November 17, 2009: Left 4 Dead 2, the follow-up to Left 4 Dead by Valve was released!

Хорошая Графика Советую

Softimage Mod Tool 7.5

Softimagemodtool-logo.jpg

April 19, 2009: An update to the Softimage Mod Tool (formerly XSI Mod Tool) has been released. Download it from Softimage or ModDB.

XSI Mod Tool 6.01

Xsimodtool-logo.jpg

January 08, 2009: An unannounced update to the XSI Mod Tool has been released. Download it from Softimage or ModDB.

Neotokyo returns!

Nt map ujiwa wide.jpg

November 20, 2008: Neotokyo is almost complete. Catch up with what Studio Radi-8 have been doing all this time by looking through their newly-released media, and by listening to their chat with ModDB.

Half-Life Turns 10

November 19, 2008: Half-Life, Valve's first commercial release and critically acclaimed winner of over 50 Game of the Year awards, celebrates it's 10th anniversary today.

Left 4 Dead Released

November 18, 2008: Left 4 Dead, the cooperative survival horror, has been released on Steam!

Mods get Steamworks

August 11, 2008: Five mods have been given special access to the Steamworks SDK, and will be releasing future versions over Steam. More details here!

Added tools: Particle Editor etc. Released

June 10, 2008: Much of the new tools from the Orange Box have been released today, you can grab them by restarting steam. To use the tools add the -tools command as a launch option to any Orange Box engine game/mod or the Orange Box Source SDK Base.

If you have any problems, visit the OB Editor Known Issues page.

Reissues (HL1 mod) released!

May 26, 2008: Reissues, a single player Half-Life 1 mod created by various designers in the community, has now been released! Enjoy.

SourceU educational licensing opens

March 26, 2008: SourceU is a licensing program for schools (presumably including colleges and universities):

This educational licensing program bundles Valve's game development technologies and invaluable learning resources. By using Source engine technology in the classroom, educational institutions around the world can teach a variety of creative and technical disciplines, from 3D modeling and animation to game design.

The educational program is available to public or private schools starting with the 2008-2009 school year.

To find out how you can join the program, email us at sourceu@valvesoftware.com.

DIPRIP demo released

D.I.P.R.I.P. menu art

March 7, 2008: Vehicular combat mod D.I.P.R.I.P. has been released! The 1.0 demo features three vehicles, three maps, and one game mode.

Valve's GDC presentations available

February 29, 2008: Four of the presentations given by Valve at the Game Developers Conference are now available from their publications page. They are:

Source SDK Base - Orange Box available

February 23, 2008: The Source 2007 version of SDK Base from which Source mods can run for cross-game compatibility is available now. To use it, assuming your code has been updated of course, simply change your mod's AppID to 218.

SDK Base Orange is only a 10MB download on top of the old SDK Base. Unfortunately it doesn't yet provide access to Episode Two content, but that's likely to change soon.

Source website updated

February 23, 2008: There's a stylish new Source website: source.valvesoftware.com. Thank god they updated those screenshots!

Valve Unveils Steamworks

January 29, 2008: Valve has released Steamworks, a complete suite of publishing and development tools ranging from copy protection to social networking services to server browsing. Steamworks is available free of charge, and will allow developers complete control over many aspects of production and post-production of their games.

Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today's market (...) Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing.Gabe Newell.