Difference between revisions of "Current events"

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== New version of [[Battle Grounds_2]] released==
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{{messagebox
''01 Jan 2006:'' A new version of [[Battle Grounds 2]] called BG2 v0.15 has been released
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| text = <span style="font-weight:bold;color:white;border:none;padding:0;font-size:1.2em;margin:0;">Looking for release news?</span>
==[[RDKF]] Demo==
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This page is rarely updated when a new mod is released. ''[http://www.moddb.com/ Try visiting ModDB] to stay up to date in this regard.''}}
''24 Dec 2005:'' A demo for [[Rag Doll Kung Fu]] has been released
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==Day of Defeat: Source & Source update==
 
''22 Dec 2005:'' A [[Day of Defeat: Source]] update has been released. If you are running the [[SDK_Beta_Changelist|SDK beta]] and find that the game crashes at the menu screen, remove the <code>-beta sdk</code> parameter from your Steam shortcut.
 
* A temporary solution to this problem can be found [http://www.cs-maps.org/forum/viewtopic.php?topic=2643&forum=10 here].
 
 
 
Available Now: 64-Bit Half-Life® 2 and Lost Coast™
 
==[[Mistake Of Pythagoras]] Released==
 
''22 Dec 2005:'' A surprise gift from the author of [http://www2d.biglobe.ne.jp/~ks_wca/shlhtm/shl_fm_e.htm Sweet Half-Life], the Half-life 2 Singleplayer mod [[Mistake Of Pythagoras]] was released after 9 months development. You can download it from {{moddb|6422}}.
 
  
==Wikipedia page==
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== Blackmesa Released! ==
 +
[[Image:Logo-trans.png|right|300px]]
 +
''September 14, 2012:'' The [[Black_Mesa_(Source)|Blackmesa]] Mod is finally released!
  
Added a page in the Wikipedia for the [http://en.wikipedia.org/wiki/Valve_Developer_Community Valve Developer Community]. Why hadn't anybody done this already?
+
== Portal 2 Released ==
==CAD fans rejoice==
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[[Image:Portal2_logo.jpg|right|50px]]
''17th Dec 2005:'' It isn't every day one of the mist well-known comic artists in the gaming world offer to make textures for a mod. Which is probably why anyone who remembers the classic '''Rocket Jockey''' should right now be jumping to attention:
 
<blockquote cite="http://www.ctrlaltdel-online.com/news.php?i=938">"In fact, now that I think about it, if some independant mod team out there were to tackle this project, were to bring an updated Rocket Jockey to the scene using, say, the HL2 engine, well... I'd have to volunteer to help do the texture work." [http://www.ctrlaltdel-online.com/news.php?i=938]</blockquote>
 
Only one question now: any takers?
 
  
==[[Combine Destiny]] Released!==
+
''April 19, 2011:'' [[Portal 2]], the follow-up to [[Portal]] was Released by [[Valve]].
''4 Dec 2005'': The Half-life 2 Singleplayer mod [[Combine Destiny]] is released! Grab the mod at their [http://cd.bounced.de site]
 
  
==[http://www.moddb.com ModDB] v3==
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== Left 4 Dead 2 Released ==
''4 Dec 2005'': Mod Database has launched version 3.0, with a sleek new design, tabbed environment, Mod of the Year award and many other improvements!
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''November 17, 2009:'' [[Left 4 Dead 2]], the follow-up to [[Left 4 Dead]] by [[Valve]] was released!
  
[http://www.moddb.com ModDB.com]
+
Хорошая Графика Советую
  
==''Scaling the Cabal: Valve's Design Process for Creating Half-Life 2''==
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== Softimage Mod Tool 7.5 ==
''4 Dec 2005'': Last month Valve wrote a piece for Game Developer Magazine, ''Scaling the Cabal'' [http://www.gdmag.com/archive/nov05.htm]. The article covers their unusual system of several tight-knit 'cabal' groups each concentrating on their chunk of the game, rather than the standard system of each developer working on a wide area over the course of development. It also describes the ways in which they overcome the problems cabals present, and how the system changed from Half-Life 1 to 2. A fascinating read, especially having used the Source mod tools.
+
[[Image:Softimagemodtool-logo.jpg|right|100px]]
  
[http://www.gdmag.com/archive/nov05.htm GDM November 2005]
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''April 19, 2009:'' An update to the [[Softimage Mod Tool]] (formerly XSI Mod Tool) has been released. Download it from [http://www.softimage.com/products/modtool/ Softimage] or [http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75 ModDB].
  
==Robin Walker's presentation "Making Mods with Source" available for download==
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== XSI Mod Tool 6.01 ==
''4 Dec 2005'': [[User:Robin_Walker|Robin Walker]] spoke about Mod Development at a seminar hosted by IGDA Kansai ([http://www.igda.org/ IGDA] chapter for Kyoto and Osaka, held in LED ZONE Kyoto ([http://csneo.com/csdata/movie.html Counter-Strike NEO] Arcade center).  You can download his slides [http://www.igda.jp/modules/mydownloads/visit.php?cid=2&lid=42 here (igda.jp)]. It's a must-read along with [[Making a MOD]].
 
  
Press coverages(all in Japanese):[http://www.watch.impress.co.jp/game/docs/20051205/igda.htm GameWatch],[http://plusd.itmedia.co.jp/games/articles/0512/05/news080.html IT media +D Games],[http://www.igda.jp/modules/xfsection/article.php?articleid=65 Robin Walker interview by igda.jp]
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[[Image:Xsimodtool-logo.jpg|right|100px]]
  
==Warren Spector is ''also'' coming to Steam!==
+
''January 08, 2009:'' An unannounced update to the [[XSI Mod Tool]] has been released. Download it from [http://www.softimage.com/downloads/XSI_Mod_Tool/ Softimage] or [http://www.moddb.com/downloads/xsi-mod-tool-601 ModDB].
Oh my.
 
  
[http://www.junctionpoint.com/ Junction Point Studios]!
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== Neotokyo returns! ==
  
==Source Beta SDK==
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[[Image:Nt map ujiwa wide.jpg|thumb]]
''21 Nov 2005'': It seems the [[SDK Beta|Beta SDK]] is upon us! Ladies and Gentlemen, start your engines!
 
steam.exe -beta sdk
 
Note: The parameter is case sensitive.
 
  
==[[Red Orchestra: Ostfront 41-45|Red Orchestra]] is also coming to Steam!==
+
''November 20, 2008:'' [[Neotokyo]] is almost complete. Catch up with what Studio Radi-8 have been doing all this time by [http://www.neotokyohq.com/media.html looking through their newly-released media], and by listening to [http://www.moddb.com/mods/neotokyo/features/development-banter-neotokyo their chat with ModDB].
''21 Nov 2005'': Following hot on the heels of Darwinia, this month's PC Gamer UK carries the news [http://forum.pcgamer.co.uk/viewtopic.php?p=1759572#1759566] that the celebrated WWII UT2004 mod [[Red Orchestra: Ostfront 41-45|Red Orchestra]], which won the 'Make Something Unreal' competition and with it an engine license, will be released standalone over Steam this January.  
 
  
[http://www.steamreview.org/?p=25 More information]
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== Half-Life Turns 10 ==
 +
''November 19, 2008:'' [[Half-Life]], Valve's first commercial release and critically acclaimed winner of over 50 Game of the Year awards, celebrates it's 10th anniversary today.
  
==3DBuzz Half-Life 2 Level Design Video Tutorials Released==
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== Left 4 Dead Released ==
''17 Nov 2005'': [http://www.3dbuzz.com 3DBuzz] has released Half-Life 2 Level Design video tutorials that teach Hammer Editor basics. You need to register(free) first, then click Video Training button at the top of the page.
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''November 18, 2008:'' [[Left 4 Dead]], the cooperative survival horror, has been released on Steam! 
''18 Nov 2005'': More video tutorials have been added, now the series is over 3 hours total.
 
  
==[[Darwinia]] is coming to Steam!==
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== Mods get Steamworks ==
''15 Nov 2005'': In last week’s Update News Valve spoke of a new game that would be arriving on Steam 'before the end of the year'. It seem Introversion have let the cat out of the bag early: '''Darwinia''' will be available on Steam on [[Wikipedia:December 14|December the 14th]]!
+
''August 11, 2008:'' Five mods have been given special access to the [[Steamworks]] SDK, and will be releasing future versions over Steam. [http://steamreview.org/posts/steamworksmod/ More details here!]
  
[http://forums.introversion.co.uk/darwinia/viewtopic.php?t=2707 Press release] [http://www.steamreview.org/?p=24 More information]
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== Added tools: Particle Editor etc. Released ==
 +
''June 10, 2008:'' Much of the new tools from the Orange Box have been released today, you can grab them by restarting steam.  To use the tools add the <nowiki>-tools</nowiki> command as a launch option to any Orange Box engine game/mod or the Orange Box Source SDK Base.
  
==[[Garry's Mod]] v9.0.4 Released==
+
If you have any problems, visit the [[OB Editor Known Issues]] page.
''27 Nov 2005'': The long awaited [[Garry's Mod]] version 9 by [[User:Garry Newman|Garry]] has finally been released. This mod features integrated LUA scripting, so any server or map can contain new and exciting gamemodes. Garry recommends downloading it from the Coral Network cache [http://gmod.garry.tv.nyud.net:8090/gmod_9_0_4.exe here] ( [http://gmod.garry.tv/gmod_9_0_4.exe a mirror )] or through Bittorrent [http://www.filerush.com/torrents/gmod_9_0_4.exe.torrent here].
 
  
==[[Half-Life 2: Lost Coast]] Now Available==
+
== Reissues (HL1 mod) released! ==
''27 Oct 2005'': Valve's long-awaited release of [[Half-Life 2: Lost Coast|The Lost Coast]] is now available to all owners of Half-Life 2. There are high system spec recommendations of a 2.2Ghz processor, 1GB of RAM, and a DX9 compatible video card, but everyone should be able to play.
+
''May 26, 2008:'' [[Reissues]], a single player [[:Half-Life|Half-Life 1]] mod created by various designers in the community, has now been released! Enjoy.
  
==Mike Dunkle Presents at the Asian Game Developer Summit==
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== SourceU educational licensing opens ==
''26 Oct 2005'': Back on the 11th of Oct Valve's Director of Cafe Operations, Mike Dunkle, presented a session at the [http://www.agdsummit.com/ AGDS event] in Kuala Lumpur, focusing on Valve's Steam distribution system. You can read an overview of his session in this [http://www.gamedev.net/columns/events/agds05-1/ article over on GameDev.net] and grab a [http://www.agdsummit.com/slides/Mike%20Dunkle.ppt copy of his slides]. Robert "Fuzzy" Crouch also presented a session about [http://dystopia-game.com Team Dystopia's] experiences working with Valve's SDK, a wrap up of this session is also [http://www.gamedev.net/columns/events/agds05-2/page2.asp available from GameDev.net]
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''March 26, 2008:'' [http://source.valvesoftware.com/sourcesdk/sourceu.php SourceU] is a licensing program for schools (presumably including colleges and universities):
 +
<blockquote cite="http://source.valvesoftware.com/sourcesdk/sourceu.php"><p>This educational licensing program bundles Valve's game development technologies and invaluable learning resources. By using Source engine technology in the classroom, educational institutions around the world can teach a variety of creative and technical disciplines, from 3D modeling and animation to game design.</p>
  
==Chinese translation of Source SDK Documentation underway==
+
<p>The educational program is available to public or private schools starting with the 2008-2009 school year.</p>
''23 Oct 2005'': Chinese developers started to translate SDK Documentation into Chinese with it's largest HL & HL2 Community [http://hl.modchina.com/ MODChina.com].
 
  
==DIEC2005==
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<p>To find out how you can join the program, email us at [mailto:sourceu@valvesoftware.com?subject=SourceU%20inquiry sourceu@valvesoftware.com].</p></blockquote>
'''DATED'''''18 Oct 2005'': [[User:Robin_Walker|Robin Walker]] will speak at '''[http://www.arc.ritsumei.ac.jp/DIEC2005/ DIEC2005 (Digital Interactive Entertainment Conference)]''' in Kyoto. Other speakers include Shigeru Miyamoto (Nintendo), Hideo Kojima (Konami, MGS series), Toru Iwatani (Namco, Pac-man), and Nolan Bushnell (Atari founder).
 
  
Gamasutra English Article :[http://www.gamasutra.com/php-bin/news_index.php?story=6827 Japanese Conference Gets Miyamoto, Kojima, Iwatani]
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== DIPRIP demo released ==
  
==Japanese seminars==
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[[Image:Diprip-menu.jpg|right|200px|D.I.P.R.I.P. menu art]]
''18 Oct 2005'': Softimage Japan (and [[User:RumikoHoshino|its ex-intern]]) hosted two seminars that introduce the concept of "MOD", XSI|Mod Tool, and HL2 modding to Japanese audiences &mdash; educators, game press, professional developers, hardcore&future modders. Pictures [http://www.famitsu.com/game/news/2005/10/18/103,1129612965,44666,0,0.html here (famitsu.com article)].
 
  
==Half-Life 2 XBox to PC==
+
''March 7, 2008:'' Vehicular combat mod [[D.I.P.R.I.P.]] [http://www.moddb.com/mods/diprip/news/diprip-is-now-available-for-download has been released!] The 1.0 demo features three vehicles, three maps, and one game mode.
''15 Oct 2005'': Valve have revealed their intention to port even more of their ''Half-Life 2 XBox'' code to the PC version of the Source engine. In an [http://www.halflife2.net/forums/showpost.php?p=1634524&postcount=833 e-mail posted on HalfLife2.net], [[User:Robin Walker|Robin Walker]] talks about introducing the XBox codebase's streaming techniques, which work for 'everything except entity and brush data' and potentially allow for the reduction and even removal of loading times, similar to UE3's map streaming technology. There is 'no timeframe' for the code's arrival.
 
  
==Household DEATH==
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== Valve's GDC presentations available ==
''10 Oct 2005'': '''[[Household DEATH!]]''', an HL1 Mod, v1.2 has been re-released.
+
''February 29, 2008:'' Four of the presentations given by Valve at the [http://www.gdconf.com/ Game Developers Conference] are now available from [http://www.valvesoftware.com/publications.html their publications page]. They are:
  
==Nightfall demo==
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*Kim Swift and Erik Wolpaw, '''[http://www.valvesoftware.com/publications/2008/GDC2008_PortalPostMortem.pdf Integrating Narrative and Design: A Portal Post-Mortem]'''
''5 Oct 2005'': The '''[[NightFall]]''' team has just finished its demo at the WGC finals, and has a big news write-up at its [http://www.nightfallmod.net/ site].
+
*Jason Mitchell, '''[http://www.valvesoftware.com/publications/2008/GDC2008_StylizationWithAPurpose_TF2.pdf Stylization With a Purpose: The Illustrative World of Team Fortress 2]'''
 +
*Elan Ruskin, '''[http://www.valvesoftware.com/publications/2008/GDC2008_CrossPlatformDevelopment.pdf How To Go From PC to Cross Platform Development Without Killing Your Studio]'''
 +
*Alex Vlachos, '''[http://www.valvesoftware.com/publications/2008/GDC2008_PostProcessingInTheOrangeBox.pdf Post Processing in The Orange Box]'''
  
==Dreamscape: Pin Point Blank==
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== [[SDK_Base|Source SDK Base - Orange Box]] available ==
''1 Oct 2005'': The '''[[Dreamscape: Pin Point Blank]]''' mod has released some brand new media to look at!
+
''February 23, 2008:'' The Source 2007 version of SDK Base from which Source mods can run for cross-game compatibility is available now. To use it, assuming your code has been updated of course, simply change your mod's AppID to <code>218</code>.
  
==Steam visual overhaul==
+
SDK Base Orange is only a 10MB download on top of the old SDK Base. Unfortunately it doesn't yet provide access to Episode Two content, but that's likely to change soon.
''11 Oct 2005'': The new Steam UI is officially released.
 
  
''6 Oct 2005'': A beta trial of the new Steam look is underway. See [[UIBugs]] for details.
+
== Source website updated ==
 +
''February 23, 2008:'' There's a stylish new Source website: [http://source.valvesoftware.com/ source.valvesoftware.com]. Thank god they updated those screenshots!
  
''29 Sep 2005'': A major 'visual overhaul' has been announced for Steam. Among the changes are improvements to the level of promotion given to mods, and looking ahead a 'distribution system that will work for free content...that should be pretty useful for MOD developers'. More details on the [http://forums.steampowered.com/forums/showthread.php?s=&threadid=346375 Steam Forums], [http://list.valvesoftware.com/mailman/listinfo/hlcoders hlcoders] and [http://varsity_uk.blogspot.com/ The Steam Review].
+
==[[Valve]] Unveils Steamworks==
 +
''January 29, 2008:'' Valve has released [http://www.steampowered.com/steamworks/ Steamworks], ''a complete suite of publishing and development tools ranging from copy protection to social networking services to server browsing.'' Steamworks is available '''free of charge''', and will allow developers complete control over many aspects of production and post-production of their games.
  
==Day of Defeat: Source released!==
+
''Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today's market (...) Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing.'' &mdash; [[Gabe Newell]].
''28 Sept 2005'': '''[[Day of Defeat: Source]]''' is out!
 
  
__NOTOC__
+
* Read the press release for more information: [http://www.steampowered.com/v/index.php?area=news&id=1423 Valve Unveils Steamworks]

Latest revision as of 05:09, 25 December 2012


Blackmesa Released!

Logo-trans.png

September 14, 2012: The Blackmesa Mod is finally released!

Portal 2 Released

Portal2 logo.jpg

April 19, 2011: Portal 2, the follow-up to Portal was Released by Valve.

Left 4 Dead 2 Released

November 17, 2009: Left 4 Dead 2, the follow-up to Left 4 Dead by Valve was released!

Хорошая Графика Советую

Softimage Mod Tool 7.5

Softimagemodtool-logo.jpg

April 19, 2009: An update to the Softimage Mod Tool (formerly XSI Mod Tool) has been released. Download it from Softimage or ModDB.

XSI Mod Tool 6.01

Xsimodtool-logo.jpg

January 08, 2009: An unannounced update to the XSI Mod Tool has been released. Download it from Softimage or ModDB.

Neotokyo returns!

Nt map ujiwa wide.jpg

November 20, 2008: Neotokyo is almost complete. Catch up with what Studio Radi-8 have been doing all this time by looking through their newly-released media, and by listening to their chat with ModDB.

Half-Life Turns 10

November 19, 2008: Half-Life, Valve's first commercial release and critically acclaimed winner of over 50 Game of the Year awards, celebrates it's 10th anniversary today.

Left 4 Dead Released

November 18, 2008: Left 4 Dead, the cooperative survival horror, has been released on Steam!

Mods get Steamworks

August 11, 2008: Five mods have been given special access to the Steamworks SDK, and will be releasing future versions over Steam. More details here!

Added tools: Particle Editor etc. Released

June 10, 2008: Much of the new tools from the Orange Box have been released today, you can grab them by restarting steam. To use the tools add the -tools command as a launch option to any Orange Box engine game/mod or the Orange Box Source SDK Base.

If you have any problems, visit the OB Editor Known Issues page.

Reissues (HL1 mod) released!

May 26, 2008: Reissues, a single player Half-Life 1 mod created by various designers in the community, has now been released! Enjoy.

SourceU educational licensing opens

March 26, 2008: SourceU is a licensing program for schools (presumably including colleges and universities):

This educational licensing program bundles Valve's game development technologies and invaluable learning resources. By using Source engine technology in the classroom, educational institutions around the world can teach a variety of creative and technical disciplines, from 3D modeling and animation to game design.

The educational program is available to public or private schools starting with the 2008-2009 school year.

To find out how you can join the program, email us at sourceu@valvesoftware.com.

DIPRIP demo released

D.I.P.R.I.P. menu art

March 7, 2008: Vehicular combat mod D.I.P.R.I.P. has been released! The 1.0 demo features three vehicles, three maps, and one game mode.

Valve's GDC presentations available

February 29, 2008: Four of the presentations given by Valve at the Game Developers Conference are now available from their publications page. They are:

Source SDK Base - Orange Box available

February 23, 2008: The Source 2007 version of SDK Base from which Source mods can run for cross-game compatibility is available now. To use it, assuming your code has been updated of course, simply change your mod's AppID to 218.

SDK Base Orange is only a 10MB download on top of the old SDK Base. Unfortunately it doesn't yet provide access to Episode Two content, but that's likely to change soon.

Source website updated

February 23, 2008: There's a stylish new Source website: source.valvesoftware.com. Thank god they updated those screenshots!

Valve Unveils Steamworks

January 29, 2008: Valve has released Steamworks, a complete suite of publishing and development tools ranging from copy protection to social networking services to server browsing. Steamworks is available free of charge, and will allow developers complete control over many aspects of production and post-production of their games.

Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today's market (...) Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing.Gabe Newell.