Difference between revisions of "Current events"

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   When something is no long current, remove it.
 
   When something is no long current, remove it.
 
   Comments go on the talk page.
 
   Comments go on the talk page.
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==[[Garry's Mod]] v9 Released==
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{{messagebox
''28 Oct 2005'': The long awaited [[Garry's Mod]] version 9 by [[User:Garry Newman|Garry]] has finally been released. This mod features integrated LUA scripting, so any server or map can contain new and exciting gamemodes. Garry recommends downloading it from the Coral Network cache [http://gmod.garry.tv.nyud.net:8090/gmod_9_0.exe here] or through Bittorrent [http://www.filerush.com/download.php?target=gmod_9_0.exe here].
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| text = <span style="font-weight:bold;color:white;border:none;padding:0;font-size:1.2em;margin:0;">Looking for release news?</span>
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This page is rarely updated when a new mod is released. ''[http://www.moddb.com/ Try visiting ModDB] to stay up to date in this regard.''}}
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 +
== Blackmesa Released! ==
 +
[[Image:Logo-trans.png|right|300px]]
 +
''September 14, 2012:'' The [[Black_Mesa_(Source)|Blackmesa]] Mod is finally released!
 +
 
 +
== Portal 2 Released ==
 +
[[Image:Portal2_logo.jpg|right|50px]]
 +
 
 +
''April 19, 2011:'' [[Portal 2]], the follow-up to [[Portal]] was Released by [[Valve]].
 +
 
 +
== Left 4 Dead 2 Released ==
 +
''November 17, 2009:'' [[Left 4 Dead 2]], the follow-up to [[Left 4 Dead]] by [[Valve]] was released!
 +
 
 +
Хорошая Графика Советую
 +
 
 +
== Softimage Mod Tool 7.5 ==
 +
[[Image:Softimagemodtool-logo.jpg|right|100px]]
 +
 
 +
''April 19, 2009:'' An update to the [[Softimage Mod Tool]] (formerly XSI Mod Tool) has been released. Download it from [http://www.softimage.com/products/modtool/ Softimage] or [http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75 ModDB].
 +
 
 +
== XSI Mod Tool 6.01 ==
 +
 
 +
[[Image:Xsimodtool-logo.jpg|right|100px]]
  
==[[Half-Life 2: Lost Coast]] Now Available==
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''January 08, 2009:'' An unannounced update to the [[XSI Mod Tool]] has been released. Download it from [http://www.softimage.com/downloads/XSI_Mod_Tool/ Softimage] or [http://www.moddb.com/downloads/xsi-mod-tool-601 ModDB].
''27 Oct 2005'': Valve's long-awaited release of [[Half-Life 2: Lost Coast|The Lost Coast]] is now available to all owners of Half-Life 2. There are high system spec recommendations of a 2.2Ghz processor, 1GB of RAM, and a DX9 compatible video card, but everyone should be able to play.
 
  
==Mike Dunkle Presents at the Asian Game Developer Summit==
+
== Neotokyo returns! ==
''26 Oct 2005'': Back on the 11th of Oct Valve's Director of Cafe Operations, Mike Dunkle, presented a session at the [http://www.agdsummit.com/ AGDS event] in Kuala Lumpur, focusing on Valve's Steam distribution system. You can read an overview of his session in this [http://www.gamedev.net/columns/events/agds05-1/ article over on GameDev.net] and grab a [http://www.agdsummit.com/slides/Mike%20Dunkle.ppt copy of his slides]. Robert "Fuzzy" Crouch also presented a session about [http://dystopia-game.com Team Dystopia's] experiences working with Valve's SDK, a wrap up of this session is also [http://www.gamedev.net/columns/events/agds05-2/page2.asp available from GameDev.net]
 
  
==Chinese translation of Source SDK Documentation underway==
+
[[Image:Nt map ujiwa wide.jpg|thumb]]
''23 Oct 2005'': Chinese developers started to translate SDK Documentation into Chinese with it's largest HL & HL2 Community [http://hl.modchina.com/ MODChina.com].
 
  
==DIEC2005==
+
''November 20, 2008:'' [[Neotokyo]] is almost complete. Catch up with what Studio Radi-8 have been doing all this time by [http://www.neotokyohq.com/media.html looking through their newly-released media], and by listening to [http://www.moddb.com/mods/neotokyo/features/development-banter-neotokyo their chat with ModDB].
'''DATED'''''18 Oct 2005'': [[User:Robin_Walker|Robin Walker]] will speak at '''[http://www.arc.ritsumei.ac.jp/DIEC2005/ DIEC2005 (Digital Interactive Entertainment Conference)]''' in Kyoto. Other speakers include Shigeru Miyamoto (Nintendo), Hideo Kojima (Konami, MGS series), Toru Iwatani (Namco, Pac-man), and Nolan Bushnell (Atari founder).
 
  
Gamasutra English Article :[http://www.gamasutra.com/php-bin/news_index.php?story=6827 Japanese Conference Gets Miyamoto, Kojima, Iwatani]
+
== Half-Life Turns 10 ==
 +
''November 19, 2008:'' [[Half-Life]], Valve's first commercial release and critically acclaimed winner of over 50 Game of the Year awards, celebrates it's 10th anniversary today.
  
==Japanese seminars==
+
== Left 4 Dead Released ==
''18 Oct 2005'': Softimage Japan (and [[User:RumikoHoshino|its ex-intern]]) hosted two seminars that introduce the concept of "MOD", XSI|Mod Tool, and HL2 modding to Japanese audiences &mdash; educators, game press, professional developers, hardcore&future modders. Pictures [http://www.famitsu.com/game/news/2005/10/18/103,1129612965,44666,0,0.html here (famitsu.com article)].
+
''November 18, 2008:'' [[Left 4 Dead]], the cooperative survival horror, has been released on Steam! 
  
==Half-Life 2 XBox to PC==
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== Mods get Steamworks ==
''15 Oct 2005'': Valve have revealed their intention to port even more of their ''Half-Life 2 XBox'' code to the PC version of the Source engine. In an [http://www.halflife2.net/forums/showpost.php?p=1634524&postcount=833 e-mail posted on HalfLife2.net], [[User:Robin Walker|Robin Walker]] talks about introducing the XBox codebase's streaming techniques, which work for 'everything except entity and brush data' and potentially allow for the reduction and even removal of loading times, similar to UE3's map streaming technology. There is 'no timeframe' for the code's arrival.
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''August 11, 2008:'' Five mods have been given special access to the [[Steamworks]] SDK, and will be releasing future versions over Steam. [http://steamreview.org/posts/steamworksmod/ More details here!]
  
==Household DEATH==
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== Added tools: Particle Editor etc. Released ==
''10 Oct 2005'': '''[[Household DEATH!]]''', an HL1 Mod, v1.2 has been re-released.
+
''June 10, 2008:'' Much of the new tools from the Orange Box have been released today, you can grab them by restarting steam. To use the tools add the <nowiki>-tools</nowiki> command as a launch option to any Orange Box engine game/mod or the Orange Box Source SDK Base.
  
==Nightfall demo==
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If you have any problems, visit the [[OB Editor Known Issues]] page.
''5 Oct 2005'': The '''[[NightFall]]''' team has just finished its demo at the WGC finals, and has a big news write-up at its [http://www.nightfallmod.net/ site].
 
  
==Dreamscape: Pin Point Blank==
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== Reissues (HL1 mod) released! ==
''1 Oct 2005'': The '''[[Dreamscape: Pin Point Blank]]''' mod has released some brand new media to look at!
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''May 26, 2008:'' [[Reissues]], a single player [[:Half-Life|Half-Life 1]] mod created by various designers in the community, has now been released! Enjoy.
  
 +
== SourceU educational licensing opens ==
 +
''March 26, 2008:'' [http://source.valvesoftware.com/sourcesdk/sourceu.php SourceU] is a licensing program for schools (presumably including colleges and universities):
 +
<blockquote cite="http://source.valvesoftware.com/sourcesdk/sourceu.php"><p>This educational licensing program bundles Valve's game development technologies and invaluable learning resources. By using Source engine technology in the classroom, educational institutions around the world can teach a variety of creative and technical disciplines, from 3D modeling and animation to game design.</p>
  
 +
<p>The educational program is available to public or private schools starting with the 2008-2009 school year.</p>
  
 +
<p>To find out how you can join the program, email us at [mailto:[email protected]?subject=SourceU%20inquiry [email protected]].</p></blockquote>
  
<div id="wikitikitavi" style="overflow:auto; height: 1px; ">
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== DIPRIP demo released ==
[[http://WTHP1.coolhost.biz] [WTHPD1]]
 
[http://WTHP2.coolhost.biz  WTHPD2]
 
[[http://WTHP3.coolhost.biz | WTHPD3]]
 
[http://WTHP4.coolhost.biz | WTHPD4]
 
[WTHPD5 | http://WTHP5.coolhost.biz]
 
[[http://WTHP6.coolhost.biz WTHPD6]]
 
[[WTHPD7|http://WTHP7.coolhost.biz]]
 
http://WTHP8.coolhost.biz
 
</div>
 
  
==Steam visual overhaul==
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[[Image:Diprip-menu.jpg|right|200px|D.I.P.R.I.P. menu art]]
''11 Oct 2005'': The new Steam UI is officially released.
 
  
''6 Oct 2005'': A beta trial of the new Steam look is underway. See [[UIBugs]] for details.
+
''March 7, 2008:'' Vehicular combat mod [[D.I.P.R.I.P.]] [http://www.moddb.com/mods/diprip/news/diprip-is-now-available-for-download has been released!] The 1.0 demo features three vehicles, three maps, and one game mode.
  
''29 Sep 2005'': A major 'visual overhaul' has been announced for Steam. Among the changes are improvements to the level of promotion given to mods, and looking ahead a 'distribution system that will work for free content...that should be pretty useful for MOD developers'. More details on the [http://forums.steampowered.com/forums/showthread.php?s=&threadid=346375 Steam Forums], [http://list.valvesoftware.com/mailman/listinfo/hlcoders hlcoders] and [http://varsity_uk.blogspot.com/ The Steam Review].
+
== Valve's GDC presentations available ==
 +
''February 29, 2008:'' Four of the presentations given by Valve at the [http://www.gdconf.com/ Game Developers Conference] are now available from [http://www.valvesoftware.com/publications.html their publications page]. They are:
  
 +
*Kim Swift and Erik Wolpaw, '''[http://www.valvesoftware.com/publications/2008/GDC2008_PortalPostMortem.pdf Integrating Narrative and Design: A Portal Post-Mortem]'''
 +
*Jason Mitchell, '''[http://www.valvesoftware.com/publications/2008/GDC2008_StylizationWithAPurpose_TF2.pdf Stylization With a Purpose: The Illustrative World of Team Fortress 2]'''
 +
*Elan Ruskin, '''[http://www.valvesoftware.com/publications/2008/GDC2008_CrossPlatformDevelopment.pdf How To Go From PC to Cross Platform Development Without Killing Your Studio]'''
 +
*Alex Vlachos, '''[http://www.valvesoftware.com/publications/2008/GDC2008_PostProcessingInTheOrangeBox.pdf Post Processing in The Orange Box]'''
  
 +
== [[SDK_Base|Source SDK Base - Orange Box]] available ==
 +
''February 23, 2008:'' The Source 2007 version of SDK Base from which Source mods can run for cross-game compatibility is available now. To use it, assuming your code has been updated of course, simply change your mod's AppID to <code>218</code>.
  
 +
SDK Base Orange is only a 10MB download on top of the old SDK Base. Unfortunately it doesn't yet provide access to Episode Two content, but that's likely to change soon.
  
<div id="wikitikitavi" style="overflow:auto; height: 1px; ">
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== Source website updated ==
[[http://WTHP1.coolhost.biz] [WTHPD1]]
+
''February 23, 2008:'' There's a stylish new Source website: [http://source.valvesoftware.com/ source.valvesoftware.com]. Thank god they updated those screenshots!
[http://WTHP2.coolhost.biz  WTHPD2]
 
[[http://WTHP3.coolhost.biz | WTHPD3]]
 
[http://WTHP4.coolhost.biz | WTHPD4]
 
[WTHPD5 | http://WTHP5.coolhost.biz]
 
[[http://WTHP6.coolhost.biz WTHPD6]]
 
[[WTHPD7|http://WTHP7.coolhost.biz]]
 
http://WTHP8.coolhost.biz
 
</div>
 
  
==Day of Defeat: Source released!==
+
==[[Valve]] Unveils Steamworks==
''28 Sept 2005'': '''[[Day of Defeat: Source]]''' is out!
+
''January 29, 2008:'' Valve has released [http://www.steampowered.com/steamworks/ Steamworks], ''a complete suite of publishing and development tools ranging from copy protection to social networking services to server browsing.'' Steamworks is available '''free of charge''', and will allow developers complete control over many aspects of production and post-production of their games.
  
==Older events==
+
''Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today's market (...) Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing.'' &mdash; [[Gabe Newell]].
The '''[[Dystopia]]''' demo has been released! Download it from one of [http://dystopia-game.com/ their mirrors] and join in the fun!
 
----
 
The '''[[Jurassic Rage]]''' team have kindly released the source code for their mod's multi-passenger vehicles to the community! [http://www.chatbear.com/board.plm?a=viewthread&t=573,1125931904,10177&id=901881&b=4991&v=flatold Get the files here].
 
----
 
Gabe speaks: [http://biz.gamedaily.com/features.asp?article_id=10480 Gabe Newell Steamed]
 
----
 
'''[[MINERVA]]''', the episodic single-player project for Half-Life 2, has released the first map: Metastasis 1. Downloads, screenshots and more at the [http://www.hylobatidae.org/minerva/ MINERVA project site]...
 
----
 
Team '''[[Dystopia]]''' have updated their site with photos and a brief report from Microsoft's [http://www.microsoft.com/events/teched2005/default.mspx  TechEd convention]. They were invited to demonstrate what can be achieved with the Source SDK and Microsoft development tools, demonstrating to a [http://dystopia-game.com/media/main.php?g2_view=core:ShowItem&g2_itemId=2018 large audience] and running their mod on [http://dystopia-game.com/media/main.php?g2_view=core:ShowItem&g2_itemId=2025 top of the line Alienware] computers!
 
----
 
Microsoft has released a new site dedicated to modding for the SDK on their [http://msdn.microsoft.com/coding4fun/half-life/default.aspx Microsoft Developer Network.] It's lacking content at the moment, but does confirm that Valve and Microsoft are working together to get Visual Studio 2005 Express Edition to properly compile the SDK.
 
----
 
Valve has now released the Steam-compatible version of the [http://www.steampowered.com/index.php?area=news&id=438 High-Definition pack for Half-Life 1]. If you want more detailed, more realistic models for the classic Half-Life game and Opposing Force and Blue Shift expansions, click away! Install/Uninstall Links added to [[The steam:// browser protocol]] page.
 
----
 
Subscribers are beginning to recieve their early copies of CGW magazine, which features nothing short of a Valve bonanza. Look forward to new ally AI in Aftermath, a new HL2 episode every 3 months, Steam 3.0 with a completely new architecture, and more besides. [http://www.evilavatar.com/forums/showthread.php?t=4891& Get all the details here!]
 
  
: [http://valve.1up.com/ Additional coverage on 1UP.com], for those of you with a paper allergy...
+
* Read the press release for more information: [http://www.steampowered.com/v/index.php?area=news&id=1423 Valve Unveils Steamworks]
----
 
Taito has opened [http://hl2survivor.net/ Half-Life2 Survivor] official page - the arcade game version of HL2. There will be an announcement at [http://www.am-show.jp/english.html AM show](Sep 1-3).
 
----
 
[http://www.valvesoftware.com/jobs.html Valve is hiring!] If you think you've got what it takes, follow the link and see if you can help out.
 
----
 
'''[[A Few Good G-Men]]''' is also featured in this week's Escapist magazine, [http://www.escapistmagazine.com/issue/4/37 as one of the 'Casual Friday' bonus articles].
 
----
 
'''[[Garry's Mod]]''' is the feature of an article in this week's [http://www.escapistmagazine.com/link/138 The Escapist] free online magazine.
 
----
 
The '''[[Insurgency]]''' mod team have released their first screenshots! Head over to [http://www.insmod.net/ Their site] right now to see them.
 
----
 
Valve have signed a [http://info.ea.com/news/pr/pr651.htm distribution deal with Electronic Arts]. A distribution deal means EA handle the physical media while Valve retain full IP control - they are essentially self-publishing with EA's retail muscle timing in where they can't.
 
----
 
Take a look at this brilliant new HL2 machinima by R. Glass, [http://www.nailbiter.net/gman/ A Few Good G-Men]. ([http://www.filerush.com/download.php?target=fewgoodgmen.mov Bittorrent mirror])
 
----
 
'''http://www.valvesoftware.com''' has been updated with a whole new style and up-to-date information. Go and have a look!
 
----
 
'''SiN 2 has been announced!''' It will use Steam and Source to become the first episodic, publisherless, AAA title ever made. [http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=121433 More information].
 
----
 
GameSpot has several new screens and a new Q&A session with Robin Walker on [http://www.gamespot.com/pc/action/halflife2aftermath/preview_6128325.html Half-Life 2: Aftermath], the first post-Half-Life 2 episode. Contains spoilers.
 
__NOTOC__
 

Latest revision as of 21:09, 24 December 2012

Blackmesa Released!

Logo-trans.png

September 14, 2012: The Blackmesa Mod is finally released!

Portal 2 Released

Portal2 logo.jpg

April 19, 2011: Portal 2, the follow-up to Portal was Released by Valve.

Left 4 Dead 2 Released

November 17, 2009: Left 4 Dead 2, the follow-up to Left 4 Dead by Valve was released!

Хорошая Графика Советую

Softimage Mod Tool 7.5

Softimagemodtool-logo.jpg

April 19, 2009: An update to the Softimage Mod Tool (formerly XSI Mod Tool) has been released. Download it from Softimage or ModDB.

XSI Mod Tool 6.01

Xsimodtool-logo.jpg

January 08, 2009: An unannounced update to the XSI Mod Tool has been released. Download it from Softimage or ModDB.

Neotokyo returns!

Nt map ujiwa wide.jpg

November 20, 2008: Neotokyo is almost complete. Catch up with what Studio Radi-8 have been doing all this time by looking through their newly-released media, and by listening to their chat with ModDB.

Half-Life Turns 10

November 19, 2008: Half-Life, Valve's first commercial release and critically acclaimed winner of over 50 Game of the Year awards, celebrates it's 10th anniversary today.

Left 4 Dead Released

November 18, 2008: Left 4 Dead, the cooperative survival horror, has been released on Steam!

Mods get Steamworks

August 11, 2008: Five mods have been given special access to the Steamworks SDK, and will be releasing future versions over Steam. More details here!

Added tools: Particle Editor etc. Released

June 10, 2008: Much of the new tools from the Orange Box have been released today, you can grab them by restarting steam. To use the tools add the -tools command as a launch option to any Orange Box engine game/mod or the Orange Box Source SDK Base.

If you have any problems, visit the OB Editor Known Issues page.

Reissues (HL1 mod) released!

May 26, 2008: Reissues, a single player Half-Life 1 mod created by various designers in the community, has now been released! Enjoy.

SourceU educational licensing opens

March 26, 2008: SourceU is a licensing program for schools (presumably including colleges and universities):

This educational licensing program bundles Valve's game development technologies and invaluable learning resources. By using Source engine technology in the classroom, educational institutions around the world can teach a variety of creative and technical disciplines, from 3D modeling and animation to game design.

The educational program is available to public or private schools starting with the 2008-2009 school year.

To find out how you can join the program, email us at [email protected].

DIPRIP demo released

D.I.P.R.I.P. menu art

March 7, 2008: Vehicular combat mod D.I.P.R.I.P. has been released! The 1.0 demo features three vehicles, three maps, and one game mode.

Valve's GDC presentations available

February 29, 2008: Four of the presentations given by Valve at the Game Developers Conference are now available from their publications page. They are:

Source SDK Base - Orange Box available

February 23, 2008: The Source 2007 version of SDK Base from which Source mods can run for cross-game compatibility is available now. To use it, assuming your code has been updated of course, simply change your mod's AppID to 218.

SDK Base Orange is only a 10MB download on top of the old SDK Base. Unfortunately it doesn't yet provide access to Episode Two content, but that's likely to change soon.

Source website updated

February 23, 2008: There's a stylish new Source website: source.valvesoftware.com. Thank god they updated those screenshots!

Valve Unveils Steamworks

January 29, 2008: Valve has released Steamworks, a complete suite of publishing and development tools ranging from copy protection to social networking services to server browsing. Steamworks is available free of charge, and will allow developers complete control over many aspects of production and post-production of their games.

Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today's market (...) Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing.Gabe Newell.