cs_team_manager

From Valve Developer Community
Jump to: navigation, search
English (en)
... Icon-Important.png
Info.png
This entity is not in the FGD by default .
It should not be put directly in a map.
class hierarchy
CCSTeam defined in cs_team.cpp
CTeam
CBaseEntity

cs_team_manager is a point entity available in the following Source Source games or engine branches:
Counter-Strike: Source Counter-Strike: SourceCounter-Strike: Global Offensive Counter-Strike: Global OffensiveLeft 4 Dead Left 4 Dead and Left 4 Dead 2 Left 4 Dead 2. It is automatically created for each team when the map loads. (4 are created in Left 4 Dead, and 5 in Left 4 Dead 2)

Note.pngNote:This is a preserved entity in Counter-Strike: SourceLeft 4 DeadLeft 4 Dead 2Counter-Strike: Global Offensive.
  • On a new round, its properties including its position will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non preserved entities may have undesirable effects.
Warning.pngWarning:Killing this entity crashes the game.

See also