Difference between revisions of "Crowbar"

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(condensed, since a lot of the stuff on this page was redundant. also removed some outdated links.)
(Added a lot of info, including a screenshot)
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}}__NOTOC__
 
}}__NOTOC__
 
:''For the Half-Life 2 weapon entity, see [[weapon_crowbar|weapon_crowbar]].''
 
:''For the Half-Life 2 weapon entity, see [[weapon_crowbar|weapon_crowbar]].''
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[[File:Crowbar software.PNG|thumb|A screenshot of Crowbar]]
  
'''Crowbar''' is a tool written by ZeqMacaw for decompiling and compiling Source and GoldSource .MDL files.
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'''Crowbar''' is a tool written by ZeqMacaw.<br>
The download page for this tool can be accessed from this link.
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Its original intended was to be a replacement for [[Mdldecompiler]], made by Cannonfodder. MDLDecompiler has not been updated for many years and can't fully decompile the latest model versions used in Source engine games. Crowbar is being developed to handle these later versions.
  
Crowbar is intended to be a replacement for [[Mdldecompiler]], made by Cannonfodder. MDLDecompiler has not been updated for many years and can't fully decompile the latest model versions used in Source engine games. Crowbar is being developed to handle these later versions.
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The download page for this tool and its source code can be accessed on its [http://steamcommunity.com/groups/CrowbarTool Steam Group].
  
Source code for Crowbar will be made available soon.
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==Uses==
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*Viewing and unpacking [[vpk]], [[gma]] and [[fpx]] files. Either separately or an entire folder worth of files at once.
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*Compiling and decompiling an entire folder of files in a batch process.
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*Viewing the content of a [[MDL]] model file. Useful for learning which MDL file version is used, which [[ANI]] and [[PHY]] files are used, what textures are used and in which folders they are found in.
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*Setting up games to easily switch compiling from a source engine game to another. Useful for making sure you use the correct compiler for each game
  
 
== See also ==
 
== See also ==
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== External links ==
 
== External links ==
 
* [http://steamcommunity.com/groups/CrowbarTool Steam Group]
 
* [http://steamcommunity.com/groups/CrowbarTool Steam Group]
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* [https://steamcommunity.com/groups/CrowbarTool/discussions/0/617328415069261839/?ctp=2#c1698293255126083582 Changelog and Source Code]
 
[[Category:Modeling]]
 
[[Category:Modeling]]
 
[[Category:Third Party Tools]]
 
[[Category:Third Party Tools]]
 
[[Category:Modding]]
 
[[Category:Modding]]
 
[[Category:Open Source]]
 
[[Category:Open Source]]

Revision as of 10:03, 19 October 2018

Русский
For the Half-Life 2 weapon entity, see weapon_crowbar.
A screenshot of Crowbar

Crowbar is a tool written by ZeqMacaw.
Its original intended was to be a replacement for Mdldecompiler, made by Cannonfodder. MDLDecompiler has not been updated for many years and can't fully decompile the latest model versions used in Source engine games. Crowbar is being developed to handle these later versions.

The download page for this tool and its source code can be accessed on its Steam Group.

Uses

  • Viewing and unpacking vpk, gma and fpx files. Either separately or an entire folder worth of files at once.
  • Compiling and decompiling an entire folder of files in a batch process.
  • Viewing the content of a MDL model file. Useful for learning which MDL file version is used, which ANI and PHY files are used, what textures are used and in which folders they are found in.
  • Setting up games to easily switch compiling from a source engine game to another. Useful for making sure you use the correct compiler for each game

See also

External links