Creating a brush entity

From Valve Developer Community
Revision as of 02:15, 13 May 2008 by Beeswax (talk | contribs)

Jump to: navigation, search
  1. Create a new brush
  2. Select it in one of the 2D views.
  3. Use the shortcut key Ctrl+T (or, from the right-click menu, choose "Tie to Entity", or click the toEntity button in the bottom right panel.)
  4. Select the type of brush entity to create from the Class list.
  5. Click Apply.
  • A Brush entity may span multiple brushes, so all currently selected brushes will be tied to one single entity. That entity's properties settings will be applied to all of its brushes.
  • Use Ctrl+W or the toWorld button to remove the entity information from the brushes.