Creating a brush entity
From Valve Developer Community
Revision as of 00:40, 13 May 2008 by Beeswax
- Create a new world brush.
- Select it in one of the 2D views.
- Use the shortcut key
Ctrl+T(or, from the right-click menu, choose "Tie to Entity", or click the
toEntitybutton in the bottom right panel.)
- Select the type of brush entity to create from the Class list.
- Click Apply.
The standard for every brush entity is defined in the actual game's settings, but it is usually func_detail, which is solid for everything.
For a list of current Brush Entities see the Category:Brush Entities