Difference between revisions of "Creating a brush entity"

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# [[Hammer Block Tool#Creating brushes|Create a new world brush]].
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# [[Hammer Block Tool#Creating brushes|Create a new brush]]
 
# Select it in one of the 2D views.
 
# Select it in one of the 2D views.
 
# Use the shortcut key <code>Ctrl+T</code> (or, from the right-click menu, choose "Tie to Entity", or click the <code>toEntity</code> button in the bottom right panel.)
 
# Use the shortcut key <code>Ctrl+T</code> (or, from the right-click menu, choose "Tie to Entity", or click the <code>toEntity</code> button in the bottom right panel.)
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# Click ''Apply''.
 
# Click ''Apply''.
  
The standard for every brush entity is defined in the actual game's settings, but it is usually [[func_detail]], which is solid for everything.
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* The default entity in the selection list is [[func_detail]], which is solid for everything. For a list of all Brush Entities see the [[:Category:Brush Entities]]
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* A Brush entity may span multiple brushes, so all currently selected brushes will be tied to one single entity. That entity's properties settings will be applied to all of its brushes.
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* Use Ctrl+W or the toWorld button to remove the entity information from the brushes.
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For a list of current Brush Entities see the [[:Category:Brush Entities]]
 
  
 
[[Category:Level_Design]]
 
[[Category:Level_Design]]

Revision as of 02:15, 13 May 2008

  1. Create a new brush
  2. Select it in one of the 2D views.
  3. Use the shortcut key Ctrl+T (or, from the right-click menu, choose "Tie to Entity", or click the toEntity button in the bottom right panel.)
  4. Select the type of brush entity to create from the Class list.
  5. Click Apply.
  • A Brush entity may span multiple brushes, so all currently selected brushes will be tied to one single entity. That entity's properties settings will be applied to all of its brushes.
  • Use Ctrl+W or the toWorld button to remove the entity information from the brushes.