Difference between revisions of "Creating a brush entity"

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'''Brush entities''' are built from brushes and utilize their geometrical volume or physical features (i.e. for an area to effect or for a button). They include things such as triggers, conveyor belts, and rain.
 
===How to create a Brush Entity===
 
 
 
# [[Hammer Block Tool#Creating brushes|Create a new world brush]].
 
# [[Hammer Block Tool#Creating brushes|Create a new world brush]].
 
# Select it in one of the 2D views.
 
# Select it in one of the 2D views.
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The standard for every brush entity is defined in the actual game's settings, but it is usually [[func_detail]], which is solid for everything.
 
The standard for every brush entity is defined in the actual game's settings, but it is usually [[func_detail]], which is solid for everything.
  
For a list of current HL2 Brush Entities see the [http://developer.valvesoftware.com/wiki/Category:Brush_Entities Category: Brush Entities]
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For a list of current Brush Entities see the [[:Category:Brush Entities]]
  
[[Category:Glossary]]
 
 
[[Category:Level_Design]]
 
[[Category:Level_Design]]

Revision as of 00:40, 13 May 2008

  1. Create a new world brush.
  2. Select it in one of the 2D views.
  3. Use the shortcut key Ctrl+T (or, from the right-click menu, choose "Tie to Entity", or click the toEntity button in the bottom right panel.)
  4. Select the type of brush entity to create from the Class list.
  5. Click Apply.

The standard for every brush entity is defined in the actual game's settings, but it is usually func_detail, which is solid for everything.

For a list of current Brush Entities see the Category:Brush Entities