Difference between revisions of "Creating a Hostage Scenario Map"

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#REDIRECT [[Creating a Hostage Rescue Map]]
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Creating a Hostage Scenario map works the same in [[Counter-Strike: Global Offensive]] as in [[Counter-Strike: Source]].
 
This quick tutorial demands that you know the basics of [[brush entities]].
 
 
 
==Spawn points==
 
For any CS:GO map to function, at least 1 of both ''info_player_terrorist'' or ''info_player_counterterrorist''. You could only use a singular spawn point, but this obviously not work for play testing.
 
The optimal amount of spawn points would be 10 spawn entities each team, but for community owned servers 16 a side would work better. For the objects properties press {{key|Alt}}+{{key|Enter}} there is a property for ''Spawn Priority'', the value for this determines which spawns will be used first.
 
 
 
If the purpose for your maps is competitive change it to 1 for all but 5 spawns. The 5 spawns set to 0 will be the only spawns used for competitive.
 
Later in your mapping process, spawn positions will become important for timing among other things and you might need to tweak the area near the final stages of creation.
 
[[image:csgobuyzones.jpg|thumb|400px|CSGO Buyzones and Spawns]]
 
 
 
In addition to the spawn entities, maps need ''Buy Zones'', first make a box around the spawn points and texture it with the ''tools/toolstrigger'' now press {{key|Ctrl}}+{{key|T}} and change its entity to [[func_buyzone]]. In its properties change its ''Team Number'' to the corrosponding team
 
 
 
==Hostages==
 
Add the entity [[hostage_entity]], at least 12 hostages can be used at once. Have the hostages spawn near the Terrorists so they can be defended. Changing their random spawn factors, will act similar to ''Spawn Priority''. '''Remember''' to change the hostage exclusion groups so they don't all spawn together and ruin the map
 
 
 
[[image:csgohostages.jpg|thumb|left|350px|CSGO Hostages]]
 
 
 
==Rescue zones==
 
Near the Counter-Terrorist spawn zone, add another trigger brush, press {{key|Ctrl}}+{{key|T}} and turn it into a [[func_hostage_rescue]] entity. This will be the area that the Counter-Terrorists will deliver the hostages to.
 
 
 
[[Category:Counter-Strike: Global Offensive]]
 
[[Category:Level Design Tutorials]]
 

Latest revision as of 18:42, 20 February 2016