Difference between revisions of "Creating a Dreamball Map"

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Info on mapping is coming in next release. Do NOT use cam_template.vmf - It's all changing in upcoming release.
When you create the map, you can do however you like, only thing you need to do is build with the cam_template.vmf. Open that map in the mapsrc folder, save it as your own. You need to leave all the entities in that map alone, and build your map around the camera. These are the entities that create the camera. '''Do not move or rotate''' them. You can do anything in here, just leave them entities alone otherwise you will create bugs in the map.
 
 
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==See Also==
 
==See Also==
 
*[[Dreamball Level Creation]]
 
*[[Dreamball Level Creation]]

Revision as of 20:53, 5 January 2009

Setting Up the SDK

Before you get started you need to set up the SDK. Go to
steam/steamapps/USERNAME/source/bin/orangebox/bin/
in here open

GameConfig.txt and inside it at the bottom before:

	}
	"SDKVersion"		"3"
}

Add this and replace the paths/username with your own ones:


		"Dreamball"
		{
			"GameDir"		"c:\program files\steam\steamapps\SourceMods\dreamball"
			"hammer"
			{
				"GameData0"		"c:\program files\steam\steamapps\SourceMods\dreamball\mapsrc\dreamball.fgd"
				"TextureFormat"		"5"
				"MapFormat"		"4"
				"DefaultTextureScale"		"0.250000"
				"DefaultLightmapScale"		"16"
				"GameExe"		"c:\program files\steam\steamapps\USERNAME\source sdk base 2007\hl2.exe"
				"DefaultSolidEntity"		"func_detail"
				"DefaultPointEntity"		"ai_ally_manager"
				"BSP"		"c:\program files\steam\steamapps\USERNAME\sourcesdk\bin\orangebox\bin\vbsp.exe"
				"Vis"		"c:\program files\steam\steamapps\USERNAME\sourcesdk\bin\orangebox\bin\vvis.exe"
				"Light"		"c:\program files\steam\steamapps\crUSERNAME\sourcesdk\bin\orangebox\bin\vrad.exe"
				"GameExeDir"		"c:\program files\steam\steamapps\USERNAME\sourcemods\dreamball"
				"MapDir"		"c:\program files\steam\steamapps\SourceMods\sourcesdk_content\dreamball\mapsrc"
				"BSPDir"		"c:\program files\steam\steamapps\SourceMods\dreamball\maps"
				"CordonTexture"		"tools\toolsskybox"
				"MaterialExcludeCount"		"0"
			}
		}

Building the Map

Note:All DB's custom physics models must be used with prop_physics_override not prop_physics!
Tip:There are 2 example maps supplied to aid you, if needed, in the mapsrc folder.
Tip:In the mapsrc/prefabs are a few prefabs to get you started with your map.



Info on mapping is coming in next release. Do NOT use cam_template.vmf - It's all changing in upcoming release.


See Also