Difference between revisions of "Creating a Arsenal: Arms Race Map"

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(Fixed erroneous info regarding info_armsrace_... Updated general page structure to be more concise.)
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|zh-cn=Creating a Arsenal: Arms Race Map:zh-cn
 
|zh-cn=Creating a Arsenal: Arms Race Map:zh-cn
 
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Arms Race maps are relatively simple to set up since they are usually small and don't require a lot of working with gameplay entities.
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The Arsenal: Arms Race game mode is a single extended round with instant respawn. Players start with an SMG, and progress to different weapons as they get kills. The progression of unlocked weapons ends with the golden knife. The first player to get a kill with every weapon wins the match.
  
== Gameplay ==
 
  
Many Arms Race maps are symmetrical (eg: ar_baggage, ar_shoots.) But they don't have to be symmetrical like ar_monastery.
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The only required entities for a map to work in Arms Race are spawn points for each team.
  
== Spawn points ==
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==Spawn points==
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Arms Race uses the normal [[info_player_counterterrorist]] and [[info_player_terrorist]] entities to decide where to spawn players. You should aim to include at least 16 spawn points for each team, so your map will run smoothly with up to 32 players on a server.
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{{warning|The [[info_armsrace_terrorist]] and [[info_armsrace_counterterrorist]] entities are unused, and do not function as spawn points in Arms Race or any other game mode.}}
  
For any map to function properly, you need to place spawnpoint entities in the game world. The [[info_armsrace_terrorist]] and [[info_armsrace_counterterrorist]] entities are used to mark where players spawn. You want at least 32 total player spawns for the majority of servers to run your map.
 
  
 
Since Arms Race maps use deathmatch-style spawn mechanics, the placement of spawn points doesn't matter much; however, to keep your map simple and easy to understand, you'll probably want to cluster the spawn points together in areas, usually one for each team.
 
Since Arms Race maps use deathmatch-style spawn mechanics, the placement of spawn points doesn't matter much; however, to keep your map simple and easy to understand, you'll probably want to cluster the spawn points together in areas, usually one for each team.
  
== Enabling the gamemode ==
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==Testing your map==
 
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The Arms Race game mode is selected by setting the server-side connvar <code>game_type</code> to 1. To properly test your Arms Race map, include <code>+game_type 1</code> in the launch options before compiling and running the map.
Arms Race is a server-side setting toggled by setting the "game_type" command to 1. To properly test your Arms Race map, include "+game_type=1" in the launch options before compiling and running the map.
 
  
 
[[Category:Counter-Strike: Global Offensive]]
 
[[Category:Counter-Strike: Global Offensive]]
 
[[Category:Level Design Tutorials]]
 
[[Category:Level Design Tutorials]]

Revision as of 23:33, 19 February 2016

简体中文

The Arsenal: Arms Race game mode is a single extended round with instant respawn. Players start with an SMG, and progress to different weapons as they get kills. The progression of unlocked weapons ends with the golden knife. The first player to get a kill with every weapon wins the match.


The only required entities for a map to work in Arms Race are spawn points for each team.

Spawn points

Arms Race uses the normal info_player_counterterrorist and info_player_terrorist entities to decide where to spawn players. You should aim to include at least 16 spawn points for each team, so your map will run smoothly with up to 32 players on a server. Warning: The info_armsrace_terrorist and info_armsrace_counterterrorist entities are unused, and do not function as spawn points in Arms Race or any other game mode.


Since Arms Race maps use deathmatch-style spawn mechanics, the placement of spawn points doesn't matter much; however, to keep your map simple and easy to understand, you'll probably want to cluster the spawn points together in areas, usually one for each team.

Testing your map

The Arms Race game mode is selected by setting the server-side connvar game_type to 1. To properly test your Arms Race map, include +game_type 1 in the launch options before compiling and running the map.