Difference between revisions of "Creating Ladders (CSGO)"

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m (otherlang2)
m (tools/toolsinvisibleladder still cuts visleafs, so I made it a bit more correct.)
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Make sure that the face is the same width/height as the climbable object.
 
Make sure that the face is the same width/height as the climbable object.
{{warning|Do not tie the brush to a [[func_ladder]], just leave it as a world brush.}}
+
{{warning|Do not tie the brush to a [[func_ladder]], it'll make the ladder non-existent in-game.}}
  
  
 
Assign the material <code>tools/toolsinvisibleladder</code> to this brush.  
 
Assign the material <code>tools/toolsinvisibleladder</code> to this brush.  
 +
Since <code>tools/toolsinvisibleladder</code> still cuts visleafs, make the ladder func_detail.
  
 
{| border=0 cellspacing=0 cellpadding=0
 
{| border=0 cellspacing=0 cellpadding=0
| [[Image:CSGO_Ladder.PNG|thumb|600px|left|[[Brush | World Brush]] textured with 'tools/toolsinvisibleladder' in front of a [[prop_static]] ladder.]]
+
| [[Image:CSGO_Ladder.PNG|thumb|600px|left|[[Brush | func_detail]] textured with 'tools/toolsinvisibleladder' in front of a [[prop_static]] ladder.]]
 
|}
 
|}
  

Revision as of 09:32, 24 January 2019

Русский

Create a brush in front of the object/brush you want to be climbable, as close as you can to it, but without touching it.

Make sure that the face is the same width/height as the climbable object. Warning: Do not tie the brush to a func_ladder, it'll make the ladder non-existent in-game.


Assign the material tools/toolsinvisibleladder to this brush. Since tools/toolsinvisibleladder still cuts visleafs, make the ladder func_detail.

func_detail textured with 'tools/toolsinvisibleladder' in front of a prop_static ladder.

You now have a climbable face which is in front of the object/brush. No other setup is required for your ladder to work in game.

Tip:tools/toolsinvisibleladder will make the entire brush act like a ladder, even if it is only on a single face of the brush. Other faces of the brush will still show their textures in game.