Counter-Strike: Global Offensive Mapper's Reference
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Here is a reference page for any CS:GO mapper looking for dimensions or numbers that are used for level and map creation. For other tutorials go to the Counter-Strike: Global Offensive Level Creation page.
Measurements
Dimensions
Model | Height | Width/Depth | Jump Height |
---|---|---|---|
Player Standing | 72 | 32 | 54 (Normal Jump) |
Player Crouching | 54 | 32 | 64 (Crouch Jump) |
View Height | 64 | N/A | N/A |
Brush | Height | Recommended Depth | Recommended Width |
Stair step | 18 | 16 > | 16 > |
Thin Wall | 128 > | 16 | 64 |
Thick Wall | 128 > | 32 | 64 |
The smoke grenade diameter is 288 units. The height is a little under 128 units. Molotov/Incendiary grenades have a diameter similar if not the same as a smoke grenade.
Map Prefixes
The map prefix is an indicator to the game and the users as to what gamemode the map/level is, eg: de_ dust2.
There isn't an official deathmatch prefix as the deathmatch gamemode can be played on any map.
Official
- de - Defuse and Arsenal: Demolition Scenarios
- cs - Hostage Rescue Scenario
- ar - Arsenal: Arms Race Scenario
- gd - Guardian Scenario
- coop - Co-op Strike Scenario
Unofficial
- aim - Aim Maps
- bhop - Bunny Hop Maps
- surf - Surfing Maps
- gg - Gun Game (Original Arms Race)
- fy - Fight Yard
- kz - Kreedz Climbing