Difference between revisions of "Counter-Strike: Global Offensive Mapper's Reference"
Petethegoat (talk | contribs) (Added coop_ and kz_ prefixes and slightly rewrote dm text.) |
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Here is a reference page for any CS:GO mapper looking for dimensions or numbers that are used for level and map creation. For other tutorials go to the [[Counter-Strike: Global Offensive Level Creation]] page. | Here is a reference page for any CS:GO mapper looking for dimensions or numbers that are used for level and map creation. For other tutorials go to the [[Counter-Strike: Global Offensive Level Creation]] page. | ||
− | == | + | ==Measurements== |
+ | ===Dimensions=== | ||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
!width="134" style="background:#666666;"|Model | !width="134" style="background:#666666;"|Model | ||
Line 10: | Line 11: | ||
!width="70" style="background:#666666;"|Width/Depth | !width="70" style="background:#666666;"|Width/Depth | ||
!width="128" style="background:#666666;"|Jump Height | !width="128" style="background:#666666;"|Jump Height | ||
− | |||
|- | |- | ||
| Player Standing || 72 || 32 || 54 (Normal Jump) | | Player Standing || 72 || 32 || 54 (Normal Jump) | ||
|- | |- | ||
| Player Crouching || 54 || 32 || 64 (Crouch Jump) | | Player Crouching || 54 || 32 || 64 (Crouch Jump) | ||
+ | |- | ||
+ | | View Height || 64 || N/A || N/A | ||
|- | |- | ||
!width="70" style="background:#666666;"|Brush | !width="70" style="background:#666666;"|Brush | ||
!width="70" style="background:#666666;"|Height | !width="70" style="background:#666666;"|Height | ||
− | !width="70" style="background:#666666;"|Depth | + | !width="70" style="background:#666666;"|Recommended Depth |
− | !width="70" style="background:#666666;"|Width | + | !width="70" style="background:#666666;"|Recommended Width |
|- | |- | ||
| Stair step || 18 || 16 > || 16 > | | Stair step || 18 || 16 > || 16 > | ||
|- | |- | ||
− | | Thin Wall || 128 > || | + | | Thin Wall || 128 > || 16 || 64 |
|- | |- | ||
| Thick Wall|| 128 > || 32 || 64 | | Thick Wall|| 128 > || 32 || 64 | ||
− | |- | + | |- |
|} | |} | ||
− | + | The smoke grenade diameter is 288 units. The height is a little under 128 units. | |
+ | Molotov/Incendiary grenades have a diameter similar if not the same as a smoke grenade. | ||
==Map Prefixes== | ==Map Prefixes== | ||
The map prefix is an indicator to the game and the users as to what gamemode the map/level is, eg: ''' ''de_'' '''dust2. | The map prefix is an indicator to the game and the users as to what gamemode the map/level is, eg: ''' ''de_'' '''dust2. |
Revision as of 01:02, 7 November 2016
This article is a stub. You can help by adding to it. |
Here is a reference page for any CS:GO mapper looking for dimensions or numbers that are used for level and map creation. For other tutorials go to the Counter-Strike: Global Offensive Level Creation page.
Measurements
Dimensions
Model | Height | Width/Depth | Jump Height |
---|---|---|---|
Player Standing | 72 | 32 | 54 (Normal Jump) |
Player Crouching | 54 | 32 | 64 (Crouch Jump) |
View Height | 64 | N/A | N/A |
Brush | Height | Recommended Depth | Recommended Width |
Stair step | 18 | 16 > | 16 > |
Thin Wall | 128 > | 16 | 64 |
Thick Wall | 128 > | 32 | 64 |
The smoke grenade diameter is 288 units. The height is a little under 128 units. Molotov/Incendiary grenades have a diameter similar if not the same as a smoke grenade.
Map Prefixes
The map prefix is an indicator to the game and the users as to what gamemode the map/level is, eg: de_ dust2.
There isn't an official deathmatch prefix as the deathmatch gamemode can be played on any map.
Official
- de - Defuse and Arsenal: Demolition Scenarios
- cs - Hostage Rescue Scenario
- ar - Arsenal: Arms Race Scenario
- gd - Guardian Scenario
- coop - Co-op Strike Scenario
Unofficial
- aim - Aim Maps
- bhop - Bunny Hop Maps
- surf - Surfing Maps
- gg - Gun Game (Original Arms Race)
- fy - Fight Yard
- kz - Kreedz Climbing