Difference between revisions of "Counter-Strike: Global Offensive Mapper's Reference"

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(Added coop_ and kz_ prefixes and slightly rewrote dm text.)
(added grenade diameters)
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Here is a reference page for any CS:GO mapper looking for dimensions or numbers that are used for level and map creation. For other tutorials go to the [[Counter-Strike: Global Offensive Level Creation]] page.
 
Here is a reference page for any CS:GO mapper looking for dimensions or numbers that are used for level and map creation. For other tutorials go to the [[Counter-Strike: Global Offensive Level Creation]] page.
==Player Dimensions==
+
==Measurements==
 +
===Dimensions===
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
 
!width="134" style="background:#666666;"|Model
 
!width="134" style="background:#666666;"|Model
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!width="70" style="background:#666666;"|Width/Depth
 
!width="70" style="background:#666666;"|Width/Depth
 
!width="128" style="background:#666666;"|Jump Height
 
!width="128" style="background:#666666;"|Jump Height
 
 
|-
 
|-
 
| Player Standing || 72 || 32 || 54 (Normal Jump)
 
| Player Standing || 72 || 32 || 54 (Normal Jump)
 
|-  
 
|-  
 
| Player Crouching || 54 || 32 || 64 (Crouch Jump)
 
| Player Crouching || 54 || 32 || 64 (Crouch Jump)
 +
|-
 +
| View Height || 64 || N/A || N/A
 
|-
 
|-
 
!width="70" style="background:#666666;"|Brush
 
!width="70" style="background:#666666;"|Brush
 
!width="70" style="background:#666666;"|Height
 
!width="70" style="background:#666666;"|Height
!width="70" style="background:#666666;"|Depth
+
!width="70" style="background:#666666;"|Recommended Depth
!width="70" style="background:#666666;"|Width
+
!width="70" style="background:#666666;"|Recommended Width
 
|-
 
|-
 
| Stair step || 18 || 16 > || 16 >
 
| Stair step || 18 || 16 > || 16 >
 
|-  
 
|-  
| Thin Wall || 128 > || < 16 || 64
+
| Thin Wall || 128 > || 16 || 64
 
|-  
 
|-  
 
| Thick Wall|| 128 > || 32 || 64
 
| Thick Wall|| 128 > || 32 || 64
|-  
+
|-
 
|}
 
|}
 
+
The smoke grenade diameter is 288 units. The height is a little under 128 units.
 +
Molotov/Incendiary grenades have a diameter similar if not the same as a smoke grenade. 
 
==Map Prefixes==
 
==Map Prefixes==
 
The map prefix is an indicator to the game and the users as to what gamemode the map/level is, eg: ''' ''de_'' '''dust2.
 
The map prefix is an indicator to the game and the users as to what gamemode the map/level is, eg: ''' ''de_'' '''dust2.

Revision as of 00:02, 7 November 2016

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Here is a reference page for any CS:GO mapper looking for dimensions or numbers that are used for level and map creation. For other tutorials go to the Counter-Strike: Global Offensive Level Creation page.

Measurements

Dimensions

Model Height Width/Depth Jump Height
Player Standing 72 32 54 (Normal Jump)
Player Crouching 54 32 64 (Crouch Jump)
View Height 64 N/A N/A
Brush Height Recommended Depth Recommended Width
Stair step 18 16 > 16 >
Thin Wall 128 > 16 64
Thick Wall 128 > 32 64

The smoke grenade diameter is 288 units. The height is a little under 128 units. Molotov/Incendiary grenades have a diameter similar if not the same as a smoke grenade.

Map Prefixes

The map prefix is an indicator to the game and the users as to what gamemode the map/level is, eg: de_ dust2.

There isn't an official deathmatch prefix as the deathmatch gamemode can be played on any map.

Official

  • de - Defuse and Arsenal: Demolition Scenarios
  • cs - Hostage Rescue Scenario
  • ar - Arsenal: Arms Race Scenario
  • gd - Guardian Scenario
  • coop - Co-op Strike Scenario

Unofficial

  • aim - Aim Maps
  • bhop - Bunny Hop Maps
  • surf - Surfing Maps
  • gg - Gun Game (Original Arms Race)
  • fy - Fight Yard
  • kz - Kreedz Climbing