Difference between revisions of "Counter-Strike: Global Offensive Mapper's Reference"
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
− | Here is a reference page for any CS:GO mapper looking for dimensions or numbers that are used for level and map creation. For other tutorials go to [[Counter-Strike: Global Offensive Level Creation]] page | + | Here is a reference page for any CS:GO mapper looking for dimensions or numbers that are used for level and map creation. For other tutorials go to the [[Counter-Strike: Global Offensive Level Creation]] page |
==Player Dimensions== | ==Player Dimensions== | ||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" |
Revision as of 22:00, 30 July 2015
This article is a stub. You can help by adding to it. |
Here is a reference page for any CS:GO mapper looking for dimensions or numbers that are used for level and map creation. For other tutorials go to the Counter-Strike: Global Offensive Level Creation page
Player Dimensions
Model | Height | Width/Depth | Jump Height |
---|---|---|---|
Player Standing | 72 | 32 | 54 (Normal Jump) |
Player Crouching | 54 | 32 | 64 (Crouch Jump) |
Brush | Height | Depth | Width |
Stair step | 18 | 16 > | 16 > |
Thin Wall | 128 > | < 16 | 64 |
Thick Wall | 128 > | 32 | 64 |
Map Prefixes
Official
- de - Defuse and Arsenal: Demolition Scenarios
- cs - Hostage Rescue Scenario
- ar - Arsenal: Arms Race Scenario
- gd - Guardian Scenario