Difference between revisions of "Counter-Strike: Global Offensive Mapper's Reference"

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Here is a reference page for any CS:GO mapper looking for dimensions or numbers that are used for level and map creation. For other tutorials go to the [[Counter-Strike: Global Offensive Level Creation]] page.
 
Here is a reference page for any CS:GO mapper looking for dimensions or numbers that are used for level and map creation. For other tutorials go to the [[Counter-Strike: Global Offensive Level Creation]] page.
==Player Dimensions==
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==Measurements==
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===Dimensions===
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
 
!width="134" style="background:#666666;"|Model
 
!width="134" style="background:#666666;"|Model
 
!width="70" style="background:#666666;"|Height
 
!width="70" style="background:#666666;"|Height
 
!width="70" style="background:#666666;"|Width/Depth
 
!width="70" style="background:#666666;"|Width/Depth
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!width="70" style="background:#666666;"|Eye Level
 
!width="128" style="background:#666666;"|Jump Height
 
!width="128" style="background:#666666;"|Jump Height
 
 
|-
 
|-
| Player Standing || 72 || 32 || 54 (Normal Jump)
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| Player Standing || 72 || 32 || 64 || 54 (Normal Jump)
 
|-  
 
|-  
| Player Crouching || 54 || 32 || 64 (Crouch Jump)
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| Player Crouching || 54 || 32 || 48 || 64 (Crouch Jump)
 
|-
 
|-
 
!width="70" style="background:#666666;"|Brush
 
!width="70" style="background:#666666;"|Brush
 
!width="70" style="background:#666666;"|Height
 
!width="70" style="background:#666666;"|Height
!width="70" style="background:#666666;"|Depth
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!width="70" style="background:#666666;"|Recommended Depth
!width="70" style="background:#666666;"|Width
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!width="70" style="background:#666666;"|Recommended Width
 
|-
 
|-
 
| Stair step || 18 || 16 > || 16 >
 
| Stair step || 18 || 16 > || 16 >
 
|-  
 
|-  
| Thin Wall || 128 > || < 16 || 64
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| Thin Wall || 128 > || 16 || 64
 
|-  
 
|-  
 
| Thick Wall|| 128 > || 32 || 64
 
| Thick Wall|| 128 > || 32 || 64
|-  
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|-
 
|}
 
|}
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The smoke grenade diameter is 288 units. The height is a little under 128 units.
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Molotov/Incendiary grenades have a diameter similar if not the same as a smoke grenade.
  
 
==Map Prefixes==
 
==Map Prefixes==
The map prefix is an indicator to the game and the users as to what gamemode the map/level is, eg: ''' ''de_'' '''dust2.
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See [[Map_prefixes#Counter-Strike.2C_Counter-Strike:_Condition_Zero.2C_Counter-Strike:_Source_and_Counter-Strike:_Global_Offensive|Map prefixes]]
 
 
If you are wondering why deathmatch isn't in the Official group is because the official gamemode can use any map prefix
 
=== Official ===
 
* de - '''Defuse''' and '''Arsenal: Demolition Scenarios'''
 
* cs - '''Hostage Rescue Scenario'''
 
* ar - '''Arsenal: Arms Race Scenario'''
 
* gd - '''Guardian Scenario'''
 
===Unofficial===
 
* aim - '''Aim Maps'''
 
* bhop - '''Bunny Hop Maps'''
 
* surf - '''Surfing Maps'''
 
* gg - '''Gun Game''' (Original Arms Race)
 
* fy - '''Fight Yard'''
 

Latest revision as of 11:22, 7 February 2020

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Here is a reference page for any CS:GO mapper looking for dimensions or numbers that are used for level and map creation. For other tutorials go to the Counter-Strike: Global Offensive Level Creation page.

Measurements

Dimensions

Model Height Width/Depth Eye Level Jump Height
Player Standing 72 32 64 54 (Normal Jump)
Player Crouching 54 32 48 64 (Crouch Jump)
Brush Height Recommended Depth Recommended Width
Stair step 18 16 > 16 >
Thin Wall 128 > 16 64
Thick Wall 128 > 32 64

The smoke grenade diameter is 288 units. The height is a little under 128 units. Molotov/Incendiary grenades have a diameter similar if not the same as a smoke grenade.

Map Prefixes

See Map prefixes