Difference between revisions of "Core Known Issues List"

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(This page concerns bugs in the HL2 Core, ie the closed-source side of things that can't be directly fixed via SDK code changes.)
 
(bin/tier0_i486.so fails to shut down when using threads)
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  dedicated.dll!100a5bd0()
 
  dedicated.dll!100a5bd0()
 
</pre>
 
</pre>
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=== bin/tier0_i486.so fails to shut down when using threads ===
 +
It looks like this would be fixed if Valve would recompile bin/tier0_i486.so with the -fuse-cxa-atexit gcc option.  I can't wait for Valve to fix this, so instead:
 +
 +
'''Workaround:'''  In the mean time what I've done with my mod is add an <code>alarm(10);</code> to the bottom of <code>void CServerGameDLL::DLLShutdown(void)</code> so that if bin/tier0_i486.so fails to exit, it will be killed.
  
 
== Other info and links ==
 
== Other info and links ==

Revision as of 19:23, 27 August 2006

This page concerns bugs in the HL2 Core, ie the closed-source side of things that can't be directly fixed via SDK code changes.

Typing +showbudget in srcds causes an instantaneous crash

The stack trace is:

>	engine.dll!0dae07c1()
 	engine.dll!0d98c7f3()
 	engine.dll!0d98c9e0()
 	dedicated.dll!100a53cf()
 	dedicated.dll!100a5b81()
 	dedicated.dll!100a5657()
 	dedicated.dll!100a5bd0()

bin/tier0_i486.so fails to shut down when using threads

It looks like this would be fixed if Valve would recompile bin/tier0_i486.so with the -fuse-cxa-atexit gcc option. I can't wait for Valve to fix this, so instead:

Workaround: In the mean time what I've done with my mod is add an alarm(10); to the bottom of void CServerGameDLL::DLLShutdown(void) so that if bin/tier0_i486.so fails to exit, it will be killed.

Other info and links

See also SDK Known Issues List for the list of SDK Known Issues in the SDK.

See also this nice general HL2 bug list on the steam forums.