Difference between revisions of "Console Command List/M"

From Valve Developer Community
Jump to: navigation, search
(new)
 
 
(11 intermediate revisions by 8 users not shown)
Line 4: Line 4:
 
|valign="top"|[[m_customaccel]]||0||||Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale).
 
|valign="top"|[[m_customaccel]]||0||||Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale).
  
Formula: mousesensitivity = ( rawmousedelta^m_customaccel_exponent ) * m_customaccel_scale + sensitivityIf mode is 2, then x and y sensitivity are scaled by m_pitch and m_yaw respectively.
+
Formula: mousesensitivity = ( rawmousedelta^m_customaccel_exponent ) * m_customaccel_scale + sensitivity. If mode is 2, then x and y sensitivity are scaled by m_pitch and m_yaw respectively.
 
|-
 
|-
 
|valign="top"|[[m_customaccel_exponent]]||1||||Mouse move is raised to this power before being scaled by scale factor.
 
|valign="top"|[[m_customaccel_exponent]]||1||||Mouse move is raised to this power before being scaled by scale factor.
Line 28: Line 28:
 
|valign="top"|[[m_yaw]]||0||||Mouse yaw factor.
 
|valign="top"|[[m_yaw]]||0||||Mouse yaw factor.
 
|-
 
|-
|valign="top"|[[map]]||||||Start playing on specified map.
+
|valign="top"|[[map (ConCommand)|map]]||||||Start playing on specified map.
 
|-
 
|-
 
|valign="top"|[[map_background]]||||||Runs a map as the background to the main menu.
 
|valign="top"|[[map_background]]||||||Runs a map as the background to the main menu.
Line 36: Line 36:
 
|valign="top"|[[areaportal|map_noareas]]||0||||Disable area to area connection testing.
 
|valign="top"|[[areaportal|map_noareas]]||0||||Disable area to area connection testing.
 
|-
 
|-
|valign="top"|[[mapcyclefile]]||0||||None
+
|valign="top"|[[mapcyclefile]]||mapcycle.txt||||Sets the map cycle file to use for cycling maps.
 
|-
 
|-
 
|valign="top"|[[maps]]||||||Displays list of maps.
 
|valign="top"|[[maps]]||||||Displays list of maps.
Line 54: Line 54:
 
|valign="top"|[[mat_clipz]]||1||||None
 
|valign="top"|[[mat_clipz]]||1||||None
 
|-
 
|-
|valign="top"|[[mat_compressedtextures]]||1||||None
+
|valign="top"|[[mat_compressedtextures]]||1||||When set to 0 the engine will use uncompressed textures for the current map.
 
|-
 
|-
|valign="top"|[[mat_configcurrent]]||||||show the current video control panel config for the material system
+
|valign="top"|[[mat_configcurrent]]||||||Show the current video control panel config for the material system.
 
|-
 
|-
 
|valign="top"|[[mat_crosshair]]||||||Display the name of the material/texture under the crosshair.
 
|valign="top"|[[mat_crosshair]]||||||Display the name of the material/texture under the crosshair.
Line 74: Line 74:
 
|valign="top"|[[mat_depthbias_normal]]||0||Yes||None
 
|valign="top"|[[mat_depthbias_normal]]||0||Yes||None
 
|-
 
|-
|valign="top"|[[mat_diffuse]]||1||||None
+
|valign="top"|[[mat_diffuse]]||1||Yes||When set to 0, shows specular map on models with $envmaptint values. Use with mat_fullbright to view specular on brushes.
 
|-
 
|-
 
|valign="top"|[[mat_drawflat]]||0||Yes||None
 
|valign="top"|[[mat_drawflat]]||0||Yes||None
Line 80: Line 80:
 
|valign="top"|[[mat_drawwater]]||1||Yes||None
 
|valign="top"|[[mat_drawwater]]||1||Yes||None
 
|-
 
|-
|valign="top"|[[mat_dxlevel]]||90||||None
+
|valign="top"|[[mat_dxlevel]]||90||||Changes what GPU features are used based on directX version.  98 is a directX 10 emulation of directX 9.
 
|-
 
|-
|valign="top"|[[mat_envmapsize]]||128||||None
+
|valign="top"|[[mat_envmapsize]]||128||||Adjusts the resolution of environment maps that are used for reflective surfaces.
 
|-
 
|-
 
|valign="top"|[[mat_envmaptgasize]]||32||||None
 
|valign="top"|[[mat_envmaptgasize]]||32||||None
Line 98: Line 98:
 
|valign="top"|[[mat_forceaniso]]||1||||Sets Anistropic Filtering Level
 
|valign="top"|[[mat_forceaniso]]||1||||Sets Anistropic Filtering Level
 
|-
 
|-
|valign="top"|[[mat_forcedynamic]]||0||Yes||None
+
|valign="top"|[[mat_forcedynamic]]||0||Yes||Forces the use of dynamic lighting where applicable. 
 
|-
 
|-
 
|valign="top"|[[mat_forcehardwaresync]]||1||||None
 
|valign="top"|[[mat_forcehardwaresync]]||1||||None
Line 108: Line 108:
 
|valign="top"|[[mat_framebuffercopyoverlaysize]]||128||||None
 
|valign="top"|[[mat_framebuffercopyoverlaysize]]||128||||None
 
|-
 
|-
|valign="top"|[[mat_fullbright]]||0||Yes||None
+
|valign="top"|[[mat_fullbright]]||0||Yes||When set to 1 it turns on self-illumination for geometry. 
 
|-
 
|-
 
|valign="top"|[[mat_hsv]]||0||||None
 
|valign="top"|[[mat_hsv]]||0||||None
Line 120: Line 120:
 
|valign="top"|[[mat_loadtextures]]||1||||None
 
|valign="top"|[[mat_loadtextures]]||1||||None
 
|-
 
|-
|valign="top"|[[mat_luxels]]||0||Yes||None
+
|valign="top"|[[mat_luxels]]||0||Yes||Turns on luxel visualization. 
 
|-
 
|-
 
|valign="top"|[[mat_maxframelatency]]||1||||None
 
|valign="top"|[[mat_maxframelatency]]||1||||None
Line 128: Line 128:
 
|valign="top"|[[mat_mipmaptextures]]||1||||None
 
|valign="top"|[[mat_mipmaptextures]]||1||||None
 
|-
 
|-
|valign="top"|[[mat_monitorgamma]]||2||||monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
+
|valign="top"|[[mat_monitorgamma]]||2||||Monitor gamma (typically 2.2 for CRT and 1.7 for LCD).
 
|-
 
|-
 
|valign="top"|[[mat_norendering]]||0||||None
 
|valign="top"|[[mat_norendering]]||0||||None
 
|-
 
|-
|valign="top"|[[mat_normalmaps]]||0||Yes||None
+
|valign="top"|[[mat_normalmaps]]||0||Yes||Turns on normalmap visualization
 
|-
 
|-
|valign="top"|[[mat_normals]]||0||Yes||None
+
|valign="top"|[[mat_normals]]||0||Yes||Turns on surface normal visualization
 
|-
 
|-
|valign="top"|[[mat_parallaxmap]]||0||||None
+
|valign="top"|[[mat_parallaxmap]]||0||||Enables the use of parallax maps
 
|-
 
|-
|valign="top"|[[mat_picmip]]||0||||Sets texture quality. Is the same as the "Texture Detail" menu. Values are 0-High, 1-Medium, 2-Low
+
|valign="top"|[[mat_picmip]]||0||||Sets texture quality. Is the same as the "Texture Detail" menu. Values are -1-Very High (Orange Box only), 0-High, 1-Medium, 2-Low
 
|-
 
|-
|valign="top"|[[mat_proxy]]||0||||None
+
|valign="top"|[[mat_proxy]]||0||Yes||None
 
|-
 
|-
 
|valign="top"|[[mat_reducefillrate]]||0||||None
 
|valign="top"|[[mat_reducefillrate]]||0||||None
Line 152: Line 152:
 
|valign="top"|[[mat_reversedepth]]||0||Yes||None
 
|valign="top"|[[mat_reversedepth]]||0||Yes||None
 
|-
 
|-
|valign="top"|[[mat_savechanges]]||||||saves current video configuration to the registry
+
|valign="top"|[[mat_savechanges]]||||||Saves current video configuration to the registry.
 
|-
 
|-
|valign="top"|[[mat_setvideomode]]||||||sets the width, height, windowed state of the material system
+
|valign="top"|[[mat_setvideomode]]||||||Sets the width, height, windowed state of the material system.
 
|-
 
|-
 
|valign="top"|[[mat_shadowstate]]||1||||None
 
|valign="top"|[[mat_shadowstate]]||1||||None
Line 192: Line 192:
 
|valign="top"|[[mat_softwareskin]]||0||||None
 
|valign="top"|[[mat_softwareskin]]||0||||None
 
|-
 
|-
|valign="top"|[[mat_specular]]||1||||Enable/Disable specularity for perf testing.  Will cause a material reload upon change.
+
|valign="top"|[[mat_specular]]||1||||Enable/Disable specularity for performance testing.  Will cause a material reload upon change.
 
|-
 
|-
|valign="top"|[[mat_spewvertexandpixelshaders]]||||||print all vertex and pixel shaders currently loaded to the console
+
|valign="top"|[[mat_spewvertexandpixelshaders]]||||||Print all vertex and pixel shaders currently loaded to the console.
 
|-
 
|-
 
|valign="top"|[[mat_stub]]||0||Yes||None
 
|valign="top"|[[mat_stub]]||0||Yes||None
 
|-
 
|-
|valign="top"|[[mat_suppress]]||||||Supress a material from drawing
+
|valign="top"|[[mat_suppress]]||||||Suppress a material from drawing
 
|-
 
|-
 
|valign="top"|[[mat_surfaceid]]||0||||None
 
|valign="top"|[[mat_surfaceid]]||0||||None
Line 220: Line 220:
 
|valign="top"|[[mat_trilinear]]||1||||None
 
|valign="top"|[[mat_trilinear]]||1||||None
 
|-
 
|-
|valign="top"|[[mat_viewportscale]]||1||Yes||debugging viewport scale
+
|valign="top"|[[mat_viewportscale]]||1||Yes||Debugging viewport scale
 
|-
 
|-
 
|valign="top"|[[mat_vsync]]||0||||Force sync to vertical retrace
 
|valign="top"|[[mat_vsync]]||0||||Force sync to vertical retrace
Line 226: Line 226:
 
|valign="top"|[[mat_wateroverlaysize]]||128||||None
 
|valign="top"|[[mat_wateroverlaysize]]||128||||None
 
|-
 
|-
|valign="top"|[[mat_wireframe]]||0||||See [[Optimization Commands]].
+
|valign="top"|[[mat_wireframe]]||0 to 3||Yes||See [[Optimization Commands]].
 
|-
 
|-
 
|valign="top"|[[mat_yuv]]||0||||Turns the screen monochrome
 
|valign="top"|[[mat_yuv]]||0||||Turns the screen monochrome
Line 232: Line 232:
 
|valign="top"|[[maxplayers]]||||||Change the maximum number of players allowed on this server.
 
|valign="top"|[[maxplayers]]||||||Change the maximum number of players allowed on this server.
 
|-
 
|-
|valign="top"|[[mem_dump]]||||||dump memory stats.
+
|valign="top"|[[mem_dump]]||||||Dump memory stats.
 
|-
 
|-
 
|valign="top"|[[mem_dumpstats]]||0||||Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
 
|valign="top"|[[mem_dumpstats]]||0||||Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
 
|-
 
|-
|valign="top"|[[mem_force_flush]]||0||||Force cache flush of unlocked resources on every alloc
+
|valign="top"|[[mem_force_flush]]||0||||Force cache flush of unlocked resources on every alloc.
 
|-
 
|-
 
|valign="top"|[[metropolice_charge]]||1||||None
 
|valign="top"|[[metropolice_charge]]||1||||None
Line 269: Line 269:
 
|-
 
|-
 
|valign="top"|[[mp_allowNPCs]]||1||||None
 
|valign="top"|[[mp_allowNPCs]]||1||||None
 +
|-
 +
|valign="top"|[mp_autokick]]||1||||None
 
|-
 
|-
 
|valign="top"|[[mp_autoteambalance]]||1||||None - '''New Source Engine'''
 
|valign="top"|[[mp_autoteambalance]]||1||||None - '''New Source Engine'''
Line 276: Line 278:
 
|valign="top"|[[mp_autoteambalance_warning_delay]]||1||||Time after the teams become unbalanced to print a balance warning. - '''New Source Engine'''
 
|valign="top"|[[mp_autoteambalance_warning_delay]]||1||||Time after the teams become unbalanced to print a balance warning. - '''New Source Engine'''
 
|-  
 
|-  
|valign="top"|[[mp_allowspectators]]||1||||toggles whether the server allows spectator mode or not
+
|valign="top"|[[mp_allowspectators]]||1||||Toggles whether the server allows spectator mode or not.
 
|-
 
|-
 
|valign="top"|[[mp_autocrosshair]]||1||||None
 
|valign="top"|[[mp_autocrosshair]]||1||||None
Line 282: Line 284:
 
|valign="top"|[[mp_bonusroundtime]]||1||||Time after round win until round restarts - '''New Source Engine'''
 
|valign="top"|[[mp_bonusroundtime]]||1||||Time after round win until round restarts - '''New Source Engine'''
 
|-
 
|-
|valign="top"|[[mp_chattime]]||10||||amount of time players can chat after the game is over
+
|valign="top"|[[mp_buytime]]||1.5||||Time players have to buy weapons
 +
|-
 +
|valign="top"|[[mp_chattime]]||10||||Amount of time players can chat after the game is over.
 
|-
 
|-
 
|valign="top"|[[mp_decals]]||200||||None
 
|valign="top"|[[mp_decals]]||200||||None
Line 300: Line 304:
 
|valign="top"|[[mp_footsteps]]||1||||None
 
|valign="top"|[[mp_footsteps]]||1||||None
 
|-
 
|-
|valign="top"|[[mp_forcecamera]]||0||||Restricts spectator modes for dead players
+
|valign="top"|[[mp_forcecamera]]||0||||Restricts spectator modes for dead players.
 
|-
 
|-
 
|valign="top"|[[mp_forcerespawn]]||1||||None
 
|valign="top"|[[mp_forcerespawn]]||1||||None
 
|-
 
|-
 
|valign="top"|[[mp_fraglimit]]||0||||None
 
|valign="top"|[[mp_fraglimit]]||0||||None
 +
|-
 +
|valign="top"|[[mp_freezetime]]||5||||None
 
|-
 
|-
 
|valign="top"|[[mp_friendlyfire]]||0||||None
 
|valign="top"|[[mp_friendlyfire]]||0||||None
Line 314: Line 320:
 
|valign="top"|[[mp_logfile]]||1||||None
 
|valign="top"|[[mp_logfile]]||1||||None
 
|-
 
|-
|valign="top"|[[mp_maxrounds]]||1||||Max number of rounds to play before server changes maps - '''New Source Engine'''
+
|valign="top"|[[mp_maxrounds]]||1||||Max number of rounds to play before server changes maps - '''New Source Engine'''.
 +
|-
 +
|valign="top"|[[mp_respawntime]]||10||||Sets the time before respawn - '''New Source Engine'''.
 +
|-
 +
|valign="top"|[[mp_restartround]]||1||||If non-zero, the current round will restart in the specified number of seconds - '''New Source Engine'''.
 
|-
 
|-
|valign="top"|[[mp_restartround]]||1||||If non-zero, the current round will restart in the specified number of seconds - '''New Source Engine'''
+
|valign="top"|[[mp_roundtime]]||4||||None
 
|-
 
|-
|valign="top"|[[mp_stalemate_timelimit]]||1||||Timelimit (in seconds) of the stalemate round. - '''New Source Engine'''
+
|valign="top"|[[mp_stalemate_timelimit]]||1||||Timelimit (in seconds) of the stalemate round. - '''New Source Engine'''.
 
|-
 
|-
 
|valign="top"|[[mp_teamlist]]||0||||None
 
|valign="top"|[[mp_teamlist]]||0||||None
Line 326: Line 336:
 
|valign="top"|[[mp_teamplay]]||0||||None
 
|valign="top"|[[mp_teamplay]]||0||||None
 
|-
 
|-
|valign="top"|[[mp_teams_unbalance_limit]]||1||||Teams are unbalanced when one team has this many more players than the other team. (0 disables check) - '''New Source Engine'''
+
|valign="top"|[[mp_teams_unbalance_limit]]||1||||Teams are unbalanced when one team has this many more players than the other team. (0 disables check) - '''New Source Engine'''.
 
|-
 
|-
|valign="top"|[[mp_timelimit]]||0||||game time per map in minutes
+
|valign="top"|[[mp_timelimit]]||0||||Game time per map in minutes.
 
|-
 
|-
 
|valign="top"|[[mp_weaponstay]]||0||||None
 
|valign="top"|[[mp_weaponstay]]||0||||None
 
|-
 
|-
|valign="top"|[[mp_winlimit]]||0||||Max number of rounds one team can win before server changes maps - '''New Source Engine'''
+
|valign="top"|[[mp_winlimit]]||0||||Max number of rounds one team can win before server changes maps - '''New Source Engine'''.
 
|-
 
|-
 
|valign="top"|[[mp3]]||||||''([[Counter-Strike: Source]] only)'' Starts the [[Valve MP3 Player]].
 
|valign="top"|[[mp3]]||||||''([[Counter-Strike: Source]] only)'' Starts the [[Valve MP3 Player]].
Line 338: Line 348:
 
|valign="top"|[[muzzleflash_light]]||1||||None
 
|valign="top"|[[muzzleflash_light]]||1||||None
 
|}
 
|}
 +
 +
[[Category:Console Commands]]

Latest revision as of 17:45, 16 June 2015

Command Default Cheat? Help Text
m_customaccel 0 Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale).

Formula: mousesensitivity = ( rawmousedelta^m_customaccel_exponent ) * m_customaccel_scale + sensitivity. If mode is 2, then x and y sensitivity are scaled by m_pitch and m_yaw respectively.

m_customaccel_exponent 1 Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 0 Max mouse move scale factor, 0 for no limit
m_customaccel_scale 0 Custom mouse acceleration value.
m_filter 0 Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 1 Mouse forward factor.
m_mouseaccel1 0 Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 0 Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 1 Windows mouse speed factor (range 1 to 20).
m_pitch 0 Mouse pitch factor.
m_side 0 Mouse side factor.
m_yaw 0 Mouse yaw factor.
map Start playing on specified map.
map_background Runs a map as the background to the main menu.
map_edit None
map_noareas 0 Disable area to area connection testing.
mapcyclefile mapcycle.txt Sets the map cycle file to use for cycling maps.
maps Displays list of maps.
mat_antialias 0 None
mat_bloom 1 None
mat_bufferprimitives 1 None
mat_bumpbasis 0 None
mat_bumpmap 1 Toggles bumpmap rendering on/off.
mat_camerarendertargetoverlaysize 128 Yes None
mat_clipz 1 None
mat_compressedtextures 1 When set to 0 the engine will use uncompressed textures for the current map.
mat_configcurrent Show the current video control panel config for the material system.
mat_crosshair Display the name of the material/texture under the crosshair.
mat_debug None
mat_debugdepth 0 None
mat_debugdepthmode 0 None
mat_debugdepthval 128 None
mat_debugdepthvalmax 256 None
mat_depthbias_decal -262144 None
mat_depthbias_normal 0 Yes None
mat_diffuse 1 Yes When set to 0, shows specular map on models with $envmaptint values. Use with mat_fullbright to view specular on brushes.
mat_drawflat 0 Yes None
mat_drawwater 1 Yes None
mat_dxlevel 90 Changes what GPU features are used based on directX version. 98 is a directX 10 emulation of directX 9.
mat_envmapsize 128 Adjusts the resolution of environment maps that are used for reflective surfaces.
mat_envmaptgasize 32 None
mat_fastnobump 0 None
mat_fastspecular 1 Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 0 Yes None
mat_filterlightmaps 1 Smooths lightmaps. Lighting appears blocky when this is off.
mat_filtertextures 1 Smooths textures. Textures appear blocky when this is off.
mat_forceaniso 1 Sets Anistropic Filtering Level
mat_forcedynamic 0 Yes Forces the use of dynamic lighting where applicable.
mat_forcehardwaresync 1 None
mat_frame_sync_enable 1 Yes None
mat_frame_sync_force_texture 0 Yes Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 128 None
mat_fullbright 0 Yes When set to 1 it turns on self-illumination for geometry.
mat_hsv 0 None
mat_info Shows material system info
mat_leafvis 0 Draw wireframe of current leaf
mat_levelflush 1 None
mat_loadtextures 1 None
mat_luxels 0 Yes Turns on luxel visualization.
mat_maxframelatency 1 None
mat_measurefillrate 0 Yes None
mat_mipmaptextures 1 None
mat_monitorgamma 2 Monitor gamma (typically 2.2 for CRT and 1.7 for LCD).
mat_norendering 0 None
mat_normalmaps 0 Yes Turns on normalmap visualization
mat_normals 0 Yes Turns on surface normal visualization
mat_parallaxmap 0 Enables the use of parallax maps
mat_picmip 0 Sets texture quality. Is the same as the "Texture Detail" menu. Values are -1-Very High (Orange Box only), 0-High, 1-Medium, 2-Low
mat_proxy 0 Yes None
mat_reducefillrate 0 None
mat_reloadallmaterials None
mat_reloadmaterial None
mat_reloadtextures None
mat_reversedepth 0 Yes None
mat_savechanges Saves current video configuration to the registry.
mat_setvideomode Sets the width, height, windowed state of the material system.
mat_shadowstate 1 None
mat_show_texture_memory_usage 0 Display the texture memory usage on the HUD.
mat_showcamerarendertarget 0 Yes None
mat_showenvmapmask 0 None
mat_showframebuffertexture 0 Yes None
mat_showlightmapcomponent 0 0: show normal-mapped lightmap

1: show component 11: show component 21: show component 3

mat_showlightmappage -1 None
mat_showlowresimage 0 None
mat_showmaterials Show materials.
mat_showmaterialsverbose None
mat_showmiplevels 0 None
mat_showtextures Show textures.
mat_showwatertextures 0 Yes None
mat_skybloomamount 1 None
mat_slopescaledepthbias_decal 0 Yes None
mat_slopescaledepthbias_normal 0 Yes None
mat_softwarelighting 0 None
mat_softwareskin 0 None
mat_specular 1 Enable/Disable specularity for performance testing. Will cause a material reload upon change.
mat_spewvertexandpixelshaders Print all vertex and pixel shaders currently loaded to the console.
mat_stub 0 Yes None
mat_suppress Suppress a material from drawing
mat_surfaceid 0 None
mat_surfacemat 0 None
mat_texture_limit -1 If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
+mat_texture_list None
-mat_texture_list None
mat_texture_list 0 For debugging, show a list of used textures per frame
mat_texture_list_all 0 If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texturelist_directories 0 None
mat_texturelist_files 1 None
mat_trilinear 1 None
mat_viewportscale 1 Yes Debugging viewport scale
mat_vsync 0 Force sync to vertical retrace
mat_wateroverlaysize 128 None
mat_wireframe 0 to 3 Yes See Optimization Commands.
mat_yuv 0 Turns the screen monochrome
maxplayers Change the maximum number of players allowed on this server.
mem_dump Dump memory stats.
mem_dumpstats 0 Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_force_flush 0 Force cache flush of unlocked resources on every alloc.
metropolice_charge 1 None
metropolice_chase_use_follow 0 None
metropolice_move_and_melee 1 None
minisave Saves game (for current level only!)
mod_forcedata 1 Forces all model file data into cache on model load.
monk_headshot_freq 2 None
mortar_visualize 0 None
+movedown None
-movedown None
+moveleft None
-moveleft None
+moveright None
-moveright None
+moveup None
-moveup None
mp_allowNPCs 1 None
[mp_autokick]] 1 None
mp_autoteambalance 1 None - New Source Engine
mp_autoteambalance_delay 1 Time after the teams become unbalanced to attempt to switch players. - New Source Engine
mp_autoteambalance_warning_delay 1 Time after the teams become unbalanced to print a balance warning. - New Source Engine
mp_allowspectators 1 Toggles whether the server allows spectator mode or not.
mp_autocrosshair 1 None
mp_bonusroundtime 1 Time after round win until round restarts - New Source Engine
mp_buytime 1.5 Time players have to buy weapons
mp_chattime 10 Amount of time players can chat after the game is over.
mp_decals 200 None
mp_defaultteam 0 None
mp_enableroundwaittime 1 Enable timers to wait between rounds. - New Source Engine
mp_facefronttime 3 After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_falldamage 0 None
mp_feetyawrate 720 How many degrees per second that we can turn our feet or upper body.
mp_flashlight 0 None
mp_footsteps 1 None
mp_forcecamera 0 Restricts spectator modes for dead players.
mp_forcerespawn 1 None
mp_fraglimit 0 None
mp_freezetime 5 None
mp_friendlyfire 0 None
mp_ik 1 Use IK on in-place turns.
mp_logecho 1 None
mp_logfile 1 None
mp_maxrounds 1 Max number of rounds to play before server changes maps - New Source Engine.
mp_respawntime 10 Sets the time before respawn - New Source Engine.
mp_restartround 1 If non-zero, the current round will restart in the specified number of seconds - New Source Engine.
mp_roundtime 4 None
mp_stalemate_timelimit 1 Timelimit (in seconds) of the stalemate round. - New Source Engine.
mp_teamlist 0 None
mp_teamoverride 1 None
mp_teamplay 0 None
mp_teams_unbalance_limit 1 Teams are unbalanced when one team has this many more players than the other team. (0 disables check) - New Source Engine.
mp_timelimit 0 Game time per map in minutes.
mp_weaponstay 0 None
mp_winlimit 0 Max number of rounds one team can win before server changes maps - New Source Engine.
mp3 (Counter-Strike: Source only) Starts the Valve MP3 Player.
muzzleflash_light 1 None