Difference between revisions of "Console Command List/D"

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|valign="top"|<nowiki>-</nowiki>duck||||No||Stop player ducking (button up)
 
|valign="top"|<nowiki>-</nowiki>duck||||No||Stop player ducking (button up)
 
|-
 
|-
|valign="top"|[[dump_entity_sizes]]||||||Print sizeof(entclass)
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|valign="top"|[[dump_entity_sizes]]||||No||Print sizeof(entclass)
 
|-
 
|-
 
|valign="top"|dump_globals||||No||Dump all global entities/states
 
|valign="top"|dump_globals||||No||Dump all global entities/states

Latest revision as of 22:55, 3 October 2017

Command Default Cheat? Help Text
deathmatch 0 No Running a deathmatch server
debug_physimpact 0 No None
decalfrequency 10 No None
default_fov 75 Yes None
demo_debug 0 No Demo debug info
demo_fastforwardfinalspeed 20 No Go this fast when holding FF button for a set amount of time (see below)
demo_fastforwardramptime 5 No How many seconds it takes to get to full FF speed
demo_fastforwardstartspeed 2 No Go this fast when starting to hold FF button
demo_interpolateview 1 No Do view interpolation during dem playback
demo_pauseatservertick 0 No Pauses demo playback at server tick
demo_quitafterplayback 0 No Quits game after demo playback.
demo_recordcommands 1 No Record commands typed at console into .dem files
demolist No Print demo sequence list.
demopause No Pauses demo playback.
demoresume No Resumes demo playback.
demos No Demo demo file sequence
demotimescale No Sets demo replay speed.
demotogglepause No Toggles demo playback.
demoui No Show/hide the demo player UI.
developer 0 No Show developer messages.
differences No Show all convars which are not at their default values
disconnect No Disconnect game from server.
disp_dynamic 0 No None
disp_modlimit 80 No None
disp_modlimit_down 20 No None
disp_modlimit_up 80 No None
disp_numiterations 1 Yes None
dispcoll_drawplane 0 No None
displaysoundlist 0 No None
dog_debug 0 No None
dog_max_wait_time 7 No None
drawcross No Draws a cross at the given location. Arguments: x y z
drawline No Draws line between two 3D Points
Green
If no collision
Red
Is collided with something
Arguments
x1 y1 z1 x2 y2 z2
dropprimary dropprimary: Drops the primary weapon of the player. NOTE: Doesn't work and needs fixing
dsp_automatic 0 No None
dsp_db_min 80 No None
dsp_db_mixdrop 0 No None
dsp_dist_max 1440 No None
dsp_dist_min 0 No None
dsp_enhance_stereo 1 No None
dsp_facingaway 0 No None
dsp_mix_max 0 No None
dsp_mix_min 0 No None
dsp_off 0 Yes None
dsp_player 0 No None
dsp_reload No None
dsp_room 0 No None
dsp_slow_cpu 0 No None
dsp_spatial 40 No None
dsp_speaker 50 No None
dsp_vol_2ch 1 No None
dsp_vol_4ch 0 No None
dsp_vol_5ch 0 No None
dsp_volume 1 No None
dsp_water 14 No None
dti_flush No Write out the datatable instrumentation files (you must run with -dti for this to work)
dtwarning 0 No Print data table warnings
dtwatchent -1 No Watch this entities data table encoding
dtwatchvar 0 No Watch the named variable
+duck No Start player ducking (button down)
-duck No Stop player ducking (button up)
dump_entity_sizes No Print sizeof(entclass)
dump_globals No Dump all global entities/states
dumpstringtables No Print string tables to console