Configuring the Source SDK for Dreamball

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Revision as of 12:24, 21 August 2009 by Futjikato (talk | contribs) (In the line of "Light" was a missing x in the word orangebox.)

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To set up Source SDK to map for Dreamball, navigate to: steam/steamapps/USERNAME/sourcesdk/bin/orangebox/bin/ and open GameConfig.txt and inside it add this entry amongst the rest:

Add this and replace the paths/username with your own ones:

 "Dreamball"
 {
 "GameDir"		"c:\program files\steam\steamapps\SourceMods\dreamball"
 "hammer"
 {
 "GameData0"		"c:\program files\steam\steamapps\SourceMods\dreamball\SDK\dreamball.fgd"
 "TextureFormat"		"5"
 "MapFormat"		"4"
 "DefaultTextureScale"		
 "0.250000"
 "DefaultLightmapScale"		"16"
 "GameExe"		"c:\program files\steam\steamapps\USERNAME\source sdk base 2007\hl2.exe"
 "DefaultSolidEntity"		"func_detail"
 "DefaultPointEntity"		"prop_static"
 "BSP"		"c:\program files\steam\steamapps\USERNAME\sourcesdk\bin\orangebox\bin\vbsp.exe"
 "Vis"		"c:\program files\steam\steamapps\USERNAME\sourcesdk\bin\orangebox\bin\vvis.exe"
 "Light"		"c:\program files\steam\steamapps\USERNAME\sourcesdk\bin\orangebox\bin\vrad.exe"
 "GameExeDir"		"c:\program files\steam\steamapps\USERNAME\source sdk base 2007"
 "MapDir"		"C:\Program Files\Steam\steamapps\USERNAME\sourcesdk_content\dreamball\mapsrc"
 "BSPDir"		"c:\program files\steam\steamapps\SourceMods\dreamball\maps"
 "CordonTexture"		"tools\toolsskybox"
 "MaterialExcludeCount"		"0"
 }
 }

Replace any paths (i.e. C:\ may be F:\ for you) and USERNAME fields with your own.