Difference between revisions of "Concussiveblast"

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(Revision + Fixed an inaccuracy)
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{{lang|Concussiveblast}}
 
{{lang|Concussiveblast}}
{{obsolete}}
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{{obsolete|entity=1}}
 
{{ent not in fgd|nolink=1}}
 
{{ent not in fgd|nolink=1}}
 
{{hl2 point|concussiveblast}} This entity appears to have been intended for {{ent|weapon_cguard}}, an unused weapon from the Half-Life 2 Beta. It is now used by [[npc_strider|striders]] as the centerpiece of their cannon blast, functioning as the explosion that deals the actual damage and creates the warp effect. This entity serves no use to mappers, therefore it has been marked as obsolete.
 
{{hl2 point|concussiveblast}} This entity appears to have been intended for {{ent|weapon_cguard}}, an unused weapon from the Half-Life 2 Beta. It is now used by [[npc_strider|striders]] as the centerpiece of their cannon blast, functioning as the explosion that deals the actual damage and creates the warp effect. This entity serves no use to mappers, therefore it has been marked as obsolete.
  
 
{{code class|CConcussiveBlast|weapon_cguard.cpp}}
 
{{code class|CConcussiveBlast|weapon_cguard.cpp}}

Latest revision as of 18:29, 9 June 2019



<Half-Life 2> concussiveblast is a point entity available in the Half-Life 2 series. This entity appears to have been intended for weapon_cguard, an unused weapon from the Half-Life 2 Beta. It is now used by striders as the centerpiece of their cannon blast, functioning as the explosion that deals the actual damage and creates the warp effect. This entity serves no use to mappers, therefore it has been marked as obsolete.

In code, it is represented by class CConcussiveBlast, defined in weapon_cguard.cpp.