Concept list

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The following are the strings of the concept definitions.

ai_behavior_lead.h

  • TLK_LEAD_START
  • TLK_LEAD_ARRIVAL
  • TLK_LEAD_SUCCESS
  • lead_fail
  • TLK_LEAD_COMINGBACK
  • TLK_LEAD_CATCHUP
  • TLK_LEAD_RETRIEVE
  • TLK_LEAD_ATTRACTPLAYER
  • TLK_LEAD_WAITOVER
  • TLK_LEAD_MISSING_WEAPON

ai_playerally.h

  • TLK_ANSWER
  • TLK_QUESTION
  • TLK_IDLE
  • TLK_STARE
  • TLK_USE
  • TLK_STARTFOLLOW
  • TLK_STOPFOLLOW
  • TLK_JOINPLAYER
  • TLK_STOP
  • TLK_NOSHOOT
  • TLK_HELLO
  • TLK_PHELLO
  • TLK_PIDLE
  • TLK_PQUESTION
  • TLK_PLHURT1
  • TLK_PLHURT2
  • TLK_PLHURT3
  • TLK_PLPUSH
  • TLK_PLRELOAD
  • TLK_SMELL
  • TLK_SHOT
  • TLK_WOUND
  • TLK_MORTAL
  • TLK_DANGER
  • TLK_SEE_COMBINE
  • TLK_ENEMY_DEAD
  • TLK_SELECTED // selected by player in command mode.
  • TLK_COMMANDED // received orders from player in command mode
  • TLK_COMMAND_FAILED
  • TLK_BETRAYED // player killed an ally in front of me.
  • TLK_ALLY_KILLED // witnessed an ally die some other way.
  • TLK_ATTACKING // about to fire my weapon at a target
  • TLK_HEAL // healing someone
  • TLK_GIVEAMMO // giving ammo to someone
  • TLK_DEATH // Death rattle
  • TLK_HELP_ME // call out to the player for help
  • TLK_PLYR_PHYSATK // Player's attacked me with a thrown physics object
  • TLK_ANSWER_VORT
  • TLK_ANSWER_CIT
  • TLK_QUESTION_VORT
  • TLK_QUESTION_CIT
  • TLK_NEWWEAPON
  • TLK_PLDEAD
  • TLK_HIDEANDRELOAD
  • TLK_STARTCOMBAT
  • TLK_WATCHOUT
  • TLK_RESUME // resume is as I was saying... or anyhow...
  • TLK_TGSTAYPUT// tourguide stuff
  • TLK_TGFIND
  • TLK_TGSEEK
  • TLK_TGLOSTYOU
  • TLK_TGCATCHUP
  • TLK_TGENDTOUR