Difference between revisions of "Compiling under Linux"
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Latest revision as of 11:17, 27 August 2016
This article needs to be cleaned up to conform to a higher standard of quality.
Building on Linux requires an existing Visual Studio project, which is converted to a makefile by Valve's
vcpm tool ("Visual C++ Project to Make").
If you are unsure which version of Linux to use, go for Ubuntu, which tries to be user-friendly. It has a "software centre" that makes installing packages simple, and can be run from a CD if you want to experiment (but you'll want to install it permanently before you start digging in).
- GCC and G++ 4.2.x or lower
- Vprojtomake 2010 or Xerces XML parser 2.8.x
libc2.4 or higher
If you are running 64-bit Linux:
ia32-libs(or you will be told that 32-bit binaries don't exist)
- GCC multilib for your GCC release
- Make sure you have the 32-bit build of Xerces, if you haven't upgraded to Vprojtomake 2010.
~for your home directory. Parts of the make process do not understand it.
sdk_root/linux_sdk/Makefile. Most of the config options here are straightforward, except for:
- These values should come straight out of your VS project. Remove all whitespace. To build the 'My Server' project in release mode, this should read
- To get this, you need to download a dedicated server from Valve. You need the
- Change these to read "gcc -m32" or "g++ -m32", with quotes. If your system's default build of GCC is too recent, specify an older version with "gcc-4.2 -m32" or similar; check
/usr/binto see what you've got installed.
- These files may not be where Valve think they are. To find them, browse to
/usr/liband search. 64-bit users will encounter two version of each file; choose the ones in the '32' folder.
- Server plugins need extra configuration. See Server_plugins#Compiling.
- Experienced GCC programmers may be interested in Getting the SDK to work under -Wall -Werror.
Once everything is configured correctly, you can build your mod by navigating to the
linux_sdk folder and performing a
- Paths are case-sensitive in Linux.
/Multiplayeris not the same as
- Paths must delimited with
/characters in Linux, not Windows'
To run the mod perform
make install to copy the server binary to your mod's folder, then cd into your dedicated server folder and do
./srcds_run with the appropriate