You have several choices for compiling the Source SDK:
- Visual Studio 2013 — officially-supported compilers for SDK 2013, works the best for it.
- Visual Studio 2010 / Visual C++ Express 2010 — needs a manual fix for Alien Swarm SDK, but works best for it.
- GCC — which is used to compile Linux Dedicated Servers.
If you own a copy of Visual Studio you'll probably want to use that, and if you're compiling for Linux you don't have a choice to make, which leaves only the Express editions and the free, but license restrictive, Visual Studio 2013 Community edition to choose between. Differences between the free Express 2013 for Windows Desktop and Professional/Premium/Ultimate/Community most likely won't be a concern of yours; however, the installation of the Multibyte MFC Library for Visual Studio 2013 add-on (in the source SDK set up instructions) doesn't detect Visual Studio 2013 Express because MFC is not included in that edition. The add-on will work with Visual Studio 2013 Community edition. If you are a current student though you can get a free copy of the Professional edition from Microsoft.
- SDK 2013 users should read this
- Visual C++ Express 2005 users need to download the Windows SDK (Windows 2000 users: Platform SDK).
- If you want to create new shaders, the DirectX SDK is required.