Difference between revisions of "Combat:zh-cn"

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== 参见 ==
 
== 参见 ==
 
* [[WiseNPCrappel]], [[WiseNPCrapjump]]——索降的国民护卫队
 
* [[WiseNPCrappel]], [[WiseNPCrapjump]]——索降的国民护卫队
* [[Half-Life 2 Level Creation|半条命2关卡创作]]
+
* [[Half-Life 2 Level Creation:zh-cn|半条命2关卡创作]]
 
* [[AI Metrics|AI尺寸数据]]
 
* [[AI Metrics|AI尺寸数据]]
  

Revision as of 13:50, 16 September 2019

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Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want

Ammunition | Animals & Creatures | Antlions | Beams & Lasers | Cables & Ropes | Clouds & Sky | Color Theory | Combat | Combine | Doors | Dust, Fog & Smoke | Elevators | Environmental Lighting & Weather | Explosions | Fire | Foliage | Glass | Headcrab | Health | Ladders | Lighting | Optimization | Physics | Retinal scanners | Sound & Music | Special effects | Terrain | Trains | Turrets | Water | Zombie



这是一篇关于在起源引擎地图和模组中设置NPC战斗的资料集。

地图制作

实体

大多数NPC可以直接战斗,但有一些NPC需要另行设置:

注意

  • 如果没有info_node,NPC即使移动也不会移动很远。参考节点图
  • 所有的联合军士兵都是用npc_combine_s实体放置的;请参考模型属性。
  • 人类反抗军是用npc_citizen实体放置的。

编程

参见

外部链接