Difference between revisions of "Color correction (entity)"

From Valve Developer Community
Jump to: navigation, search
m
(Entity Description)
Line 4: Line 4:
 
==Entity Description==
 
==Entity Description==
 
Loads a [[color correction (concept)|color correction]] lookup table (.RAW file) and controls its effect.
 
Loads a [[color correction (concept)|color correction]] lookup table (.RAW file) and controls its effect.
 +
 +
{{note|For Team Fortress 2, Make sure to add a logic_auto I/O to kill the entity, otherwise CP HUD Icons will display incorrect capture graphics.}}
 +
 
==Keyvalues==
 
==Keyvalues==
 
*{{kv targetname}}
 
*{{kv targetname}}

Revision as of 17:47, 15 September 2008

Template:Wrongtitle

This is a point entity available in all Episode One games.

Entity Description

Loads a color correction lookup table (.RAW file) and controls its effect.

Note:For Team Fortress 2, Make sure to add a logic_auto I/O to kill the entity, otherwise CP HUD Icons will display incorrect capture graphics.

Keyvalues

<float>
  • minfalloff
<float>
  • maxfalloff
<float>
  • maxweight
<float>
  • filename
<filename>

Inputs

Set filename

Outputs

See also