Collision mesh

From Valve Developer Community
Revision as of 13:01, 20 October 2008 by Halfgild Wynac (talk | contribs) (See also: Russian language link)
Jump to: navigation, search
A static collision mesh (red wireframe)
A jointed collision mesh (yellow wireframes)

A collision mesh (sometimes collision model, though it is actually only ever a component of a model) is a cheap 3D mesh used by Source to calculate VPhysics collisions.

A collision mesh is not visually represented to the player, and should be extremely low-detail compared to any reference or LOD meshes - see the images to the right for two examples. The lack of precision will not be noticed, except in that it doesn't grind the simulation to a halt!

There is one major restriction with collision meshes: like brushes, they must be convex. Multiple collision meshes can be used in the same model however, so this is rarely if ever an insurmountable problem.

See also

Template:Otherlang:en Template:Otherlang:en:ru