Difference between revisions of "Collision mesh"

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(See also: Russian language link)
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*[[$collisionjoints]] - QC command for collision meshes ''with'' moving parts
 
*[[$collisionjoints]] - QC command for collision meshes ''with'' moving parts
  
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{{otherlang:en}}
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{{otherlang:en:ru|Collision_model:ru}}
 
[[Category:Modeling]]
 
[[Category:Modeling]]
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Revision as of 21:01, 20 October 2008

A static collision mesh (red wireframe)
A jointed collision mesh (yellow wireframes)

A collision mesh (sometimes collision model, though it is actually only ever a component of a model) is a cheap 3D mesh used by Source to calculate VPhysics collisions.

A collision mesh is not visually represented to the player, and should be extremely low-detail compared to any reference or LOD meshes - see the images to the right for two examples. The lack of precision will not be noticed, except in that it doesn't grind the simulation to a halt!

There is one major restriction with collision meshes: like brushes, they must be convex. Multiple collision meshes can be used in the same model however, so this is rarely if ever an insurmountable problem.

See also

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