Difference between revisions of "Clock"
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Revision as of 07:04, 19 February 2013
This article is actively undergoing a major edit.
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This tutorial will show you how to make the beggining-clock as shown in the image to the right.
Adding the model
- By using the Entity tool, click somewhere in the 3D view
- Make it prop_static
- Open the properties and click "Select Model:"
- Select models/props/clock.mdl
Adding the timer brushes
Minutes, seconds, centiseconds and milliseconds are func_brushes
This is the order of making the brushes:
- In the top view make a 10x10 brush with the texture signage/clock/clock_minutes
- Press Ctrl+T and make it func_brush
- Name it: "Minutes"
- Make a 2x10 brush NEXT TO the brush we made before.
(Optional) 2. Press Ctrl+T to make it func_detail
- Same thing as "Minutes" but with a different texture. Use signage/clock/clock_seconds
- Name it: "Seconds"
- NEXT TO "Seconds" make a 2x10 brush just like before.
- Same thing as "Seconds" and "Minutes" but with different texture. Use signage/clock/clock_centiseconds
- Name it: "Centiseconds"
- 2x10 brush. Same as the other Dots
- 10x10 brush, texture: signage/clock/clock_milliseconds, just like the other ones
- Name it: "Milliseconds"
After all the work, it should like in the photo in the right
Logic entities: The hard part!
Now that we made the brushes, we need to work with the entities that will make the timer count down!
You will need these entities:
- Two "material_modify_control"'s
- Four "logic_timer"'s
- Two "math_counter"'s
- Two "env_texturetoggle"'s
|FIRST material_modify_control||SECOND material_modify_control|
|Material to modify:||signage/clock/clock_centiseconds||signage/clock/clock_milliseconds|
|Material Variable to modify:||$frame||$frame|