Difference between revisions of "Clock"
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=Adding the timer brushes= | =Adding the timer brushes= | ||
Minutes, seconds, centiseconds and milliseconds are '''''func_brushes''''' | Minutes, seconds, centiseconds and milliseconds are '''''func_brushes''''' | ||
+ | {{Note|Use grid number 2}} | ||
This is the order of making the brushes: | This is the order of making the brushes: | ||
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#Name it: "Seconds" | #Name it: "Seconds" | ||
====4. Dot==== | ====4. Dot==== | ||
+ | [[File:clock.png|thumb|350px|How it must look after adding the brushes.]] | ||
#NEXT TO "Seconds" make a 2x10 brush just like before. | #NEXT TO "Seconds" make a 2x10 brush just like before. | ||
====5. Centiseconds==== | ====5. Centiseconds==== | ||
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# 10x10 brush, texture: '''''signage/clock/clock_milliseconds''''', just like the other ones | # 10x10 brush, texture: '''''signage/clock/clock_milliseconds''''', just like the other ones | ||
# Name it: "Milliseconds" | # Name it: "Milliseconds" | ||
+ | |||
After all the work, it should like in the photo in the right | After all the work, it should like in the photo in the right |
Revision as of 04:44, 19 February 2013
This tutorial will show you how to make the beggining-clock as shown in the image to the right.
Contents
Adding the model
- By using the Entity tool, click somewhere in the 3D view
- Make it prop_static
- Open the properties and click "Select Model:"
- Select models/props/clock.mdl
Adding the timer brushes
Minutes, seconds, centiseconds and milliseconds are func_brushes

This is the order of making the brushes:
1. Minutes
- In the top view make a 10x10 brush with the texture signage/clock/clock_minutes
- Press Ctrl+T and make it func_brush
- Name it: "Minutes"
2. Dot
- Make a 2x10 brush NEXT TO the brush we made before.
(Optional) 2. Press Ctrl+T to make it func_detail
3. Seconds
- Same thing as "Minutes" but with a different texture. Use signage/clock/clock_seconds
- Name it: "Seconds"
4. Dot
- NEXT TO "Seconds" make a 2x10 brush just like before.
5. Centiseconds
- Same thing as "Seconds" and "Minutes" but with different texture. Use signage/clock/clock_centiseconds
- Name it: "Centiseconds"
6. Dot
- 2x10 brush. Same as the other Dots

7. Milliseconds
- 10x10 brush, texture: signage/clock/clock_milliseconds, just like the other ones
- Name it: "Milliseconds"
After all the work, it should like in the photo in the right

Logic entities: The hard part!
Now that we made the brushes, we need to work with the entities that will make the timer count down!