Difference between revisions of "Clock"
(Created page with "This tutorial will show you how to make the beggining-clock as shown in the image to the right. =Adding the model= # By using the ''Entity tool'', click somewhere in the 3D view ...") |
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#Same thing as "Seconds" and "Minutes" but with different texture. Use '''''signage/clock/clock_centiseconds''''' | #Same thing as "Seconds" and "Minutes" but with different texture. Use '''''signage/clock/clock_centiseconds''''' | ||
#Name it: "Centiseconds" | #Name it: "Centiseconds" | ||
+ | ====6. Dot==== | ||
+ | #2x10 brush. Same as the other Dots | ||
+ | {{Note|Copy paste is helpful here!}} {{clr}} | ||
+ | ====7. Milliseconds==== | ||
+ | # 10x10 brush, texture: '''''signage/clock/clock_milliseconds''''', just like the other ones | ||
+ | # Name it: "Milliseconds" | ||
+ | |||
+ | After all the work, it should like in the photo in the right | ||
+ | |||
+ | {{Note|It's recommended to select the texture of teh brushes and press "Fit" for a better quality.}} | ||
+ | =Logic entities: The hard part!= | ||
+ | Now that we made the brushes, we need to work with the entities that will make the timer count down! |
Revision as of 14:01, 18 February 2013
This tutorial will show you how to make the beggining-clock as shown in the image to the right.
Contents
Adding the model
- By using the Entity tool, click somewhere in the 3D view
- Make it prop_static
- Open the properties and click "Select Model:"
- Select models/props/clock.mdl
Adding the timer brushes
Minutes, seconds, centiseconds and milliseconds are func_brushes This is the order of making the brushes:
1. Minutes
- In the top view make a 10x10 brush with the texture signage/clock/clock_minutes
- Press Ctrl+T and make it func_brush
- Name it: "Minutes"
2. Dot
- Make a 2x10 brush NEXT TO the brush we made before.
(Optional) 2. Press Ctrl+T to make it func_detail
3. Seconds
- Same thing as "Minutes" but with a different texture. Use signage/clock/clock_seconds
- Name it: "Seconds"
4. Dot
- NEXT TO "Seconds" make a 2x10 brush just like before.
5. Centiseconds
- Same thing as "Seconds" and "Minutes" but with different texture. Use signage/clock/clock_centiseconds
- Name it: "Centiseconds"
6. Dot
- 2x10 brush. Same as the other Dots

7. Milliseconds
- 10x10 brush, texture: signage/clock/clock_milliseconds, just like the other ones
- Name it: "Milliseconds"
After all the work, it should like in the photo in the right

Logic entities: The hard part!
Now that we made the brushes, we need to work with the entities that will make the timer count down!